A search of the fallen Kobolds reveals 34sp, one dagger, one short sword, one sling, 5 javelins, and 5 spears. The slinger also has some special ammunition for his sling consisting of 2 firepots and 1 gluepot.
For the battle, each hero receives 95 xp.
Last edited by Leif; 20th April 2009 at 12:45 AM..
Assuming we take a short rest, Aimhirghin strokes and taps a gentle rhythm on his drum (Song of Rest - anyone spending a Healing Surge during the brief rest gains back an additional +4 HP).
OOC: Yes, a short rest would be in order, I think. And we can think about how the loss of Tarrk affects us as well. Hmm, WD was a late addition, so it probably shouldn't matter much. We'll just write Tarrk out of the story and pretend that he was never here. That's what I already did as far as the xp award is concerned.
His breath coming in shallow bursts after the viscious battle, Khellek will wipe any kobold blood on the body of one of the fallen enemies and sheathe the longsword. He tosses a quick smile over to Aimhirghin, and looks around appreciatively at the others. "Well, let's hope we can always be so fortunate after a battle" the shifter says jovially, looking around at the relatively unscathed individuals.
While they are resting their tired bodies, Khellek will offer Selune's blessing on anyone who needs it.
Mowgli
I notice you had Manny as your title in the last post
OOC
Khellek will spend 1 surge to be at full hp. Can use his Healing Word before we rest to gain +1d6 hp + your surge value, although I don't think it's needed.
I've put the loot in the RG, along with a link to the post it is contained. We don't have Scott D around here to help this time.
The Warforged stalks about with his hammer at the ready for a moment after the last foe drops. Then confident the threat is over his begins to settle down. "I believe this encounter suggests that the rumors of troubles in the area are true. For such a band of Kobolds to be using the road in broad daylight this way is most troubling." After helping to gather the treasure and heaping the fallen Kobolds in a pile at the side of the road, Basher7 pauses to rest and consider.
The party searches the bodies of the kobolds and resumes resting, which is what you were doing when you saw the approching kobolds. After a few moments more, you all decide that it is time you were getting on to Winterhaven.
Last edited by Leif; 20th April 2009 at 11:47 PM..
As the party reforms to search the dead and scout for more enemoes, Elerosse stays close to at least one of the others so as not to be taken by surprise in isolation. "We did well for a disorganized group with no knowledge of the other's tactics in battle. I appreciate your moving to see to my safety, Khellek." Elerosse smiles. "I must learn to use my spells to repulse attackers without injuring any of you at the same time.
"I agree, Basher7, and if kobolds are freely roaming, we will have other opportunities to practice our group combat techniques."
Basher7 steps back onto the road and waits for the group to assemble before starting toward Winterhaven. "I believe you are correct. More opportunities to practice war craft will be presented to us. I am honored to fight along side you all."
The rutted King's Road leads to the foot of a broad hill that holds the walled village of Winterhaven. The village is nestled in the southern foothills of the Cairngorn Peaks. The walls of Winterhaven are weathered stone topped by defensive palisades.
Small, thatched homes stand around Winterhaven, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie dark woods, and, to the north, tall mountain peaks. As you approach the gates to the village, you see a sign that reads "Lord Padraig Welcomes You to Winterhaven." Most of the people that you see are humans, with a scattering of Dwarves among them, and a handful of other races, including a few elves. There are two guards on duty at the gate. They nod amiably, acknowledging you, and, correctly surmising that you are travelers, direct you to Wrafton's Inn, which is the first building that you see inside the gate.
The shifter Khellek will look to Aimhirghin with a wide smile on his face, "It was a long journey, but we made it" he says, relieved that they finally reached the town.
Looking at the guards, Khellek gauges their reaction to the group, then satisfied by their nods, he turns back to the others. "Well, I don't know about the rest of you, but I wouldn't mind a drink to wash out the dust of the road from my mouth" he suggests.
The Motley Band of Able Adventurers, having entered the town walls of Winterhaven, now make their way to Wrafton's Inn, located right in front of them when they get through the gate.
The place is warm, filled with inviting smells of good, country cooking, and only slightly smoky. There are a good double handful of people in here, which seems a bit strange for a weekday afternoon. It looks as though there's a meeting of some kind in progress, with one man standing at one side of the room, calling out names, and checking people off his list when they answer. The man looks somewhat odd, because he is dressed as a craftsman, but he wears a shortsword over his leather apron. He also can't seem to stop his hands from straying down to the sword's hilt, though you can't help but wonder if he has every drawn it fully from its sheath with the intent to use it.
FYI
Interestinlgy, my dictionary says that both "smoky" and "smokey" are correct spellings.
Last edited by Leif; 23rd April 2009 at 06:26 PM..
Not wanting to upset the locals, Khellek will grab a seat at an open table and await the conclusion of the meeting before ordering anything to drink. That is, unless someone comes by taking their orders, then he will order a glass of red wine and a haunch of venison (if available).
Aimhirghin sits next to his friend. "The fellow running that meeting looks a little nervous, the way he keeps fingering his sword. I wonder what's up?"
Keeping his voice down Basher7 says, "I wonder if perhaps they are up in arms about that band of Kobolds we just trounced on the border of their town? Would it be prudent to inquire what the trouble is or should we settle for waiting to see what might be overheard?"
Sitting with his friends, Elerosse surveys the crowd to see if all appear human or if other races are present. "If we are waited on, we should ask what the meeting is about."
OOC: For questions about the racial makeup of Winerhaven, see post #170.
The crowd in Wrafton's is predominantly human, but there are also a number of Dwarves present, and even one table with two Half-Elves. The Dwarves are distributed almost evenly throughout the room, instead of clustered together in the more usual 'clannish' Dwarven fashion.
A portly, 30-ish barmaid comes to your table fairly quickly. "G'Day, Gents! What can I be a-bringing you lads?"
The 'roll-call' is continuing all this time as well.
Last edited by Leif; 24th April 2009 at 06:26 PM..
Seeing that crowd in the Inn is similar to what was seen on the street, Elerosse will turn to the barmaid and answer, "An ale, bread, and cheese for me. What sort of meeting have we stumbled into? We're not interrupting, are we?"