Whorven moves into the room carefully treading over the bodies of the dead. The dwarf glares at the hobgoblins, making sure they know he is a threat. The warden swings his hammer at vile creature next to him. His blow clangs of the creature own weapon.
Actions
Move to H9. Mark H, R1, and R4. Str of Stone on R4. Miss. Roll Lookup
Stats
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
Seeing the others presses the attack, the warforged surges forward. Raising his hand and the rod enscribed with Erathis' might, Vessel calls forth bolts of bolts of thunder against the gathered hobgoblins. One slumps from the holy power while another is flung back to the far side of the room!
Status:
Mognyr HP 24/31[15], HS 10/15[7] SW; D(16|15,13,11); AP 0; +2 Next Attack
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
Argosin HP 22/25[12], HS 6/8[6] SW; D(16|15,10,15); AP 2;
Vessel HP 23/26[13], HS 7/9[6] SW; D(17|14,12,16); AP 1;
Keyleth HP 20/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 2;
R1 Hobgoblin Grunt Dead
R2 Hobgoblin Grunt Dead
R3 Hobgoblin Grunt Dead
R4 Hobgoblin Grunt HP 1*; D(17|15,13,12); +6 vs Armor Class; 5 damage. Marked(W)
H Hobgoblin Soldier HP 36/47[23]; D(20|18,16,16) Marked(W)
The dragonborn hopes the others have their foe tied up as he eyes the hobgoblin along the back wall. Argosin rushes forward and uses the momentum from his movements to add weight behind his blow. After swinging the large blade at the hobgoblin, he unleashes a gout of roiling green acidic chlorine gas at the enemy.
Actions
*sorry for the delay, enworld crashing + busy weekend = slow posting
1d20+6=7 Grunt Misses Whorven. Shift to I8
Soldier: Shift H5. Attacks Mognyr with Formation Strike*
Whorven Nature's Grasp Slide to G5, preventing his shift after Formation strike 1d20+7=27, 1d10+4=14WASTED CRIT! Did max damage anyway.
The grunt swings wildly at Whorven, then starts backing up towards the door. "The Hand will crush you!" he shouts as he backs up.
The soldier pivots around the Warlord and looks to make a distracting attack and get back-to-back with the other hobgoblin. Whorven's earthen grasp slams the soldier back in place, but unfortunately this left Argosin open for a devastating blow. The soldier chuckles in a resonant voice, "The dark lady smiles on me today..."
Status:
Mognyr HP 24/31[15], HS 10/15[7] SW; D(16|15,13,11); AP 0; +2 Next Attack
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
Argosin HP 8/25[12], HS 6/8[6] SW; D(16|15,10,15); AP 2; Bloodied.
Vessel HP 23/26[13], HS 7*/9[6] SW; D(17|14,12,16); AP 1;
Keyleth HP 20/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 2;
R4 Hobgoblin Grunt HP 1*; D(17|15,13,12); +6 vs Armor Class; 5 damage. Marked(W)
H Hobgoblin Soldier HP 36/47[23]; D(20|18,16,16) Marked(W)
"It's about time I found a challenge down here" the dragonborn roars in response, swinging his blade down at the hobgoblin, spinning the grip in his hands and following the downward blow with and upward slash, but his aim is off.
Actions
Ouch...I'm a terrible warlord, all of my abilities need my allies to be around the enemy . Oh, I just realized his HSV should be 7 not 6, 25/4 = 6 + 1 for draconic heritage (his Con modifier)
Whorven swings his craghammer in a raising blow, attemping bash the underside of the hobs jaw. The dwarf though just hits the bottom of the hobgoblin's shield though.
Actions
Str of stone on R4. IC castle still hates Whorven. 11 to hit. Roll Lookup
Stats
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
Keyleth moves closer to the hobgoblins, focusing on the bigger one, and attacks him with a lance of pure light, burning him badly.
OOC: Move to G7; Hunter's Quarry on H; Divine Fortune; Lance of Faith on H (CRIT! for 18 damage); Vessel gets a +2 power bonus on his next attack roll against H.
__________________
“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
Stepping around Whorven, Mognyr brings his blood-coated falchion down on the hobgoblin warrior's surprised face, splitting it down the middle and finishing his foe off.
ooc
Move: move to I9
Standard: Recuperating Strike vs. R4, hits AC 23 for 6 damage. (should be 25 thanks to Divine Glow, not that it matters)
Darn, already used Swift Charge
Seeing the wounded Whorven, Vessel intones a word of vengeance against the hobgoblin. Holy light strikes the hob and it feels the punishment of the just.
OOC: Avenging Light: Fort 18, 13hp radiant damage. Its 16 radiant damage if we let it hit before Whorven unbloodied himself.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
The hobgoblin stares at Argosin, his body ravaged by radiant energies and says... "it's not over yet, the hand is watchful!"
*THUNK**THUNK*
Two crossbow bolts fly from the darkness beyond the north doorway and bury themselves in Argosin's chest. The dragonborn collapses.
"FOR SINRUTH!!!!" He shouts as he attacks Keyleth, the flail's head banging into her legs, bruising her and tripping her up.
OOC: Be specific with light sources. Unless told otherwise the door to the north is open, but the area beyond is complete darkness.
Status:
Mognyr HP 24/31[15], HS 10/15[7] SW; D(16|15,13,11); AP 0;
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
Argosin HP -2/25[12], HS 6/8[6] SW; D(16|15,10,15); AP 1*; Prone, Dying
Vessel HP 23/26[13], HS 7*/9[6] SW; D(17|14,12,16); AP 1;
Keyleth HP 11/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 2; Bloodied, Marked(H), Slowed
R4 Hobgoblin Grunt Dead;
G1 Goblin Sharpshooter HP 31/31[15]; D(16|12,14,11);
G2 Goblin Sharpshooter HP 31/31[15]; D(16|12,14,11);
H Hobgoblin Soldier HP 2/47[23]; D(20|18,16,16), Quarry(K), Bloodied;
“Then let the hand watch this,” Keyleth says, as another radiant attack from her brings the hobgoblin down. Argosin then feels the rejuvenating power of her healing prayer mend some of his wounds.
All but Thanee are up.
Please check the OOC Thread.
Status:
Mognyr HP 24/31[15], HS 10/15[7] SW; D(16|15,13,11); AP 0;
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
Argosin HP 13+2/25[12], HS 6/8[6] SW; D(16|15,10,15); AP 1*; Prone
Vessel HP 23/26[13], HS 7*/9[6] SW; D(17|14,12,16); AP 1;
Keyleth HP 11/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 2; Bloodied, Marked(H), Slowed
G1 Goblin Sharpshooter HP 31/31[15]; D(16|12,14,11);
G2 Goblin Sharpshooter HP 31/31[15]; D(16|12,14,11);
H Hobgoblin Soldier Dead;
*Sigh* Remind me to give you my sunrod hatred rant one day....
Okay, umm, there was a curtain over the door way that blocked a lot of the sunrod light.... (That's a lie but it means no retcon.) I'll be monitoring posts to update info on lighting and stealth especially if you spend actions on active perception checks.
A hallway stretches north into the darkness. A jagged hole in the floor runs the width of the passageway about 10 feet ahead. Two ropes hang from the ceiling and extend down into the pit. You saw one goblin disappear into the darkness just as Vessel's light finally got past the "curtain".
Pit OOC
Creatures can clear the pit with a successful
DC 10 Athletics check (DC 20 if they don’t have a
running start) or a DC 12 Acrobatics check (to swing
across on the rope).
Argosin cries out in pain as the bolts strike him and the darkness engulfs him, falling to the floor.
The Dragonborn stands up and decides to wait until the others are with him before charging headlong into danger. He says to Keyleth, "Thank you, may your gods blessing be on you"
Actions
Move: Stand up
Standard: total defense
Minor: Inspiring Word on Keyleth [healing bonus (1d6=1) wow.. that's like the 3rd 1 I've rolled for the healing bonus.