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Old 12th May 2009, 02:46 AM   #241 (permalink)
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OOC: Read my post on round 1. I already answered that and the map shows your position.
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Old 12th May 2009, 01:33 PM   #242 (permalink)
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Quote:
Originally Posted by Arkhandus View Post
edit. . .
Evanar rushes over to Fayne, trying to join in the fight before anyone can be cut down by the gnoll.
edit. . .

Evanar moves closer to the forward scouts.

Round 2 Begins
Round 2 Initiatives:
22 Merrick
17 Selua
15 Abrielle
15 Abde'ragman
11 Evanar
6 Gnoll Sentry
6 Fayne
6 Storn
4 Tarven

Everyone, please post your actions for round 2. edit. . .

The terrain does not slow you enough to matter in combat, but it is rough enough that you cannot charge or run through the light undergrowth.

Quote:
Originally Posted by Scott DeWar View Post
ooc 2: how close did evenar get in his movement? I wasn sure about terrain modifications to his movement.
Quote:
Originally Posted by Arkhandus View Post
OOC: Read my post on round 1. I already answered that and the map shows your position.
ooc: sorry, found it.

Evenar having moved at his topspeed gets to be at the sight of a comrad and at the foot of the gnoll!
1d20+6=17, 1d10+6=10

Crunch! the heavy blade sinks deep into the gnoll's fur and bones as ev uses his forward momentum to get a solid hit!!
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Old 12th May 2009, 03:40 PM   #243 (permalink)
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Quote:
Originally Posted by Arkhandus View Post
OOC: Cave......?!? ......You mean the clearing?
OOC: Sorry about that, yes, clearing.
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Old 13th May 2009, 01:37 AM   #244 (permalink)
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Selua skirts around the fight with the single gnoll and approaches the clearing, while Fayne stumbles back and tries to swing at the gnoll, but misses again. Evanar moves in and cuts deeply into the gnoll, however, leaving it whimpering in pain, though it still doesn't strike back, under Abrielle's spell. Storn takes a swing at the dazed gnoll as well, bringing his axe around in a sidelong stroke, and finishes it off by slicing open its waist clean through to the spine, spilling its steaming entrails as the gnoll topples over backward, lifeless!

Tarven backs Selua up by rushing towards the clearing, dodging trees and bushes along the way, which make his and Selua's paths more winding than they'd like. He says "We prob'ly got company on the way!"

Merrick follows as well, wending his way past the trees and shrubs towards the clearing, and removes the sap from his belt, normally used for crowd-control and breaking up bar-fights, taking it in hand for some gnoll-bashing.

However, it is the gnolls who strike first, as one rushes out of the clearing with axe drawn, gets close to Merrick, and hacks into his chest with a mighty blow, slicing through chainmail and loosing a spray of crimson blood as Merrick staggers back and cries out in pain! The guardsman looks badly hurt, but stays on his feet....
Round 3 Begins
Evanar hit, Storn got a 16 to hit for 14 damage, which finished it... I moved Abde'ragman to the best firing position I could, because his stated movement would have required about 5-10 feet more speed to reach a spot where he wouldn't be shooting right into two trees.

Round 3 Initiatives:
22 Merrick (8 damage)
18 Gnoll 2
17 Selua
15 Abrielle
14 Gnoll 3
15 Abde'ragman
11 Evanar
12 Gnoll 4
13 Gnoll 5
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven

Merrick double-moves towards the clearing and draws his sap along the way. Tarven did the same at the end of round 2. Storn took a 5-foot step forward after his attack in round 2.

Gnoll #2 has just entered the woods, approaching you, while others can be heard approaching. Gnoll 2 attacks Merrick with an 18 to hit, for 8 damage. Ouch!

Everyone, please post your actions for round 3. I will post the remaining gnoll actions, Storn's, and Tarven's afterward.

The map, after Merrick and gnoll #2..... Up is NORTH.
* X X * X X X X X X * X X X * X X X X * X X * X X X X * C
X * X X X X X * X X X X * X X X X * X X X X X X M * X X C
X X X X * X X X * X X X s X * X X S X X * X X X X 2 X X C
m X X X X X * A X a F X X X X X X * X X X T X * X X X * C
X * X X * X X X * X X X E * X X * X X * X * X X X X X X C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)

Last edited by Arkhandus; 13th May 2009 at 01:40 AM..
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Old 13th May 2009, 04:45 AM   #245 (permalink)
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Abrielle gasped at the sight of blood and guts spilling on the ground before her as the Gnoll died, and nearly let out a shriek when Merrick took the fierce blow. "Fayne, come with me we must help Merrick! I will give him one of my potions." The Elven girl knocked loose an arrow from her shortbow as she moved eastward towards the wounded guard.

Spoiler:

HP: 5/5, AC: 15, Fort: -1, Ref: +4, Will: +1

Shortbow Attack: 10+2=12, Damage: 5 Abby shoots at the Gnoll and then moves east in hopes of helping Merrick with her potion. She is also hoping that Fayne will cover her with his melee skills
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Old 13th May 2009, 03:47 PM   #246 (permalink)
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Fayne, round 3 actions

Fayne moves eastward toward Merrick and the gnoll, moving from tree to tree as he goes to keep some amount of cover.


Combat Info

AC: 15, Hit Points 10/10

Move 45' east, 5' north (should be 45' of total movement - double move) to stand behind a tree
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Old 13th May 2009, 04:27 PM   #247 (permalink)
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Selua moves around the tree ahead of her to get a clear shot at the gnoll, then shoots.

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Old 14th May 2009, 12:43 AM   #248 (permalink)
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Evenar looks to see the first gnoll fall, then another appear. he looks about to see where every one is and realizes the mule would be fair game to the dog beasts...

he makes a double move is is just at the fron of the mule (counted the * as 1.5 movements as you have indicated and and came up with exactly 60 at the east side of the mule. ) He will try ang get the mule to a safer location (next round of course. std action, i think)

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dice roller

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Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named
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Old 14th May 2009, 05:19 AM   #249 (permalink)
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Calling Abde'ragman Zaliman....

Selua gets a bit closer to the newly-arrived gnoll and looses an arrow from her bow, but it flies too far eastward as she corrects her aim to avoid hitting the badly-wounded guardsman.

Abrielle follows suit, moving in closer and releasing an arrow from her bow, but it just strikes one of the trees in her way. She's not close enough yet for a clear shot in this woodland.

Another gnoll charges out of the clearing and into the woods, pushing past bushes and trees while snarling and slavering, axe raised. It gets close enough to see Tarven, and rushes in to intercept him before he can interfere with the other gnoll who's fighting Merrick. This one howls, barks, and snarls a bit as he goes, which sounds too measured to just be random noise (I don't think any of you know the Gnoll language, do ya?).

Abde'ragman......does something?

Evanar looks around and decides to go guide Selua's mule to a safer spot.....so he jogs back to the mule.
Round 3 Continues
Evanar's moving to the mule.....? Far from where the gnolls are coming from....? Ooooo-kaaay.... And I've been treating the tree-spaces to cost 2 squares (10 feet) of movement to enter (just 1 square / 5 ft. to leave), which is actually equivalent to light undergrowth.

Round 3 Initiatives:
22 Merrick (8 damage)
18 Gnoll 2
17 Selua
15 Abrielle
14 Gnoll 3
15 Abde'ragman
11 Evanar
12 Gnoll 4
13 Gnoll 5
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven

Selua moves for a clear shot, but misses.

Abrielle approaches Merrick and shoots, hitting a tree. There are too many in her way for a very clear shot at this range, though it's not impossible.

Gnoll #3 leaves the clearing and approaches, finding Tarven and moving in to block his way (double move).

Need to know Abde'ragman's action.

Evanar double-moves to reach Selua's mule.

I'll finish the round after Abde'ragman's action.

The map, after gnoll #3..... Up is NORTH.
* X X * X X X X X X * X X X * X X X X * X X * X X X X * C
X * X X X X X * X X X X * X X X X * X X X X X X M * X X C
X X X X * X X X * X X X s X * X X X X X * X X X X 2 X X C
m E X X X X * A X X F X X X X a X * X X S T 3 * X X X * C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)
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Old 14th May 2009, 05:56 AM   #250 (permalink)
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OOC to Arkhandus

Can I actually hold off on Faynes actions until after he knows where the gnolls end up? I posted his round 3 action above, but now seeing that more gnolls are entering the field I think that would probably change his action.

Let me know if I can do this...
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Old 14th May 2009, 05:57 AM   #251 (permalink)
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ooc
[ooc]I thought trees cost 1.5, not two. then he may not get to the mule when he expected. I was going to bring the mule closer to the center of the clearing (center of map?) if I am wrong on the clearing locatin, then he would probably have left the mule alone. sorry for any confusion. [/ooc]
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my character sheets:


dice roller

LEW
Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named

Last edited by Scott DeWar; 14th May 2009 at 01:29 PM..
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Old 14th May 2009, 06:55 AM   #252 (permalink)
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Abde'Ragman tumbles as he keeps moving in the direction he was heading. He curses under his breath and casts a spell with a pair of dwarven words. He lifts his crossbow, ready to shoot.

OOC: Move Northwest Casting True Strike
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Old 14th May 2009, 11:03 AM   #253 (permalink)
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ooc
Scott, you know how to make spoiler blocks, so please do so instead of leaving OOC questions out in the open of the IC thread. There IS an OOC thread for questions or discussion, after all, if you'd rather not bother with spoiler blocks.

The map is clear enough, if you'd read the map key that I always put under it. You are in the woods, with everyone else. Only the gnolls are in the clearing, way off to the east, which is where the gnolls are coming from. The mule is off to the west, in the woods, roughly 95 feet away from the clearing. If you want to change your action, do so now.

Rhun, you can change your action as well if you wish, since your turn hasn't come up yet. I'm posting the gnolls' and NPCs' actions after Scott makes up his mind.
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Old 14th May 2009, 01:28 PM   #254 (permalink)
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Arkhandus
once again I am sorry. I would like to accept your generosity an change my action at this time. thank you.pm me if there any further problems, please?

In accordance with map on 244 to make readjusted move, evenar takes a double move action for 60 feet mvmt to end up just north of tarvan to get to gnoll 2
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dice roller

LEW
Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named
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Old 15th May 2009, 10:43 AM   #255 (permalink)
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Gnolls! Round 4 Begins

Abde'ragman moves closer and incants a spell.

Evanar looks back towards the mule and considers going back to move it, but changes his mind and moves in to try helping against the gnolls.

Two more gnolls burst into the woods from the clearing, sniffing around, tongues lolling, and searching for intruders. They see one of their group attacking the closest human and another just reaching a second human, so one moves in closer to that second human (Tarven) and the other moves a bit further into the woods, looking for other victims or perhaps a way around to Tarven's rear. Both notice Selua behind Tarven.

Fayne does something.......

Storn hustles closer to the new battle, but his short dwarven legs don't carry him very far, so he lags behind Evanar in approaching Merrick's and Tarven's foes. "Agh, don't wait fer me! Kill them bassards!" the dwarf huffs out.

Tarven slashes at the first gnoll to reach him, but is too hasty and it easily evades, having just gotten close while he was swinging. Glancing behind and seeing the elf maiden behind, with no melee weapon in hand, he decides to stand his ground rather than shift position. "Back, you!" he grits out, baring his teeth at the gnolls with their much-more-fearsome-looking fangs and jaws.
Round 3 Ends
Round 3 Initiatives:
22 Merrick (8 damage)
18 Gnoll 2
17 Selua
15 Abrielle
14 Gnoll 3
15 Abde'ragman
13 Gnoll 4
12 Gnoll 5
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven
*note: misplaced gnolls 4 and 5 in the initiative order, given their initiative rolls, now fixed

Abde'ragman I moved northeast, since northwest would move him away from the battle and put more trees in his way. If you don't want that, say so. However, you might want to change your mind about casting True Strike this round; you still need to reload your crossbow and move into a position where you could actually stand a chance of hitting something other than a tree.

Well, as it is, your new position is enough to give gnoll #3 half-cover against you (assuming you take a 5-foot step forward before shooting, otherwise you'll have 2 trees in the way), which isn't too bad, but since it's also in melee with Tarven you'd take a -4 on the attack roll in addition to the gnoll getting an AC bonus for half-cover. For a decent hit chance, you'll want to move a bit closer to a spot where you have a clear shot and only suffer the -4 for shooting into melee (one more move-action heading southeast would do it). So if you'd rather just double-move this round, then load and cast next round (or move and load this round, move and cast next round), just say so before your next turn comes up.

Gnoll #4 enters the woods and moves in on gnoll #3's target, Tarven.

Gnoll #5 enters the woods, further south of Tarven, and looks for targets.

Storn double-moves closer to Evanar and Merrick.

Tarven attacks gnoll #3, rolls a 9 to hit, missing. Durnit.

The map, at the end of Round 3 excluding Fayne's action..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * A X X * X X X X * X X * X X X X * C C
X * X X X X X * X X X X * X X X X * X s X X E X M * X X C C
X X X X * X X X * X X X X X * X X X X X * X X X X 2 X X C C
m X X X X X * X X X F X X X X a X * X X S T 3 * X X X * C C
X * X X * X X X * X X X X * X X * X X * X * 4 X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * 5 X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)

Merrick tries to hack at the gnoll that just maimed him, but his fresh wound makes it hard to swing and his sword just chops a branch off of a bush, then he swings his sap at the gnoll but it easily steps back from the leather club filled with weights. Merrick curses in Chondathan and staggers around the tree, putting it between him and the thrice-damned-lucky gnoll.

The gnoll, however, proves just how lucky it really is, following his movement by rushing back around the tree and bringing its axe around in a high, horizontal arc......smacking into Merrick's head and splitting his skull, sending the young guardsman toppling over into the bushes, blood gushing forth from his head-wound......it doesn't look like he's ever getting back up without immediate medical attention.

Tarven hears the strike and sees his fellow guard topple over backwards, blood gushing from his head, and cries out "NOOO!" in surprise and terror. The gnoll just grins and cackles in glee at its easy victory over the puny human.
Round 4 Begins
Waiting on Rhun's action for Fayne in round 3, and for Abrielle's, Selua's, and Abde'ragman's actions in round 4, before I'll post actions for the other gnolls.
Round 4 Initiatives:
22 Merrick (19 damage, unconscious, dying)
18 Gnoll 2
17 Selua
15 Abrielle
14 Gnoll 3
15 Abde'ragman
13 Gnoll 4
12 Gnoll 5
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven

Merrick attacks gnoll #2 with longsword and sap, rolling a natural 1 for the sword and a total of 7 for the sap. What the heck's up with my d20?!?! Merrick takes a 5-foot step around the tree.

Gnoll #2 pursues, but puts the tree between it and Evanar. Attacks Merrick with battleaxe, rolled a total of 20 to hit, for 11 damage. WTF?!?! Merrick falls unconscious and is near death. Dangit. He's the more combat-capable of the two guards.

The map, after gnoll #2..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * A X X * X X X X * X X * X X M X * C C
X * X X X X X * X X X X * X X X X * X s X X E X X * 2 X C C
X X X X * X X X * X X X X X * X X X X X * X X X X X X X C C
m X X X X X * X X X F X X X X a X * X X S T 3 * X X X * C C
X * X X * X X X * X X X X * X X * X X * X * 4 X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * 5 X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)
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Old 15th May 2009, 02:14 PM   #256 (permalink)
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Evenar is in battle mode as he sees only gnoll 2 in his vision. he moves east 10 feet and south east 5 feet then takes a swing at the dog faced beast. He grunts as he puts extra muscle into the swing (power attack)

1d20+5=25, 1d10+7=8
Crit!
1d20+5=16, 1d10+7=9
(is 16 a hit? if so crit confirmed!)
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Old 15th May 2009, 03:34 PM   #257 (permalink)
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Selua watches in shock and horror as Merrick goes down. Memories of her village and the slaughter there come rushing back to her...and of the foolish order to stand their ground rather than retreat.

She moves carefully around the battle to Merrick and casts a minor healing spell to stabilize him, then yells out "We should fall back!"

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Old 15th May 2009, 03:38 PM   #258 (permalink)
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Fayne, Round 3

Fayne moves eastward, moving from tree to tree as he goes to keep some amount of cover.


Combat Info

Changed his movement slightly based on the gnoll's positions. And sorry for the confusion, but having split initiatives where his actions depend on the enemy often lead to that!

AC: 15, Hit Points 10/10

Move 40 east, 5' south (should be 45' of total movement - double move) to stand behind a tree
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Old 15th May 2009, 05:28 PM   #259 (permalink)
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Abrielle shrieked - she was a kindhearted girl and despite her age of 109, she had not seen anyone die before. "Dear Correlon, is he dead now?" The Elf wanted to help her fallen comrade, and decided that she would be more useful that way than trying to hit a Gnoll with her bow, with so many trees in the way. She rushed forth with all haste, to reach the spot where Merrick was bleedin to death.

Spoiler:

Double move. She goes past Selua's and Tarven's spaces without problem then? Anyway, this is the path Abby takes:

* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * A X X * X X X X * X X * X X M X * C C
X * X X X X X * X X X X * X X X X * X s X X E X X * 2 X C C
X X X X * X X X * X X X X X * X X X X X * X X X X X X X C C
m X X X X X * X X X F X X X X a X * X X S T 3 * X X X * C C
X * X X * X X X * X X X X * X X * X X * X * 4 X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * 5 X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
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Old 16th May 2009, 08:40 AM   #260 (permalink)
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Gnolls! Round 4 almost finished...

Fayne moves in closer, ducking behind a tree as he approaches the gnolls.

Selua moves over to the fallen guardsman and stabilizes him with a touch and a prayer to Sehanine Moonbow. She calls for a retreat.....

Abrielle moves in towards Merrick as well, but is further away so she doesn't lend any aid just yet.

The gnoll that first approached Tarven now takes a swipe at him with its battleaxe, snarling and missing. That gnoll shifts position closer to Evanar to threaten him with its axe.

Abde'ragman......does something again.....

The two gnolls further south move up, one stepping northward to where its comrade had just been, and this one delivers a powerful strike to the guardsman! Tarven staggers back as the axe cuts through his chainmail and looses a spray of blood from his left shoulder, making him cry out and stagger.....but unlike Merrick, he doesn't fall, just barely lucky enough to avoid a deadly stroke. Tarven gasps out "Kah....kill 'em first! We....we can still fight!"

Meanwhile, the other gnoll south of the group moves around the trees to reach Fayne and slash at him....but Fayne's polearm affords him superior reach, and the gnoll's attack is thrown off by the southerner's own strike. The gnoll buries his axe in the tree for the moment, swinging too early in a futile attempt to intercept Fayne's glaive.

Evanar moves in to attack, and hews mightily into a gnoll's shoulder and ribcage, making it howl in pain as it drops!

Storn moves in to help Tarven, seeing that Evanar is headed for the other murderous gnoll. Storn bellows out "Yeh die now, yeh bassard!" He cuts one of the gnolls down with a brutal stroke of his own waraxe, hacking through the beast's guts and spilling some of its steaming innards....
Round 4 Continues
Round 4 Initiatives:
22 Merrick (18 damage, unconscious, stable)
18 Gnoll 2
17 Selua
15 Abrielle
14 Gnoll 3
15 Abde'ragman
13 Gnoll 4
12 Gnoll 5
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled at 0 HP)

Selua moves close enough to stabilize Merrick with her spell.

Myth, the small "s" on the map is Storn, but yes, you can move through allies' spaces unhindered. Abrielle reaches Merrick's side.

Gnoll #3 attacks Tarven. Rolls an 11, missing. Steps northward to threaten Evanar.

Going to move ahead with gnolls #4 and 5 just to keep momentum up. Post Abde'ragman's action when you can, Voda Vosa. Also need Fayne's action for round 4, now (see below for gnoll 4 and 5 actions). And I need a decision by Evanar (see below).

The map, after gnoll #3, for Abde'ragman's reference..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * A X X * X X X X * X X * X a M X * C C
X * X X X X X * X X X X * X X X X * X s X X E X S * 2 X C C
X X X X * X X X * X X X X X * X X X X X * X 3 X X X X X C C
m X X X X X * X X X X X X X X X X * X X X T X * X X X * C C
X * X X * X X X * X X X X * X X * X F * X * 4 X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * 5 X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X

Gnoll #4 steps north to follow gnoll #3. Attacks Tarven, rolling a 22 to hit, for 10 damage. Tarven is disabled but still standing and conscious. Evil dice!

Gnoll #5 moves around the trees to reach Fayne and attacks him. Rolled a natural 1 to hit! Yeesh, only the NPCs are getting mauled! *sobs for his NPCs* Fayne gets an attack of opportunity though.

Evanar moves in and attacks, but will suffer an attack of opportunity from gnoll #3 if he does move. Do you still want to move first? Otherwise I will assume you attack gnoll #3 before moving. You do score a crit, and the gnoll falls unconscious. If you attack gnoll #3, you won't suffer an AoO, and can move safely to reach gnoll #2.

Storn moves in and attacks gnoll #3, or gnoll #4 if Evanar KOs gnoll #3. Rolled a 23 to hit, for 12 damage, rendering the gnoll unconscious.

The map, at the end of the round, excluding whatever movement Fayne, Abde'ragman, or Tarven will make, and I haven't removed either fallen gnoll yet since I dunno what Evanar, Abde'ragman, or Fayne will do, and haven't determined Tarven's action yet as appropriate..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * A X X * X X X X * X X * X a M X * C C
X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C
X X X X * X X X * X X X X X * X X X X X * s 3 X X E X X C C
m X X X X X * X X X X X X X X X X * X X X T 4 * X X X * C C
X * X X * X X X * X X X X * X X * 5 F * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)
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