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Old 16th May 2009, 05:18 PM   #261 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
OOC: You can't expect me to post that quickly....

The calishite makes his best shoot, to the nearest gnoll (5) with his magically enhanced presicion. He retreats a few steps to the west.

24 to hit for 6 fmg
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Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
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Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
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Old 16th May 2009, 06:02 PM   #262 (permalink)
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evenar's move
Quote:
Evanar moves in and attacks, but will suffer an attack of opportunity from gnoll #3 if he does move. Do you still want to move first? Otherwise I will assume you attack gnoll #3 before moving. You do score a crit, and the gnoll falls unconscious. If you attack gnoll #3, you won't suffer an AoO, and can move safely to reach gnoll #2.
If i understand correctly: in round 3, for evenar to move to gnoll 2 he will be in a threatining situation with 3. if his attack is on 3 to prevent the AOO, then that is the one he hit with the crit, right?

If i have this correct, then his attack is to be on gnoll 3 to prevent the AOO and will move this round (number 4) to gnoll 2 and attack it.


Evenar's attack on gnoll 3 was a lucky strike as his sword sliced through the beast. he moves the short distance to gnoll 2. his worker's muscles bulge with effort as he places extra effort into the attack

1d20+5=10, 1d10+7=10

however, a patch of wet leaves in his path foil the lad's aim and cause him to miss the gnoll.
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Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named

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Old 16th May 2009, 06:42 PM   #263 (permalink)
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Fayne, AoO vrs Gnoll 5

Taken offguard by the gnoll's assault, Fayne's own weapon too embeds itself in the thick trunk of a tree as he makes a wild swing!

Combat Info

Attack: Natural 1
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Old 16th May 2009, 06:49 PM   #264 (permalink)
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Fayne, Round 4 actions

Knowing that they had to eliminate these gnolls before more could come, Fayne steps away from the one who had swung at him. His hand goes into a pouch, and he shouts a word of power as he throws colored sand into the gnol'ls face. Immediately, it turns into a pattern of brilliant shifting lights, striking the enemy full in the face...

Combat Info

AC: 15, Hit Points: 10/10

5' step back, cast Color Spray at gnoll, Will Save vrs DC14.
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Old 16th May 2009, 09:11 PM   #265 (permalink)
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Gnolls! Round 5 Begins

Abde'ragman fires a shot, magical insight alone allowing him to shoot past several trees and still hit the gnoll that is moving in against Fayne...... The Calishite's bolt buries itself in the gnoll's left shoulder, making it howl in pain and snarl fiercely!

Evanar and Storn drop the gnolls that were mauling Tarven, then Evanar moves in towards the gnoll that mortally wounded Merrick, dragging his bloody sword out of the fallen gnoll's carcass.

Fayne takes a hasty swipe at the gnoll that dodges around the trees to get at him, and like the gnoll he just hacks into a tree trunk. However, while the gnoll apparently has a bit more trouble yanking his axe free, Fayne steps back and leverages his glaive free of the trunk, releasing one hand from the haft once that's done to gesture and incant a spell, hurling a spray of shifting, chaotic colors at the gnoll's face!

However, to his annoyance, the surprised gnoll manages to see through the illusory attack, shaking off the potentially-blinding magic and snarling at Fayne while its vision clears.
Round 4 Ends
I know, I know, Voda. Just felt like moving through the round a little faster last night when I was posting the update.

Evanar, you've already posted your action for round 4 (we haven't entered a new round yet, I was asking about what gnoll you wanted to target with your attack this round, since gnoll #3 moved before your turn). So I'm assuming you just hit gnoll #3 this round, moving to threaten gnoll #2 afterward, since that seems to be what you're implying as your answer......?
Round 4 Initiatives:
22 Merrick (18 damage, unconscious, stable)
18 Gnoll 2
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (6 damage)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled at 0 HP)

Evanar drops gnoll #3, and Storn drops gnoll #4.

Abde'ragman manages to hit, despite the gnoll's total cover and his shooting into melee, thanks to True Strike....unbelievably, but it hits. Gnoll 5 is wounded.

Sorry Rhun, I rolled a 15 for the saving throw. Gnoll 5 shakes off the Color Spray.

Just to note, you can't 5-foot-step into the spaces that are mostly occupied by the trees, since it costs 10 feet of movement to enter those spaces. So I moved Abde'ragman and Fayne each diagonally 5 feet into empty spaces.

The map, at the end of round 4..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * A X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X a M X * C C
X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C
X X X X * X X X * X X X X X * X X X X X * s X X X E X X C C
m X X X X X * X X X X X X X X X X * X F X T X * X X X * C C
X * X X * X X X * X X X X * X X * 5 X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)

Merrick lies unconscious on the forest floor, still, but at least he looks to be faintly breathing, and Selua's magic has stemmed the tide of blood from his head wound.

The gnoll that dropped Merrick now takes a swipe at Evanar, ignoring for a moment the elf-maidens that rushed to the fallen guardsman's side. The gnoll tries to get payback for Evanar maiming its comrade, but its stroke goes wide, easily avoided by the young man from Shadowdale.
Round 5 Begins
Round 5 Initiatives:
22 Merrick (18 damage, unconscious, stable)
18 Gnoll 2
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (6 damage)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled at 0 HP)

Gnoll #2 attacks Evanar. Rolled a 9 to hit, dangit. My poor, poor NPCs are the only ones being hit....... *sob*

Evanar's rolls from a few posts up will stand for his attack this round, unless no valid target remains by the time his turn comes up. A miss.

Everyone else, please post your actions for round 5.

Gnoll #5 will be moving in (diagonally northeast) to attack Fayne again on its turn, but I roled a total of 10 for its attack roll, dangit. No, I don't actually want to slaughter the PCs, I just get annoyed whenever I have a string of terrible rolls. But, you know what the gnoll will be doing, so you can act accordingly.

The map, after gnoll #2..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * A X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X a M X * C C
X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C
X X X X * X X X * X X X X X * X X X X X * s X X X E X X C C
m X X X X X * X X X X X X X X X X * X F X T X * X X X * C C
X * X X * X X X * X X X X * X X * 5 X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)
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Old 16th May 2009, 09:54 PM   #266 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
Abde'Ragman moves to the east (2 squares to avoid the gnoll's cover) and loads his crossbow frantically. he raises his weapon and fires another bolt. The pointy thing goes directly to the snarling beast!


OOC:Ha! me post first! 19 for 8 dmg
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 17th May 2009, 12:29 AM   #267 (permalink)
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Scott DeWar Hobgoblin Soldier (Lvl 3)
anti-confsion
Quote:
Evanar, you've already posted your action for round 4 (we haven't entered a new round yet, I was asking about what gnoll you wanted to target with your attack this round, since gnoll #3 moved before your turn). So I'm assuming you just hit gnoll #3 this round, moving to threaten gnoll #2 afterward, since that seems to be what you're implying as your answer......?
it appears we are on the sme page here. yes that is indeed what i am implying and i see that the attack was indeed for round 4 so i have no other thing to post...until round 5 when i kill this gnoll.


re-post for the record:

Evenar's attack on gnoll 3 was a lucky strike as his sword sliced through the beast. he moves the short distance to gnoll 2. his worker's muscles bulge with effort as he places extra effort into the attack

1d20+5=10, 1d10+7=10

however, a patch of wet leaves in his path foil the lad's aim and cause him to miss the gnoll.
__________________
my character sheets:


dice roller

LEW
Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named

Last edited by Scott DeWar; 17th May 2009 at 05:20 AM..
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Old 17th May 2009, 01:40 AM   #268 (permalink)
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Fayne, Round 5 actions

Frustrated with his lack of ability to take out this single gnoll, Fayne steps away from his foe and again brings his glaive to bear. This time, he takes more time, and the swing of his polearm is much more accurate...

Combat Info

AC: 15, Hit Points: 10/10

5' step back/away as needed to use Glaive
Attack vrs Gnoll 5: 19
Damage vrs Gnoll 5: 9
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Old 17th May 2009, 04:35 PM   #269 (permalink)
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Abrielle was glad that the snarling, drooling beast decided to ignore her. "Ha! The first time ever i am happy that a male failed to go after me." The Elven girl knelt down and hastily grabbed one of the three healing potions tucked away in the small front compartment of her backpack, and then while gently holding Merrick's head in her lap, she poured the thick bluish liquid down his throat. "Hey you - the girl brushed away the man's hair as his deep wound began closing. - welcome back."
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Old 18th May 2009, 04:15 PM   #270 (permalink)
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Selua moves to stand over the fallen Merrick while Abrielle administers her potion, pulling her sword and covering them both.

Mechanics
5' step, draw sword, total defense.
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Old 19th May 2009, 12:59 AM   #271 (permalink)
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Round 6 Begins

Selua draws steel and moves in to guard Merrick and Abrielle, while Abby gets out a healing potion to feed the unconscious guardsman.

Abde'ragman reloads his crossbow and takes a few steps away from the tree in his way, firing at the gnoll by Fayne and, amazingly, striking the gnoll's chest! It topples over with a choking gasp, spitting up some blood as it falls.

Evanar takes a swing at the gnoll that dropped Merrick, but it easily dodges. It is not so lucky, however, when Fayne turns his attention that way and dashes over to bring his glaive down on its left shoulder, splitting flesh and sinew, cutting into bone!

The gnoll stops cackling and yelps in pain, whimpering a bit, then barks out something frantically, looking towards the clearing. It doesn't look like this gnoll will be able to remain standing much longer after that wound, and the blood pouring out from it...

Storn hustles over as quick as his dwarven legs will carry him, jogging through the brush to slip past Fayne and threaten the gnoll with his waraxe, opposite Selua's position, but not getting there quickly enough to strike before the gnoll.

Tarven, the barely-conscious guardsman, fumbles around with his belt pouch, withdrawing a vial of some milky-white liquid, gritting his teeth through the pain of his wound. His hands are shaky, but he starts to try pulling out the cork.
Round 5 Ends
Round 5 Initiatives:
22 Merrick (18 damage, unconscious, stable)
18 Gnoll 2 (9 damage)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled at 0 HP)

Selua draws her blade and stands guard over Merrick and Abrielle.

Abrielle takes out a potion and carefully pours it down Merrick's throat while he's unconscious. It takes a move action to get the potion out, and a full-round action to administer it to an unconscious character (since they can't consciously gulp it down, you need to pour it slowly and rub their throat to make them reflexively drink it; see the Potion rules in the SRD or DMG). You'll finish administering the potion on your next turn, leaving you with a move-action remaining on that turn.

Abde'ragman takes a 5-foot step and reloads his crossbow, firing at the gnoll. He can't move 10 feet while reloading, because they would require separate move actions. But he hits, barely, despite the partial cover. Combined with his previous hit, it's enough to drop the gnoll!

Evanar attacks gnoll #2 and misses.

Since Abde'ragman dropped gnoll #5 before Fayne's turn, I'm assuming he takes a move action towards gnoll #2 and attacks it instead. The reach of his polearm is just enough for him to do it this round. Fayne hits gnoll #2 for 9 damage.

Storn double-moves to flank gnoll #2 to Selua.

Tarven takes out a healing potion of his own.

The map, at the end of the round..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X A X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X aMSX * C C
X * X X X X X * X X X X * X X X X * X X X X X X X * 2 X C C
X X X X * X X X * X X X X X * X X X X X * X X X X E X s C C
m X X X X X * X X X X X X X X X X * X X X T X * F X X * C C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)

Merrick regains consciousness as Abrielle finishes coaxing the healing potion down his throat, his head-wound sealing up as the healing magic courses through his body. However, Merrick remains woozy from blood loss, and doesn't get up yet, just looking up blearily at Abrielle and Selua in momentary confusion.

Meanwhile, the gnoll hacks at Evanar once, quickly, as it steps back and hurries to bring the axe up into a defensive position. Its swipe is poorly-timed and doesn't even come close to Evanar's torso.

However, the gnoll barks some more, frantically, growling and whimpering a bit from its injury. You can hear some angry-sounding bark in return from the clearing.
Round 6 Begins
Round 6 Initiatives:
22 Merrick (12 damage, disabled at 0 HP)
18 Gnoll 2 (9 damage, fighting defensively)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn
4 Tarven (10 damage, disabled until his turn when he heals 7 hp)
3 Gnoll #6 (hasn't shown up yet)

Gnoll #2 attacks Evanar but gets a 10 to hit, so it misses. Fighting defensively. Steps back 5 feet to get out of a flanked position.

Abrielle finishes administering her potion, healing Merrick for 6 HP. Merrick awakens but is at 0 HP. Abby has a move action remaining for this round.

Tarven will drink his own potion when his turn comes up, healing 7 HP.

Everyone, please post your actions for round 6. Since Voda Vosa is going out of town for several days, I'll have Abde'ragman reload and move to a better position if Voda isn't able to post an action before he leaves (if he hasn't left the house already).

The map, after gnoll #2..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X A X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X aMSX * C C
X * X X X X X * X X X X * X X X X * X X X X X X X * X 2 C C
X X X X * X X X * X X X X X * X X X X X * X X X X E X s C C
m X X X X X * X X X X X X X X X X * X X X T X * F X X * C C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)
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Old 19th May 2009, 06:03 AM   #272 (permalink)
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"The wound is more severe than i thought" Abrielle fumbled a bit and located her last potion - "Drink this, we still need you in the fight."
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Old 19th May 2009, 03:31 PM   #273 (permalink)
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Scott DeWar Hobgoblin Soldier (Lvl 3)
Evenar makes another attempt at dispensing with the gnoll infront of him. he moves 5 feet forward and attacks.
Att:
1d20+5=16, 1d10+7=17
He springs forward and brings the heavy blade to bear...
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Old 19th May 2009, 03:43 PM   #274 (permalink)
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Fayne continues to harry the gnoll with his polearm, hoping to take the best down with a lucky strike.


Combat Info

AC: 15, Hit Points: 10/10

5' step back/away as needed to use Glaive on Gnoll 2. If gnoll 2 falls prior to his turn, Fayne will ready an action to attack any enemy that comes within 10' of him.

Attack vrs Gnoll 2: 14
Damage vrs Gnoll 5: 14 - ha, max damage on what is most likely a miss.
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Old 19th May 2009, 04:57 PM   #275 (permalink)
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Selua takes a chance and tries to strike down the wounded gnoll, but is too concerned for Merrick and Abrielle to land a good blow.

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Old 23rd May 2009, 11:27 PM   #276 (permalink)
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Abde'Ragman reloads his -until this moment- daeadly accurate weapon, as he sprints forward among the trees.
[sblock=OOC]
I'm back =) Moving some squares diagonally. Red is previous position, bold is actual position.

* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X A X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X X X * X X * X aMSX * C C
X * X X X X X * X X X X * X X X X * X X X A X X X * X 2 C C
X X X X * X X X * X X X X X * X X X X X * X X X X E X s C C
m X X X X X * X X X X X X X X X X * X X X T X * F X X * C C
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X[/sbock]
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--------------------------------------
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Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
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Old 24th May 2009, 03:08 AM   #277 (permalink)
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Arkhandus Hobgoblin Soldier (Lvl 3)
Gnolls! Round 7 Begins

Selua tries to slay the gnoll, but is still distracted with Abrielle and Merrick for a moment and doesn't lunge far enough.

Abrielle gets out another healing potion for Merrick and encourages him to drink it.

Abde'ragman reloads his deadly crossbow and hustles to get closer for his next shot.

Evanar and Fayne each try to cut the gnoll down, but Evanar is narrowly blocked by the gnoll's raised axe, and the creature manages to push his blade back just in time to lean away from Fayne's halberd, the blade slicing through some of the gnoll's armor and fur but not striking flesh.

Storn shifts position and tries to help out, but stumbles a bit on a rock at the edge of the clearing as he goes, sending his axe wide and missing the gnoll.

Then another one arrives, dashing over to Storn in the clearing and hacking into his shoulder! Storn grunts and curses once in Dwarven, adding "Gah! There be another!" The wound is not too deep, thanks to Storn's armor, but the dwarf is moderately wounded at least, gritting his teeth.

This new gnoll barks angrily at the other one. It carries a nicer axe and wears studded leather, with a brass earring in one ear and a few scars on its face. This one also carries a second axe, a fine hatchet, in its right hand (the battelaxe is in its left). The other gnoll, badly wounded, keeps its shoulders bowed, while this one stands a little straighter. It snarls out in rough Common "Ss'rrender to Gars'raakh! Rrr die!"
Round 6 Ends
Round 6 Initiatives:
22 Merrick (12 damage, disabled at 0 HP)
18 Gnoll 2 (9 damage, fighting defensively)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn (6 damage)
4 Tarven (3 damage)
3 Gnoll #6 (hasn't shown up yet)

Selua steps in to attack, but misses.

Abrielle retrieves another healing potion.

Abde'ragman reloads and moves closer. Can only move 30 feet this round since you took a move action to reload, so you're halfway or so to where you meant to go, as shown on the map.

Evanar attacks and narrowly misses, thanks to the gnoll fighting defensively.

Fayne steps in to attack as well and also misses (the gnoll moved to where it was 15 feet away from Fayne, on its turn).

Storn takes a 5-foot step to flank with Selua again, and attacks the gnoll. Rolled a 12 to hit, which misses.

Gnoll #6 arrives, moving to the edge of the clearing and attacking Storn, flanking with gnoll #2. Rolled a 20 to hit, for 6 damage.

The map, at the end of the round..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X A X * X X * X a M S * C C
X * X X X X X * X X X X * X X X X * X X X X X X X * E 2 C C
X X X X * X X X * X X X X X * X X X X X * X X X X X X X s C
m X X X X X * X X X X X X X X X X * X X X T X * X F X * C 6
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)

Merrick takes Abrielle's proffered potion and drinks it down, causing his head wound to scab over and his other wound to stop bleeding. He feels less woozy now and grunts out "Thanks," as he rises unsteadily to his feet, getting his bearings.

The badly-wounded gnoll continues to keep up its guard, slashing quickly at Evanar again but once more failing to hit. It hurriedly brings the axe back up into a defensive position as it backpedals and moves behind a tree, looking apologetically at the newly-arrived gnoll and whimpering once.
Round 7 Begins
Round 7 Initiatives:
22 Merrick (7 damage)
18 Gnoll 2 (9 damage, fighting defensively)
17 Selua
15 Abrielle (still has Constitution damage)
14 Gnoll 3 (dying)
15 Abde'ragman
13 Gnoll 4 (dying)
12 Gnoll 5 (dying)
11 Evanar
6 Gnoll Sentry (DEAD)
6 Fayne
6 Storn (6 damage)
4 Tarven (3 damage)
3 Gnoll #6 (hasn't shown up yet)

Merrick takes Abrielle's potion and drinks it, healing 5 HP. Then he stands up and takes a 5-foot step around the tree.

Gnoll #2 attacks Evanar while still fighting defensively, rolling a 6 to hit and missing. It takes a 5-foot step to again escape flanking.

Everyone, please post your actions for round 7.

The map, after gnoll #2..... Up is NORTH.
* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *
X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C
* X X * X X X X X X * X X X * X X A X * X X * X a X S * 2 C
X * X X X X X * X X X X * X X X X * X X X X X X M * E X C C
X X X X * X X X * X X X X X * X X X X X * X X X X X X X s C
m X X X X X * X X X X X X X X X X * X X X T X * X F X * C 6
X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C
X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C
* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C
X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C
* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)
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Old 24th May 2009, 03:44 PM   #278 (permalink)
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Scott DeWar Hobgoblin Soldier (Lvl 3)
Evenar presses his attack, this time not sparing any effort for more damage, just straight way trying to get past the defensive stance.. He moves 5 feet forward and strikes at number two again.

1d20+6=13, 1d10+6=8

As he swings, once again the gnoll defends himself from the heavy blade of the young human.
__________________
my character sheets:


dice roller

LEW
Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named
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Old 24th May 2009, 09:13 PM   #279 (permalink)
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Myth and Legend Kobold Slinger (Lvl 1)
Happy that she could hep the experienced guard with his wounds, the Elven girl decided to make herself useful and picked up her bow.

Abrielle moved to the East, close to Selua's position, so that she avoided the tree that is impeding her view of the Gnoll. "This one looks like their leader, if we defeat him we can easily intimidate the others."

The Elven girl drew her shortbow and drew the string, her hands now steady and her aim better than before.

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Old 24th May 2009, 10:21 PM   #280 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
The marksman.... er... wizard advances through the forest's leaves, shooting his crossbow at the new gnoll. "A good bolt in the chest is always a good present for such an honourable guest." says the calishite, now confident in his skill. But the bolt was not that well crafted, and cracked in a shower of sprinkles.
Actions
Advance to [X X X M *] and shoot 18 to hit, 1 dmg
__________________
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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