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Old 27th April 2009, 06:58 PM   #161 (permalink)
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At the words of the elf, Abde'Ragman springs in action, this time he hopes not to panic.

Init: 20
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Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

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Old 28th April 2009, 12:48 AM   #162 (permalink)
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Round 1 Starts

Selua holds out something and threatens the bats, but they hardly shudder once before diving down to attack anyway.

One swoops past Tarven, biting his shoulder but thwarted by the chainmail there, and it pulls up to a stop just as it reaches Fayne. Another dives at Merrick, who is more ready than Tarven and ducks, the skeletal bat gliding past as it tries to nip at him and coming up short.

Evanar is on the ground when the third man-sized skeletal bat swoops down at him from the north, but it has to swerve a bit to avoid its wing hitting the tree, so it just misses him. It pulls out of its dive just between Evanar and Abrielle. Evanar does not have his weapon drawn at the moment, since he was trying to climb the tree (and failing to get very far before sliding back down).
Surprise Round
Surprise Round Initiatives:
13 Selua
13 Merrick
12 bonebat #1
8 bonebat #2
8 bonebat #3

Selua tries turning the bonebats away with Sehanine's power, but her confidence is somewhat lacking at first and the attempt fails. The bonebats shudder just a moment, but do not seem deterred. Turning check was only high enough to affect undead up to 2 HD, and bonebats have more than 2.

Merrick raises his crossbow and looks around to the north, but doesn't spot his targets yet, having trouble figuring out where it was he heard the sound of flapping wings coming from.

Bonebat #1 dives at Tarven silently, swooping just past him and biting his shoulder as it goes. Rolled a 12 to hit, fails against Tarvern's 15 AC. Stops near Fayne.

Bonebat #2 dives at Merrick much like the other dove at Tarven, swooping past as it bites. Rolled a 10 to hit, no good against his 16 AC.

Bonebat #3 dives at Evanar and bites at him. Rolled a 14 to hit, which fails against Evanar's armor and partial cover from the tree. Stops near Evanar and Abrielle.

The map, such as it is.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X X X
X X * T R M X X E*
* s X X R 2 * X 3
X X * 1 * R R X a
A X X F X X R R *
* X X X X * X R R
X X * S X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)

Tarven reacts quickly after the first bat bites his chainmail shirt and nothing more. He drops the crossbow and turns around, but sees another one dive right past Merrick and stop even closer, so he steps in to give his fellow guardsman a hand, drawing his sword and slashing at the skeletal monstrosity. He easily hacks off several ribs and part of one foot on the bat, but doesn't drop it. It's easy to tell that his sword would've inflicted a much more devastating wound had the bat been alive and filled with flesh and blood. "Woah! Awfully big for bats....we better take these down one at a time!" he says.

Merrick steps forward after ducking under the diving bat, and turns about, firing a crossbow bolt at it in return, but his bolt goes high and misses. He drops the crossbow right afterward and draws his longsword. "Accursed beasts!" he growls out.

The skeletal bat that dove at Tarven now flies onward, arcing upward again and snapping at Fayne as it goes, but its jaws don't even come close. It flaps quietly over Selua and her mule, arcing further upward, probably trying to do a vertical loop to come back around, but it isn't very nimble.

The bat that swooped past Merrick now turns eastward for a moment, flying around a tree and then turning westward, flying towards Selua and pulling up just a bit as it reaches her. The skeletal bat nips at her as it awkwardly halts its forward movement, just grazing her arm and drawing a bit of blood. She feels some kind of necromantic power in the bite, but nothing passes on to her small bitemark.

However, Abrielle isn't so lucky. As the elven lady looks up from her boot, the man-sized bat-skeleton swoops past Evanar, swerving a bit, and glides just over her head and bites into her left shoulder, hard! She feels and hears her shoulderblade crack, and feels a staggering jolt of pain at the powerful bite, as the creature tears away some of the flesh from her shoulder and flaps its wings to continue past, tugging on her by the shredded skin until it tears off and dangles from the beast's jaws, sending Abrielle toppling over in agony as she blacks out......

The bonebat carrying a strip of Abrielle's shoulder sweeps around and glides over between Fayne and Selua, leaving itself open to Selua's weapon as it drifts past, golden-tan elven flesh dangling and dripping blood from the edge of its mouth.
First Normal Round
Round 1 Initiatives:
20 Abde'ragman
19 Tarven
13 Evanar
13 Selua
13 Merrick
12 bonebat #1
8 bonebat #2 (3 damage)
8 bonebat #3
4 Fayne
3 Abrielle

Everyone, post your full round of actions for round 1. Except Abrielle, unless someone stops bonebat #3 before its turn, which is highly unlikely (though possible with grappling or a high Turning Check). Everyone can attempt a Knowledge (Religion) check if they have a rank in that skill to try identifying the skeletal bats and their capabilities.

Tarven drops his crossbow and draws his longsword, stepping over to slash at bonebat #2. Rolled 18 to hit, for 8 damage! DR against the sword reduces it to 3.

Merrick steps back and fires at bonebat #2, then drops his crossbow and draws his sword. Rolled a 12 to hit, reduced to 8 since he lacks Precise Shot, so it misses.

Bonebat #1 bites at Fayne while flying up and over him. Rolled an 8 to hit, so no good. It stops just over Selua's mule, flying 10 feet above it (15 feet off the ground). If anyone targets it before initiative count 12, it was in the space just north of Fayne before then.

Bonebate #2 flies away from Merrick and Tarven, provoking an attack of opportunity from Tarven. Rolled a 7 to hit so no good. The bonebat flies over next to Selua and nips at her. Rolled a 20 total to hit, for 2 damage and nothing else.

Bonebate #3 bites at Abrielle as it flies overhead, turning westward is it goes, stopping just between Fayne and Selua. Selua gets an attack of opportunity against it if she holds a melee weapon (IIRC she does?). Holy cow!!! Rolled a natural 20 on its attack roll versus Abrielle, and a 20 to confirm! 7 damage to Abrielle from the crit, and nothing else. Ouch!! Sorry Myth.

Abrielle falls unconscious from the bite, so unless someone stops bonebat #3 (the one that was inbetween Abrielle and Evanar) before initiative count 8, Abrielle won't get a turn in the first round.

For reference, I'll be posting my 3.5-updated stats for bonebats in the OOC thread after the fight. It's lucky the group has elves along though.....

The map, such as it is.....
R R * X X X * X X
* R R X X X X X *
X X R R * M X X X
X X * R R X X X E*
* s X X T R * X X
X X * X * R R X a
A X X F X X R R *
* X X 3 X * X R R
X X * S 2 X X * R
* X X m1 * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)

Last edited by Arkhandus; 28th April 2009 at 10:57 AM.. Reason: Forgot to move bat 3 on the map
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Old 28th April 2009, 01:03 AM   #163 (permalink)
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Selua is shaken by her lack of effect on the creatures, standing in shock for a moment before reacting to the vicious attack on her fellow elf.

She hastily moves to Abrielle's side and heals her wounds as best she can.

Mechanics and OOC
Selua generally has her longbow at the ready (preferring ranged combat to melee) and would have held it in her off hand when she made her turn attempt. So, no Attack of Opportunity for her.

Swapping entropic shield for cure light wounds.

cure light wounds on Abrielle (1d8+1=8)
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Old 28th April 2009, 02:44 AM   #164 (permalink)
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OOC for Selua
You act before the bats each round.....so you wouldn't witness Abrielle's attack, or be able to heal her, until after the bats' actions. Which means delaying your action until later in the round. Are you going to delay then?
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Old 28th April 2009, 02:49 AM   #165 (permalink)
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OOC
Yeah, I figured that out after I posted, but I figured her shock at having no effect on the bats made her pause for a few moments.
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Old 28th April 2009, 03:29 AM   #166 (permalink)
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The ground was wet, muddy and soaked with stale blood, and the Elven girl was looking with a sorrowful face at her brown and green leather boots. "I have had these since i left home. They are my fa..."

Pain exploded in Abrielle's head after the brief warning of a swooshing sound coming from above, as the girl felt something ripping her shoulder apart like an old rag. The last thing she could remember, was the hideous cracking sound of her own bones, and the red fog that came across her vision.

In the haze of her feverish dream, the girl felt the cool relief of healing energy, washing over her body, as if a clean mountain spring was clensing her skin of filth. Abrielle tried uttering a "thank you" but in her dream, her tongue felt swollen and unusable.
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Old 28th April 2009, 10:56 AM   #167 (permalink)
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Selua hesitates for a few seconds, then sees Abrielle drop and rushes to her side to lend a hand. Sehanine's power revives Abrielle and completely heals the wound inflicted by the skeletal bat!

However, as Selua rushes by, the bats swoop around her and snap at the peculiar elf as she goes.... Neither manages to cause her any harm, however.

OOC for Selua and Abrielle
Abrielle will get to act at the end of the round thanks to Selua's healing. She awakens lying prone on the ground, and if she wants to stand up that'll use up a move action, leaving her one more move or standard action.

Bonebats #2 and #3 get attacks of opportunity for Selua's movement, but I rolled a 6 and 9 to hit, so both miss.
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Old 28th April 2009, 01:44 PM   #168 (permalink)
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Evenar will move to a position that is west of Abrielle to protect her fallen body from any attack by the bats. as he moves the ten feet, he will draw his sword into his empty hands and redie an attack should one of the bats come with in striking range.

readied attack:

Bastard sword att:+6, dam:1d10+6, Wpn Type: Slashing

1d20+6=13, 1d10+6=13

(I bet that is a miss. ugh)
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Other games:

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EV brewerson

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Mowgli's Ledgend of fate (PFRPG)
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Renalg's
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Old 28th April 2009, 05:05 PM   #169 (permalink)
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Voices and the sound of a sword being drawn over her head reached Abrielle's ears, as the world slowly but steadily returned to life around her - the light, streaming trough the tree branches above, was the only thing she could see, apart two blurry forms. "My shoulder. I have been healed!"

Abby knew that only Selua had the powers to restore life and heal wounds - the quiet and reclusive Elf was kind hearted never the less.

The elven girl leaned up on her elbows and grinned - "Thank you Selua. Now it's about time that i stopped being a burden!"

Abrielle, still wobbly on her feet, stood up and took out her fiddle. She then started playing a lively jig, that would feel the hearts of her comrades with resolve. At some point, the Elven girl looked down and saw that her dress was ruined - a large patch was torn out from her left shoulder, almost reaching down to her breast.

Abby blushed but did not let her exposed skin interfere with the playing of her instrument. Soon, she immersed herself in the music as she had learned to do a long time ago in a tavern in Evermeet.

Spoiler:

Inspire Courage, affecting everyone from the party including Abby.
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Old 28th April 2009, 05:27 PM   #170 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
The calishite chants a spell in his strange tongue. When he finish chanting, a sphere of dim light surrounds him.

OOC: Casting mage armor on self.
spells

Lvl 0
Detect magic
Acid orb *2
Mage hand

lvl1
Mage armour Üsed
Sleep
True Strike
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!

Last edited by Voda Vosa; 28th April 2009 at 05:33 PM..
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Old 28th April 2009, 05:55 PM   #171 (permalink)
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Fayne steps backward, away from the nearest bonebat, using the trees to either side to help protect his flank. As he moves, he swings his glaive powerfully through the air, hoping only that his aim is on.


Combat Info

AC: 15, Hit Points 10/10

5' step toward top of map
Attack: 15 (or 16 w/ inspire courage
Damage: 11 (or 12 w/ inspire courage
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Old 28th April 2009, 07:53 PM   #172 (permalink)
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ooc
I think that Inspire Courage will not be in effect until next round, basically Abby acts last.
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Old 28th April 2009, 11:05 PM   #173 (permalink)
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Quote:
Originally Posted by Myth and Legend View Post
ooc
I think that Inspire Courage will not be in effect until next round, basically Abby acts last.
OOC

My bad. I just assumed with Fayne's initiative of 3 he was last...didn't realize someone actually rolled worse than I did!
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Old 29th April 2009, 02:09 AM   #174 (permalink)
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Bonebats, round 2

Abde'ragman casts his spell, Evanar steps closer to Abrielle and draws his sword, hacking at the bonebat as it passes. He chops off a few ribs and pieces of one wing, but this doesn't stop the skeletal bat.

Fayne steps back and hacks at the bat just after it flies past him, bringing his glaive down once he has some room to swing it. He chops off some more ribs and part of a leg. The skeletal critter continues flying. Abrielle regains consciousness, healed by Selua, and gets out her fiddle to start playing a lively song and lift her companions' spirits, and her own.

Storn, the dwarf, runs over and hacks off a few pieces from the bat that tried attacking Merrick.
Round 1 Ends
Fayne rolled a 4 though......Abby rolled a 3 init. Apparently though, 3.5 removed the requirement of hearing Inspire Courage for a full round before it takes effect; so it does work immediately, just not before Fayne's first action since he acts just before Abrielle.

.......and I keep forgetting about Storn now. Sucks to have to NPC him now. Storn runs over and hacks at the bat by Merrick just before it flies away. Rolled a 17 to hit, for 11 damage, so 6 points after DR.

Abde'ragman casts his spell and receives its protection.

Evanar steps over to Abrielle's side and draws his sword as part of the move action, thanks to his +1 BAB. He readies a standard action attack for any bonebat that comes within reach. Technically, he acts before the bonebat struck Abby, so his attack is made now, and he hits (bonebats aren't very nimble, as I said)! The bonebat is damaged as it flies by and wounds Abby, but Evanar can tell that his sword isn't causing as much structural damage to the skeletal bat as it would if the bat actually had organs and muscles to rely on. 8 damage done past its DR.

Selua delays and then rushes over and revives Abrielle.

Fayne steps back and hacks at the nearest bonebat, which had just injured Abrielle before turning and gliding past him. He hits, and deals 6 damage past its DR. His glaive is likewise not as effective without flesh to rend and blood to spill.

Abrielle gets out her fiddle and begins to use her bardic music to Inspire Courage. Everyone gets a +1 morale bonus to attack rolls, weapon damage rolls, and saving throws versus Charm or Fear effects.

The map, at the end of round 1....
R R * X X X * X X
* R R X X X X X *
X X R R * M X X X
X X * R R s X X *
* X X X T R * X X
X X * F * R R E a
A X X X X X R S *
* X X 3 X * X R R
X X * X 2 X X * R
* X X m1 * X X X *

Tarven passes by Fayne and slashes at the bonebat that has swung around there, chopping off a few pieces of bone.

Storn hustles around some trees and arrives next to him a moment later, slashing at the same skeletal bat but only grazing a few leg bones with his axe, not breaking any.

The guardsman Merrick rushes around some trees and over to the melee, hacking off a few bones from the same bat.

The first bonebat completes its vertical loop and flies well overhead again, now diving at Fayne but missing as he swings his glaive upward to fend it off.

The second skeletal bat flies around in an arc, past the mule and over to Abde'ragman, nipping at him to no avail as it has to work too hard avoiding a wing-to-tree collision.

However, the third bonebat, missing several ribs, leg bones, and a few wing bones, swings around as well and bites at Abde'ragman too, from the opposite side, and manages to tear away a small patch of flesh and clothing from Abde'ragman's upper right arm! It's only a grazing cut, but it stings and bleeds nonetheless, and Abde'ragman feels a slight chill pass through his arm from the skeletal creature's sharp, needle-like teeth.
Round 2 Begins
Round 2 Initiatives:
20 Abde'ragman
19 Tarven
15 Storn
13 Evanar
13 Merrick
12 bonebat #1
8 bonebat #2 (9 damage)
8 bonebat #3 (16 damage)
7 Selua
4 Fayne
3 Abrielle

Everyone, post your actions for round 2. Everyone can attempt a Knowledge (Religion) check if they have a rank in that skill to try identifying the skeletal bats and their capabilities.

Tarven slips past Fayne and gets in front of the foreigner, bringing his sword to bear on the closest bat. He ducks a bit afterward to stay out of the way of Fayne's glaive. Rolled a 9, so Tarven misses.

Storn hustles around the blasted trees in his way and takes a swing with his axe at bonebat #3 as well, since it's close and he can't move very fast, being a dwarf. Rolled a 13 to hit, for 5 damage. Nothing after DR.

Merrick dashes towards where the bats have gathered again, and slashes at the same bat as he gets close to bonebat #3 and bonebat #2. Rolled an 18 to hit, for 7 damage, so he hits and deals 2 damage after the bat's DR.

Bonebat #1 flies over Selua's mount and swings around in a vertical loop, diving down towards Fayne and snapping at him as it goes. Fayne gets an attack of opportunity as it passes through the threatened area of his reach weapon. Rolled a 6 for its attack so it misses Fayne.

Bonebate #2 swings around in an arc, past Selua's mule and flying just past Abde'ragman, snapping at him. Rolled a 10 for its attack so it missed.

Bonebate #3 continues its arc in flight, gliding past Abde'ragman as well and trying to bite him from the other side as it passes, briefly flanking with the second bonebat. Rolled a 16 to hit (barely hits), for 2 damage. I need a Fortitude save from Abde'ragman, after he takes his turn for round 2.

The map, after the bonebats act.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X X X
X 3 * R R X X X *
* X X 1 X R * X X
X X * F * R R E a
A 2 X T s X R S *
* X X X M * X R R
X X * X X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)
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Old 29th April 2009, 04:18 PM   #175 (permalink)
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Selua pulls her longsword and watches the movements of the bats, waiting for one to fly near her, at which point she will attack.

Mechanics
Readied Action to attack when a bonebat gets within reach.

Longsword attack and damage (1d20=12, 1d8=6)
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Old 29th April 2009, 04:22 PM   #176 (permalink)
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Evenar mores west 5, nw 5 and then west 10 feet to attack bone bat 1.

[ooc]man, when we are done with these things, please privet message me with where you found these things![/ooc]

1d20+6=23, 1d10+6=15

A good solid hit as the bat banks away from Fayne and slams directly into his swinging bastard sword! (oops, actual rolls are 24 att and 16 damage!)
__________________
my character sheets:


dice roller

LEW
Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named
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Old 29th April 2009, 04:31 PM   #177 (permalink)
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"Damnable beasts!" Fayne curses, and reverses direction, back between the two trees. He again brings his glaive to bear, slashing at the bonebat that was suddenly all to close to the warrior.


Combat Info

AC: 15, Hit Points 10/10

5' step toward bottom of map; glaive vrs bonebat #1.

Attack: 16 w/ inspire courage
Damage: 11 w/ inspire courage

Note: If bonebat #1 goes down, he'll move to attack #2 instead
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Old 29th April 2009, 05:25 PM   #178 (permalink)
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Myth and Legend Kobold Slinger (Lvl 1)
Abrielle knew that her music would give her group some lasting resolve, and now decided to put down her fiddle and take out her longsword, so that she may join the battle.
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Old 29th April 2009, 06:22 PM   #179 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
Abde'Ragman chants again, bringing to existance a green orb of acid, that flyies to meet the bone bat. "Begone Foul abomination!"

Touch 15 vs bonebat 2 for 2 acid damage
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Old 30th April 2009, 05:48 AM   #180 (permalink)
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Arkhandus Hobgoblin Soldier (Lvl 3)
Abde'ragman resists the supernatural chill accompanying his minor wound, and invokes a spell that flings a small gob of acid at one of the bonebats, dissolving a path through two ribs of the skeletal monster, which both drop off but leave the bat still airborne and active. This leaves the second bonebat moderately damaged, missing several ribs and a few pieces of leg and wing bones.

Evanar moves around the trees and brings his bastard sword down in a devastating strike on the first bonebat! He almost knocks it out of the sky, chopping off one side of its ribcage, one leg, and several pieces of a wing! The bonebat shudders in midair and almost crashes, but resumes flapping its wings and resumes flying onward.

Selua and Abrielle ready their blades to go on the attack, while Fayne hacks off a few bones from the nearest bonebat as he steps back for some glaive-swinging room.
Round 2 Ends
People!!! I need you to read the OOC text regarding enemy actions!!! Edit: Save and AoOs rolled now, thanks.

Round 2 Initiatives:
20 Abde'ragman
19 Tarven
15 Storn
13 Evanar
13 Merrick
12 bonebat #1 (17 damage)
8 bonebat #2 (11 damage)
8 bonebat #3 (16 damage)
7 Selua
4 Fayne
3 Abrielle

Abde'ragman casts Acid Splash and hits bonebat #2 before it gets close enough to harass him, for 2 damage. The acid eats through two ribs, unhindered by the lack of flesh on the bat.

Evanar delays until a bonebat gets close, then heads over to bonebat #1 and hits it with his sword. 11 damage after DR.

Selua draws her sword and waits to see if another bat gets close enough for her to strike it.

Fayne steps away from the bonebat that got too close, and hacks at it with his glaive. Hit for 6 damage after DR. I moved you to the closest empty space from which you could actually attack with the glaive, since Tarven was in the space you wanted. Still only took a 5-foot step.

Abrielle puts down her fiddle and draws her sword.

The map, at the end of round 2.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X X X
X 3 * R R X X X *
* X X 1 E R * X X
X X * F * R R X a
A 2 X T s X R S *
* X X X M * X R R
X X * X X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)

Tarven moves past Fayne to slash at the bonebat that just flew overhead, but he's too slow and his sword passes through empty air.

Storn hustles around a few trees and hacks at the same bat with his axe, chopping off a handful of bones. After Evanar's powerful strike, and a slightly weaker stroke by Fayne's glaive that hacks off part of the skull and some ribs, the skeletal creature is barely able to fly. Thanks to the heavy damage, Storn is able to strike the wobbly bat and sever most of its skull and part of its spine! The remaining bones fall to the forest floor in a scattered heap.

Merrick pursues the second bonebat, going to Abde'ragman's aid and hacking off a lower leg from the monster.

The second bat flies around in a wide arc, tilting right to swing back around and snap at Storn as it swoops by overhead, trying to loop around back towards other warm-blooded living creatures to dispatch. The dwarf's armor easily fends off the bat-jaws. Merrick tries to take a swing at it along the way, as it flies away from him, Fayne, and Abde'ragman, but Merrick's sword is too slow. Fayne hacks off a rib and Abde'ragman smashes a wing-bone with his staff.

The third man-sized, skeletal bat swings by the trees and arcs around some trees, snapping at Abrielle again, but this time (the large scrap of flesh having fallen off during its flight around the battlefield) it only manages to graze Abrielle's lower left arm, leaving a set of long, bloody scratches but no serious wound.
Round 3 Begins
Round 3 Initiatives:
20 Abde'ragman (2 damage)
19 Tarven
15 Storn
13 Merrick
12 bonebat #1 (DESTROYED!)
11 Evanar
8 bonebat #2 (16 damage)
8 bonebat #3 (16 damage)
7 Selua (2 damage)
4 Fayne
3 Abrielle (2 damage)

Everyone, post your actions for round 3. Evanar, in response to your question, they're from the Monstrous Compendium: Monsters of Faerun, the first monster supplement put out by Wizards of the Coast for 3.0 D&D. Bonebats are mentioned in the FRCS as being found occasionally in the Velarswood. Not that you'd know this in-character, since nobody's rolled any KN:Religion checks regarding the bonebats.

Tarven steps in where Fayne had been standing and hacks at bonebat #1. Rolled a 6 to hit, bleh.

Storn moves back northward, joining Evanar in attacking bonebat #1. Rolled a 17 to hit, for 11 damage, so 6 after DR.

Merrick moves in to attack bonebat #2, helping Abde'ragman. Rolled a 23 to hit, for 8 damage, so 3 after DR.

Bonebat #1 bites at Evanar as it flies past. Rolled a 14 to hit, for 5 damage to Evanar. That hits, barely, so I need a Fortitude save from Evanar. It does a vertical loop after passing Storn, and dives down back along the same path. Rolled a 13 for Storn's attack of opportunity, for 10 damage (5 after DR). Rolled an 11 for Tarven's AoO. Storn's attack destroys the bonebat! Storn's earlier attack this round, combined with Fayne's attack of opportunity, destroys bonebat #1 just before it can wound Evanar.

Bonebat #2 flies around and upward until it's a little over 5 feet above the ground, winging over Storn and biting him. Rolled a 13 to hit, which misses the well-armored dwarf. Merrick gets an AoO for its movement, but I rolled an 8 so it misses. Abde'ragman, Evanar, and Fayne each get an AoO against bonebat #2 this round (if Abde'ragman is still wielding his quarterstaff or whatever, and this is in addition to the AoO Fayne needs to roll for round 2 against bonebat #1).

* Fayne's AoO hit for 1 damage after DR. ** Abde'ragman didn't roll a separate AoO (he used the same link or roll as for his saving throw, without another d20 roll), so I had to roll it. Got a 13, which just barely hits for 1 damage (no DR versus the bludgeoning staff).

If Fayne's attack of opportunity for last round succeeds against bat #1, then it's possible bat #1 will drop before it bites Evanar, so the AoO does matter. That one hit, so the bonebat drops before attacking.

Bonebat #3 flies around in a continued arc, swinging by Abrielle again and biting. Rolled a 19 to hit with the bite, for 2 damage to Abby. She doesn't need a save.

Selua delayed her action in round 2, but the bats didn't get close to her during their flight arcs. She can take her action at any point in round 3. Ignore the rolls for her readied attack, since it never came up. She already used a move action to draw her sword as part of the delayed action, so she only has a standard or move action remaining for this round.

The map, after the bonebats act.....
R R * X X X * X X
* R R X X X X X *
X X R R * X X 2 X
X X * X s X X X *
* X X X E R * X 3
X X * T * R R X a
A X F X X X R S *
* M X X X * X R R
X X * X X X X * R
* X X m * X X X *
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)

Last edited by Arkhandus; 30th April 2009 at 08:22 AM.. Reason: Factored in AoOs and save
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