The halfling yelps and puts out the flame. "Yeesh, all right!" he hands the dagger back to the foreign woman. "But only because Boldo here's my pal." As the halfling departs, Boldo rolls his eyes.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
A skinny man wearing a dark black robe and with dark shoulder length hair approaches. His beady eyes are so dark of a brown that they almost look entirely black.
"I see the fun's begun even before I got here," he says. Despite his dark countenance, he emits an air of warmth when he speaks. "I see my note on the wall of the Inn was answered. You seem like quite a heroic bunch!"
He beckons you back over to the well, telling you that his name is Zenith and that he can help you stop the Ice Skulls. A crowd has gathered, and is listening to Zenith's story. They all desperately hope that this is what will save the town from more attacks. Is there anything you want to ask Zenith?
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
"I see my note on the wall of the Inn was answered. You seem like quite a heroic bunch!"
"Well Sir, that is what you wanted. Heroes. That is what the note said anyway." Thomas reaches out a hand for Zenith to shake.
"You mentioned riches in your note as well. Can any of that be offered as a prepayment or are riches you mentioned the booty that the kobolds carry?" Says Thomas with a subtle raise of his right eyebrow.
"Good question. How much will we get paid?
And, how will we find them? I don't like just running around, waiting for an ambush? Little trap-making buggers..." Morgran asks Zenith.
OOC
Mini stat block
Morgran Deepwell Perception: 12 Insight: 17 Low-light Vision AC 16 Fortitude 14 Reflex 13 Will 13 Hit Points: 30/30 Bloodied: 15 Temporary Hit Points: 0 Action Points: 1 Second Wind: 1 Healing Surge: 7 Surges per day: 10/10 At-Will Powers: Eldritch Blast, Hellish Rebuke Encounter Powers: Diabolic Grasp Daily Powers: Armor of Agathys
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Hi I'm a comic and rpg nerd. Don't hurt me, please.
Zenith leans in, so that only the adventurers and not the crowd hear. "Below the Dragon's Den Inn, even below the basement, is a network of tunnels, made by dwarves of old, but currently inhabited by the evil lizard creatures known as kobolds. They have a map down there that leads to a place in the Cloak Woods called Kobold Hall." Boldo and Thomas know that the Cloak Woods is a forest fairly large to be called a woods that is a few miles south of Fannen-Dar. It is also where the kobolds are rumored to live, but when the Fannen-Dar guard searched the forest, they found nothing. Zenith continues, "Kobold Hall used to only be spoken of as a myth, but with the recent outburst of kobold attacks from the woods, I'm sure that Kobold Hall really does exist, and that's where the Ice Skulls reside. I also happen to know," and here he lowered his voice to a whisper, "that a white dragon lives there too." He straightens up. "Not only are the kobolds bound to have pilfered some goods and treasure you can keep, but dragons are well known to have hordes of treasure. Plus, if you get that map, I'll give your group 200 gold pieces. That alone should keep you all happy for a while, I should think."
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
As the grubby halfling departs, he gets distracted by a street minstral and begins dancing merrily. The halfling he addressed as Boldo keeps to himself as Zenith arrives.
The two old women find themselves at the edge of the group of heroes as Zenith begins to describe things, and one of the old women appears to have been tripped by the halfling, as she falls to the ground. She is helped back up, but the angry tirade she delivers the halfling addressed as Boldo drives him back into the crowd. He clearly tries to break away from her and to hear Zenith over the distance and her shouting, but under pressure from passers by he dare not shove her aside and risk looking as though he is being violent to a poor old woman.
The other little old woman stoops, leaning on her broom, looking into the well next to Zenith.
The woman, who has not yet introduced herself, regards Zenith impassively as he speaks. When he seems to be done, for the moment, she asks in her quiet, accented voice, "Who are you, Zenith? How do you know about this map that is carried by monsters? And why are you bringing us together to do this?"
"The people of Fannen-Dar never would allow it, but those tunnels have been abandoned for centuries, and forgotten by most, so the Ice Skulls probably found a tunnel that somehow led from outside of the town's walls.
"As for myself and how I know this, well..." He glances at the halfling woman, then continues. "I'll be honest. On my journey to Fannen-Dar, I too was attacked by an Ice Skull raiding party, just as the rest of the travelers have been recently. Luckily, it was a small party and I made it out alive, but they took an item that has significant importance to me. My guards also managed to kill a few of them before they escaped with some of my other possessions. On the body of one of the kobolds, the leader of the party, I think, was a letter from the dragon himself, and the letter told me about the tunnels and the map. Although the dragon did not reveal his name, I am sure that he is still rather young, from the way he...or she, come to think of it, wrote."
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
"Very Well. I Will Help Remove The Kobolds From Under The Inn And Recover The Map. We Can Resume Discussion Of Attacking Kobold Hall When We Have The Map."
Thomas nods, "Yes the letter would be good, at least to prove what you've said so far is true," the half-elf says with a half-smile. Thomas crosses his arms over his chest. "Do you have any idea how to get under the city? I'd hate to trek around for half a day to only find it a waste of time."
Zenith shakes his head. "Unfortunately, I have misplaced the letter. I would like to have it as proof, but I really am only trying to help.
"According to the letter, though, there is a trapdoor in the basement of the Dragon's Den Inn that nobody but the kobolds know about. You should go now and talk to the innkeeper, Ren Strithaw, to see if you can get into the basement. I have my own things to do, so I will meet you back here after you return from your journey. Good luck, brave ones." With that, if no one tries to stop him to ask something else, Zenith leaves, disappearing into the crowd.
The Dragon's Den Inn looms only a few yards away, bustling with patrons. Smells of the inn drift from inside...Are you ready to go?
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
May looks at the other ones gathered there, people she doesn't even know the name of. Here on the word of someone who knew a great deal of things 'no one else knew' because of a letter he 'misplaced.'
Was she just paranoid? Could this be a plot? But...that made no sense. Why bother with complicated intrigue when if they knew where she was, when they could simply strike directly at that point? That was obviously a flawed theory. But how much more sense did it make for there to be a "secret" trap door in the basement of a well trafficked inn?
"I have many doubts," she says to the others quietly, "but it seems as if -something- is going on, whether or not it is as Zenith says. Are we in agreement?"
Thomas nods. "I agree something is going on. I have a feeling we aren't getting the whole story. If there is a trapdoor beneath the inn, we need to look into it." Thomas glances toward the inn, worry on his face. "Ren is a father to me. I'd hate to put him in danger if the kobolds realize we found the trapdoor."
1812 stands unnaturally still as Zenith departs. After a few moments he speaks. "There Are Incongruent Details In His Story. Finding The Map May Answer Questions He Wouldn't."