"Great, nothing to hide behind. Bad time to be me," Boldo mutters to himself as he fires a crossbow shot at a slinger. Motioning with his dagger, "You two move past me, I gotta try using this corner for cover."
OOC: Boldo shoots at S3 with a Sly Flourish, getting 14 to hit AC, and 12 for damage. I don't really know if I can move right now, other than to move into the open. EDIT: add 2d6=8 Sneak Attack damage. Thanks EvolutionKB!
Also, it might be easier to use Walking Dad's method of sharing a map, ye olde Excel spreadsheet. I made one, use it if you like.
Mei-Ying advances, then pauses, taken aback by the little creatures arrayed against them. She backs against the wall, hoping not to get swarmed, and with a graceful sweep of her hand intones a spell...
Unfortunate ones
You have never seen the sun
Here is a small taste.
A bloom of crimson and green flames erupts in the midst of the kobolds!
(OOC - Move to J11 and Scorching Burst to catch S2, S3, K6, K7)
To hit: 10, 17, 7, 23 all vs Reflex
Damage: 8 Roll Lookup
Thomas strides forward callling out, "Focus on the slingers!" The arcane force of his words sends some of the kobolds stumbling back, clutching their ears.
Actions
Move to I6. Use Shout of triumph. Targeting in order S1, K4, K5. To hit: 17, 14, 11. 5 damage. Slinger is pushed 3 squares to F2(S1 gets a save to avoid falling from the platform. Immediate action: Mei gains 4 temp hp. http://invisiblecastle.com/roller/view/2088406/
Stats
HP 28; Bloodied 14; Healing Surge 7; Surges Per Day 10 AC 17; Fort 13, Ref 13, Will 15 Saves Speed 5 Action Points 1
----------------------------------------------------------------- Longsword (standard; at-will) ✦ Weapon
+5 vs AC; 1d8+2 damage. War Song Strike (standard; at-will) ✦ Arcane, Weapon
+7 vs AC; 1d8+4 damage, and an ally that hits the target before the end of my next turn gains 3 temporary hit points. Misdirected Mark (standard; at-will) ✦ Arcane,Implement
Range 10; +4 vs Reflex; 1d8+4 damage and the target is marked by an ally within 5 squares of me until the end of my next turn. Shout of Triumph (standard; encounter) ✦ Arcane, Implement, Thunder
Enemies in close blast 3; +4 vs Fort; 1d6+4 thunder damage and I push the target 3 squares. Effect: Allies in the area of the blast can be slid 3 squares. Storm Walk (Standard; encounter) ✦ Arcane, Implement, Thunder Range 10; +4 vs Fort; 1d8+4 Thunder damage. Before or after the attack, I can shift one square. Eyebite (Standard; encounter) ✦ Arcane, Charm, Implement, Psychic Range 10; +4 vs Will; 1d6+4 damage and I am invisible to the target until the start of my next turn. Majestic Word (minor; twice per encounter) ✦ Arcane, Healing
Myself or ally in close burst 5; The target spends a healing surge, gains an additional 4 hp and can be slid one square. Words of Friendship (minor; encounter) ✦ Arcane I gain a +5 on the next diplomacy check before the end of my next turn. Slayer's Song (standard; daily) ✦ Arcane, Weapon
+7 vs AC; 2d8+4 damage, and the target grants CA to you and your allies(save ends). Miss: Half damage. Effect: Whenever you hit an enemy, that enemy grants CA to you and your allies until the end of your next turn.
Boldo's bolt looks like it will hit the kobold, but it strikes the side of the platform, just below its foot.
The kobolds by now are all ready for you. The slingers wait for you to enter so they can get a better shot, and only a single minion runs to greet you. One of the kobolds right in front of you rushes at MAIA with its javelin drawn. However, you probably know that kobolds are very lousy at being evil, and your first sight of an attacking kobold proves no different. The minions stumbles on its way towards MAIA and ends up stabbing its javeling into the ground a foot away from the warforged. It is now in a disadvantageous position, granting all attackers combat advantage.
The other kobolds wait greedily for you to enter the cavern.
Mei Ying's path becomes blocked by the fumbling kobold, but no matter. She can still reach her targets from where she is. Mei Ying's fiery pellet dances past her allies heads and explodes in the air next to the kobold slingers. The blast catches one slinger (S3) and the remaining minion, killing the minion and making the slinger very annoyed.
MAIA unleashes his attack on the pesky kobold blocking his way, smashing his halberd into its head and killing it in a single blow. He then moves closer to the group of three, preparing to smash them to bits.
As he enters the room, the kobolds finally unleash their attacks. The first slinger slings a gluepot at MAIA, hitting him square on the head. The glue drips down his legs and onto the floor, then hardens, glueing him into place.
Damage and Effect
MAIA takes 9 damage, eliminating his temp hp and 1 hp, bringing him to 34 hp, and is immobilized (save ends).
The second slinger shoots a regular shot at him, hitting a soft part of his wooden body.
Damage
MAIA takes 7 damage, reducing his hp to 27. These kobolds can really pack a punch!
The third kobold decides to try his luck with the other adventurers, firing a gluepot at poor Thomas, but the pot bounces harmlessly off his chainmail, the gluey part missing its mark.
The kobolds on the ground are also getting into the action. MAIA becomes surrounded by the three he was going to attack. They all try to stab at him with their javelins, but even while glued, MAIA swiftly dodges all the attacks. One kobold (K3) even fumbles on his attack, granting combat advantage.
The two remaining minions run towards the tunnel. One enters and attacks Thomas, who is now in the front. The kobold misses completely and stealthily retreats before Thomas has a chance to react. The other kobold then slips past and tries his luck against Thomas, but once again, Thomas proves to agile to hit, swinging up his shield at the last second to block the javelin from hitting him in the chest.
By now, the bard and the warlock may have different plans. Also, if I had someone do something that is the total opposite of their plan, tell me and I will correct it. Thomas is next, then Morgran. I'll try attaching the map. I think it worked...
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Thomas slashes out with his longsword at the kobold in front of him. "I'm coming!" The blow is fatal and the kobold falls to the ground bleeding heavily. Seeing an opening and knowing the kobolds are jumpy, the bard takes a risk. Thomas somersaults forward, using the momentum as he stands to flip over the kobold.
Actions
War Song Strike on K5. Hit with a 26. Kills the minion. Roll Lookup
Attempt an acrobatic stund to flip over the short little kobold: 14 Roll Lookup
If I succeed finish moving to F11.
Temp hp still go to Mei.
Stats
HP 28; Bloodied 14; Healing Surge 7; Surges Per Day 10 AC 17; Fort 13, Ref 13, Will 15 Saves Speed 5 Action Points 1
----------------------------------------------------------------- Longsword (standard; at-will) ✦ Weapon
+5 vs AC; 1d8+2 damage. War Song Strike (standard; at-will) ✦ Arcane, Weapon
+7 vs AC; 1d8+4 damage, and an ally that hits the target before the end of my next turn gains 3 temporary hit points. Misdirected Mark (standard; at-will) ✦ Arcane,Implement
Range 10; +4 vs Reflex; 1d8+4 damage and the target is marked by an ally within 5 squares of me until the end of my next turn. Shout of Triumph (standard; encounter) ✦ Arcane, Implement, Thunder
Enemies in close blast 3; +4 vs Fort; 1d6+4 thunder damage and I push the target 3 squares. Effect: Allies in the area of the blast can be slid 3 squares. Storm Walk (Standard; encounter) ✦ Arcane, Implement, Thunder Range 10; +4 vs Fort; 1d8+4 Thunder damage. Before or after the attack, I can shift one square. Eyebite (Standard; encounter) ✦ Arcane, Charm, Implement, Psychic Range 10; +4 vs Will; 1d6+4 damage and I am invisible to the target until the start of my next turn. Majestic Word (minor; twice per encounter) ✦ Arcane, Healing
Myself or ally in close burst 5; The target spends a healing surge, gains an additional 4 hp and can be slid one square. Words of Friendship (minor; encounter) ✦ Arcane I gain a +5 on the next diplomacy check before the end of my next turn. Slayer's Song (standard; daily) ✦ Arcane, Weapon
+7 vs AC; 2d8+4 damage, and the target grants CA to you and your allies(save ends). Miss: Half damage. Effect: Whenever you hit an enemy, that enemy grants CA to you and your allies until the end of your next turn.
If you are getting this temporary hp from your virtue of valor, that only works when an ally reduces an enemy to 0 hp or bloodies an enemy, not you. Mei Ying gets no temporary hp, sorry.
The kobold indeed dies, but then Thomas tries to leap over the next kobold.
Thomas's Jump
Here's how this will work. You need the Acrobatics to get over the kobold without it attacking you, but you need Athletics to jump far. Your Athletics bonus is +2. You rolled a 6, for a total of 8. Since you didn't have a running start because you were only 2 squares away from the kobold, hence you moved 1 and then jumped, you can clear .8 squares, landing you right on top of the kobold. As for Acrobatics, that would be a hard DC, 15, so the kobold gets an opportunity attack.
Thomas jumps, but his heavy chainmail holds him down, landing him right on top of the kobold. Also, Thomas wasn't as acrobatic as he could have been, and the kobold thrusts its javelin at him. Luckily, Thomas's shield was in the right place at the right time, and Thomas doesn't get hurt. The kobold then shoves Thomas away from him, so that Thomas ends up on the other side of the kobold. However, his turn is now over.
OOC
Not exactly how you planned, but you got a little lucky, I'd say!
While the kobold is shoving Thomas around, Morgran curses it, then sends an infernal hex at it. The kobold shudders and dies, and Morgran feels reguvinated as if the dark fires of hell are by his side.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
I had it in my head that Mei killed off some minions. Can the healing go to Morgran instead? It won't stack with the temp hp from his pact, but it's a good deal more. Map is working for me. For others you might have to delete the old map, and save the new map as a different name. I did get lucky with the jump! Will that be the standard if I wanted to do a flip etc over an opponent of cartwheel past it? Atheltics and Acrobatics? I just want to make sure for the future.
I think that would be how you'd determine if you got over something with a flip, but I just want you to know you got really lucky. You failed both checks, but you only didn't get hurt because the kobold missed with its opportunity attack. In any other case, this would be the same as just moving around it. But this does work for situations like this, where you can not move around it because there's no room. I just want to warn you, don't try it too often.
Temporary HP
The temp hp can go to Morgran, yes. Morgran now has 4 temporary hit points.
Boldo slides up and shoots, but the bolt whizzes far from its mark. He keeps his presence from the kobolds, using Thomas to hide behind.
Hiding
Just so you know, you need cover or concealment to hide, and the only cover you have from those two slingers in front of you is Thomas. However, it did work, and as long as Thomas remains where he is, you'll remain hidden, until you attack, in which case everything will know where you are again. It says hiding is part of a move action, so if you want to hide without moving, it is still a move action to remain still and silent.
Mei Ying's turn is next, and then MAIA has his action planned. The kobolds are after MAIA. I think I will from now on tell you when the monsters' initiatives are, so you know when to post and don't have to repost actions.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
"Next to burn in hell!" Morgran declares again to the kobolds. Black and red flames erupt around his warhammer, springing into the slinger's head (crit!).
(Odd...I moved to J-11 last time, I thought...not clear down the other way. Oh well.)
Mei-Ying moves out of the hall and into the room, then moves south into the corner to clear the way. Even as she does, she's summoning another ball of strange eldritch fire from her hands and hurling it at the slingers to the west!
(Scorching burst on S2 and S3)
To hit: 10 and 23 vs Reflex.
Damage: 10 Roll Lookup
Boldo darts out like a snake in a hole and fires wild, then flattens himself against the wall again.
OOC
I think we're waiting on MAIA, but I'm not sure so I'll post now. Hopefully my actions won't interrupt anyone else.
On hiding, I don't have to declare opponents when I use the Stealth skill, do I? Therefore I'm hiding from any target against whom I have cover or concealment. Namely, my target for this round.
You didn't enter the room last time because there was a kobold standing in the hallway so you couldn't get by.
Mei Ying runs up behind Thomas and fires a blast of flame at the two kobold slingers. One dodges but the other is not so lucky. The third slinger is badly singed by the flames and becomes bloodied.
MAIA swings down at the fumbled kobold, crushing its skull.
The kobold slinger farthest away shouts something in Draconic and hurls a sling at Thomas, but it only hits Thomas where he is heavily protected by armor. The second slinger tries to help the poor minions by attacking MAIA again, and the stone whizzes through the air to hit MAIA directly on the forehead, spilling more glue over him, just as he had escaped the last one.
MAIA's Damage and Effect
It was a critical hit, so MAIA takes 9 damage. Also, MAIA is once again immobilized until he succeeds on a saving throw.
The last slinger tries again in vain to hit Thomas, but the bard shall not be glued down.
The two minions take advantage of the slinger's distraction to shift into flanking position and attack MAIA. The first one hits, but the second one misses. Still, that javelin hurt.
More Damage for MAIA
MAIA takes 4 more damage from K1's attack.
Initiative
Up next is Thomas. Morgran and Boldo are next in line, and both have their actions ready. Then comes Mei Ying and MAIA once again, followed soon after by the kobolds.
Past Treasure
Don't forget to check the Heroes' Vault for some treasure that I...eh...forgot to give you.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Thomas runs up to the edge of the platform. Weaving his sword through the air in a spell, the bard shouts and booming thunder echoes through the area. One of the kobold slingers can't cover his ears and the vibriations threaten to throw him off the platform and next to the warforged warrior. The other slinger bracers himself, and is unharmed by the blast of thunder.
Thomas calls out to the surround warrior. "Take heart, I am coming to help."
Actions
Move to E11. Shout of Triumph against S2 and S3. Hits S2(I hope) for 10 damage and slid to E6(adjacient to 1812). Get's a save to avoid the fall from the platform(falls prone instead). Majestic word on 1812. He can use a surge, gain +4 hp and is slid to F5. http://invisiblecastle.com/roller/view/2102149/
Stats
HP 28; Bloodied 14; Healing Surge 7; Surges Per Day 10 AC 17; Fort 13, Ref 13, Will 15 Saves Speed 5 Action Points 1
----------------------------------------------------------------- Longsword (standard; at-will) ✦ Weapon
+5 vs AC; 1d8+2 damage. War Song Strike (standard; at-will) ✦ Arcane, Weapon
+7 vs AC; 1d8+4 damage, and an ally that hits the target before the end of my next turn gains 3 temporary hit points. Misdirected Mark (standard; at-will) ✦ Arcane,Implement
Range 10; +4 vs Reflex; 1d8+4 damage and the target is marked by an ally within 5 squares of me until the end of my next turn. Shout of Triumph (standard; encounter) ✦ Arcane, Implement, Thunder
Enemies in close blast 3; +4 vs Fort; 1d6+4 thunder damage and I push the target 3 squares. Effect: Allies in the area of the blast can be slid 3 squares. Storm Walk (Standard; encounter) ✦ Arcane, Implement, Thunder Range 10; +4 vs Fort; 1d8+4 Thunder damage. Before or after the attack, I can shift one square. Eyebite (Standard; encounter) ✦ Arcane, Charm, Implement, Psychic Range 10; +4 vs Will; 1d6+4 damage and I am invisible to the target until the start of my next turn. Majestic Word (minor; twice per encounter) ✦ Arcane, Healing
Myself or ally in close burst 5; The target spends a healing surge, gains an additional 4 hp and can be slid one square. Words of Friendship (minor; encounter) ✦ Arcane I gain a +5 on the next diplomacy check before the end of my next turn. Slayer's Song (standard; daily) ✦ Arcane, Weapon
+7 vs AC; 2d8+4 damage, and the target grants CA to you and your allies(save ends). Miss: Half damage. Effect: Whenever you hit an enemy, that enemy grants CA to you and your allies until the end of your next turn.
Thomas actually hits S3 with his Shout of Triumph, and he finishes it off, so it doesn't need to be pushed (not slid) anywhere. Then MAIA can spend a surge +4 hp and be slid to F5, next to K2.
Morgran curses S2 and moves up to J10. He then sends a blast of flame at the slinger, hitting it right in the noggin, making it become bloodied!
Boldo jumps past Morgran and fires at S2 in vain, then slinks back behind Morgran, using the warlock as a meatshield. He hides from every kobold except S2.
Stealth
I checked the new Stealth rules in the PH2, and it says you need superior cover or total concealment to use Stealth; regular cover and concealment won't cut it. That or you could be completely out of view of the target. Luckily, with Morgran and the wall, you do have superior cover against the other three kobolds, but only normal cover against S2.
Initiative
Up next is Mei Ying and MAIA, followed by the kobolds, and not too far behind are Thomas, Morgran, and then back to the beginning with Boldo. Stay tuned, and don't touch that remote!
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)