Momentarily distracted by the chaos of the battle, MAIA sweeps his halberd around at waist height. Which happens to be about a foot over the head of the kobold standing next to him. Lurching from his missed swing, MAIA pulls himself free of the floor again.
Boldo swings out behind Morgran and shoots another bolt across the room, scewering the kobold, then hides himself in the hallway again.
OOC
Invisible Castle is down right now so I'm using physical dice.
Boldo uses Deft Strike to move to J-9, shoots his crossbow at S3, rolling a natural 20 for a critical hit! Max damage with the crossbow is 11, plus 8 Sneak Attack damage if applicable.
Then as a move action moves back to K-10 and uses the Stealth skill: 28.
Mei Ying's scorching burst burns the slinger but the minion manages to avoid it.
MAIA swings his halberd, but fumbles. His wooden heart sinks at the sight of the sneering kobolds advancing for the kill.
The first slinger hurls another gluepot at MAIA, but it slips from its hands and splatters on the ground. The slinger gets distracted by his fumble.
The other slinger rolls its eyes at its companions incompetence, and slings MAIA. The painful bullet would leave a huge welt on any other fighter, but MAIA's warforged body prevents too much damage.
Damage
MAIA takes 5 damage, but since he has 4 temporary hp, he loses that and is reduced to a very respectable 30. Luckily, that slinger appears to be out of gluepots.
The minions take advantage of MAIA's fumble and also flank him to retain their combat advantage. Even with what seems like such an easy target, though, they still miss. MAIA is just too good for them.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Thomas looks up at the slinger that threatens him and their eyes meet. The slingers eyes open wide, but Thomas' spell doesn't take hold. The bard then takes further action and sprints over to the where the warriors flank MAIA. "Those pitiful weapons can't hurt us, you'll have to do better than that!"
Actions
Attempt to Eyebite S1. 10 vs will. 10 damage. Move to 1 square south of K1. Roll Lookup
Stats
HP 28; Bloodied 14; Healing Surge 7; Surges Per Day 10 AC 17; Fort 13, Ref 13, Will 15 Saves Speed 5 Action Points 1
----------------------------------------------------------------- Longsword (standard; at-will) ✦ Weapon
+5 vs AC; 1d8+2 damage. War Song Strike (standard; at-will) ✦ Arcane, Weapon
+7 vs AC; 1d8+4 damage, and an ally that hits the target before the end of my next turn gains 3 temporary hit points. Misdirected Mark (standard; at-will) ✦ Arcane,Implement
Range 10; +4 vs Reflex; 1d8+4 damage and the target is marked by an ally within 5 squares of me until the end of my next turn. Shout of Triumph (standard; encounter) ✦ Arcane, Implement, Thunder
Enemies in close blast 3; +4 vs Fort; 1d6+4 thunder damage and I push the target 3 squares. Effect: Allies in the area of the blast can be slid 3 squares. Storm Walk (Standard; encounter) ✦ Arcane, Implement, Thunder Range 10; +4 vs Fort; 1d8+4 Thunder damage. Before or after the attack, I can shift one square. Eyebite (Standard; encounter) ✦ Arcane, Charm, Implement, Psychic Range 10; +4 vs Will; 1d6+4 damage and I am invisible to the target until the start of my next turn. Majestic Word (minor; twice per encounter) ✦ Arcane, Healing
Myself or ally in close burst 5; The target spends a healing surge, gains an additional 4 hp and can be slid one square. Words of Friendship (minor; encounter) ✦ Arcane I gain a +5 on the next diplomacy check before the end of my next turn. Slayer's Song (standard; daily) ✦ Arcane, Weapon
+7 vs AC; 2d8+4 damage, and the target grants CA to you and your allies(save ends). Miss: Half damage. Effect: Whenever you hit an enemy, that enemy grants CA to you and your allies until the end of your next turn.
Other PCs
Can you please put a note in an sblock on how you are doing in hp and temp hp? That way I can put my abilities to use a little easier. Thanks!
The slinger dodges both attacks, cackling and hissing. When Morgran moves, the other kobolds are able to locate Boldo no matter his attempts to remain hidden.
Boldo's Move
S3 is no more, so I assume you want to try to finish off S2? Sneak Attack is not applicable anymore.
Boldo moves in and strikes the slinger with extreme accuracy, killing it instantly.
Critical Kill!
Killing on a critical hit is such a feat that you can roleplay that up a bit, describing where and how it got hit and killed, if you want.
Initiative
Mei Ying, MAIA, Kobold Slingers, Kobold Minions, Thomas, Morgran, Boldo. Shayuri, are you still having trouble with the map? If so, I can permanently go back to the text map and also use the excel map so everyone can choose which they want or just use the text map if they can't use the excel map. And also, Evolution's suggestion would help me a lot too; keeping track of these things gets messy. I would suggest doing what Pyrex does: simply put your hp and even status effects in the title of the post. That way, everyone has a quick look at your hp and status to see if you need healing or if they should use a power that grants you a saving throw. Teamwork for the win!
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Angry that the kobolds seem adept at dodging her fire spells, Mei-Ying concentrates, hissing siblant words in a strange tongue as she positions her hands one over the other but some distance apart, palms facing with one facing up and one facing down.
A white swirl develops in the empty air between her hands, sucking in dust and small bits of debris on the floor around the sorceress. It grows larger, and larger, until she hurls it outward with both hands. Her voice grows unnaturally resonant, booming the spell's final syllables as it bears down on the last Slinger and strikes with irresistible force!
(Magic Missile: 24 to hit (crit!) for 12 damage (max!)) Roll Lookup
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
MAIA's halberd swings past the kobold, clanging on the ground.
Mei Ying feels the sharp sting of the slinger's sling, and realizes that she has become drenched in the glue of its gluepot.
Damage and Effect
Mei Ying takes 9 damage, reducing her hp to 13, and she is immobilized (save ends).
Thomas is then attacked by the minion, but he dodges easily. MAIA, noticing that this kobold is attacking Thomas, focuses on the other kobold, and as such is able to dodge its attack.
Thomas prepares his retort.
Initiative
Thomas, Morgran, Boldo, Mei Ying, MAIA, Kobold Slingers, Kobold Minions.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Thomas steps to the side, flanking with the warforged warrior. "Good hit Mei, keep at it" The bard, now in position, feints with his longsword at the kobold. The kobold bites and leaves itself open and the half-elf quickly brings his sword around cutting deep into it's side and knocking it to the ground.
ooc
Shift into flanking to attack K1. http://invisiblecastle.com/roller/view/2128000/
Hit with an 18 for 7 damage.
Immediate reaction: Virtue of Valor, Mei gains 4 temp hp, Mei is instead at 17 hp(after her mm bloodying it and the hit from the slinger.
Stats
HP 28; Bloodied 14; Healing Surge 7; Surges Per Day 10 AC 17; Fort 13, Ref 13, Will 15 Saves Speed 5 Action Points 1
----------------------------------------------------------------- Longsword (standard; at-will) ✦ Weapon
+5 vs AC; 1d8+2 damage. War Song Strike (standard; at-will) ✦ Arcane, Weapon
+7 vs AC; 1d8+4 damage, and an ally that hits the target before the end of my next turn gains 3 temporary hit points. Misdirected Mark (standard; at-will) ✦ Arcane,Implement
Range 10; +4 vs Reflex; 1d8+4 damage and the target is marked by an ally within 5 squares of me until the end of my next turn. Shout of Triumph (standard; encounter) ✦ Arcane, Implement, Thunder
Enemies in close blast 3; +4 vs Fort; 1d6+4 thunder damage and I push the target 3 squares. Effect: Allies in the area of the blast can be slid 3 squares. Storm Walk (Standard; encounter) ✦ Arcane, Implement, Thunder Range 10; +4 vs Fort; 1d8+4 Thunder damage. Before or after the attack, I can shift one square. Eyebite (Standard; encounter) ✦ Arcane, Charm, Implement, Psychic Range 10; +4 vs Will; 1d6+4 damage and I am invisible to the target until the start of my next turn. Majestic Word (minor; twice per encounter) ✦ Arcane, Healing
Myself or ally in close burst 5; The target spends a healing surge, gains an additional 4 hp and can be slid one square. Words of Friendship (minor; encounter) ✦ Arcane I gain a +5 on the next diplomacy check before the end of my next turn. Slayer's Song (standard; daily) ✦ Arcane, Weapon
+7 vs AC; 2d8+4 damage, and the target grants CA to you and your allies(save ends). Miss: Half damage. Effect: Whenever you hit an enemy, that enemy grants CA to you and your allies until the end of your next turn.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)