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Old 10th June 2009, 12:09 AM   #121 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
M.A.I.A. 1812, 31/38hp, 4 Temp hp

Momentarily distracted by the chaos of the battle, MAIA sweeps his halberd around at waist height. Which happens to be about a foot over the head of the kobold standing next to him. Lurching from his missed swing, MAIA pulls himself free of the floor again.

Crushing Surge
Attack: (1d20+6=7)

K2 is Marked by Combat Challenge

Save vs Immobilized: (1d20=13)
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Old 12th June 2009, 12:24 AM   #122 (permalink)
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Shayuri Hobgoblin Soldier (Lvl 3)
(OOC - argh, need a map and I don't have Excel...small delay while I look for something freeware to read this)
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Old 12th June 2009, 11:13 AM   #123 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
OOC

Will be back on Monday. If you need action: Moving to gain cover, curse new target and use Hellish Rebuke on cursed slinger.

Edit: I'm back!

Mini stat block

Morgran Deepwell
Perception: 12 Insight: 17 Low-light Vision
AC 16 Fortitude 14 Reflex 13 Will 13
Hit Points: 30/30 Bloodied: 15
Temporary Hit Points: 4
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 10/10
At-Will Powers: Eldritch Strike, Hellish Rebuke
Encounter Powers: Diabolic Grasp
Daily Powers: Armor of Agathys
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Last edited by Walking Dad; 15th June 2009 at 10:27 AM..
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Old 12th June 2009, 04:56 PM   #124 (permalink)
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Bihlbo Goblin Sharpshooter (Lvl 2)
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Quote:
Originally Posted by Shayuri View Post
(OOC - argh, need a map and I don't have Excel...small delay while I look for something freeware to read this)
OOC: As I pointed out before, openoffice.org will work. Also, here's a screenshot of the most recent map uploaded by Camelot.
Attached Thumbnails
heroes-fannen-dar-fannendar.jpg  
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Old 12th June 2009, 05:45 PM   #125 (permalink)
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Bihlbo Goblin Sharpshooter (Lvl 2)
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Boldo swings out behind Morgran and shoots another bolt across the room, scewering the kobold, then hides himself in the hallway again.

OOC
Invisible Castle is down right now so I'm using physical dice.

Boldo uses Deft Strike to move to J-9, shoots his crossbow at S3, rolling a natural 20 for a critical hit! Max damage with the crossbow is 11, plus 8 Sneak Attack damage if applicable.

Then as a move action moves back to K-10 and uses the Stealth skill: 28.
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Old 15th June 2009, 01:48 PM   #126 (permalink)
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Shayuri Hobgoblin Soldier (Lvl 3)
(OOC - Sorry about the delay)

Mei Ying utters another incantation, and summons another blossom of fire that washes over the kobolds on the field!

(Scorching Burst on S1 and K2!)
To hits: 19 and 11 vs Ref
Damage: 7
Roll Lookup
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Old 17th June 2009, 02:00 AM   #127 (permalink)
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Camelot Kobold Slinger (Lvl 1)
Mei Ying's scorching burst burns the slinger but the minion manages to avoid it.

MAIA swings his halberd, but fumbles. His wooden heart sinks at the sight of the sneering kobolds advancing for the kill.

The first slinger hurls another gluepot at MAIA, but it slips from its hands and splatters on the ground. The slinger gets distracted by his fumble.

The other slinger rolls its eyes at its companions incompetence, and slings MAIA. The painful bullet would leave a huge welt on any other fighter, but MAIA's warforged body prevents too much damage.
Damage
MAIA takes 5 damage, but since he has 4 temporary hp, he loses that and is reduced to a very respectable 30. Luckily, that slinger appears to be out of gluepots.
The minions take advantage of MAIA's fumble and also flank him to retain their combat advantage. Even with what seems like such an easy target, though, they still miss. MAIA is just too good for them.
Initiative and Map
Thomas (14), Morgran (12), Boldo (16, prepared), Mei Ying (15), MAIA (15), Kobold Slingers (15), Kobold Minions (15).
X.X.X.X.X.X.X.X.X.X
X. . . . . .L.P.P.X
X. . . . . . .S1P.X
X. . . . . . . . .X
X. . .K1MaK2 . . .X
X. . . . . . . . .X
X. . . . . . . . .X
X.L. . . . . . . .X
X.P.S2 . . . . . .X.X
X.P.P. . . . . .MoB.
X.P.P.T. . . . .MeX.X
X.X.X.X.X.X.X.X.X.X
Attached Files
File Type: xls Map.xls (22.5 KB, 5 views)
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Old 17th June 2009, 06:02 AM   #128 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Thomas looks up at the slinger that threatens him and their eyes meet. The slingers eyes open wide, but Thomas' spell doesn't take hold. The bard then takes further action and sprints over to the where the warriors flank MAIA. "Those pitiful weapons can't hurt us, you'll have to do better than that!"

Actions

Attempt to Eyebite S1. 10 vs will. 10 damage. Move to 1 square south of K1.
Roll Lookup


Stats

HP 28; Bloodied 14; Healing Surge 7; Surges Per Day 10
AC 17; Fort 13, Ref 13, Will 15
Saves
Speed 5
Action Points 1
-----------------------------------------------------------------
Longsword (standard; at-will) ✦ Weapon
+5 vs AC; 1d8+2 damage.
War Song Strike (standard; at-will) ✦ Arcane, Weapon
+7 vs AC; 1d8+4 damage, and an ally that hits the target before the end of my next turn gains 3 temporary hit points.
Misdirected Mark (standard; at-will) ✦ Arcane, Implement
Range 10; +4 vs Reflex; 1d8+4 damage and the target is marked by an ally within 5 squares of me until the end of my next turn.
Shout of Triumph (standard; encounter) ✦ Arcane, Implement, Thunder
Enemies in close blast 3; +4 vs Fort; 1d6+4 thunder damage and I push the target 3 squares. Effect: Allies in the area of the blast can be slid 3 squares.
Storm Walk (Standard; encounter) ✦ Arcane, Implement, Thunder
Range 10; +4 vs Fort; 1d8+4 Thunder damage. Before or after the attack, I can shift one square.
Eyebite (Standard; encounter) ✦ Arcane, Charm, Implement, Psychic
Range 10; +4 vs Will; 1d6+4 damage and I am invisible to the target until the start of my next turn.
Majestic Word (minor; twice per encounter) ✦ Arcane, Healing
Myself or ally in close burst 5; The target spends a healing surge, gains an additional 4 hp and can be slid one square.
Words of Friendship (minor; encounter) ✦ Arcane
I gain a +5 on the next diplomacy check before the end of my next turn.
Slayer's Song (standard; daily) ✦ Arcane, Weapon
+7 vs AC; 2d8+4 damage, and the target grants CA to you and your allies(save ends). Miss: Half damage. Effect: Whenever you hit an enemy, that enemy grants CA to you and your allies until the end of your next turn.


Other PCs
Can you please put a note in an sblock on how you are doing in hp and temp hp? That way I can put my abilities to use a little easier. Thanks!
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Old 17th June 2009, 11:27 AM   #129 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Morgran moves, curses and throws flames again, the darkness around him getting slowly a crimson shade.

OOC

Move: G8. (gain cover)
Minor: Curse K2
Standard: Hellish rebuke at S2
1d20+4 vs reflex, dam 1d6+4, curse 1d6
Hellish rebuke (1d20+4=13, 1d6+4=7, 1d6=3)

Cursed enemies: S2, K2

Mini stat block

Morgran Deepwell
Perception: 12 Insight: 17 Low-light Vision
AC 16 Fortitude 14 Reflex 13 Will 13
Hit Points: 30/30 Bloodied: 15
Temporary Hit Points: 4
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 10/10
At-Will Powers: Eldritch Strike, Hellish Rebuke
Encounter Powers: Diabolic Grasp
Daily Powers: Armor of Agathys
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PS: English is NOT my native language!

May the 4th be with you!

PbPs

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Invisible Castle
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Last edited by Walking Dad; 17th June 2009 at 12:37 PM..
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Old 17th June 2009, 07:38 PM   #130 (permalink)
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Camelot Kobold Slinger (Lvl 1)
The slinger dodges both attacks, cackling and hissing. When Morgran moves, the other kobolds are able to locate Boldo no matter his attempts to remain hidden.
Boldo's Move
S3 is no more, so I assume you want to try to finish off S2? Sneak Attack is not applicable anymore.
Boldo moves in and strikes the slinger with extreme accuracy, killing it instantly.
Critical Kill!
Killing on a critical hit is such a feat that you can roleplay that up a bit, describing where and how it got hit and killed, if you want.
Initiative
Mei Ying, MAIA, Kobold Slingers, Kobold Minions, Thomas, Morgran, Boldo. Shayuri, are you still having trouble with the map? If so, I can permanently go back to the text map and also use the excel map so everyone can choose which they want or just use the text map if they can't use the excel map. And also, Evolution's suggestion would help me a lot too; keeping track of these things gets messy. I would suggest doing what Pyrex does: simply put your hp and even status effects in the title of the post. That way, everyone has a quick look at your hp and status to see if you need healing or if they should use a power that grants you a saving throw. Teamwork for the win!
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Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 17th June 2009, 07:41 PM   #131 (permalink)
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Camelot Kobold Slinger (Lvl 1)
Forgot the map...=)
Attached Files
File Type: xls Map.xls (22.5 KB, 7 views)
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Remember the Future

Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 19th June 2009, 04:06 AM   #132 (permalink)
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Shayuri Hobgoblin Soldier (Lvl 3)
Angry that the kobolds seem adept at dodging her fire spells, Mei-Ying concentrates, hissing siblant words in a strange tongue as she positions her hands one over the other but some distance apart, palms facing with one facing up and one facing down.

A white swirl develops in the empty air between her hands, sucking in dust and small bits of debris on the floor around the sorceress. It grows larger, and larger, until she hurls it outward with both hands. Her voice grows unnaturally resonant, booming the spell's final syllables as it bears down on the last Slinger and strikes with irresistible force!

(Magic Missile: 24 to hit (crit!) for 12 damage (max!))
Roll Lookup
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Old 19th June 2009, 10:55 AM   #133 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Morgran, HP:30, THP:4

From the moving darkness, further curses and fire emerge against the kobolds.

OOC

Move: J6. (gain cover)
Minor: Curse S1
Standard: Hellish rebuke at S1
1d20+4 vs reflex, dam 1d6+4, curse 1d6
Hellish rebuke at S1 (1d20+4=11, 1d6+4=10, 1d6=4)
(Forgot Prime Shot...)

Cursed enemies: S1, K2

Mini stat block

Morgran Deepwell
Perception: 12 Insight: 17 Low-light Vision
AC 16 Fortitude 14 Reflex 13 Will 13
Hit Points: 30/30 Bloodied: 15
Temporary Hit Points: 4
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 10/10
At-Will Powers: Eldritch Strike, Hellish Rebuke
Encounter Powers: Diabolic Grasp
Daily Powers: Armor of Agathys
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PS: English is NOT my native language!

May the 4th be with you!

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http://www.cinga.ch/naturalone/


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Old 19th June 2009, 04:01 PM   #134 (permalink)
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Camelot Kobold Slinger (Lvl 1)
Mei Ying bloodies the kobold with her blast of magical energy. MAIA recovers from his fumble and prepares to attack.
Initiative
MAIA, Kobold Slinger, Kobold Minions, Thomas, Morgran, Boldo, Mei Ying.
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Remember the Future

Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 19th June 2009, 06:49 PM   #135 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
M.A.I.A. 1812, 30/38hp

Recovering from his poorly-timed blow, MAIA takes another swing at one of the kobolds flanking him.

Crushing Surge
Attack: (1d20+6=10)
Damage: (1d10+4=13)
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Old 19th June 2009, 10:02 PM   #136 (permalink)
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Camelot Kobold Slinger (Lvl 1)
MAIA's halberd swings past the kobold, clanging on the ground.

Mei Ying feels the sharp sting of the slinger's sling, and realizes that she has become drenched in the glue of its gluepot.
Damage and Effect
Mei Ying takes 9 damage, reducing her hp to 13, and she is immobilized (save ends).
Thomas is then attacked by the minion, but he dodges easily. MAIA, noticing that this kobold is attacking Thomas, focuses on the other kobold, and as such is able to dodge its attack.

Thomas prepares his retort.
Initiative
Thomas, Morgran, Boldo, Mei Ying, MAIA, Kobold Slingers, Kobold Minions.
Attached Files
File Type: xls Map.xls (22.5 KB, 6 views)
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Remember the Future

Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 20th June 2009, 04:26 AM   #137 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Thomas steps to the side, flanking with the warforged warrior. "Good hit Mei, keep at it" The bard, now in position, feints with his longsword at the kobold. The kobold bites and leaves itself open and the half-elf quickly brings his sword around cutting deep into it's side and knocking it to the ground.

ooc
Shift into flanking to attack K1. http://invisiblecastle.com/roller/view/2128000/
Hit with an 18 for 7 damage.
Immediate reaction: Virtue of Valor, Mei gains 4 temp hp, Mei is instead at 17 hp(after her mm bloodying it and the hit from the slinger.


Stats

HP 28; Bloodied 14; Healing Surge 7; Surges Per Day 10
AC 17; Fort 13, Ref 13, Will 15
Saves
Speed 5
Action Points 1
-----------------------------------------------------------------
Longsword (standard; at-will) ✦ Weapon
+5 vs AC; 1d8+2 damage.
War Song Strike (standard; at-will) ✦ Arcane, Weapon
+7 vs AC; 1d8+4 damage, and an ally that hits the target before the end of my next turn gains 3 temporary hit points.
Misdirected Mark (standard; at-will) ✦ Arcane, Implement
Range 10; +4 vs Reflex; 1d8+4 damage and the target is marked by an ally within 5 squares of me until the end of my next turn.
Shout of Triumph (standard; encounter) ✦ Arcane, Implement, Thunder
Enemies in close blast 3; +4 vs Fort; 1d6+4 thunder damage and I push the target 3 squares. Effect: Allies in the area of the blast can be slid 3 squares.
Storm Walk (Standard; encounter) ✦ Arcane, Implement, Thunder
Range 10; +4 vs Fort; 1d8+4 Thunder damage. Before or after the attack, I can shift one square.
Eyebite (Standard; encounter) ✦ Arcane, Charm, Implement, Psychic
Range 10; +4 vs Will; 1d6+4 damage and I am invisible to the target until the start of my next turn.
Majestic Word (minor; twice per encounter) ✦ Arcane, Healing
Myself or ally in close burst 5; The target spends a healing surge, gains an additional 4 hp and can be slid one square.
Words of Friendship (minor; encounter) ✦ Arcane
I gain a +5 on the next diplomacy check before the end of my next turn.
Slayer's Song (standard; daily) ✦ Arcane, Weapon
+7 vs AC; 2d8+4 damage, and the target grants CA to you and your allies(save ends). Miss: Half damage. Effect: Whenever you hit an enemy, that enemy grants CA to you and your allies until the end of your next turn.
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Old 20th June 2009, 01:57 PM   #138 (permalink)
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Camelot Kobold Slinger (Lvl 1)
Mei had received encouragement from Thomas, so the sling bullet was not as paiful as it should have been.

Thomas shifts and strikes the kobold, stabbing it from behind and killing it.

Morgran curses the slinger and tries to hit it with a hex, but the slinger dodges the eldritch power.
Initiative
Boldo, Mei Ying, MAIA, Kobold Slingers, Kobold Minions, Thomas, Morgran.
Attached Files
File Type: xls Map.xls (23.0 KB, 8 views)
__________________
Remember the Future

Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 21st June 2009, 05:56 AM   #139 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
ooc
How are the platforms held up? How easy would it be to make it collapse with either a blade chopping or by putting a shoulder into it?
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Old 21st June 2009, 04:10 PM   #140 (permalink)
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Camelot Kobold Slinger (Lvl 1)
Platforms
The platforms are like cliffs of solid stone hewn from the cavern walls. There is no way to cut them down.
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Remember the Future

Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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