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Old 3rd July 2009, 03:43 PM   #161 (permalink)
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It appears that the boulder will fall off the platform, then turn down the hallway towards you. There are curbs on the ceiling that direct the boulder, and it has plenty of inertia to continue forward for a while. The path it appears it will take is down the platform, then around and around the central room, counterclockwise, heading down the path that will take it to you faster.
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Old 3rd July 2009, 08:01 PM   #162 (permalink)
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Thomas does his best to avoid the boulder as it rolls toward them.

ooc
I'll wait and see what happens after the boulder's "turn".
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Old 3rd July 2009, 11:04 PM   #163 (permalink)
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Battlerager Vigor
An update was made to the battlerager vigor option for fighters, which MAIA has taken. You can view it at Official D&D Updates. Instead of gaining temporary hit points when you are hit by an attack, you gain them when you hit with an attack. Also, you gain temporary hit points if you miss with an invigorating attack. You can read the full entry in the first PDF of updates, July 2009 Updates.
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Old 3rd July 2009, 11:42 PM   #164 (permalink)
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Quote:
Originally Posted by Camelot View Post
It appears that the boulder will fall off the platform, then turn down the hallway towards you. There are curbs on the ceiling that direct the boulder, and it has plenty of inertia to continue forward for a while. The path it appears it will take is down the platform, then around and around the central room, counterclockwise, heading down the path that will take it to you faster.
OOC: Thank you kindly for the answer!

Boldo puts a finger to his mouth and lets out a soft "shush" to the others as he motions for them to step back into the hall from which they came. Crouching low against the wall, Boldo prepares to watch the boulder roll by and spring out behind to follow it around the room.
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Old 4th July 2009, 01:34 PM   #165 (permalink)
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Boldo heads back into the tunnel, because he can tell that the boulder would be way too big to dodge if he had been still in the room.

The boulder comes crashing down, heading straight for the rest of the group! As it leaves the platform, you can see that there were kobolds hiding behind the boulder, who must've been the ones to trigger it! Two are carrying heavy shields and the other holds a sinister looking short sword.
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Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 4th July 2009, 01:39 PM   #166 (permalink)
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The kobolds have delayed, so they are ready to attack as soon as the boulder passes.
Attached Files
File Type: xls Map.xls (57.5 KB, 6 views)
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Remember the Future

Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 6th July 2009, 11:01 AM   #167 (permalink)
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Morgran: HP:30, THP:4

Morgran follows Boldo's advice and moves back, cursing.

OOC

Minor: Curse nearest kobold
Move: M6

Cursed enemies:

Mini stat block

Morgran Deepwell
Perception: 12 Insight: 17 Low-light Vision
AC 16 Fortitude 14 Reflex 13 Will 13
Hit Points: 30/30 Bloodied: 15
Temporary Hit Points: 4
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 10/10
At-Will Powers: Eldritch Strike, Hellish Rebuke
Encounter Powers: Diabolic Grasp
Daily Powers: Armor of Agathys
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Old 6th July 2009, 01:42 PM   #168 (permalink)
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(argh...again with the Excel map! I'll pick up that open office thing today, I guess...sorry about the delay)

Mei Ying moves to keep the beefier party members between her and the nearest kobolds, starting to wish she hadn't been so all-fired gung ho on leaving without resting.
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Old 6th July 2009, 05:36 PM   #169 (permalink)
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Quote:
Originally Posted by Shayuri View Post
(argh...again with the Excel map! I'll pick up that open office thing today, I guess...sorry about the delay)
OOC: Here's an image of the most recently-provided map. If you know of a better way, say so, but the spreadsheet map sure beats a map made of text characters.
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heroes-fannen-dar-fannendar.jpg  
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Old 6th July 2009, 05:53 PM   #170 (permalink)
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(prepared action)

Boldo darts across the hall, in the boulder's wake just as it passes, and takes cover from the kobolds using the wall of the inner room.

[If kobolds charge]
Boldo lets loose a crossbow bolt at the closest kobold...

[If kobolds use ranged attacks]
Boldo follows the boulder around the track and prepares to surprise the kobolds...
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Old 6th July 2009, 08:20 PM   #171 (permalink)
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Thomas falls back out of the path of the boulder, using blade and shield to protect him.

ooc
Move back into the hall and go full defense.
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Old 6th July 2009, 11:23 PM   #172 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
M.A.I.A. 1812, 30/38hp, 4 Temp HP

Unsure of exactly where the boulder is going, M.A.I.A. decides to take the long way around and stay out in front of it.

Actions:
Run / Double Move Counterclockwise around the room to C7.
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Old 7th July 2009, 12:42 AM   #173 (permalink)
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Mei Ying follows the boulder out, and when she can see the kobolds all together like that she incants and hurls a bolt of eldritch green flames! The spark of witchfire arcs towards the gathered kobolds and blossoms into a flower of fire!

To hit:
11, 22, 13 all vs Reflex
Roll Lookup
for 6 fire damage
Roll Lookup
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Old 7th July 2009, 03:21 PM   #174 (permalink)
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Thomas and Morgran retreat back into the tunnel to avoid the boulder, but Maia bolts around the center room to outrun the boulder.

Suddenly, from inside the central room, two kobold slingers climb up onto the wall using the ladders on the inside. If the boulder doesn't get you, they surely will! Mei Ying and Boldo, being the closest, are the first to feel the sting of the bullets. And if that isn't enough, they're using gluepots too.
Damage and Effect
Mei Ying takes 5 damage and is immobilized (save ends). Boldo takes 8 damage and is immobilized (save ends). I'll let the two of you change your battle plan to suit your new situation.
HP
Could everyone put your hp and temporary hp in the title of each of your post, so we can have an easy reference? It's hard keeping track of it all myself.
Attached Files
File Type: xls Map.xls (57.5 KB, 6 views)
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Remember the Future

Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 7th July 2009, 03:33 PM   #175 (permalink)
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OOC: Is the boulder where it is supposed to be on the map?
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Old 7th July 2009, 06:32 PM   #176 (permalink)
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Boldo uses Second Chance to force the slinger to re-roll the attack and keep the second roll. (hp 25)
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Old 7th July 2009, 11:58 PM   #177 (permalink)
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Boulder
Yes, the boulder is in the correct position, I8:J9.
Because of Boldo's halfling luck, he manages to just dodge the sling, meaning he takes no damage and is not immobilized!
Initiative
Mei Ying, Boldo, Rolling Boulder, Thomas, Morgran, Maia, Kobold Slingers.
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Remember the Future

Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 8th July 2009, 01:09 AM   #178 (permalink)
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(Revising action)

When she's sneak attacked by more crafty kobolds, Mei Ying whirls and unleashes her flame on the slingers instead! (use previous attack, just on them)

Then, as she flags from the repeated injuries, she closes her eyes and murmurs a prayer. As she finishes, she seems to start glowing with a radiant light, shining out through her skin, her hair, her clothes.... It quickly dies back down, but her wounds are substantially lessened in the process!

(Using Healing Word as a minor action, she has it as a daily so it's gone now. )
Roll for Healing: 2 (plus surge value of 6 for total of 8 healed)
http://invisiblecastle.com/roller/view/2152562/

HP: 25/27 (no temp)
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Old 8th July 2009, 02:15 PM   #179 (permalink)
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Camelot Kobold Slinger (Lvl 1)
Mei Ying's Hit Points
How did you arrive at 25/27 hit points? Your maximum is 22 and your healing surge value is 5, and you just took 5 damage. According to my sheet, you had 17, but I don't know if I'm forgetting something. With healing word, you heal by 7 and return to 22 hit points, as you can't go above that.
Since Mei's Scorching Burst can only reach one of the kobold slingers at a time, being a burst 1, she chooses slinger 1 and hits, watching the burns spread across its body.

Mei tries to free herself from the glue, but can't get out of it.
Saving Throw
Mei Ying rolled a 2, so she is still immobilized.
Boldo waits for the boulder to pass so he can follow it around the room. As the boulder passes you, you see that the kobolds have run down from the platform and are coming to attack you.

Boldo makes his getaway, but realizes that he can't go far since the boulder only just passed him.
Boldo's Turn
Boldo still has a standard and a minor action, if he would like to use them.
Map
Shayuri, if you want I can make a text duplicate of the map so you can read it without having to get open office.

Also, I modified the doors so that they made sense. Really, what was I thinking the first time? =)
Initiative
Thomas, Morgran, Maia, Kobold Slingers, Mei Ying, Rolling Boulder, Kobold with short sword, Kobolds with shields, Boldo.
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Remember the Future

Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 8th July 2009, 02:18 PM   #180 (permalink)
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Camelot Kobold Slinger (Lvl 1)
And here's the map.

If Boldo wants to have moved a square less (to J2 instead of J1) in order to get a better shot at the kobold, that's fine.
Attached Files
File Type: xls Map.xls (57.5 KB, 7 views)
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Remember the Future

Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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