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Old 28th July 2009, 04:12 PM   #241 (permalink)
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"I think we need to check this out. If the rider's still alive, he might not know about Gate Pass' surrender. I don't want him killing more people trying to get out of the city. I know we're in a hurry, but I think think this'll take long. Either he's still in the alley, in which case we get him, or he left the alley for major streets." She gestures at trampled snow on the ground around you. "Unless you guys have any training in it, we're not going to be able to track him in streets that look like this, so we'll have to let him go."

You advance into the alley. The tall Gate Pass houses that bound it keep the alley in shadow, making it noticeably colder. The alley is ten feet wide. After 30 feet it turns to the left and narrows to five feet.

You follow the footprint trail around the turn and see two dead bodies, both hacked to death by a large blade. They're piled on top of each other, and there are no signs of a struggle in the vicinity.

The alley continues on past the turn for about 100 feet where it dead ends against a house. The footprint trail stays close the the left side of the alley. It looks like the rider stopped at each door and tried to break it down. Gate Pass doors are build to keep out thieves and the mountain cold, so the first several doors held. Finally, footprint trail stops at a door about 75 feet down the alley.

OOC
Look at whatever you want. When you're ready, you can go into the house or just leave.
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Old 28th July 2009, 05:16 PM   #242 (permalink)
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Hollister stops to check the bodies on the way down the alley. First he examines them to see who they are...soldiers, citizens? Then he looks to see if they have anything that might be of use to the group.
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Old 28th July 2009, 08:34 PM   #243 (permalink)
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While the others are occupied, Korrin will volunteer to stealthily creep towards the house where the tracks end, drawing upon his shadow allies as he moves.

OOC

Activate Child of Shadows to gain concealment
Hide; MS (1d20+6=11, 1d20+6=26)
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Old 29th July 2009, 06:17 PM   #244 (permalink)
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When Hollister inspects the two dead bodies he finds that they both appear to be ordinary citizens. They're dressed warmly and don't appear to have been carrying any weapons or valuables [OOC: Make a search check to see what you find that might be of use.]

The houses surrounding the alley all back directly to the alley. Some share walls with their neighbors. Those that don't have their property walled in. The result is an alley with no way out except into houses.

The house where the footprint trail ends backs to the alley. It shares walls with both of its neighbors. Its only rear windows are on the second and third floors. The door to the alley is a thick wooden door reinforced with metal bands. Careful inspection by Korrin reveals that the door was definitely forced in. It has bowed inward at the top and bottom halves, as if forces against a bar. It not longer fits tightly, and is probably allowing more cold outside air in than a Gate Pass resident would normally accept. Korrin hears no obvious sounds coming from inside, but the thick door and walls would block a lot of noise.
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Old 29th July 2009, 07:39 PM   #245 (permalink)
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Korrin will wait for the others to arrive, standing silently until they're with him. No point rushing in without aid.
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Old 30th July 2009, 04:33 PM   #246 (permalink)
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Finding nothing, Hollister moves down the alleyway to support Korrin. He nods his head, signaling that he is ready to proceed.

Search: 04
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Old 6th August 2009, 02:41 AM   #247 (permalink)
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Torrent and Plavin follow the others down the alley. Torrent nods to Korrin. Korrin nudges the door open peers in. The door opens into a kitchen in obvious disarray. Broken dishes, food, and utensils are scattered everywhere. There are no people in it. There's two other doors out of the kitchen, both ajar. One is to a small pantry, and the other to what's probably a dining room. It's hard to see into the dining room from the alley because of the angle between the two doors.

OOC: Anyone who goes into the room needs to make move silently checks. If you move out of the kitchen into the dining room, you'll also need to roll a hide check if you want to remain hidden.
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Old 6th August 2009, 09:03 AM   #248 (permalink)
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Plavin will move to an area just outside the door if there is room there.
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Old 6th August 2009, 03:59 PM   #249 (permalink)
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Hollister follows behind Korrin and Torrent, letting his more martial companions take the lead.


OOC: Invisible Castle seems to be down? Can you make the Move Silently roll for me, pneumatick. Move Silently at +2 for Hollister.
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Old 6th August 2009, 05:41 PM   #250 (permalink)
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Korrin will stealthily (he hopes) take the lead, sticking as much as he can to the protective shadows and using them to shield himself.

OOC

Child of Shadows stance. H & M/S are at +6. Thanks,
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Old 7th August 2009, 02:01 AM   #251 (permalink)
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pneumatik Goblin Sharpshooter (Lvl 2)
Korrin creeps into the kitchen. He sticks to the wall immediately on his left when he enters, skirting the center of the room. Looking carefully about, he sees nothing beyond the obvious mess. The light from the open door provides most of the light in the room, much more than what spills in from the dining room doorway.

Staying close to the wall, Korrin approaches the dining room door. Pausing, he gestures for the others to enter. Torrent is first, followed by Hollister. Plavin remains outside.

Korrin peeks around the doorframe into dining room. The room is actually both a dining room and sitting room. There's a table with chairs closest to the kitchen door, then a sitting area with a couple of chairs and benches, and then the front of the house. The front window and door are both closed tight and barred. In the middle of side wall closest to the kitchen door is a fireplace with a roaring fire in it.

Sitting at head of the table is a hardened soldier in full plate eating a hunk of cheese. On the table are pieces of bread, cheese, root vegetables, smoked meats, and falchion in easy reach. Bunched in the back corner of the room opposite the kitchen door is a family - two girls, mom, and dad. No one seems to react to Korrin or the rest of the party.


OOC: It's getting a little complex, so he's a very crude map:
Code:
front
|--w---D--|
|         |
|sit area |
|         fp
| table   |
|*        |
-------D--|
P h t k   |
|         fp
|-D-------|
 p
back
D's are doors
fp's are fireplaces
P is the pantry
the * is where the family is cowering
the hardened soldier is sitting at the "t" in table.
h, t, k, and p are Hollister, Torrent, Korrin, and Plavin.
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Last edited by pneumatik; 7th August 2009 at 04:17 PM..
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Old 7th August 2009, 03:35 PM   #252 (permalink)
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Hollister remains quiet as his companion looks through the door into the room beyond, waiting to see Korrin's reaction.
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Old 12th August 2009, 07:38 PM   #253 (permalink)
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Korrin turns to the others, holds up 1 finger than spreads his arms wide, indicating big, then points to his weapon, hoping the others get the jist of it. He gives a questioning look to make sure everyone is ready.
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Old 12th August 2009, 07:50 PM   #254 (permalink)
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Hollister shrugs, and raises a hand, flames dancing along his fingers.
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Old 12th August 2009, 08:46 PM   #255 (permalink)
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Korrin nods, then calling upon his Shadow's Blessing, draws his blade and turns the corner, hoping to catch the enemy unawares and get between him and the family.

OOC

So I'd like to try and interpose myself between the man and the family.
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Old 13th August 2009, 07:11 PM   #256 (permalink)
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Korrin draws his weapon and enters the dining room. He stays low and tries to use the table as cover to hide from the soldier. But with the soldier sitting at one end and Korrin crouching next to an adjacent side he's spotted almost immediately.

Between menacing the family and eating, the soldier's too distracted to react to Korrin before he can position himself between him and the family. The soldier reaches for his falchion as he starts to stand. The fight has begun!

OOC:
Korrin surprises the guard and uses his surprise round to move into position. Everyone except Korrin can take a surprise round action - moving or attacking or casting a spell only, since it's not a full round. Korrin already used his action to move.
Also, everyone needs to roll initiative. If you beat an 8 you go before the soldier, so post your surprise round action and your normal first-round action
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Old 14th August 2009, 08:52 AM   #257 (permalink)
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Liiros Tivaniel, Iron Guard's Glare stance

Liiros follows the others slowly, sword drawn, knowing full well that his heavy armor clanks with every step and isn't the least bit stealthy. He glances at the corpses and mutters some quiet prayer for their gods, whoever they are, to look after the poor souls.

Then, finally, after the Korrin enters the house, gestures some kind of warning, and rushes in, Liiros rushes into the house himself, heading towards the next room where Korrin went. He calls out "Defend yourself, scoundrel!" as he goes.

OOC
Move action, probably starting next to Plavin outside, to go 20 feet into the house towards the dining room. Using Iron Guard's Glare stance for now.

Initiative 12
1d20+1=12

HP 18 / 18
AC 19 (touch 11, flat-footed 18)
Ready Maneuvers: Crusader's Strike (2), Vanguard Strike (5), Charging Minotaur (1), Stone Bones (4), Leading the Attack (3) *numbered alphabetically
Granted Maneuvers: Crusader's Strike, Charging Minotaur, Stone Bones
5d5=9
Got a buncha 2s, needed a 3rd granted maneuver from my feat, so I rolled again:
5d5=15
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Old 14th August 2009, 12:57 PM   #258 (permalink)
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OOC: Liiros beat the soldier in initiative, so he should take his first-round action now. He's certainly close enough after his move action during the surprise round to close with the soldier and attack him.
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Last edited by pneumatik; 14th August 2009 at 12:58 PM.. Reason: clarity
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Old 14th August 2009, 05:53 PM   #259 (permalink)
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Hollister moves into the doorway, and calmly assessing the situation, the wizard summons a burst of flame to burn the enemy warrior!


Initiative: 21

Suprise Round: Move into doorway
Round 1: Burst of Flame

Burst of Flame: 2nd level fire spell ready: Fiery Burst has a 5' radius, range of 30', and causes 2d6 damage. Reflex save vrs DC 15 for 1/2 damage.
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Old 14th August 2009, 09:50 PM   #260 (permalink)
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Korrin weaves his blade in an elaborate pattern and suddenly another falchion appears, glowing white. The white blade attacks from the right, while Korrin swings from the left. The cramped nature of the room left little area for Korrin to wield his blade.

OOC

Use Shadow Blade Technique
attack 1; attack 2; normal damage; cold damage if both hit (1d20+4=15, 1d20+4=16, 2d4+1=6, 1d6=1) I'll use the lower result so if AC 15 hits then the bad guy takes 7 damage *sigh*
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