Gredel looks about unsure of what to do.... he looks to Soveliss and was ready to follow him after the assassins if that's where his sworn was going to rush off to.... otherwise he would stay and at least heal the Boss here of his nasty gaping abdomen wound....
Gredel made a snap desision once his mind fog had cleared he dashed out the door (using a move action [5 squares and an action point to move 5 more squares to) with a burst of speed like that of his animalistic kin he literally skitters out the door on all fours with tremendous speed moving around the building and just around the trunk of a tree just outside the broken window Grendel draws his massive great club against the furthest assassin from the window (A1) and tried to impede his moment from the scene of the crime though unlike is most well refined attitude as of late Grendel now was nothing more than a bloodthirsty animal out for vengeance!
"Your blood is MINE!" the priest screeched as he swung his club with mighty force...
Actions on my Initiative:
Move action: Move 5 squares out of the door of the building headed for the assassins.
Action Point: Moving 5 more squares to put me just south of A1
Minor Action: Drawing Greatclub
Standard Action: Making an attack on A1 with Priest’s Shield (Divine, Weapon)
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you and one
adjacent ally gain a +1 power bonus to AC until the end of
your next turn. 1d20+6=22, 2d4+3=11 and I gain +1 AC until the end of my next turn if I hit...
(OoC: Sorry I was wrong I have a Dragonborn Warlord as well with Lend Might as a feat... Sov has Tac Assault (full Int bonus of +3). I'm losing it little by little I think.)
I thought this would help fluffing up the text of your actions.
AC 18
Defensas
Will 14
Ref 17
Fort 15
Slim, Immarael and Red came out of the building, the dwarf summons his spirit companion, but the ghostly bear (Was it a bear?) is unable to touch the nimble man. Red invokes the wrath of her deity, but again, the assassins prove to be quite good at evading attacks. Immarael finds that out too, as his bolt flyies wide.
Grendel is the only lucky. Sprinting out of the building and running like a gnoll in pursuite, the shifter covers an incredible distance in a very short time, taking the assassin by surprise, delivering an all-mighty whack at the pitiful fella with his massive club. The man can just gaze with horror at the bloodthirsty Gredel.
Map
OOC
Post your actions, and let the onslaught continues!
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Grendel lifts his club up over his head in feral might as he looks the the spirit companion to his side now giving him more of the strength of pack mentality.... his eyes shone a savage hue of red as he tried to drive the assassins head clean into his own chest cavity!
Actions
Free Action: Channel Divinity (+1 to attack roll)
Move Action: Shift five feet to flank with the spirit companion (this will put me JUST off the map.. but I'm sure Voda can work with that.....
Minor Action: healing word on Soveliss (spend a healing surge + 1d6=1 HP \
Standard Action: Righteous Brand (Divine, Weapon)
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and one ally within
5 squares of you gains a power bonus to melee attack rolls
against the target equal to your Strength modifier until the
end of your next turn. Attack will be on A1. 1d20+6=12+3 = 15 vs. AC [Miss] (+1 Channel Divinity +2 Flanking), 2d4+3=9
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
(OoC: Slow drops my init doesn't it? Bear is El Oso in spanish if that helps)
Soveliss winces in pain slightly from the damage but instinctively training, adrenaline, and the heat of battle try and tell his mind to refocus on other things. If Soveliss realizes Red, Immarael, or Slim is going to attack the same person he would yell out how to get better sight to get into position to attack ranged or melee.
Moving West 4 North of A1 as a target (Grants Combat Advantage?) using Wolf Pack Tactics.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Orim glances at the fleeing assassin. Seeing that his companions seem to have it under control he turns his full attention to the assassin standing directly in front of him.
Today I am the instrument of Torm's will, and his symphony is written in your blood. May the guardian grant you swift passage through the astral sea.
Orims voice is deadly calm as he fress a hand from his hilt to trace Torm's fist in the blood seeping from his chest. Suddenly, his blade shifts back, his hand claps back on the hilt, and the blade scythes through the air towards the assassin, the edge of the blade shimmering with divine potency.
Minor Action - Tracing Torm's Holy symbol in my own blood
Standard Action - Avenging Echo (x2 Attack Rolls) 7 Damage, anyone who hits, misses, or is adjacent to me until the end of my next turn takes 9 damage.
Sorry for the delay, job difficulties. But I'm back!
Red was frustrated that the assassins that had killed that man, that had tried to possibly kill them were getting away. She moved into position, then focused, calling on the very light in the sky to strike her foe. "Torm's Might!" she called out as the bolt of light struck true on one of the assassins.
ooc
Move action: Move so that assassins are not benefitting from cover. Standard action: Avenging Light. Wisdom vs. Fort 1d20+4=16 - Hit for 1d10+4=10 radiant damage on A1, unless down, then A2.
Immarael moves next to the building where he will have direct line-of-sight to both assassins (forward 2 and down 2) - apparently drafting and trying to get a feel for the rhythm and synch of his new companions' flow in combat.
His eyes take in the thugs' positions and focuses on the one working his way down the alley, and he ignites the magic in his blood calling forth malicious fey energies to manifest around the farthest thug (A2), and he is able to manifest the same energies around the other one (A1), but their resolve to their mission and tight planar boundaries prove stronger than his magic.
[OOC: Chaos Bolt: rolled an 8 (11 vs will) to hit primary target, and a 9 (12 vs will) to hit the secondary target.
Slim continues his attack on the would-be assassin. Sit still, ye fancy moves don't impress no-one... He calls on the powers of his Ancestral Spirit, and beckons it to unleash its fury on the Assassin.
OOC: everyones AC, Fort ref and will are all +2 until the beginning of my next turn.
combat
Encounter: Call to the Ancestral Warrior: 1d10 + wis mod to target creature, allies adjacent to Spirit, gain +2 to all defenses (AC, fort ref will) until end of my next turn.
combat
Roll Lookup
d20+2 = 22 (nat 20) to hit, d10+4 = 9 damage.
Are we going to continue rocking these assassins? Lol although I completely understand, unexpected interruptions as my life has been crowned king in that department. I'll just keep checking
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
I thought this would help fluffing up the text of your actions.
AC 18
Defensas
Will 14
Ref 17
Fort 15
Soveliss shakes off the effects of the assassin's poison, he can only hope the cowled wizard had the same luck. With his mind clear, he jumps into action, targeting the already surrounded assassin and delivering a deadly precise cut with his blade, spraying the spiritual bear with blood.
Orim makes the man i front of him yelps in pain as well, when his fullblade cuts air and flesh in a cold blooded attack.
The assassins still standing, and not in the worse of shapes, counter-attack!
The one in front of Orim, takes a step back, and charges, punctuating the avenger in a key point of his anatomy, the stroke hit a nerve and the deva felt stunned and dazed suddenly. Taking advantage of his adversary's condition, the nasty fellow shifts back, and runs towards Soveliss, flanking with his comrade. Thinking quick, the other killer attempts an sneaky attack, but is barely reflected by the eldarin's nimbleness.
The dwarf calls upon the primordial forces, unleashing the raw power of his spiritual companion, and bolstering his new allies.
The bear roars and hits the assassin with his huge clawed pawn.
Red stood still for a moment, but a close watcher could tell how she was frowning, each time more, anger growing in her heart, until with an earth-shaking scream, released a flashing bolt of fury, that got the assassin fully in the chest.
The bad guy is barely standing now, ripped by the bears claw, cut by Soveliss sword, whacked by Gredel's ... massive piece of wood... and blasted by the red haired elf. Although, he manages to avoid another deadly blow from the shifter, but Immarael's magic graces him, catching him off balance. The assassin blinks quickly and repeatedly, and falls to his knees, and then to the ground, lifting a small cloud of dust.
Map
OOC
I lost the roll's links. Sorry there.
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Immarael moves forward 2 to be just behind the spectral bear and unleashes a psychic assault on the remaining thug (if still standing). A cacophonous wave of fey rage and bliss assaults his mind causing a little blood to come from his ears. (I am hoping to nudge him into unconsciousness so that we may interrogate him later)
[OOC: Bedeviling Bolt (Roll 21 for 12 dmg Psychic)]
Last edited by FreeXenon; 12th June 2009 at 07:04 PM..