The transparent bear strikes at a hand, and you can tell that although the form of the bear is hazy, it is definitely solid. The hand is crushed beneath the bear's claw, and a protective aura surrounds Sekoqa.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
4E is really tough without a map. It's designed to be a visual game, but as long as you don't hit us with too many attacks of opportunity or similar surprises, I'm willing to give it a shot.
Nyjry rushes forward, ending next to a crawling claw and the lizard that Sekoqa tried to attack, which Xuxgu recognizes as a guard drake. Nyjry's greataxe rends its back, and although the drake was hurt, its tough hide prevented any of its vital organs from being damaged. Xuxgu also recalls that this drake is very brave when near allies, as it is now, and will not be scared by intimidation or the like.
Guard Drake
The guard drake attacks with its teeth, and when within two squares of an ally, does more damage on a hit and is immune to fear.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
A bit stunned to see a battle unfolding, Buna finally enters the fray with a high-pitched whoop. She heads for the drake Xuugu attacked, flailing it with her sourges and hoping to draw its attacks.
The eladrin, Wil (or at least that's what his name tag says), moves inside the door and to the left. Then, as if by instinct, he points the tip of his staff at the drake being assaulted by his companions and a burst of lightning flies towards the creature.
OOC
Sorry, I didn't know you were waiting on me.
Move: move inside the room and to the side.
Standard: Storm Spike on the guard drake that everyone is ganging up on: 1d20+3=14 vs. Reflex, 1d8+3=9 lightning damage. If that's a hit, the drake has to move at least 2 squares on its turn or take another 3 lightning damage.
The lightning seems to be heading for the drake, but at the last second curls down and hits the ground right at the drake's feet. The small crawling claw distracted Wil just enough that he aimed to far down.
The lizard-like humanoid, which you all now recognize as a kobold (though still, you don't know how you know it), runs over next to Wil and stabs at him with its spear. Luckily, Wil easily dodges the pointy tip, but he gets just close enough to it that he can see specks of someone's blood already on it.
Xuxgu gets engaged with another guard drake, searching for its weak spot. There. He strikes, and slashes the drake with a battleaxe.
Buna comes up next to Xuxgu to strike the same drake. Out of two scourge attacks, one hits. Luckily, it was the more powerful arm. The drake takes further damage.
Map
I still can't get the map here. It won't accept microsoft excel 2007, which is the best way I can do it. My only other option is exact description, that is, labelling each square with letters and number (C3) to describe it to you. I don't think any of you have enough time to draw out from such exact detail the map. I also tried copying it, but it only shows a block of text. Any ideas? I'll be back later tonight with the start of the next round.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
A crawling claw leaps up towards Sek, but completely misses, falling on its backside as it lands.
Fumble
It fumbled! It grants combat advantage, and is sharing the same space as Sek since it's Tiny.
Another claw jumps at Sekoqa, landing on his shoulder and scratching his neck.
Damage
2 damage. Luckily, Sekoqa had those temporary hit points, and there is still 1 left.
The last remaining claw leaps at Nyjry, but misses, though it lands safely on all five fingers at Nyjry's feet.
The guard drake cornered by both Xuxgu and Buna looks at them both, then decides to attack Buna. It lashes out its neck to bite the elf, its sharp teeth digging right into Buna's leg.
Damage
17 damage. Buna has 10 HP and is bloodied.
It doesn't affect his movement, but it severely saps his stamina.
A scorpion skitters up on the other side of Xuxgu. It reaches out with it's claws crackling with electricity. Xuxgu knows that if it is grabbed by those claws, he'll not only be zapped, but a prime target for a poisonous sting. Luckily, Xuxgu moves just in time to have the claws only graze his clothing.
The other scorpion approaches Nyjry and tries the same tactics on her. She isn't so lucky, and a claw grasps the barbarian's ankle, tearing through her yellow-green skin.
Damage
8 damage, and Nyjry is grabbed by the scorpion until she escapes. Nyjry has 21 HP.
Sekoqa shouts, "NO! I don't want to be left alone again! And I definitely don't want to die!" The poor guy sounds very pathetic as he almost begins to cry. However, he does stab at the hand on his shoulder with his shuriken, holding it like a dagger.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Last edited by Camelot; 10th April 2009 at 01:05 AM..
Reason: sblock fail
Sek looks to her bear and then to the hand on Sekoqa's shoulder and nods her head.. the bear then turns to Sekqoa and rooarrrssss as it attacks the hand in his shoulder...
Sek speaks quickly as she clears some around around her bear... Gather around the bear everyone she says as she takes a step back (shifting.... taking a 5 foot shift to back away from her bear allowing someone else to take her position next to it) allowing other to file in and take up attack positions around her spirit guardian!
Attack on hand on Sekqoa's shoulder
Thunder Bear's Warding (Implement, Primal, Thunder)
Standard Action Ranged 5
Target: One creature
Attack: +4 (Wis+Feat) vs. Fortitude
Hit: 1d6+3 modifier thunder damage. Until the end of your next turn, you and your allies gain resistance to all damage equal to your Constitution modifier while adjacent to your spirit companion. Protector Spirit: You or an ally within 5 squares of you gains temporary hit points equal to your Constitution modifier.
Okay, I'm going to do my best to explain the situation and let Sek rethink her move if she desires.
Xuxgu is one square above Buna, with a scorpion up-right of him and a guard drake down-right.
Buna is right below Xuxgu, directly left of the same guard drake next to Xuxgu.
Sek is two squares below that guard drake, backed up into a corner. Anywhere she would move would put her next to the guard drake, plus a crawling claw is at her feet in the same square as her. Her spirit companion is directly to her right.
Sekoqa is to the right of Sek's spirit companion, sharing a space with another crawling claw, and to his right is another guard drake.
Adjacent up-right of that guard drake is Nyjry, sharing her space with yet another crawling claw. To the up-left of Nyjry is the second scorpion.
Two squares up and one square right of Nyjry is Wil, who is down-right of the kobold. Wil is adjacent to the right wall of the room, and is six squares to the right of Xuxgu.
Not to mention the squares of difficult terrain scattering the room. The room itself is octagon-shaped, with each horizontal and vertical wall being 2 full squares in the middle and 1/2 square on each side of that. Diagonal walls connect the horizontal and vertical walls. The whole room just fits inside an 8x8 square.
I apologize once more for the lack of preparation on my part. It didn't occur to me that I wouldn't be able to attach a map. I tried that text map, but it is too complicated for my sorry untechnilogical mind. What is normally used for maps on EN World?
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
As for what people usually do, there's a number of methods. Most people attach jpgs of the map, whether it's an image made in a graphics program or a screenshot of excel or maptool or something else. I've also seen links to pictures posted on other sites, like Imageshack.
So ... I'm not sure why you can't attach a file here. Really, that shouldn't happen - I've seen loads of people do maps that way. But perhaps posting the picture on another site and linking it would work?
OK if Lord Sessadore's map is correct.... my spirit comp. is gonna move to J11... just above Sekqoa.... Sek will file into her spirit comp. spot behind Sekqoa.... the bears attack stays the same... the bears target is the same.. and the person receiving the + to temp HP remains the same....
On a side note... I NEED the map to play this character.. so I hope it stays or we figure something out quick.. the shaman is a VERY tactical based class.. the map NEEDS to be there for me to play her right in battle... otherwise I'm effectively fumbling through battles and HOPING I know what I'm doing.....
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Thanks so much for copying that for me! The problem was, with the first one, I couldn't figure out how to use it, but now I've got it! So here it is: A B C D E F G H I J K L M N O P Q R ======================================== 01| . . . . . . . . . . . . . . . . . .| 02| . . . . . . . . . . . . . . . . . .| 03| . . . . . . . . . . . . . . . . . .| 04| . . . . . . .x.D.x.x. . . . . . . .| 05| . . . . . .x. . . . .x. . . . . . .| 06| . . . . .x. . .D.D. . .x. . . . . .| 07| . . . .x.D. . . . . . . .x. . . . .| 08| . . . .x. .D.S1 .D. .K. .D. . . . .| 09| . . . .x. .X.D.D. . . .W.x. . . . .| 10| . . . .x. .B.D1D. .S2D.D.x. . . . .| 11| . . . . .x.D. . . . .N.x. . . . . .| 12| . . . . . .x.SkScSqD2x. . . . . . .| 13| . . . . . . .x.x.D.x. . . . . . . .| 14| . . . . . . . . . . . . . . . . . .| 15| . . . . . . . . . . . . . . . . . .| 16| . . . . . . . . . . . . . . . . . .|
A foolish mistake on my part. I was using the wrong font and couldn't figure out why it wasn't working. >XP
Also I added the rubble (difficult terrain), indicated by a gray 'D.' Also, Wil, Drake 1, Sek, and Sek's spirit companion are standing on rubble. Plus, there is a Crawling Claw in Sek's space, Sekoqa's space, and Nyjry's space (because they are Tiny sized, so they can only attack if they are occupying your space. As far as I know, entering your space doesn't provoke an opportunity attack).
Again, I apologize to the visual people. From now on, I use this! And much thanks for the help getting this, Sessadore and Nerdytenor!
Sek and the bear creep towards Sekoqa and the hand, Sek unleashing the thunder from his totem. The hand is blown off Sekoqa, splattering into the wall.
Sekoqa gives a nod of thanks, also functioning as an apology for having a similar name.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Buna gets +3 temp. HP..... and we all gain resistance 3 to all damage when next to my spirit animal.. so this is where we all FORM UP around the bear spirit leaving once space open for it to move into and attack and use it as a HUGE tactical advantage peoples! heh....
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Nyjry's greataxe slices all around her, missing the two larger targets, but somehow hitting the small hand at her feet, cleaving it in half.
Great Cleave
I figured that since Great Cleave is a close burst 1, and the hand is technically in that burst, you attacked it too. You got a 16 vs. AC, which hit, killing it. Next in initiative order is Wil, but Xuxgu and Buna will get their chance.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Last edited by Camelot; 14th April 2009 at 02:49 AM..
Alright! Glad I could help I actually thought of putting that map together and posting it sooner, but I couldn't quite figure out the dimensions of the room, and it looks like I would've totally screwed up placement anyway
Wil glares at the kobold, the little reptilian runt who just tried to impale him. "I do not belong on a spit, whelp!" he growls at the reptilian creature. Inside, he can feel the beast again, clawing to be free. Trusting his instincts once again, the eladrin surrenders to the impulse. With a sound like something tearing horrifically, Wil's form melts and reforms ... into a lean, black wolf. With another growl and a terrible howl, the wolf strikes out at the kobold, shoving the small humanoid back a step. Then the wolf bounds over to Sek's ethereal bear, basking in the protection emanating from the ghostly creature.
Actions
Minor: Wild Shape to beast form Standard: Savage Rend vs. kobold: 1d20+3=21 vs. Ref, 1d8+3=8 damage. On a hit, slide the kobold to K7. Move: to J10.