Wil can not move to J10 without provoking an opportunity attack from the scorpion. . . .A B C D E F G H . . . . .x.D.x.x 1 . . .x. . . . .x 2 . .x. . .d.d. . .x 3 .x.d. . . . .K. . .x 4 .x. .d.S1 .d. . . .x 5 .x. .X.d.d. . . .W.x 6 .x. .B.D1d. .S2d.d.x 7 . .x.d. . .Sc .N.x 8 . . .x.C1SkSqD2x . . . . .x.x.D.x
I condensed the map a little bit, hopefully making it easier. Also, if a creature is underlined, that means they're standing on difficult terrain, just so you remember. J10 becomes E6. As you can see, Wil must risk moving past a monster to get there. Would you like to rethink that action? The attack does hit and push the kobold.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Last edited by Camelot; 16th April 2009 at 09:54 PM..
Yeah, I realize it will provoke an OA. I was thinking I'd take my chances (Wil's pretty sturdy for a controller) and rally up with the rest of the party around Sekoqa's companion. Though, now that you mention it, moving to what is now D6 might be a better move tactically. I believe that move would also have to provoke an OA.
So, in summary, I'm ok with taking an OA. Wil can move to either D6 or E6, depending on whether you are ok with retconning like that.
Wil dashes past the scorpion, which strikes out at him with its claws. It misses him by a hair, and Wil makes it to a position next to the bear spirit and the drake next to Buna and Xuxgu. The drake looks back and forth at Wil and Buna, realizing that it's flanked!
The kobold watches Wil run by for a moment, then gives chase. It stabs at Wil with its spear once again, this time striking him in the back.
Damage
3 damage. Wil's HP --> 25.
Xuxgu swings at the drake but misses, then turns to the scorpion.
Buna jabs twice at the drake, hitting it both times. Blood splatters all over the floor; the drake is bloodied! Buna then moves closer to the spirit.
The crawling claw leaps at Buna as he gets closer. It's jagged yellow fingernails scratch the elf's left elbow.
Damage
2 damage. Buna's temporary HP --> 1. Buna is still bloodied, though!
It then lands at Buna's feet.
The drake also responds to Buna's attack with a lashing of teeth. Buna, though hurt, is able to dodge the maw of the lizard.
The other drake attacks Nyjry. This one manages to chomp down on her leg. Nyjry rips her leg free, but pays with a gaping wound.
Damage
19 damage! Nyjry's HP --> 2! Nyjry is severely bloodied.
The scorpion next to Xuxgu grabs him with a claw, pinching the minotaur's muscles.
Damage
8 damage. Xuxgu's HP --> 21. Xuxgu is grabbed by Stormclaw Scorpion 1 until escape.
The other scorpion attacks the injured Nyjry.
Damage
8 damage. Nyjry's HP --> -6. The scorpion doesn't bother grabbing you once it sees that your body is limp.
Nyjry falls unconscious to the ground, her energy spent.
Sekoqa gasps as Nyjry falls and slashes out at the drake that hurt her so much. He uses his wiles to feint a fumble at the drake and then sneak in an attack.
Positioning Strike
http://invisiblecastle.com/roller/view/2033506/ A critical hit! 13 damage, and he slides the drake 1 square.
The drake stumbles and moves closer to the scorpion nearby.
Sek's turn is next.
OOC
Don't you hate it when all the monsters and NPCs are right in order? Well, I do. =)
Map
. . .A B C D E F G H
. . . . .x.D.x.x 1 . . .x. . . . .x 2 . .x. . .d.d. . .x 3 .x.d. . . . .. . .x 4 .x. .d.S1 .d. . . .x 5 .x. .X.d.K. . . .d.x 6 .x. ..D1W. .S2d.d.x 7 . .x.d.B. .ScD2N.x 8 . . .x.d.SkSq.x . . . . .x.x.D.x
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Sek snarls at the scopion that felled Nyjry and roars like a bear herself as he spirit companion looks back at and seemingly nods to her. The Bear flutters a moment in shape and form as burst flares from his forehead and rushes to Nyjrys aid! After sending it's healing energies to Nyjry the bear turns to the scorpion(D2) that inflicted the downing blow to Nyjry and extracts revenge....
Actions:
Minor Action: Healing Spirit Encounter Special (Healing, Primal)
Minor Action Close burst 5
Target: You or one ally in burst
Effect: The target can spend a healing surge. If the target
does so, one ally adjacent to your spirit companion, other
than the target, regains 1d6 hit points.
Special: You can use this power twice per encounter, but only once per round.
(Nyjry can spend a healing surge and Sekqoa gains 1d6=6 HP's Back for being next to my bear.)
Standard Action: Attack Roll: 1d20+4=19, 1d8+3=5 Daily: Spirit of The Healing Flood (Healing, Implement, Primal)
Standard Action Close burst 5
Target: Each enemy in burst
Attack: +4 (Wis+Feat) vs. Fortitude
Hit: 1d8+3 damage.
Miss: Half damage.
Effect: Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
(If that hits 5 damage to the scorpion... Also myself, Sekqoa, Nyjry, Buna, and Wil gain regen 2 while bloodied.)
Move Action: shifting up just one square so my bear spirit is directly between Sek and D2.
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Nyjry comes to on the cold stone floor, the battle still raging around her. She can't really tell how long it has been since she got knocked out, but that doesn't matter. She must keep fighting.
Nyjry
Nyjry spends a healing surge and now has 9 left. She is restored to 7 HP. However, she is prone and must take a move action to stand up.
Sek then raises her spear, and a mighty flood washes over the battle, filling the entire room. Everyone, even Sek, is stunned to see the damage it does to their enemies, but also that it brings renewed strength to them.
Spirit of the Healing Flood
This targets every enemy in the burst 5, which is every enemy in the room, so I rolled the rest for you: Roll Lookup 17 vs. Guard Drake 1, 21 vs. Guard Drake 2, 11 vs. Crawling Claw 1, 11 vs. Kobold Skirmisher, and 16 vs. Stormclaw Scorpion 1. The attack you rolled was against Stormclaw Scorpion 2 (S2 on the map, not D2). So here are the results of that attack.
The drakes and the scorpions feel the greatest effects of the attack, while the kobold only takes minor wounds. The claw hides under Buna's feet and is unaffected.
Damage
Drakes and scorpions take 5 damage each, kobold takes 2, and claw is unaffected, because minions don't get hurt by missed attacks. Both drakes are bloodied (if I haven't told you that already). Also, everyone gains regeneration 2 when they are bloodied until the end of the encounter. You can end this effect by spending a minor action, and you gain 10 HP by doing so.
Xuxgu
When your turn comes up, would you like to use a move action to try and escape the grab in addition to your attack?
Map
. . .A B C D E F G H . . . . .x.D.x.x 1 . . .x. . . . .x 2 . .x. . .d.d. . .x 3 .x.d. . . . . . . .x 4 .x. .d.S1 .d. . . .x 5 .x. .X.d.K. . . .d.x 6 .x. . .D1W. .S2d.d.x 7 . .x.d.B.SkScD2N.x 8 . . .x.d.d.Sq .x . . . . .x.x.D.x
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Still waiting for Nyjry, then Wil. Is anyone else experiencing technical difficulty receiving emails from EN World? I am, and I don't know who to tell about it. If this is why posts have declined, I understand!
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
ooc: I sent Morrus an email about it but he either didn't get it or hasn't gotten around to fixing it... it all stemmed from the slash-dot issue the forums had a while back... my subscriptions have not worked sense then either....
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Yeah, it's that time of year. I should know; high school senior, three AP classes. Do the math. I know I have to! =) But seriously, I am okay if you can't post as often as you'd like (I know I can't), I just don't want to take too many turns for people, because then it becomes a battle of NPCs (I had it happen in another forum, two of five characters ended up as actual PCs). So, I will wait a while for people to post their turn. If it is not your turn but you would like to post, do so, and if a bunch of other posts stack up, that will spur me to take the missing player's turn for them. Thanks for understanding, everyone!
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Nyjry stands with an other-worldly curse which seems to hearten her, and with grace like the others have never seen she slides further behind the nearby drake and again attempts to use her axe.
ooc
Move Action: stand
Minor Action: Majestic Word on herself, regaining surge + 4, so 11 hit points. So she is now back up to 18 hp.
Standard Action: Howling Strike vs. D2, hits AC 16 for 7 (I forgot the +2 for CA, so the 14 rolled becomes the 16 reported.
Sek channels her wishes through her bear spirit once more as it strikes a shielding strike again the scorpion to try and take it down!
Actions:
Minor Action: Infernal Wrath (Personal Encounter Minor Action):
Effect: You can channel your fury to gain a +1 power bonus
to your next attack roll against an enemy that hit you since
your last turn. If your attack hits and deals damage, add
your Charisma modifier as extra damage.
Standard Action: Protecting Strike (Implement, Primal, Spirit)
Standard Action Melee spirit 1
Target: One creature
Attack: +4 (Wis+Feat) vs. Will
Hit: 1d8+3 damage, and each ally adjacent to your spirit companion gains temporary hit points equal to your Constitution modifier. 1d20+4=15, 1d8+3=11 (Add one to hit from Infernal Wrath making it a Total of 16 vs. Refl for 11 dmg if it hits....also.. my bear is flanking with Nyjry on the scorp.. add whatever +'s for that to this roll as well... Anyone adjacent to my bear also gain 3 Temp HP's...)
Move Action: Move to C6 to flank D1 with Wil....
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
The healing powers of Sek's flood bring Nyjry back to life, and lots of it. Instead of her barbarian nature, though, she seems more full of joy than anyone has seen her since they have met (which is only about five minutes, but still). She recites a short rhyme that brings her to her feet, and then with a happy howl, smashes her axe into the drake.
Nyjry
Nyjry regains 2 HP from regeneration, then heals herself up to 20 HP with Majestic Word, which she got from her bard multiclassing. Her regeneration is not in effect until she becomes bloodied again.
It is now Wil's turn.
Map
. . .A B C D E F G H . . . . .x.D.x.x 1 . . .x. . . . .x 2 . .x. . .d.d. . .x 3 .x.d. . . . . . . .x 4 .x. .d.S1 .d. . . .x 5 .x. .X.d.K. . . .d.x 6 .x. . .D1W. .S2d.d.x 7 . .x.d.B.SkScD2N.x 8 . . .x.d.d.Sq .x . . . . .x.x.D.x
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
As the monsters seem to close in all around him, Wil suddenly recalls a part of his fey heritage. In a flash of light, the wolf that is Wil disappears from where he's standing, reappearing across the room. In another flash, the wolf is Wil once again, and with a low growl he thrusts his staff towards the kobold, throwing gnarled vines at the little humanoid and the other monsters around it.
Actions
Move: Fey Step to C1. Minor: Wild Shape back to eladrin form; not using the free shift. Standard: Twisting Vines centered on D5: 17 vs. K; 19 vs. S1; 7 vs. D1; 5 damage, and on a hit all squares adjacent to the target are difficult terrain until the end of my next turn.
OOC
Sorry for the extra delay. I had a hundred things to do when I was at an internet-capable computer last, and this totally slipped my mind!
Wil teleports and unleashes nature's fury on the monsters. The drakes slips out of the way of the vines, but the others are not so lucky. The kobold, in fact, becomes quite injured from the attack. Vines sprout up from the ground all around them. Xuxgu suddenly finds himself standing ankle high in plantlife, but it's not too much of a bother.
The kobold steps over rubble to get closer to Sek, then stabs at her with its spear. The blood-soaked tip just barely swishes past Sek, nearly cutting right into her side.
Xuxgu tries to yank the scorpion off of him, but the bug holds fast. So instead, the minotaur tries a different approach. He brings his axe swinging down onto the scorpion. It just barely hits, though, chipping off a bit of one of the bug's legs.
Map
. . .A B C D E F G H
. . . . .x.D.x.x 1 . . .x.W. . . .x 2 . .x. . .d.d. . .x 3 .x.d.d.d.d. . . . .x 4 .x. .d.S1d.d. . . .x 5 .x. .X.d.d.d. . .d.x 6 .x. . .D1K.d.S2d.d.x 7 . .x.d.B.SkScD2N.x 8 . . .x.d.d.Sq .x . . . . .x.x.D.x
The kobold is bloodied. Sek, it's attack missed you by only 1! And it looks like Xuxgu's in trouble since he's still got that stormclaw scorpion clamped onto him.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Buna feels Sek's power wash over her (OOC: regen 2), renewing her as she strikes into the drake again (OOC: dual strike hits AC 18 and 19 for 10 and 7 damage respectfully - 17 total. If that doesn't down the drake we are in trouble. )
Buna Stat Block
Effects - regen 2 while bloodied, end it heals 10
Buna, Elf Fighter 1
Passive Perception 12, Passive Insight 14
AC 17, Fort 15, Reflex 14, Will 12
HP 12/27 +3 tmp, Bloodied 13, Surge Value 6, Surges 12/12
Speed 7, Initiative +3
Action Points: 1
Encounter Resources
Spinning Sweep
Elven Accuracy
Second Wind
Use Action Point