"Oh, you require entertainment, do you? Yes, I suppose you would, sitting in the same place all day."
Buna places her scourges on the floor and then proceeds to attempt an acrobatic feat, although it isn't really that much more than a souped-up cartwheel.
Skull yawns. "Is that all you've got? A cartwheel? Seriously, if I had a body..." He groans. "You've bored me long enough. You know what's entertaining? A good battle. Have at 'em!"
The door you just entered from opens, and in comes a horde of monsters.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Seks face turns a more vibrant red than her normal pink hue.... she could fry and egg on her face she was so pissed off at the current moment and was only able to snap a few grumbled words as she stomped away quickly from the door.....
someone else try damn it..... is all she spoke as she moved to the FAR opposite side of the room opposite the skulled door and slumped aginst the wall to brood over how much she LOATHED that door...
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
The first monster to move is a goblin with a black short sword and black leather armor (G4). It stands over by the wall while it shouts to its allies for help.
A tiny creature made of bone, dust, hair, and flesh (Tm) scurries over to Wil and ends right under the eladrin's feet.
Guided by the first goblin, two smaller goblins (G1 + 2) move towards Buna and Sekoqa.
An enormous spider (Sp) leaps from the horde at Nyjry, it's fangs dripping with poison. Nyjry leaps out of the way and the spider bites air.
A slobbering starved dog (Sd) bounds towards the sulking Sek.
Remaining are a kobold (Ko), a strange fuse between a reptile and an insect (Kr), a fourth goblin (G3), a human-sized devil (Ld), a strange abberant blob of tentacles (Ft), a skeleton that looks like it's about to fall apart (Sk), a swarm of monkey like things that are chittering loudly (Gb), a small disembodied hand wearing a gauntlet (Cg), a giant rat (Gr), and a ghost that is drippin wet (Do).
The chittering from the small monkeys drives you nuts and distracts you, resulting in a -1 penalty to all your defenses.
Initiative
The battle is under way, and Skull is merely watching and laughing. Sek gets to go next, and then the order is the kobold, Buna, the insectoid reptile, goblin 3, the crawling gauntlet, the chittering monkeys, Xuxgu, the devil, Wil, the giant rat, Nyjry, the ghost, Sekoqa, the abberant creature, the skeleton, then back to goblin 4, the tiny creature of dead stuff, goblins 1 and 2, the spider, the dog, and back to Sek.
Initiative
This battle may seem a little daunting, but just keep in mind that many of the monsters are minions. =)
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
If we can somehow manage to get some baddies off of Wil, I'd like to drop an area attack of some sort on one of these big clumps. With luck, that'll even up the numbers a bit ...
Sek thinks quickly as she summons up her spirit companion quickly in front of Wil
giving access to it's powers of healing to Nyjry, Will, and Herself..... the bear roars a silent roars and reaches out to bat Sd away from her field of vision....
Actions:
Minor action: Call Spirit Companion: (Conjuration, Primal) Minor Action Close Burst 20
Effect: You conjure your spirit companion in an unoccupied
square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action,
you can also move the spirit a number of squares equal to your speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 the spirit disappears, and you take
damage equal to 5. Otherwise, the spirit is unaffected by the attack.
Standard Action: Protecting Strike (Implement, Primal, Spirit)
Standard Action Melee spirit 1
Target: One creature
Attack: +4 (Wis+Feat) vs. Will
Hit: 1d8+3 damage, and each ally adjacent to your spirit companion gains temporary hit points equal to your Constitution modifier. [On Sd in front of Sek... 1d20+4=11 vs. Will, 1d8+3=4 Damage
Move Action: None
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
I'm fine with the random enemy generation, and I'll trust that you didn't give us more than we can handle, but you really put us in an awful situation, position-wise. The fact that we're spread out like this, and backed against the wall, puts us where we can't use tactics to protect the more vulnerable members, and thus can't use ranged or area attacks. In the future, I'd like to specify that Nyjry will make sure to stay 5-10' away from all walls given a choice.
The bear appears once again to defend Sek and the others. It bashes away the dog, who falls unconscious against the wall, while at the same time giving Nyjry, Wil, and Sek a protective energy.
The kobold approaches and throws a javelin at Buna. The javelin almost hits one of the goblins attacking Buna, but ends up simply clattering against the far wall.
If you want to learn more about a creature, point it out and make a check (since you might not know which skill to use, just roll a d20 and I'll add your appropriate modifier).
Position
This goes for everyone; if it bugs you to be right up against the wall, then you can choose to go a little more into the room for future encounters before rolling initiative.
The reason I randomly placed you up against the wall in the first place was because I figured it would balance out that the monsters are also randomly placed against the wall.
Another thing is that since the monsters are randomly generated, they don't end up in groups of the same kind. For a lot of monster's, this puts a big dent in their strategy. Kobold skirmishers, for example, rely a lot on their Mob Attack, which gives them a +1 bonus to attack rolls per kobold ally adjacent to the target. If there are no other kobolds in the encounter, it can't get this bonus.
Basically, don't get too worried at the sight of a huge horde of monsters and you in a disadvantageous position. The monsters are just as worried as you are. Plus, you'll always get a new character if your current one dies. Except Sekoqa. He probably won't be replaced.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
"More enemies? Great, just great," Buna says. Her sarcasm is convincing, although something deep within her secretly longs for further battle.
Buna draws her scourges with the fluidity of one who has done it thousands of times, and quickly lashes out at the small goblin in front of her (OOC: Dual strike on G2 hits AC 13 for 9 damage and AC 24 for 7 damage. If that kills it, Buna will shift into its square. Otherwise, Buna will mark it.)
Buna Stat Block
Buna, Elf Fighter 1
Passive Perception 12, Passive Insight 14
AC 17, Fort 15, Reflex 14, Will 12
HP 27/27, Bloodied 13, Surge Value 6, Surges 10/12
Speed 7, Initiative +3
Action Points: 1
Encounter Resources
Spinning Sweep
Elven Accuracy
Second Wind
Use Action Point
Buna misses with his first scourge but hits with the second, killing the goblin. She then shifts to stand where it was just standing.
The goblin is quickly replaced by the chitinous reptile. It's constantly gnashing teeth flail through the air towards Buna, but the beast is clearly too riled up to aim accurately, and Buna notices an opening that will give her an advantage.
The other goblin runs out into the middle of the room and raises its hand. It is clearly some kind of divine spellcaster. Two phantasmal hands come from the the goblin towards Xuxgu and Nyjry, but both the minotaur and the githyanki resist the pull of the hands and are not affected.
The crawling gauntlet scuttles and scurries only to stop right under Sek's feet.
The gibbering monkey swarm double moves over to surround Sek's spirit companion. Sek and Wil are swarmed by the creatures as they clamber all over the place.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Wil snarls as his shape quivers and melts into that of the black wolf again. Snapping jaws flash towards the monkeys, tearing into them as the wolf chases them away from Sek.
OOC
Minor: wild shape to beast form. Standard: Savage Rend vs. Gb: 1d20+3=23 vs. Ref, a crit! That'll be 11 damage, and slide Gb to J9. Move: shift to K8.
As Wil approaches the swarm of strange monkeys, they try to claw and bite at him. He transforms into his beast form and slashes his claw towards them, but because there are so many monkeys in the swarm, he can only kill about five of them. When Wil tries to push them back, more sneak in to take the place of those that were pushed, so that Wil can't force the entire group of monkeys to move.
The giant rat (Gr) approaches Xuxgu with foam dripping from its mouth.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Nyjry swings her greataxe down at the spider with awesome power, but the eight-legged fiend dodges and Nyjry finds herself in a disadvantageous position because she focused only on power and not on position.
The soaking zombie (Do) shambles slowly forward towards Sek's spirit companion.
Sekoqa tries to stab the goblin with a shuriken, but he apparently used all his luck in the last battle, and the goblin dodges with ease.
The floating tentacled creature (Ft) glides over to join the fight against Buna.
The skeleton gets closer to the battle and fires a bolt from its crossbow at Xuxgu, hitting him lightly on the shoulder.
Damage
Xuxgu only takes 3 damage, so he still has 26 hp.
The goblin with the short sword sneaks in to attack Sek, but misses.
The implike animation under Wil's feet chomps down on his hind leg. The wolflike Wil grunts from the pain and realizes that the pain is slowly spreading up his leg.[slbock=Damage and Effect]You take 3 necrotic damage from the bite and ongoing 2 necrotic damage as the pain seeps throughout your body (save ends).[/sblock]Sekoqa is attacked back by the goblin, and the goblin does not miss.
The spider attack Nyjry with its deadly fangs and injects her with poison.
Damage and Effect
The spider deals 10 damage, reducing Nyjry to 22 hp, and Nyjry takes ongoing 5 poison damage and is slowed (save ends both).
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Sek lets out a powerful spirited howl as she commands her Spirit companion to attack Gb and she herself pulls out some sort of firey power and attacks the same target herself in a flash of double team tactics...
Actions
Move Action: None
Standard Action 1: Thunder Bear's Warding (Implement, Primal, Thunder)
Standard Action Ranged 5
Target: One creature
Attack: +4 (Wis+Feat) vs. Fortitude
Hit: 1d6+3 modifier thunder damage. Until the end of your next turn, you and your allies gain resistance to all damage equal to your Constitution modifier while adjacent to your spirit companion. Protector Spirit: You or an ally within 5 squares of you gains temporary hit points equal to your Constitution modifier. Spirit Companion attacks Gb for 1d20+4=17 vs. Fort
for 1d6+3=8 Thunder Dmg.....All allies adjacent to Spirit companion get resistance to damage three untill the top of the around a.k.a... my next turn... (Nyjry also regains 3 HP)
Standard Action 2 (Spending Action Point) Sek stabs out with her long spear at Gb looking to hopefully finish him off.... 1d20+4(+2)=12 (+2 Flanking) for 1d10+2=11 Dmg
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Before Sek can regroup and attack again, the strange gibbering monkeys grab and bite at her, causing her to fall over and take 4 damage, reducing her to 28 hp. Sek then stands up to finish her attack. She prepares to fire her ranged attack at the group of monkeys, and as she is focusing on them, the goblin next to her tries to sneak in an attack, but misses. Sek then attacks and hits four of the monkeys, but there still looks to be at least twenty left. The spirit shines with protecting spiritual power, and Nyjry in particular feels especially protected with her 3 temporary hit points she just gained. Then, in a burst of action, Sek stabs at the tiny monkeys with her longspear. However, they just jump out of the way and she doesn't hit any.
The kobold (Ko) throws a javelin at Sekoqa, dealing 4 damage, reducing Sekoqa to 15 hp.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Buna still can't remember much of who she is, but she damn well knows she doesn't like being surrounded. Still, better her with her armor than some of her less well protected allies.
I guess you didn't get the update, but Dual Strike was updated. Basically, you attack one creature with your main weapon for 1[W] damage, and if you hit, you get to attack a different creature with your off-hand weapon for 1[W] damage. Kind of stinky, but in this case...
Buna whips at the devil, killing it, then with her other scourge, slashes the reptilian insect (Kr) and kills it too!
The magic goblin (G3) raises its hand again, pointing at Xuxgu and sends another magic hand at him. It grabs him and tries to hold him, but Xuxgu breaks free with his sheer strength.
The crawling gauntlet jumps at Sek again and scratches the tiefling.
Damage
Sek takes 6 damage from the crawling gauntlet's jumping claw attack.
The gibberers swarm around Sek and try to pull her down, but Sek manages to stand her ground, and kicks the wierd humanoids away.
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)