Map is updated back on page ten with every ones locations.... I will post initiatives for everyone once round one is over.... I will move the map to this page as well as of next round...
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Seeking to test the enemies strength, Eltyr conjures a arrow of greenish hue, one of his most powerful spells, which he launches at the furthest of the charred corpses, figuring the warriors can close with the closer ones.
OOC
Eltyr casts Melf’s acid arrow at enemy 6 and holds his ground.
Eltyr you hit 6 with a touch ac roll of 13 for 4 points of damage.... it doesn't seemed to like your acid much from what you can tell but this one is not making much of any sounds at all it really hasn't even moved much yet save for standing up... it acid doesn't seem to do any more or less damage then it should do for the spells worth... it does seemed slightly damaged by the arrow just the same...
3 Moves 30 feet to N12
Anton.. your go
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Watching Eltyr's arrow of acid hit the furthest of these shambling dead confirms to Anton exactly what these creatures are, he takes a small step forward, and raises both arms high in the air, shield and mace creating a large V, his voice cutting the air in an authoritative roar, "Feel the mercy and glory of Pelor as he sends you to your final resting!"
The Undead just before you Anton (Number 1) seems to erupt in holy flame as you blast it with your deities prime words.... it would have turned to 'run' but whatever flames caused it damage before you got here seriously weakened it and with it's new-found holy damage from the turn it shudders and collapses where it stood there before you... sadly.. that does seem to be as far as your turn reaches as none of the rest of the creatures seem to be effected....
I was to be Number 1's turn to move but he's a heap of holy dust and bones now....
Berrek and Lidia... your moves next....
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
I am assuming that there is not enough vegetation for Entangle to work. If this assumption is wrong, I will cast Entangle (centered at O11) rather than using the sling.
Initially Lidia is a bit surprised when the corpses animate. However, she soon recovers. Deciding to keep well back from the action, she uses her sling to hurl a bullet at corpse No 2.
You would note only the ground level of this VERY thick grass weed vegetation is charred.... from the ground around which you speak of some entangling new vegetation sprouts which snares 2 completely and it is helplessly struggling to break free... the other two (3, and 5) manage to avoid being completely snared however but are still hampered in movement thankfully....
Berrek lets fly a crossbow bolt with the precision of a well trained assassin hitting 4 directly in the eye socket... brain matter filters through the hole left in the back of it's head from the exit wound from the bolt.... sadly.. this foe as well is undeath incarnate and not subject to mind-blowingly well placed shots.... the creature is still up and shambling but still noticeably charred and damaged...
ooc
Berrek this would have been a crit with max double damage as you rolled a 19 on the d20 to hit with a max 8 on the d8 for damage.. sadly.. undead are immune to critical hits.. and thus.. only 8 damage is recorded... sorry mate
4 being able to manuver around the entangling grass semi adeptly makes a break out of the grass and the effected area to W12... his movements out of the grass are hindered but once out of the grass the charred and damaged undead shambles forth like a well oiled machine on a mission...
2 struggles against the grass in a futile attempt to escape the entangling vegetation.... he reamins where he is... against his will for that matter...
6 moves almost in a strait line to W6 wavering only slightly to avoid the up-comming entanglement....
Menhir... your move.... then top of the order in Round 2....
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Seeing his acid arrow did little to deter the walking corpse, Eltyr launches a pair of glowing missiles at it as well, before taking his crossbow from his belt, obviously preparing to use more mundane means of attack in the near future.
OOC
Eltyr casts magic missile at creature 6 (2d4+2 force damage) and draws his crossbow ... also, creature 6 takes a second and final round of damage from the Melf’s acid arrow (2d4 acid damage) cast last round.
Anton holds his ground, his pulse quickened, heart pounding as he watches the volley unleashed by Eltyr hit his target. He feels confident and content in his companions abilities to defeat these beats at such a distance, but he prepares for these undead to close ranks eventually.
Ready Action for another turn check as soon as one gets within 30' of Anton. Knowledge Religion +6 to identify these creatures.
Menhir holds his ground seemingly not to pre-occupied with the undead buzzing around his field of vision... sadly for him all his companions are doing the light work for him....
(Round 2: Letting you all post your actions and using them when your Init order comes up)
5 makes his way still unhampered by the grass.. though movement is still slowed dramatically...
Eltyr: The acid seems to do a little more damage to 6 and the missiles make it stumble a bit in it's already slow stride
3 makes his save once more to not become entangled and slowly moves through the seemingly carnivorous grass towards the heros....
(Place Holder for Berreks Move)
Anton's Religion Check: Given their charred nature it makes discerning what these creatures are very very difficult... however you can tell the one you turned and the one that is trapped are zombies from your religious background.... the others are also similar undead but what type you are not sure... 6 is the only oddball from which you can tell.. it's doesn't seem to be exerting ANY signs like the rest of the undead are.. yet it looks almost exactly the same...
Lidia: 4 moves into range for Lidias sling but her bullet goes wide on the attempt to hit it.. though just barely.... the creature doesn't even seem to notice the bullet whizzing by it's head as it misses...
Anton 2: Fortunately for the rest of you Anton notices 4's close advancement and uses a second turning attempt to turn him to a pile of holy charred flesh and dust... needless to say his second attempt on the already wounded undead was more than successful....
Zombie 2 finally breaks free of the grass.. however it's magical weave only allows it one action in a turn so he's stuck where he is....
6 makes another slow advancement despite the acids backlash damage and the new missile... it's still looks pretty hearty though from what you all can see...
(Placeholder for Mehir's Round 2 Actions)
If Detect Magic is Cast
Any casting detect magic will get faint hints of necromancy from all of them.. however 6 has a more potent aura of then most of the rest.... (If you take a round to concentrate on 6 make an arcana check)
Map Update:
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Standing at the fore like a small immobile monolith, the earth elemental continues to wait patiently for the undead to present some kind of threat to it and its companions.
Berrek shoots only creature not entangled and moves back toward his companions as his current position makes him closest target for the beast.
He then thinks about other options available: "Hm, maybe alchemical concoctions would do greater damage? But that acid arrow didn't seem to efficient. Tanglefoot bag to stop some? Should holy water be more efficient ways of killing? Argh, why did I forget all this things? Nah, shoot them now, think later."
OOC: to hit +7 (forgot bless last round); 1d8/19-20 piercing
Menhir holds his position while Berrek finds his mark once more with another well placed shot... however the blow doesn't even seem to deter this creature... the bolt doesn't even have the ability to burst past the charred things outer skin it seems.. perhaps a harder shot may have sunk in but this one just glances off...
Top of the Order for Round 3 now.. everyone post your actions then I'll do an update...
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
“That damned corpse skirting the entangling grass over there won’t fall, and I’ve hit it with two spells already,” Eltyr remarks, pointing towards the creature in question as he takes a good look around to make sure nothing else is approaching their position, before loading his crossbow.
"There's something unusual about that creature, it's unlike these other walking dead. You've seen what happens to the others, I'm not sure that'll be the case with this one, but by my God's grace I will try." Anton's eyes focus on the one avoiding Lidia's plant-growth, waiting to see what this oddity does next.
Ready Action to spend another Turn Check specifically targeting 6 once it's within range.