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Old 9th May 2009, 10:20 PM   #161 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Aodhán growls in pain as the gnoll got the best of him, despite his ability to see in the dark. Seeing Houwlou rush up next to him, the dwarf has a mischievous grin as he disappears from sight, reappearing on the other side of the enemy.

Catching the stinking gnoll by surprise, Aodhán brings his axe down hard onto its bac, hoping to pay it back in kind for its strike.

OOC

*as an aside, one of my twins took his first steps while I was writing this post.!!!!
Swift action - Dimensional Hop to - S10, flanking with Houwlou
Standard - Swing Axe - Attack; Damage (1d20+3=19, 1d10+2=9) *Forgot flanking bonus, hits AC 21 for 9 damage


stats

Aodhán Gawain - Male Abhac Cleric 1
Initiative: +2, Passive Perception: 15, Darkvision 60'
AC: 18 Fort: +4 Reflex: +2 Will: +7
HP: 12/19

Spells Remaining*:
0 - Detect Magic, Create Water, Mending
1 - Bless, Protection from Evil, Blessed Aim

Save DC: 15 + spell level

Abilities: Dimensional Hop: 10'/level/day
Copy Cat: Illusory Copy of self 1 round/day

*I appear to have lost the typically prepared spells from my CS on OP, so I guessed
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Old 10th May 2009, 10:48 PM   #162 (permalink)
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Mowgli Goblin Sharpshooter (Lvl 2)
The Wait Is Over (Round 01 Complete)

The huge Gnoll howls with rage as the Wolfkin's blade strikes its mark, then looks around in confusion when his first foe disappears from sight. The beast doesn't have long to wonder about Aodhán's whereabouts, though . . . the feel of Abhac forged steel slicing through the muscle in his lower back quickly clarifies the situation for him. Just as he is whirling to confront the latest source of his pain a crossbow bolt slams into his shoulder eliciting yet another growl of frustration.

Hot, fetid breath blows from its bestial muzzle as the creature flexes claw tipped hands; it is plainly deciding on the next target for its rage.

OOC
Everyone acts in Round 2, in the initiative order posted on the map.

I just remembered the Gnoll is size Large. This is now reflected on the map - no extra charge for the free (from AoO) approach by Houwlou since it was my bad.

Finally, I just read that the Dodge feat has become more useful - it is now a +1 bonus to AC vs. all attacks until your next turn, activated as a swift action.
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Last edited by Mowgli; 10th May 2009 at 10:54 PM..
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Old 11th May 2009, 07:11 AM   #163 (permalink)
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Leif Hobgoblin Soldier (Lvl 3)
Houwlou Groulenas

Houwlou attacks the BA Gnoll again in round two, but he fails to connect this round.
Attack: (last round I forgot that it should be +7 since it's a gnoll) 12
Damage: N/A
Houwlou's round 2 attack/damage vs. BAG (1d20+7=12, 1d8+3=6)

stat block
Houwlou Groulenas - Male Olcán Ranger 1
Initiative: +1, Passive Perception: +8(?)(+2 more smell/sound,+2 more vs. undead), Darkvision 60' (I think?)
AC: 17 (normally) 13 currently
Fort: +2 Ref: +3 Will: +4
HP: 21/21


OOC: I like what you've done with the char. sheets now, thanks!
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Old 11th May 2009, 01:13 PM   #164 (permalink)
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Mowgli Goblin Sharpshooter (Lvl 2)
The Wait Is Over! (Round 02 - Part 01)

Even cursing sounds pretty and fluid in Áilleacht. The party gets an earful as Keeland makes his entry to the fight with a badly flubbed shot that sends his arrow off into the darkness and leaves his wrist stinging from the slap of the bowstring.

Houwlou also fails to connect as the Gnoll rounds on him with a vicious swipe that leaves bloody rake marks across his chest.

The rank creature also tries to finish off Aodhán with another bite but this time its teeth crack together, having tasted nothing but air. The Gnoll shakes its massive head in confusion and looks for another opportunity to attack.

A slingstone rockets from the direction of the campfire and plinks off one of the Gnoll's razor sharp teeth.

OOC
Keeland's next attack will be at -1 TH (Natural 01).

Houwlou takes 08 Points of Damage.

Kecil:
TH (1d20+5=23)
Damage (1d3-1=1)

Action from Aodhán and Harn will finish off the round.


BAG:
TH(Hu), TH(Hu), TH(An) (1d20+8=26, 1d20+8=9, 1d20+3=6)
Damage (Hu) (1d6+6=8)
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Old 11th May 2009, 01:17 PM   #165 (permalink)
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Mowgli Goblin Sharpshooter (Lvl 2)
OOC Leif
Quote:
Originally Posted by Leif View Post
OOC: I like what you've done with the char. sheets now, thanks!
Glad you like it - do you still want me to keep 'my part' updated?

Also, please let me know if you see anything I missed or that could be improved.
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Old 11th May 2009, 03:52 PM   #166 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Deftly parrying the gnolls bite with his shield, Aodhán will try to finish off the hyena-like creature and puts all his momentum behind a tremendous swing. The effort puts him off balance and the axe slams harmlessly into the ground well short of its intended target. The abhac pulls the weapon from the earth, bits of dirt still clinging to the axe and readies himself for the enemy.



stats

Aodhán Gawain - Male Abhac Cleric 1
Initiative: +2, Passive Perception: 15, Darkvision 60'
AC: 18 Fort: +4 Reflex: +2 Will: +7
HP: 12/19

Spells Remaining*:
0 - Detect Magic, Create Water, Mending
1 - Bless, Protection from Evil, Blessed Aim

Save DC: 15 + spell level

Abilities: Dimensional Hop: 10'/level/day
Copy Cat: Illusory Copy of self 1 round/day

*I appear to have lost the typically prepared spells from my CS on OP, so I guessed
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Old 12th May 2009, 01:21 AM   #167 (permalink)
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Scott DeWar Hobgoblin Soldier (Lvl 3)
Harnrey mutters some words and waves his wand in the air. a blob of acid is conjured and he throws it at the gnoll

1d20+2=19, 1d8=2
Actual roll is 15 due to throwng it in combat.(ranged touch)

the throw seems good, but the acid summoned was weak.

stat block

Harnrey Drextin, Human wizard, specialist (conjurer) 1
HP: 15/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3
str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12

saves:
fort: +3
Ref: +2
Will: +5

Ac:
base: 14
touch: 12
flatfoot: 12

melee weapon:
Battle Ax att: +2 Dam: d8+1 type slash Crit:X3

Ranged attack:
Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2

wizard drextin's spells for the day (dc = 14+sp lv.:

0 level
prestidigitaation, Launch bolt, Caltrops

level 1
orb of acid(lesser), Lo-lite vision

Specialist abilities:
+2 to ac +1/5 levels
acid dart d6+1/2 levels
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dice roller

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Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named
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Old 12th May 2009, 01:50 AM   #168 (permalink)
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Mowgli Goblin Sharpshooter (Lvl 2)
The Wait Is Over (Round 02, Wrap)

Aodhán smacks the Gnolls face with his shield and the beast's cruel teeth snap on air rather than the Abhac's bearded face. The Cleric's return strike is powerful but not accurate, and he buries his axeblade in the rocky earth of the mountain.

A quivering green glob of acid arcs through the air, impacting against the Gnolls massive shoulder with a sizzle and the smell of burnt fur.

The Gnoll directs its baleful gaze at Harnry and snarls ferociously.

OOC
Up to Round 03 - I like the way this is pacing, everyone posting in order. It's really helping me keep things straight in my head.

Keeland and Houwlou are up!
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Old 12th May 2009, 04:43 AM   #169 (permalink)
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Leif Hobgoblin Soldier (Lvl 3)
Houwlou Groulenas

Howlou attacks the gnoll again with his gleaming masterwork longsword
Mowgli
incidentally he is +8/+3 with his sword - the gnoll is a special enemy for olcan, the sheet on OP doesn't reflect that, Mowgli, and I didn't see his favored enemy stuff either, but I may not have seen it.


H's attack/damage: Houwlou's second attack against the BA Gnoll (1d20+7=27, 1d8+3=4)
NAT 20! Threat! Crit Confirm = 11 confirming Houwlou's crit. (1d20+7=11)
Houwlou merely does another pitiful 4 points of damage.


stat block
Houwlou Groulenas - Male Olcán Ranger 1
Initiative: +1, Perception: +8(?)(+2 more smell/sound,+2 more vs. undead), Low Light Vision 60' (I think?)
AC: 17 (normally) 13 currently
Fort: +2 Ref: +3 Will: +4
HP: 13/21

Last edited by Leif; 12th May 2009 at 05:43 PM..
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Old 12th May 2009, 11:51 PM   #170 (permalink)
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Scotley Goblin Sharpshooter (Lvl 2)
KIeeland

The elf brings up his bow (1d20+5=13) again, but the the damp string and fletchings seem to be having a terrible impact on his marksmanship.
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Old 13th May 2009, 01:58 AM   #171 (permalink)
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Mowgli Goblin Sharpshooter (Lvl 2)
The Wait Is Over! (Mid-Round)

Keeland tries again to impact the fight with his bow, but once again his arrow spins off into the trees.

Working to fend off both of its attackers, the Gnoll swipes at Aodhán, breaking through the scales on his armor and scoring triple lines down the Abhac's bicep, before turning its deadly attentions to the foe it perceives as the more dangerous.

After taking a step away from Aodhán in an attempt to limit his attack, the Gnoll sends a long arm lashing out, driving a fist against Houwlou's jaw with the impact of a warhammer. The follow up bite misses as Houwlou frantically jerks his sword arm back for another swing.

Kecil calmly takes a step forward to improve his range and sends another sling bullet streaking toward the Gnoll. This one flies true and staggers the enemy with a solid blow to the head.

OOC
Aodhán takes 9 from the claws, Houwlou takes 8 from the fist (claw attack really, but I ran out of adjectives for them so I decided to mix it up).

Gnoll: To Hit (1d20+8=21, 1d20+8=15, 1d20+3=5)

Gnoll: Damage (1d6+6=9, 1d6+6=8)

Kecil: To Hit (1d20+6=23)

Kecil: Damage (1d3-1+1d6=4) (Forgot Rogues can sneak attack with ranged weapons w/in 30').

Aodhán and Harn are up to finish Round 03!
Attached Files
File Type: xls Warm Up Fight.xls (209.0 KB, 16 views)

Last edited by Mowgli; 13th May 2009 at 12:08 PM..
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Old 13th May 2009, 05:18 AM   #172 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Grunting in pain, Aodhán takes a step back out of the reach of the deadly foe, blood dripping from the deep wound left in him by the gnoll.

"Watch where you're aiming that thing Keeland. Don't you elf's no how to shoot a bow? Let me help" the abhac cleric calls out and Keeland feels something guiding his aim.

OOC *Ranged PC's plz read

Move: to T13
Standard - Cast Blessed Aim, 50' burst centered on Aodhán, granting everyone a +2 morale bonus on ranged attack rolls.


stats

Aodhán Gawain - Male Abhac Cleric 1
Initiative: +2, Passive Perception: 15, Darkvision 60'
AC: 18 Fort: +4 Reflex: +2 Will: +7
HP: 3/19

Spells Remaining*:
0 - Detect Magic, Create Water, Mending
1 - Bless, Protection from Evil, Blessed Aim

Save DC: 15 + spell level

Abilities: Dimensional Hop: 10'/level/day - used
Copy Cat: Illusory Copy of self 1 round/day
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Old 13th May 2009, 11:08 AM   #173 (permalink)
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[ooc] re blessed aim...niiiiice! thanks amn![/ooc]

Harn looks at the gnoll as it had scowled at him, "oh, so you want some more? here ya go!"

Specialist ability:
acid dart d6+1/2 levels
+2 w/ blessed aim
1d20=12, 1d6=2 (touch attack, firing in meele already calcuated)

A green glob forms in Harn's hand as he waves his wand over his palm. the glob forms a rough dart shap which he then takes in his hand , aims and throws in the the heated combat.

stat block

Harnrey Drextin, Human wizard, specialist (conjurer) 1
HP: 15/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3
str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12

saves:
fort: +3
Ref: +2
Will: +5

Ac:
base: 14
touch: 12
flatfoot: 12

melee weapon:
Battle Ax att: +2 Dam: d8+1 type slash Crit:X3

Ranged attack:
Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2

wizard drextin's spells for the day (dc = 14+sp lv.:

0 level
prestidigitaation, Launch bolt, Caltrops

level 1
orb of acid(lesser), Lo-lite vision

Specialist abilities:
+2 to ac +1/5 levels
acid dart d6+1/2 levels
__________________
my character sheets:


dice roller

LEW
Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named
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Old 13th May 2009, 12:22 PM   #174 (permalink)
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Mowgli Goblin Sharpshooter (Lvl 2)
The Wait Is Over (Round 03 Wrap)

Harnry feels a divine presence guiding his aim, and the dart of acid strikes true. Another singed area is left on the Gnolls hairy chest as the acid dissipates.

Battered, bruised and bloodied the huge Gnoll still isn't ready to give up the fight. It throws its head back and spreads its arms wide, howling defiance at the night sky; Houwlou sees his short life coming to an end, but the creature staggers after its howl. Maybe it's almost done for . . .

OOC
Keeland and Houwlou are up.

Anyone with Knowledge: Nature or Heal Skills should make a check.
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Last edited by Mowgli; 13th May 2009 at 12:51 PM..
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Old 13th May 2009, 01:46 PM   #175 (permalink)
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Leif Hobgoblin Soldier (Lvl 3)
Houwlou Groulenas

Houwlou's Know. Nature and Heal skill checks: 13, 18
Skill Checks: Know. Nature first, then Heal (1d20+7=13, 1d20+8=18)

Houwlou attacks the gnoll again, but misses horribly. Houwlou's next attack at the B.A. Gnoll (1d20+7=9, 1d8+3=5)

I also forgot the extra +2, so that gives Houwlou a whopping 11!! Lookout!!

Last edited by Leif; 14th May 2009 at 03:58 AM..
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Old 14th May 2009, 03:48 AM   #176 (permalink)
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Scotley Goblin Sharpshooter (Lvl 2)
Keeland

OOC: Heal and knowledge nature checks (1d20+2=21, 1d20+3=12)

Drawing in a calming breath and taking another step forward, Keeland pulls a third shaft and fires (1d20+5=17) again. This time with aid from Aodhán, Keeland's arrow finds the mark (1d8+2=9). The shaft sinks deep into the gnolls chest.

OOC: Forgot to add the +2, so really a 19.
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Old 14th May 2009, 11:54 AM   #177 (permalink)
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Mowgli Goblin Sharpshooter (Lvl 2)
Things That Make You Go Hmmm.

Houwlou & Keeland
This thing should be dead - Keeland's last shot to the chest should have been mortal, but the thing keeps coming. If anything, it's gaining ferocity rather than losing it.


Houwlou
Make an Attack of Opportunity, please - it's about to leave the square you threaten and the description will be easier if I have your attack first.
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Old 14th May 2009, 02:41 PM   #178 (permalink)
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Leif Hobgoblin Soldier (Lvl 3)
Houwlou Groulenas

Attack of Opportunity that Houwlou is about to have:

Ohhhhhhhhhhhhhhhhh, Yeahh! (FINALLY!)

Attack: 19
Damage: 9
Houwlou's attack of opportunity against the B.A. Gnoll (1d20+7=19, 1d8+3=9)

Forgot the extra +2 again, so it's 21 Attack!

Last edited by Leif; 14th May 2009 at 06:54 PM..
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Old 15th May 2009, 12:57 PM   #179 (permalink)
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Mowgli Goblin Sharpshooter (Lvl 2)
The Wait Is Over (Round 03, Mid)

The fearsome Gnoll lurches as Keeland's arrow sinks deep into its chest. Its head snaps around, its baleful gaze lighting on its latest tormentor. Houwlou takes full advantage of the distraction to cut deep into the creature's side - surely a mortal blow!

But in spite of the damage it's absorbed the Gnoll takes a quick step toward Keeland and leaps twenty five feet through the air, raking the Bard with ragged claws as it lands and almost causing him to drop his bow.

Kecil steps back and sends another sling bullet flying, but this time the missile flies wide of the mark.

OOC
TH: 1d20+8=27
Damage: 1d6+6=8

Aodhán and Harn are up.
Attached Files
File Type: xls Warm Up Fight.xls (209.0 KB, 10 views)

Last edited by Mowgli; 15th May 2009 at 01:03 PM..
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Old 15th May 2009, 01:59 PM   #180 (permalink)
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Scott DeWar Hobgoblin Soldier (Lvl 3)
Seeing the acid blobs are working, Harn takes a 5 foot step NE and sends another blob through the air at the gnoll.

Specialist ability:
acid dart d6+1/2 levels
+2 w/ blessed aim
1d20=3, 1d8=1

this time his aim is way off as the blob only hits a tree and sizzles some of the bark off.

stat block

Harnrey Drextin, Human wizard, specialist (conjurer) 1
HP: 15/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3
str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12

saves:
fort: +3
Ref: +2
Will: +5

Ac:
base: 14
touch: 12
flatfoot: 12

melee weapon:
Battle Ax att: +2 Dam: d8+1 type slash Crit:X3

Ranged attack:
Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2

wizard drextin's spells for the day (dc = 14+sp lv.:

0 level
prestidigitaation, Launch bolt, Caltrops

level 1
orb of acid(lesser), Lo-lite vision

Specialist abilities:
+2 to ac +1/5 levels
acid dart d6+1/2 levels range 25 feet + 5/ 2 levels
__________________
my character sheets:


dice roller

LEW
Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named
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