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Old 17th July 2009, 07:19 PM   #221 (permalink)
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The Digger Goblin Sharpshooter (Lvl 2)
Henry stuck his head out to survey the scene. "I think we need to get stuck in quickly. I suggest I charge out at the nearest to attract attention and get the orcs up towards myself. Once we get them concentrated they should go down more easily to area attacks."

OOC
Just heading out, will post actions tonight.
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Old 17th July 2009, 07:47 PM   #222 (permalink)
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Tregar's heart stops momentarily as he enters the site of the massacre. His hands clench the staff so tight his knuckles turn white and the dwarf's eyes blaze with anger. He rushes out past the others, all sense of tactics lost on him and he shouts "THERE'S STILL ONE DWARF WHO DRAWS BREATH HERE, COME AND TASTE MORADIN'S WRATH!" as he points the staff and a bolt of lightning erupts from his implement.

OOC

Move: to P9
Standard: Divine Bolts at H9 orc Vs REf; Lightning dmg (1d20+7=11, 1d6+4=8) Hits Ref 11 for 8 damage *So much for that*
Minor:


MiniMe

Tregar—Male Dwarf Invoker 3
Initiative: +1, Low-Light, Passive Perception: 15, Passive Insight: 20
AC: 18, Fort: 18, Reflex: 15, Will: 18— Speed:5
HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 10/10
Action Points: 1, Second Wind: not used
Powers -
Vanguard's Lightning
Divine Bolts

Channel Divinity
Thunder of Judgement
Offering of Justice

Summon Angel of Fire
Wall of Light
Dwarven Chainmail +1
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Old 17th July 2009, 08:12 PM   #223 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Wendigo hurries down the stairs, pulling a shuriken from his belt. He hurls the weapon at the orc, not seeing as if it hits it's mark or not. The shifter mentally activates his armor, it granting him the toughness of the stone around him. Moving swiftly across the room, he leaps at the orc behind the column, a flying knee towards the orc's face.

Actions
Draw shuriken(minor). Move to L10(Dancing cobra move technique, move speed+2) Throw shuriken at orc in L14(+8 vs AC 1d4+4 damage).
Round 2: Activate Stoneskin robes encounter power: Gain 4 THP. Move to F12. Standard: Use Dancing cobra attack technique(+10 vs reflex 1d8+5 damage). I can edit my actions if we are going to resolve one round at a time.


Combat Block

Wendigo Razorclaw shifter monk 3
Initiative: +5; Low-light vision; Passive Perception: 20, Passive Insight: 15
HP: 34+5, Bloodied: 17, Surge: 8, Surges left: 8/8
AC: 18, Fort: 14, Reflex: 17, Will: 17 — Speed: 6
Action Points: 1, Second Wind: Not Used
Powers -
Dancing Cobra
Five Storms
Drunken Monkey
Dance of Swords
Harmonious Discipline
Razorclaw Shifting
Fleshseeker Monk Unarmed Strike
Stoneskin Robes
Whirling Mantis Step
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Old 18th July 2009, 03:16 AM   #224 (permalink)
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The Digger Goblin Sharpshooter (Lvl 2)
Henry raced out from the cell and down the stairs. His javelin flashed out and pinned an orc through the heart but as the weapon spun back to him he exchanged it for his blessed halberd ready to charge his next target.

OOC
Surprise round
OOC

Move to M8. Standard attack vs H9
Ranged Basic Attack 19 vs AC: damage 8
http://invisiblecastle.com/roller/view/2168341/
Minor action change weapon.

Without awaiting the result of his first attack Henry rushed along the hall in an attempt to block one of the paths through between the pillars and the great statue. As he did so he espied another of the foul beasts.

Heedless of his own safety he threw himself upon the orc his halberd slicing through the air with deadly force.
OOC
First round:
OOC

Move to J13. Charge to H16: Basic Melee vs Orc at G17
Basic melee attack 16 vs AC; damage 8. marked (if it survives!)
http://invisiblecastle.com/roller/view/2168363/



Stats
Henry Butcher Human fighter 3
Initiative: +6; Passive Perception: 13, Passive Insight: 13
HP: 40, Bloodied: 22, Surge: 11, Surges left: 10/10
AC: 19, Fort: 19, Reflex: 15, Will: 15 — Speed: 5
Action Points: 1, Second Wind: Not Used
Powers -
Reaping Strike
Cleave
Brash Strike
Steel Serpent Strike
Passing Attack
[Flesh Seeker Halberd]
[Screaming Armour]
(Haunted Veteran)
Villains Menace
Boundless Endurance
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Old 19th July 2009, 12:12 AM   #225 (permalink)
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Insight Goblin Sharpshooter (Lvl 2)
Actions Surprise Round

Move Action: Move 6 squares to O9.

Actions Round 1

Minor Action: Draw a dagger.
Move Action: Move 2 squares to O11.
Standard Action: Disheartening Strike (thrown dagger) on Orc Drudge (L15): 1d20+12=15 against AC. On hit: 1d6+4=8, 2d8+3=14 total 22 dmg and Rattling: target suffers a -2 attack penalty until the end of Gloomblade's next turn.

Stat Block

Gloomblade the Wanderer - Half-Orc Rogue 3
Passive Perception: 10, Passive Insight: 10
AC: 18, Fort: 15, Ref: 18, Will: 14 -- Speed: 6
HP: 33/33, Bloodied: 16, Surge Value: 8, Surges/Day 6/6
Initiative +5, Action Points: 1/1, Second Wind: Not Used

Powers, Inherent:
At Will: Melee Basic Attack, Disheartening Strike, Sly Flourish
Encounter: Furious Assault, Nasty Backswing, Sly Lunge, Tumble
Daily: Handspring Assault

Powers, Item:
At-Will: Acrobat Boots (Stand up from prone as a minor action).
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Old 20th July 2009, 07:07 PM   #226 (permalink)
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(OOC: As actions previous to a PC's turn may have resulted in targets being eliminated, I took the liberty of changing certain movement and target choices to best recapture the spirit of what the PC wanted to do, while maintaining speed of the game. Hopefully this does not bother anybody. For subsequent rounds, if you'd prefer to list secondary or tertiary moves/targets in case PCs previous to you eliminate your first selections, I am okay with that. And you can probably already guess, but the change of a monster's diamond icon to a cross just means they are dead.)

SURPRISE ROUND - PART I

As Gala and Wendigo relay the scene, Henry begins talking tactics and strategy, like the true warrior he is. "I think we need to get stuck in quickly. I suggest I charge out at the nearest--" But before he can get anything further out, he sees the eyes of Tregar the dwarf flare in an absolutely manical rage, his knuckles going white around the stave in his hand, and Henry realizes that a few minutes of strategy just isn't going to happen. Screw it... he thinks. Let's just see how things go. He then immediately charges down the corridor, into the small cell, then barrels down the stairs. And not a half-second following the fighter, the rest of the group charges after him.

23 Henry
22 Gala
16 Tregar
14 Wendigo
13 Dorn
11 Gloomblade
9 Orc Drudge Minions [6]
9 Orog Militants [3]
9 Orc Berserker

Henry rushes down the stairs, pulling a javelin out of the quiver on his back. (Move to M8) As he comes around the giant column, he gives the weapon a heave... and it embeds itself square in the orc's chest. As blood spurts from the wound, the creature gurgles slightly and then drops. (Attack H9: AC 16: [19] *hit* / [8] damage *dead*)

Remaining in her jackal form, Gala bounds down the stairs after Henry, but moves southernly alongside the pillars. (Move to O12) She then sees the orc standing there, taking a piss against the giant column, and she rushes up and pounces upon him, knocking the greenskin down and ripping his throat out with a ferocity that the others would be surprised about. (Charge to M13: Pounce basic attack vs L14 Ref 12: [8] + 8 = 16 *hit* / [2] + 6 = 8 damage *dead*)

Tregar rushes down the stairs as well, but his plan to get the high ground disappears as he sees Henry take out his planned target. Tregar decides instead to move down next to the fighter to try and take a long cross-hall shot with his bolts of divine lightning. (Move to M13) "THERE'S STILL ONE DWARF WHO DRAWS BREATH HERE, COME AND TASTE MORADIN'S WRATH!" he exclaims in his fury, however, as he comes down the stairs, his eyes are inexorably drawn to the two dead dwarven forms lying at the base of the column. That pang of regret is just enough to throw off his aim as the bolt barely misses the orc and it slams into the column next to him, breaking off a piece of stone. (Divine Bolts vs E13 Ref 12: [11] *miss*)

As the invoker curses his momentary lapse, Wendigo hurries down the stairs after him, pulling a shuriken from his belt. (Move to L10) To protect his compatriot, he steps in front of the dwarf and then hurls the throwing star at the orc that Tregar just missed. Wendigo's aim is true, and the shuriken slams itself directly between the orc's eyes. (Ranged basic attack vs E13 AC 16: [11] + 8 - 2 long range = 18 *hit* / [2] + 4 = 6 *dead*)

Dorn and Gloomblade are up next in the surprise round.


Last edited by DEFCON 1; 20th July 2009 at 07:21 PM..
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Old 20th July 2009, 08:57 PM   #227 (permalink)
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Kobold Stew Goblin Sharpshooter (Lvl 2)
OOC: Thanks for this, DEFCON; I'm very happy (especially on a foreign computer) for you to do the rolling for me. thanks. Here's actions for the next round:

Gala has tasted blood, and she feels the charge descend along her spine as she knows that there is more to come. The corpse beneath her right front paw is still making noises, the wound producing a bubbly froth -- Gala has punctured its lung. She knows it is as good as dead, and she tastes an arm sinew hanging from her jaw. Gala looks around quickly, and heads for another, hiding in a corner it seems, noting that the height she gains will prove useful soon.

So, heading towards the militant at Q13, using grasping claws or pounce if possible.
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Old 20th July 2009, 10:59 PM   #228 (permalink)
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stonegod Hobgoblin Soldier (Lvl 3)
Bounding over the ledge with an acrobatic flair, Dorn draws forth Shimmersong, sending a low hum through the vaunted halls. With a flick of his wrist, he curses the closest standing drudge, his words slashing the orc's simple mind.
Surprise Round
Move to K7. Minor to draw sword. Standard: Cutting Words G17.
Striding confidently to the other side of the hall, keeping an eye out, Dorn flicks his wrist again with more painful words.
First Round
Move to G12. Cutting Words on G17 if it is still alive, the other minion (B15), or some other target within 10 squares, pulling it towards him 2 squares.
MiniDorn
Dorn—Male Half-Elf Bard 3
Initiative: +1; Low-light vision; Passive Perception: 19, Passive Insight: 12
HP: 38, Bloodied: 19, Surge: 9, Surges left: 10/10
AC: 19, Fort: 15, Reflex: 16, Will: 17 — Speed: 5
Action Points: 1, Second Wind: Not Used
Powers -
Guiding Strike
Cutting Words

Sword Burst
Shout of Triumph
Cunning Ferocity

Slayer's Song
Magestic Word x2
Words of Friendship

Concerted Effort
Harsh Songblade Longsword +1

Full character sheet
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Old 21st July 2009, 12:39 AM   #229 (permalink)
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The Digger Goblin Sharpshooter (Lvl 2)
OOC: Henry's Round 1 actions posted above:
Charge attack on G17.
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Old 21st July 2009, 03:47 AM   #230 (permalink)
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Insight Goblin Sharpshooter (Lvl 2)
NEW ACTIONS

Actions Surprise Round

Move Action: Move 6 squares to O9.
Standard Action to Move Action: Move 6 squares to O15.
Minor Action: Draw Vicious Shortsword +1.

Actions Round 1

Move Action: Move 6 squares to Q17.
Standard Action: Disheartening Strike (melee vicious shortsword +1) on Orog Militant (Q18): 1d20+11=23 against AC. On hit: 1d6+4, 2d8+3=[3, 4], [2, 6, 3] total 18 dmg and Rattling: target suffers a -2 attack penalty until the end of Gloomblade's next turn.

Stat Block

Gloomblade the Wanderer - Half-Orc Rogue 3
Passive Perception: 10, Passive Insight: 10
AC: 18, Fort: 15, Ref: 18, Will: 14 -- Speed: 6
HP: 33/33, Bloodied: 16, Surge Value: 8, Surges/Day 6/6
Initiative +5, Action Points: 1/1, Second Wind: Not Used

Powers, Inherent:
At Will: Melee Basic Attack, Disheartening Strike, Sly Flourish
Encounter: Furious Assault, Nasty Backswing, Sly Lunge, Tumble
Daily: Handspring Assault

Powers, Item:
At-Will: Acrobat Boots (Stand up from prone as a minor action).


EDIT: I used the wrong bonuses for the attack, so I re-rolled them. If you prefer I use the prior numbers, that's fine.
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Old 21st July 2009, 04:59 PM   #231 (permalink)
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(OOC: stonegod, I am unable to see how you are getting to K7 from your starting position of Q5 with only a Speed of 5. The best I can see is moving P5, then dropping off the 30' platform to O5 and taking falling damage, N5, M5, L6. Unless you want to Run, which could get you two squares closer... but you'd be at a -5 to hit and granting CA.

Your other direction of going south could take you to M8 or M9 except Henry and Tregar are still there and standing in your way... unless again you want to Run past them two more squares.

Please let me know what I'm missing or what you might want to change, if anything.)
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Old 21st July 2009, 05:24 PM   #232 (permalink)
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stonegod Hobgoblin Soldier (Lvl 3)
OOC: Bah, forgot I had speed 5. Dorn jumped (using Athletics and Acrobatics) down from O5 to P5, went around the statue, and then onward. With only 5 move, that'll put him one square too short to use his power. So just have him double move the first round, move again, and then Cutting Words G17 or B15 or whatever
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Old 21st July 2009, 07:57 PM   #233 (permalink)
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SURPRISE ROUND - PART II

23 Henry
22 Gala
16 Tregar
14 Wendigo
13 Dorn
11 Gloomblade
9 Orc Drudge Minions [6]
9 Orog Militants [3]
9 Orc Berserker

With everyone skipping down the stairs ahead of him, Dorn chooses to waste less time by just dropping over the side of the staircase platform and landing on the ground. (Move to P5, O5, dropping from ledge) His intention is to just roll back to his feet and continue on moving, but it isn’t until he is falling that he discovers just a wee bit too late that there’s a body lying right at the base of this platform… and he is just not acrobatically inclined enough to avoid it without effect. He manages to not crush the dwarven corpse, but instead lands awkwardly and hard on the stone floor. He feels a slight pop in his left knee, and he immediately drops to the ground prone and in a bit of pain. (Falling damage 3d10 = [13] / Dorn Acrobatics check: [13] + 5 = 18 x 1/2 = 9 damage avoided / 4 damage received, target falls prone) That didn't go as planned... he thinks to himself as he slowly gets back to his feet, (Minor action to stand from prone) and he then continues moving between the column and the dwarven statue (Standard action move to J8)

Gloomblade hears the cry from the bard as he lands hard, and makes the wise choice to run down the stairs with everyone else. The halfork watches most of the other peel off to the right, so he follows Gala straight south, drawing his sword from his scabbard. (Move action to O10 / Standard action move to O15 / Minor action to draw sword)

ROUND 1 - Part I

As orcs are falling all around him, Henry spies another one standing next to the huge hydra statue in the center of the room. He takes off at a good clip in his direction (Move action to J13) and brings his halberd to bear… charging at the bastard at full speed! The orc cries out as the warrior barrels down upon him and tries his best to dodge the blow… but Henry’s timing is just good enough to clip the greenskin in the neck, sending blood spurting out of his throat and dropping him to the ground. (Charge to H16: Melee basic attack vs G17 AC 16: [16] *hit* / [8] damage *dead*)

Gala leaps off the bloody form underneath her and springs forward, looking for new prey. As she sees Henry take on the foe in front of them, her jackal ears pick up the sounds of another one off to her leftt, away from the main force. Knowing that leaving an enemy alone to take shots at them from a hiding spot is a good way to be dead, she circles around the large pillar, and with her great speed, bounds up the stairs into the small cell ahead… where indeed, she finds an orog crouching within the room. (Move action to Q17) A low growl vibrates from within her, and with a roar, her front paws come up to rake the orc with her sharpened claws! However, before they can find purchase, the orog brings his bastardsword up to parry her attack away. (Grasping Claws attack vs Q18 Ref 13: [2] + 8 = 10 *miss*)

Still smarting from his lightning bolt going wide, Tregar steps up to act!

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Old 21st July 2009, 10:45 PM   #234 (permalink)
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Still cursing that his last attacks were so ineffective, Tregar hurries towards the western columns and spies a pair of orcs hiding in the side rooms. Pointing his staff at one then the other a ball of lightning flies towards each of them.

OOC

Move: to H10
Standard: Divine Bolts at C15 & Q18 (Not sure if I can see him) orc Vs Ref (c15); vs ref (Q18); lightning Damage (1d20+7=24, 1d20+7=21, 1d6+8=13) Hits Ref 24 & 21 for 13 damage, much better
Minor: n/a


MiniMe

Tregar—Male Dwarf Invoker 3
Initiative: +1, Low-Light, Passive Perception: 15, Passive Insight: 20
AC: 18, Fort: 18, Reflex: 15, Will: 18— Speed:5
HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 10/10
Action Points: 1, Second Wind: not used
Powers -
Vanguard's Lightning
Divine Bolts

Channel Divinity
Thunder of Judgement
Offering of Justice

Summon Angel of Fire
Wall of Light
Dwarven Chainmail +1
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Old 22nd July 2009, 03:06 PM   #235 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
OOC: Updated round 1 actions.

After throwing one shuriken, Wendigo moves closer to Henry. Pullling out another throwing star, he hurls it at another orc. It arcs through the air, whistling, and lands with a solid thud in the orc's throat. The creature pulls the missle free only to have it's lifeblood gush over it's hands. It collapses to the ground, dead.

actions
Move to G16. Draw and throw shuriken at H22. Hit AC 19 for 8 damage. Dead orc. 1d20+8=19, 1d4+4=8


Stats

Wendigo Razorclaw shifter monk 3
Initiative: +5; Low-light vision; Passive Perception: 20, Passive Insight: 15
HP: 34/34, Bloodied: 17, Surge: 8, Surges left: 8/8
AC: 18, Fort: 14, Reflex: 17, Will: 17 — Speed: 6
Action Points: 1, Second Wind: Not Used
Powers -
Dancing Cobra
Five Storms
Drunken Monkey
Dance of Swords
Harmonious Discipline
Razorclaw Shifting
Fleshseeker Unarmed Strike
Stoneskin Robes
Whirling Mantis Step
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Old 22nd July 2009, 05:16 PM   #236 (permalink)
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ROUND 1 - Part II

Tregar slides sidways across the Hall of Heroes, trying to line up shots as he goes. (Move action to H10) Off to his right and up in one of the cells he spies an orc coming to the doorway… and the dwarf immediately aims his staff and fires another divine bolt into the beast. With a grunt, the orc stumbles forward and falls off the platform, crying out a wonderful Wilhelm scream before landing on his head and snapping his neck on the stone below. However, a quick look around shows the invoker that there is nobody else in view that is within range. (Divine Bolts vs B15 Ref 12: [24] *hit* / [13] damage *dead* / no other enemies within LOS and range)

Brother Wendigo moves up the hall closer to Henry at the statue. (Move action to G16) Pulling out another throwing star, he hurls it at another orc. (Minor action to draw weapon) It arcs through the air, whistling, and landing with a solid thud in the orc's throat. The creature pulls the missile free… only to have it's lifeblood gush over it's hands. It collapses to the ground, dead as well. (Shuriken vs H22 AC 16: [19] *hit / [8] damage *dead*)

Dorn draws forth Shimmersong, sending a low hum through the vaunted halls. (Minor action to draw weapon) He strides confidently forward through the hall, keeping an eye out for anything still moving. (Move action to I13) Incredibly, even with Henry and Wendigo in front of him… Dorn is just barely is able to see an orog up ahead between the circular platform the hydra statue is on, and the column rising to the ceiling. (E21 3 of 4 corners blocked – superior cover: -5 to hit) With a flick of his wrist, he curses the orog so severely that his words slash the orog’s simple mind, causing it to stumble forward, further into view. (Cutting Words vs E21 Will 14: [20] + 6 - 5 cover = 21 *critical hit* / 13 max + [5] = 18 damage / target pulled 2 squares to G19)

Finally, Gloomblade glances upwards and sees Galatea trying to take on the orog in the small cell. With the others seemingly having the rest of the enemies well in hand, he circles the base of the stairs and then bounds up them to take his place next to the jackal. (Move action to P17) Even from the doorway, he is able to slash with his shortsword and catch the orog unawares, opening a large gash in the creature’s torso. (Disheartening Strike vs Q18 AC 20: [23] – 2 cover = 21 *hit* / [7] + [11] SA = 18 damage / target takes -2 to attack until end of Gloomblade’s next turn)

The orc berserker in the back of the room watches impotently as his comrades drop all around him. The rage builds up within him, and he bellows throughout the hall. "YOU DARE?!? YOU DARE?!? YOU DIE!!! DIE!!! KILL THEM!!! KILL THEM ALL!!!" The orogs hesitate for the merest second to allow their commander to choose his target, (Orog Militants hold action) and the berserker screams a bloody rage before charging forward, his greataxe swinging wildly. Brother Wendigo barely has time to get his hands up before the axe comes down and catches him across the shoulder with the flat side of the axe head. (Charge to G17: Greataxe basic attack vs Wendigo AC 18: [13] + 8 +1 charge = 22 *hit* / [9] + 5 = 14 damage)

With the target of the orc’s wrath selected… the orogs make their own choices. The first orog militant shakes off the words of Dorn Tirae and moves forward… his platemail clanging, his heavy shield held in front of him, his hand reaching down to pull his bastard sword free. The orog then steps in next to the berserker to go after the monk. (G19 Minor action to draw weapon / Move action to F17) The orog swings the sword with a wide arc and catches Wendigo a second time, this relentless attack sending the monk back a step and allowing the orog to step forward to continue his assault. Wendigo realizes that he needs to take out this militant orog if he hopes to survive! (Relentless attack vs Wendigo AC 18: [10] + 10 = 20 *hit* / [2] + 4 = 6 damage / Wendigo pushed 1 square, Militant shift into vacated square G16 as free action / Wendigo is Marked until Militant’s next turn)

The second militant hears the sounds of his compatriot being assaulted up in one of the small cells, and moves forward in an attempt to come to his aid. With a determination and an enemy in view, he rushes up the stairs to face off against the halfork in the doorway… however he is unable to bring his sword to bear yet. (K24 Minor action to draw weapon / Move action to L19 / Standard action move to O17)

The third orog militant hears the arrival of his friend, and quickly draws his bastard sword while shifting in the cell to put the interlopers between them. (Q18 Minor action to draw weapon / Move action to Shift to R17) He then tries to swing at the jackal with his sword... however Gloomblade's attack weakened his resolve enough that it sends the sword too high, sparking against the wall of the cell. (Bastard sword attack vs Gala AC 20: [5] + 10 - 2 disheartened = 13 *miss*)

Henry Butcher sees the battle is now truly joined!

END OF ROUND 1

23 Henry
22 Gala
16 Tregar
14 Wendigo 14/34 bloodied / marked by G16
13 Dorn
11 Gloomblade
9 Orc Berserker
9 Orog Militant G16 -18
9 Orog Militant O17
9 Orog Militant R17 -18


Last edited by DEFCON 1; 7th August 2009 at 04:29 PM..
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Old 22nd July 2009, 06:30 PM   #237 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
OOC: Ouch! I knew I should have stood back until they were marked! Wendigo will delay until after Dorn.
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Old 22nd July 2009, 07:12 PM   #238 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Seeing the monk in dire straits, Tregar springs into action moving closer to his allies. Taking his staff in two hands and slamming one of the butt ends on the ground a tremendous thunderclap erupts overhead.

"Moradin's judgement upon you!" Tregar shouts, his staff directing the thunder towards his enemies and blasting them away.

Seeing the orc beserker unaffected by his blast, Tregar calls out "I offer you a choice, no further aggression for Moradin's boon, refuse and his vengeance upon you" to the enemy.

OOC

Move: to H13
Standard: Thunder of Judgement at G16, G17, & O17 vs Fort (G16, G17, & O17); thunder damage (+3 from covenant of wrath bonus) (1d20+7=23, 1d20+7=13, 1d20+7=19, 1d6+8=12) Hits G16 fort 23 for 12 damage and push to G20, G17 misses (I'm guessing), and O17 would hit Fort 19, if that hits push to O21
Minor: n/a
Action Point: Offering of Justice to the Beserker (If it attacks before the end of its next turn it takes Radiant Damage (2d10+5=14), if it doesn't attack it gains 5 temp hp)


MiniMe

Tregar—Male Dwarf Invoker 3
Initiative: +1, Low-Light, Passive Perception: 15, Passive Insight: 20
AC: 18, Fort: 18, Reflex: 15, Will: 18— Speed:5
HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 10/10
Action Points: 0, Second Wind: not used
Powers -
Vanguard's Lightning
Divine Bolts

Channel Divinity
Thunder of Judgement
Offering of Justice

Summon Angel of Fire
Wall of Light
Dwarven Chainmail +1
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Old 22nd July 2009, 10:13 PM   #239 (permalink)
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The Digger Goblin Sharpshooter (Lvl 2)
Henry screamed at the beasts before him "Filth! Now meet your maker!"

Unfortunately, as he swung his halberd, the movement of his opponents and of Wendigo badly distracted his aim and his strike went very awry.

And then, expecting a severe reaction from the enemy, he activated the power of his armour. With a loud screech a horrific sound came from the mouths that appeared all over the scaled surface.

OOC
Standard Reaping Strike - Miss - Roll Lookup
Minor action - activate Screaming armour: Enemies within 5 squares take -2 to attack rolls till end of my next turn
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Old 23rd July 2009, 02:41 AM   #240 (permalink)
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Insight Goblin Sharpshooter (Lvl 2)
Seeing an opportunity to strike the big target, Gloomblade slips away from the lesser chattle and dashes across the battlefield.

Actions Round 2

Move Action: Move 6 squares to J14. As part of this movement, Gloomblade is jumping from his current spot to the other side of the stairs. I am going to assume that the prone Orc, being on the other side of the stairs, will be unable to gain an Opportunity Attack on Gloomblade. If he does, then so be it.
Standard Action: Handspring Assault as part of a charge to G16 against Orc Berserker: 1d20+10=12 vs. AC. Gonna assume that's a miss. Thankfully, it's reliable.
Free Action: Nasty Backswing against Orc Berserker: 1d20+11=22 vs AC. On hit, activate Furious Assault for an additional 1d6 dmg (plus Sneak Attack): 2d6+8, 2d8+3=[6, 3, 8], [1, 5, 3] = 28 (edited for Dorn's bonus) damage! - and shift 1 square to F17.

Stat Block

Gloomblade the Wanderer - Half-Orc Rogue 3
Passive Perception: 10, Passive Insight: 10
AC: 18, Fort: 15, Ref: 18, Will: 14 -- Speed: 6
HP: 33/33, Bloodied: 16, Surge Value: 8, Surges/Day 6/6
Initiative +5, Action Points: 1/1, Second Wind: Not Used

Powers, Inherent:
At Will: Melee Basic Attack, Disheartening Strike, Sly Flourish
Encounter: Furious Assault, Nasty Backswing, Sly Lunge, Tumble
Daily: Handspring Assault

Powers, Item:
At-Will: Acrobat Boots (Stand up from prone as a minor action).
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Last edited by Insight; 25th July 2009 at 01:06 AM..
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