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Old 17th September 2009, 11:06 PM   #301 (permalink)
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ROUND 1 PART III:

Tregar stands from his defensive position and surveys the battlefield. Seeing Wendigo in trouble, he points his staff at the orcs in the rubble and a blast of lightning envelops them. (Vanguard’s Lightning vs Drudge S23 Ref 12: [17] + 7 = 24 *hit* / dead) (Vanguard’s Lightning vs Drudge T24 Ref 12: [13] + 7 = 20 *hit* / dead) Both orcs crackle with energy and burst into flame, sending them collapsed to the floor. The dwarven Invoker drops again to the ground.

The remaining drudges howl in absolute hatred! The one remaining orc in the destroyed pit reaches down and grabs a piece of wood to use as a club, and then stumbles over the broken pews to get up next to Wendigo. (Minor action to pick up weapon / Move action to U20 / Wendigo +2 to AC for higher ground) With his hand gripping the club tightly, he swings it at the shifter’s knees, but Wendigo is able to jump up to avoid the blow. (Club vs Wendigo AC 17: [5] + 9 = 14 *miss*)

The other drudge pulls out his own club from his belt, and then barrels headlong down the aisle of pews to come around the end and swing wildly at Gloomblade. (Minor action to draw weapon / Move action to L20) The rogue tries to duck, but the orc’s aim is more on target than expected. (Club vs Gloomblade AC 18: [11] + 9 = 20 *hit* / 5 damage)

The old crone witch doctor hisses at the screams eminating from Henry’s armor. Rather than charge him and attack, she instead rushes away in the direction of the front doors. When she reaches them, she grabs ahold of the handle and pulls it open from the inside… bringing in the bright sunlight from the outside. (Move action to O3 / Minor action to open door) The party hears her screech “Intruders! Intruders!” to whomever might be outside the monastery, and she then turns back to face down the charging jackal. The witch doctor waves her hands and shouts a dark curse of Gruumsh at Gala, and waves of acid spring from her hands and splash the elf square in the face. Gala yelps in pain as the acid drips into her eyes, blinding her! She cannot see! (Curse of Gruumsh vs Gala Fort 11: [8] + 6 = 14 *hit* / blinded) The rest of the party notices that had anyone been standing next to Gala, they too would have been hit with residual splash damage. (Secondary attack Close burst 1 centered on primary target Gala: no targets within range)

With two enemies attacking him, Wendigo centers himself for a fight.

9 Wendigo 23/34
22 Gloomblade 28/33
18 Dorn
17 Orc Bolt Thrower U4
17 Orc Bolt Thrower D10
16 Gala 27/34 / blinded
16 Henry granting CA
16 Orc Sergeant -15
15 Tregar prone
15 Orc Drudges
10 Orc Witch Doctor -2 to attack vs Henry until end of his next turn


Last edited by DEFCON 1; 17th September 2009 at 11:11 PM..
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Old 17th September 2009, 11:44 PM   #302 (permalink)
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As the orcish crone blinds Gaia, Dorn calls out, Take heart! We shall prevail! She takes some small comfort in the words.

With a better feel for the battlefield, Dorn taps Tregar on the shoulder and indicates the ranged threats from the rear. The witch has called for reinforcements. Be ready for your cover to be naught. I shall take the fight to the enemy. Putting action to words, he reckless dashed forward, hurling more insults at the sergeant, thought it seemed more inured to them this time.
Actions
Use Virtue of Valor to grant Gaia 5 THP for downing a foe last round; in the future, grant it to anyone that bloodies/kills a creature that is most wounded at the time.

Run to S17; Cutting Words vs. the leader again: 13 Will, 8 psychic damage and is pulled to T18 if successful. Dorn grants CA to all enemies.
MiniDorn (Granting CA)
Dorn—Male Half-Elf Bard 3
Initiative: +1; Low-light vision; Passive Perception: 19, Passive Insight: 12
HP: 34/38, Bloodied: 19, Surge: 9, Surges left: 10/10
AC: 19, Fort: 15, Reflex: 16, Will: 17 — Speed: 5
Action Points: 1, Second Wind: Not Used
Powers -
Guiding Strike
Cutting Words

Sword Burst
Shout of Triumph
Cunning Ferocity

Slayer's Song
Magestic Word x2
Words of Friendship

Concerted Effort
Harsh Songblade Longsword +1

Full character sheet
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Old 18th September 2009, 03:36 AM   #303 (permalink)
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"You'll regret getting this close, Orc!" Gloomblade spits as he slices at the drudge before him.

Actions

Standard Action: Disheartening Strike - Short Sword against Orc Drudge: 1d20+9=26 vs AC. On hit, 1d6+5=8 damage and the Orc Drudge is Rattled.
Move Action: If Orc Drudge is dead, move 6 squares to L14.
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Old 19th September 2009, 04:31 AM   #304 (permalink)
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The taste of the second orc drudge on her lips, Gala is stabbed in the brain. From within. Her neck pulls down in panic, as her pace staggers. Gala drops to one knee and as she looks up, grey shapes... but no more!

She yells in pain, filling the hall.

Blinded? OOC

So... "blinded" --> save ends? "blinded" --> for the encounter? are there mechanics at work to help?
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Old 19th September 2009, 03:37 PM   #305 (permalink)
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Wendigo snarls at the orc and calls upon his training to give him resistance to pain. "You'll pay for that!" The shifter stumbles forward, inside the reach of the the orc's weapon. He grabs the orc, pulling him towards the pews and sticks his leg out, sending the orc flying to land on his weapon. Not satisfied, the monk swiftly kicks out at the drudge's jaw, snapping his neck back.

Actions

Shift to V19. Use Harmonious dicipline power(gain 4 temp hp and +4 damage when they are gone, minor). Use drunken monkey technique(standard)15 vs sergeant's will, for 11 damage and sergeant makes basic attack on self, and slid to U20. If drunken monkey hits then: Centered flurry on drudge for 5 damage and slid to U21.

Stats

Wendigo Razorclaw shifter monk 3
Initiative: +5; Low-light vision; Passive Perception: 20, Passive Insight: 15
HP: 23+4/34, Bloodied: 17, Surge: 8, Surges left: 6/8
AC: 18, Fort: 14, Reflex: 17, Will: 17 — Speed: 6
Action Points: 1, Second Wind: Not Used
Powers -
Dancing Cobra
Five Storms
Drunken Monkey
Dance of Swords
Harmonious Dicipline
Razorclaw Shifting
Fleshseeker Unarmed Strike
Stoneskin Robes
Whirling Mantis Step
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Old 22nd September 2009, 08:47 PM   #306 (permalink)
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ROUND 2 PART I:

Wendigo snarls at the orc sergeant and calls upon his training to give him resistance to pain. (Minor action: Harmonious Discipline / gain +4 THP) The shifter oddly then goes a bit weak in the knees, as though he’s been knocked a bit loopy. He stumbles forward inside the reach of the orc's weapon, (Shift to V19) then grabs him and delivers a knee to his midsection. (Drunken Monkey vs Orc Sergeant Will 14: [7] + 7 = 14 *hit* / 11 damage and slide target 1 square) Wendigo then drunkenly falls backwards and pulls the orc sergeant forward and into the pit, (Slide Orc Sergeant to V20 / target makes melee basic attack vs one enemy of Wendigo’s choice) where the greenskin lands awkwardly across the pews but does not cause additional damage to himself. (Orc Sergeant Melee Basic Attack vs self AC 19: [3] + 10 = 13 *miss*) The same cannot be said for the orc drudge next to him however, as the sergeant’s glaive flies forward as he falls and accidentally impales the drudge in the midsection. (Free action: Centered Flurry of Blows vs Orc Drudge: 5 damage / dead)

Gloomblade grins evilly as the drudge moves up to him. "You'll regret getting this close, Orc!" he spits, and slices at the drudge before him with his short sword. The drudge tries a parry, but the halfork then comes in close and embeds the blade into its midsection. (Disheartening Strike vs Orc Drudge AC 16: 26 *hit* / dead) Gloomblade kicks the drudge free from his blade, then quickly hops back up onto the walkway and forward rolls across it, dropping back down into the pit on the far side. (Move action to L14)

As the orcish crone blinds Gala, Dorn calls out, "Take heart! We shall prevail!" She takes some small comfort in the words. (Free action: Virtue of Valor - Gala gains 4 THP)

With a better feel for the battlefield, Dorn taps Tregar on the shoulder and indicates the ranged threats from the rear. "The witch has called for reinforcements. Be ready for your cover to be naught. I shall take the fight to the enemy." Putting action to words, he recklessly dashes forward, (Run action to S17 - grant combat advantage to all enemies) and hurls more insults at the sergeant, though it seems he is more inured to them this time. (Cutting Words vs Orc Sergeant Will 14: 13 *miss*)

From high above the hall, the northern bellybow-wielding orc sees Gala’s feral eyes go completely white, and he raises his weapon to take a shot. The bolt fires, and without the ability to see and dodge it, Gala takes another shot to her right flank. It sinks in, (although not as deep as you would normally expect) but still causes the jackal to get pushed backwards. (Bolt Thrower U4 vs Gala AC 20: [19] + 8 = 27 *hit* / [4] + 2 = 6 – 4 THP = 2 damage / target pushed 1 square to O8) The orc then takes a moment to reload his weapon again. (Move action to reload weapon)

From the opposite end of the monastery, the other orc gets a bead on Gloomblade as he crosses the walkway. From where he stands, the bolt thrower recognizes that the halfork has a small amount of cover, but he feels confident in his shot. He raises the bellybow and fires, but once again his shot comes up short… the bolt slamming into the pew in front of Gloomblade. (Bolt Thrower D10 vs Gloomblade AC 18 + 2 cover = 20: [9] + 8 = 17 *miss*) He screams a series of profanities, but proceeds to take the time to reload his weapon as well. (Move action to reload weapon)

It is at this time that the howl of warcries can be heard from the outside, and suddenly, a pair of orc raiders wearing leather and holding huge greataxes come barreling into the monastery past the witch doctor. (Double Move action: Orc Raider O4 & P4) They fly in at full stride, but are as of yet, unable to attack. Based on the additional howls echoing through the hall, the party realizes there are more orcs outside still to enter.

9 Wendigo 23/34 / +4 THP
22 Gloomblade 28/33
18 Dorn granting CA

17 Orc Bolt Thrower U4
17 Orc Bolt Thrower D10
17 Orc Raider O4
17 Orc Raider P4

16 Gala 25/34 / blinded (save ends) / granting CA
16 Henry granting CA
15 Tregar prone

15 Orc Sergeant -26
13 Incoming Orc Drudges
10 Orc Witch Doctor -2 to attack vs Henry until end of his next turn

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Old 23rd September 2009, 02:41 AM   #307 (permalink)
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Henry cursed under his breath. His plan was still up but the two new targets meant he was gonna hurt. He shrugged mentally, it was his job to take the lumps after all.

With a prayer to every god he could think of, but especially to Moradin, he jogged slowly forward, gradually building up speed until he was in a full charge. “Moraaaadin!” he screamed as his halberd spun and hacked into the witch man “Take that!” Then, in a quick switch from his original idea, he reversed the halberd suddenly and speared the nearest of the raiders in a snake like strike.

Attacks
Move 5 and charge witch doctor
Hit vs AC 28. Damage 13
[url="http://invisiblecastle.com/roller/view/2262913/"]http://invisiblecastle.com/roller/view/2262913 Witch doctor marked

Action Point spent (Action Surge +3)
Steel Serpent Strike vs AC Left hand raider
19 vs AC; 15 damage; target is slowed and can’t shift till end of my next turn[url="http://invisiblecastle.com/roller/view/2262924/"]http://invisiblecastle.com/roller/view/2262924/
Raider marked



Stats
Passive Perception: 13, Passive Insight: 13
HP: 44/45, Bloodied: 22, Surge: 11, Surges left: 9/10
AC: 19, Fort: 19, Reflex: 15, Will: 15 — Speed: 5
Action Points: 0/1, Second Wind: Not Used
Powers -
Reaping Strike
Cleave
Brash Strike
Steel Serpent Strike - used
Passing Attack
Flesh Seeker Halberd
Screaming Armour]- used
(Haunted Veteran)
Villains Menace
Boundless Endurance
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Old 23rd September 2009, 11:25 PM   #308 (permalink)
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Kobold Stew Goblin Sharpshooter (Lvl 2)
Gala staggers, and lets out another yelp. The shapes she sees as her eyes blink furiously are indistinct, and barely comprehensible. What is this stuff on my eyes? So thick, like jelly. she thinks to herself. Another thought comes to her mind as well, but is instantly dismissed: may be the jelly is my eyes.

Still, she had a destination, and she is going to try to follow it. Though the oversize bolts have caused her to stagger, the small jackal form is a threat, and she has to protect her friends. She continues forward, veering right to where she remembers the steps were. That grey shape, there.

The breath of wind on her face suggests a door has been opened, and then she smells them, the new orcs. She knows she can move around them, at least.

actions

I don't know how much you want Gala's movements affected by blindness. The phb says nothing about movement that I can see, only combat. Ideally I'd like to position her at T3 or so (move 8, normally), where I know she will not be able to attack, but where (if she makes the save) she will be able to be useful next round. If she doesn't, she'll be vulnerable of course, but will draw fire.
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Old 25th September 2009, 09:16 PM   #309 (permalink)
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Tregar, in order to avoid having to do several one-person updates, I had the Orc Sergeant hold his action until after you go, so that I can update Henry, Gala and you all at once. So feel free to post.
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Old 26th September 2009, 03:14 AM   #310 (permalink)
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OOC: How high up are those balconies/catwalks? What would be the Athletics DC to jump up there, given a running start?
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Old 26th September 2009, 02:44 PM   #311 (permalink)
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Tregar stands again and sees the unfolding events around him, Wendigo is still in trouble, perhaps even moreso than before. The others needed the monk's help as well, so Tregar knew he needed to get those orcs away from Wendigo.

He calls upon Moradin's Hammer to fall on their foes and knock them away from the shifter. He follows it up with two more glowing hammers flying forth from his staff at another pair of orcs.

OOC

*IF Tregar is attacked, he'll activate his channel divinity (armour of wrath) as an immediate reaction - target takes 4 radiant and is pushed 2 squares

Move: Stand
Standard: Thunder of Judgement (targets 3 creatures, 2 of them drudges (T20, L20) & the orc sergeant - +7 vs Fort; 1d6+5 damage & Push them 4 away from Wendigo.
Minor: n/a
Action Point: Divine Bolts at S23 & T24 drudges - +7 vs Ref; 1d6+5 damage


MiniMe

Tregar—Male Dwarf Invoker 3
Initiative: +1, Low-Light, Passive Perception: 15, Passive Insight: 20
AC: 18, Fort: 18, Reflex: 15, Will: 18— Speed:5
HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 10/10
Action Points: 0, Second Wind: not used
Powers -
Vanguard's Lightning
Divine Bolts

Channel Divinity
Thunder of Judgement
Offering of Justice

Summon Angel of Fire
Wall of Light
Dwarven Chainmail +1
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Old 26th September 2009, 09:12 PM   #312 (permalink)
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Quote:
Originally Posted by Insight View Post
OOC: How high up are those balconies/catwalks? What would be the Athletics DC to jump up there, given a running start?
The balcony is 15' from walkway floor to the "floor" of the balcony. Even with the additional 8' for your body and arm extension, you'd need a 7' vertical leap for you to grab the edge of the balcony floor. With a running jump, that is a DC 35 Athletics check (35 / 5 = 7).
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Old 30th September 2009, 05:38 PM   #313 (permalink)
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Tregar, I just now noticed that you were targeting the orange drudge crosses as though they were still living, when in actuality the change from solid diamond to cross meant they've been killed already. I just kept the corpses on the board so everyone could see where they'd been dropped. Evidentally my system caused a bit of confusion... my apologies for that! Thus the Thunder of Judgement attack got the higher damage dice for attacking only one target, and I didn't spend your action point because I didn't think you'd want to use Divine Bolts against the Raiders or Bolt Throwers just yet. So you still have it.

ROUND 2 PART II:

Gala staggers, and lets out another yelp. The shapes she sees as her eyes blink furiously are indistinct, and barely comprehensible. Still, she had a destination, and she is going to try to follow it. She continues forward, veering to where she remembers the steps are, slightly to the right of where she hears the orcs at the front doors. (Perception check to find steps DC 15: [14] + 13 = 27 *success*) She starts bounding up the steps to the balcony, but without being able to see her feet, she stumbles slightly on one of them, losing a step. (Athletics check to climb stairs blind DC 10: [7] + 0 = 7 *failure* / lose 1 square of movement) Gala then takes a moment to shake her head in hopes of clearing the spots in her eyes, but it doesn’t seem to work. (Save vs blindness: [8] *failure*)

Henry curses under his breath. His plan is still up but the two new targets means he’s gonna hurt. He shrugs mentally, it’s his job to take the lumps after all. With a prayer to every god he could think of, but especially to Moradin, he jogs slowly forward, gradually building up speed until in a full charge. (Move action to I8) "Moraaaadin!" he screams as his halberd spins and hacks into the old crone witch doctor, who screams in pain and furious anger. (Charge attack to N3 vs Witch Doctor AC 15: 28 *hit* / 9 damage / Witch Doctor marked) Then, in a quick switch from his original idea, he reverses the halberd suddenly and spears the nearest of the raiders in a snake like strike. (Steel Serpent Strike vs Raider O4 AC 17: 19 *hit* / 15 damage / raider marked / raider slowed and cannot shift until end of Henry’s next turn)

Tregar stands again and sees the unfolding events around him, Wendigo is still in trouble, perhaps even moreso than before. The others needed the monk's help, so Tregar knew he needed to get those orcs away from Wendigo. He calls upon Moradin's Hammer to fall on their foes and knock them away from the shifter. The hammer that arrives is so powerful in fact, that it slams into the orc sergeant and it tumbles backwards, end over end, over the pews before crashing unceremoniously into the pit wall… the sound of its snapping neck echoing through the hall. (Thunder of Judgement vs Orc Sergeant Fort 17: [20] + 7 = 27 *critical* / 12 + 5 + [5] = 22 damage / dead)

With the orc sergeant’s dying breath drifting from his lungs, a whole new crew of orc drudges storm in from the outside courtyard. Like the raiders before them, all they can do is enter and look around, but several of them are able to move up to within melee range of Henry and Gala.

Having been hacked at by Henry’s glimmering halberd, the old crone witch doctor realizes that she is in no position to go hand-to-hand with him. She takes a step backwards away from him, (Shift action to P3) then once she’s clear, she hurries down the stairs and in between the pews. (Move action to S8) With a yelp, she sprawls flat between the pews and gains total cover from the party. (Free action to fall prone)

Wendigo is now free and clear to move on to a new enemy.

9 Wendigo 23/34 / +4 THP
22 Gloomblade 28/33
18 Dorn granting CA

17 Orc Bolt Thrower U4
17 Orc Bolt Thrower D10
17 Orc Raider O4 -15 / marked / slowed / cannot shift until of Henry’s next turn
17 Orc Raider P4

16 Gala 25/34 / blinded (save ends) / granting CA
16 Henry
15 Tregar prone

15 Orc Sergeant -48 dead
13 Incoming Orc Drudges
10 Orc Witch Doctor -9 / marked / prone


Last edited by DEFCON 1; 30th September 2009 at 08:45 PM..
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Old 1st October 2009, 01:06 AM   #314 (permalink)
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Kobold Stew Goblin Sharpshooter (Lvl 2)
Gala smells the incoming orcs, and her sensitive ears hears the one approaching from behind her. Her head swivels around, and she barks fiercely, hoping that the creature beneath her on the stairs is unaware of her impaired vision.

The howl is fierce, and (if he had survived this fight) it would haunt this orcs nightmares for years to come. But, though he does not know it yet, this orc will soon be making his reckoning with Gruumsh.

Gala knows the orc with the huge bolt thrower is close, and so she continues, carefully, to back up the stairs towards him. If she can get close enough, even though she is blinded, she hopes she can draw his attention away from harrying her allies.
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Old 1st October 2009, 03:00 PM   #315 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Wendigo turns and nods to Tregar as the dwarf's holy power knock's the orc flying. Swiftly turning to the sound of the new enemies he sees the shaman taking cover in the pews. His feet move swiftly beneath him as he jumps over the corner of the pews. Landing softly, he continues his quick movement, taking the shaman by surprise. A hammerfist slams into the orc's back followed by a kick into it's ribs, sounding throughout the temple with a resounding *crack*.

Actions
IC is down...*Added Rolls*
Move: Move(Dancing cobra move technique, speed 10) to R9 with an athletics check+8) to jump over the pews @ S14.
Standard: Attack with Dancing Cobra attack technique(+12 w/CA vs Reflex, 1d8+5 damage)http://invisiblecastle.com/roller/view/2278339/
Free: Flurry of blows on shaman if Dancing Cobra hit for +5 damage.
Free: Activate Fleshseeker unarmed strike(+1 on next attack roll)
So that should hit, for 15 damage including the flurry of blows damage.


Stats
Wendigo Razorclaw shifter monk 3
Initiative: +5; Low-light vision; Passive Perception: 20, Passive Insight: 15
HP: 23+4/34, Bloodied: 17, Surge: 8, Surges left: 6/8
AC: 18, Fort: 14, Reflex: 17, Will: 17 — Speed: 6
Action Points: 1, Second Wind: Not Used
Powers -
Dancing Cobra
Five Storms
Drunken Monkey
Dance of Swords
Harmonious Dicipline
Razorclaw Shifting
Fleshseeker Unarmed Strike
Stoneskin Robes
Whirling Mantis Step

Last edited by EvolutionKB; 8th October 2009 at 07:09 AM.. Reason: Added IC rolls
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Old 1st October 2009, 03:15 PM   #316 (permalink)
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Insight Goblin Sharpshooter (Lvl 2)
Gloomblade watches closely as the additional orcs enter the chamber. The half-orc fingers his blade, awaiting an opportunity to act.

Actions

Move Action: If Gloomblade can act before the orcs get close, he will make a Stealth check to hide: 1d20+11=17
Standard Action: Ready to attack the first Orc Drudge that moves within melee range. Disheartening Strike against Orc Drudge ##: 1d20+9=16 (+2 if Gloomblade has CA) vs. AC. On hit, 1d6+5=6 damage (& 2d8+3 2d8+3=8 if Gloomblade has CA) and Orc Drudge ## is rattled: -2 to attack rolls until the end of Gloomblade's next turn.


** Updated with IC rolls **
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Last edited by Insight; 7th October 2009 at 01:26 PM..
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Old 6th October 2009, 05:29 PM   #317 (permalink)
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Holding for Dorn's action.
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Old 6th October 2009, 07:47 PM   #318 (permalink)
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stonegod Hobgoblin Soldier (Lvl 3)
They strike out of fear and desperation! They only have numbers, we have the right! His bellow ringing the hall, Dorn leaps down to the pews, then charges as the witch-woman, Shimersong wavering with power. As the blade cuts, he shouts, Bring the power of Moradin, Tegar! Blast this one to nothing!
Actions
Use Virtue of Valor to grant it to anyone that bloodies/kills a creature that is most wounded at the time.

Move to R13; then charge to S9. Guiding Strike: AC 28, 11hp and -2 to Reflex until ENT.
Dorn
Dorn—Male Half-Elf Bard 3
Initiative: +1; Low-light vision; Passive Perception: 19, Passive Insight: 12
HP: 34/38, Bloodied: 19, Surge: 9, Surges left: 10/10
AC: 19, Fort: 15, Reflex: 16, Will: 17 — Speed: 5
Action Points: 1, Second Wind: Not Used
Powers -
Guiding Strike
Cutting Words

Sword Burst
Shout of Triumph
Cunning Ferocity

Slayer's Song
Magestic Word x2
Words of Friendship

Concerted Effort
Harsh Songblade Longsword +1

Full character sheet
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Old 8th October 2009, 08:31 PM   #319 (permalink)
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ROUND 3 PART I:

Wendigo turns and nods to Tregar as the dwarf's holy power knocks the orc flying. Swiftly turning to the sound of the new enemies he sees the shaman taking cover in the pews. His feet move swiftly beneath him as he jumps over the corner of the pews. (Athletics check to leap corner of pews DC 10: [10] + 8 = 18 *success*) Landing softly, he continues his quick movement, taking the shaman by surprise. (Move action to R9) A hammerfist slams into the orc's back followed by a kick into her ribs, sounding throughout the temple with a resounding *crack*. (Dancing Cobra vs Witch Doctor AC 15: 28 *hit* / 10 + 5 flurry = 15 damage) The orc crone cries out in pain and puts her hands up in a defense manner, although Wendigo has seen what she can do to not be lulled into pulling back.

Gloomblade watches closely as the additional orcs enter the chamber. He keeps his head down in hopes that he can remain hidden from the drudges flooding the room. (Stealth check vs Drudges Passive Perception 10: 17 *success*) The half-orc fingers his blade, awaiting an opportunity to act. (Ready action to attack first orc who comes within melee range)

Dorn Tirae exclaims to all, “They strike out of fear and desperation! They only have numbers, we have the right!” (Virtue of Valor activated: +4 THP to an ally within 10 squares who bloodies or reduces a target to 0 HP) His bellow ringing the hall, Dorn leaps down to the pews, (Move action to R13) then charges as the witch-woman, Shimersong wavering with power. (Charge action to S9 vs Witch Doctor Ref 14: 28 *hit* / 11 damage / target takes -2 to Reflex until ENT) As the blade cuts, he shouts, “Bring the power of Moradin, Tregar! Blast this one to nothing!” However, as he withdraws the blade from the new cavity he just created in her chest, he sees her eyes roll back into her head and drop dead and he sheepishly turns back to the invoker. “Uh… nevermind.”

With both the sergeant and witch doctor dead on the ground, a howl goes up from one of the orcs in the balcony. He raises his bellybow and aims it at the bard who just killed the old crone. He fires the bolt and luckily for Dorn, slams into the pew right in front of where he is standing. Only an inch of pine separated the bolt from his pelvic area. (U4 Bellybow attack vs Dorn AC 18 + 2 cover = 20: [9] + 8 = 17 *miss*) The orc screams an obscenity and then begins the arduous reload process. (Move action to reload) The other bolter scans the hall for targets, but with Henry and Gala fighting his amongst friends, Gloomblade successfully hidden and Tregar behind the altar… Wendigo is the only good target. He raises and fires, and finally manages to hit! A massive shot to the shifter’s shoulder that sends him sprawling into Dorn, knocking them both in and amongst the pews. (D10 Bellybow attack vs Wendigo AC 17: [12] + 8 = 20 *hit* / [7] + 2 = 9 - 4 THP = 5 damage / pushed 1 square) The orc bolter also reloads. (Move action to reload)

The orc raider that was pummeled by Henry tries to move on, but the agony in his leg makes him change his mind. No sense moving onto another target if he’s going to have to limp his way there. Instead, the orc spins around and whirls his greataxe above his head, bringing it down with a massive attack that catches the fighter in his side. Blood begins seeping through Henry’s clothes, turning his tunic a bright shade of red. (O4 Greataxe attack vs Henry AC 19: [19] + 8 = 27 *hit* / [12] + 2 = 14 damage)

Dorn’s look back at the dwarf that bears the symbol of Moradin standing at the altar, immediately catches the other orc raider’s eye. (P4) Another dwarf to kill! he thinks, and he rushes forward in a blaze of speed. (Move action to P10) With Tregar in his sights, he charges full bore up the steps of the dais, his greataxe poised to crush the wimpy dwarf. (Speed 8 while charging: Charge to P17) Even with the extra protection standing behind the altar gives him, he cannot escape the wrath of the orc, who slams his greataxe into the wood, splintering the altar and sending shards of it throuyh the hide armor he wears. (Charging greataxe attack vs Tregar AC 18 + 2 cover = 20: [13] + 8 + 1 charge = 22 *hit* / [6] + 2 = 8 damage)

Gala smells the incoming orcs, and her sensitive ears hear the one approaching from behind her. Her head swivels around knowing that he has moved into her range, and she barks fiercely and lashes out with her paws. However, with her impaired vision, she does not manage to catch anything. (Grasping Claws vs R3 Ref 12 + 5 total conceal = 17: [4] + 8 = 12 *miss*) She also knows the orc with the huge bolt thrower is close, so she carefully backs up the stairs towards him. (Move action to shift to T3) As she does so, the spots begin to clear themselves up and she can finally see again! Just as the bolt thrower turns to look down at her! (Save vs blinded: [16] *success*)

Henry Butcher then realizes the problems her is currently facing.

9 Wendigo 18/34 / +1 to next attack roll
22 Gloomblade 28/33 / readied action
18 Dorn Virtue of Valor active

17 Orc Bolt Thrower U4
17 Orc Bolt Thrower D10
17 Orc Raider O4 -15 / marked / slowed / cannot shift until of Henry’s next turn
17 Orc Raider P17

16 Gala 25/34
16 Henry 31/45
15 Tregar 33/41

15 Orc Sergeant -48 dead
13 Incoming Orc Drudges
10 Orc Witch Doctor -35 dead

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Old 8th October 2009, 09:13 PM   #320 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Roaring with pain as the axe strikes him, the dwarven god punishes the orc and sends it back down the stairs. "Despite your sins, Moradin offers you a chance of forgiveness" Tregar says to the orc, not expecting it to accept. Then the dwarf takes off down the stairs in the opposite direction of the enemy.

Once a safe distance, Tregar turns and calls on Moradin to bring down his punishment instead on the orcs converging near Henry.

OOC

Immediate Reaction - activate his channel divinity (armour of wrath) target takes 4 radiant and is pushed 2 squares to Q14

Standard: Offering of Justice on Orc Raider who hit me. If it attacks before end of its next turn it takes 2d10+5 damage, otherwise it gains 5 thp (no attack roll required)
Move: to M18
Minor: n/a
AP: Vanguard's Lightning centered on N7 Vs Ref; lightning damage; 1d20+7; 1d6+5


MiniMe

Tregar—Male Dwarf Invoker 3
Initiative: +1, Low-Light, Passive Perception: 15, Passive Insight: 20
AC: 18, Fort: 18, Reflex: 15, Will: 18— Speed:5
HP: 34/41, Bloodied: 20, Surge: 10, Surges left: 10/10
Action Points: 1, Second Wind: not used
Powers -
Vanguard's Lightning
Divine Bolts

Channel Divinity
Thunder of Judgement
Offering of Justice

Summon Angel of Fire
Wall of Light
Dwarven Chainmail +1
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