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Old 5th June 2009, 04:50 AM   #61 (permalink)
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OOC: I'd put Stellan at the back, as he's able to move forward more quickly.

Looks like gobs to the left, their lupine pets to the right, Stellan informs the others. Whichever way we go, the others are likely to try us from behind.
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Old 5th June 2009, 05:38 AM   #62 (permalink)
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OOC: Just need to know left or right.
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Old 5th June 2009, 05:50 AM   #63 (permalink)
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Then I suppose left! Bettah keep those sneaky goblins in front of us. reasons Thormir...
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Belleros Arkeion in Sparky's "Thorantar"
Thormir Brassbeard in EvolutionKB's "Lost-Eberron-4eStyle"
Anostor Duran in covaithe's "Death's Reach"

In L4W:
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in:
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"Redblade's Riches"
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in:
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Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!



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Old 5th June 2009, 05:57 AM   #64 (permalink)
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Hesh nods, and angles to the left.
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Old 5th June 2009, 10:21 PM   #65 (permalink)
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Oni Orc Berserker (Lvl 4)
The young wizard motioned and his staff floated back into his hands as he ducked underneath the hides covering the entrance. He squinted, his eyes adjusting to the torch light. As the others discussed which way to go, he nodded in agreement with the dwarf.

Thormir's right. And besides it seems more likely that Eliza would be that way.

ministats
Lorn Spellwright- Male Human Wizard 1
Initiative: +5, Passive Perception: 12, Passive Insight: 12
AC:19, Fort:13, Reflex:17, Will:15 -- Speed:6
HP:29/31, Bloodied:15, Surge Value:7, Surges left:4/7
Action Points: 1
Powers -
Magic Missle
Scorching Blast
Thunderwave

Grasping Shadows
Icy Rays
Shield
Staff of Defense
Second Wind

Flaming Sphere
Power Jewel (Must have reached a milestone today)


Conditions:

Full character sheet
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Old 6th June 2009, 07:27 PM   #66 (permalink)
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The group heads toward the the path on the left. They notice that there are no torches lit back here, but the torches from the main room provide dim light. As the group moves towards the down the hall, they notice a path that descends to their left, a closed wooden door is further down the hall. Suddenly, an arm, twice the length of a human's shoots out from the path. It's four fingered hand grabs Xandren and squeezes, not letting go. The warriors armor bends under the pressure.
ooc
Stealth checks succeed. 25 to hit Xandren. 10 damage and Xandren is grabbed.


Seconds later, a second creature creeps behind the party, but Stellan notices it's strike and dodges out of the way.

ooc
Second creature attacks Stellan, miss with a 16.


Stellan, Lorn, Thormir

You all recognize the creatures as cavern chokers. Their longs arms are flexible like tentacles that they use to choke their victims.

Init Round 1:

Lorn: 26
Creatures: 25
Hesh: 14
Thormir: 13
Xandren: 12
Stellan: 8

Stellan 44/44 hp; 5/10(11) surges; 1 AP
Xandren: 30/42 hp; 8/11(10) surges; 2 AP grabbed
Hesh: 36/36 hp; 6/9(9) surges; 1 AP
Thormir: 42/42 hp; 7/11(10) surges; 1 AP
Lorn: 29/31 hp; 4/7 surges; 1 AP
Attached Files
File Type: xls encounter 1 chokers.xls (22.0 KB, 13 views)
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Old 6th June 2009, 07:31 PM   #67 (permalink)
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Stonegod
Just a reminder, Hesh used his daily power last encounter, please cross out on combat stats. Thanks!
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Old 6th June 2009, 09:57 PM   #68 (permalink)
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Oni Orc Berserker (Lvl 4)
Lorn raised his staff high, quickly uttering a spell that illuminated the hallway. Seeing the strange warforged in the grasps of some...thing, the young Cyran squeezed down the hallway past the others to help. Getting a better look at the creature trying to crush Xandren, Lorn leveled his staff, uttering words of power. The corridor rang with the loud report of crashing thunder.

ooc


Minor: Light on V22

Move: Move to S22

Standard: Thunderwave down the hallway.
Thunderwave: Int vs Fort (1d20+6=15)
Thunder Damage (1d6+5=6) and push the target to T25.

If that hit and if it caused the choker to release Xandren spend an AP and do the following taking advantage of Hesh's Bravura Presence.

Standard: Icy Rays: Int vs Ref (Target order: T25, Z22) (1d20+6=13, 1d20+6=7)
Cold Damage (1d10+5=12) and the target is immobilized until the end of your next turn.

If it missed grant CA until the end of my next turn, if it hit then MM on T25.
Magic Missle: Int vs Ref (1d20+6=23)
Force Damage (2d4+5=7)

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Old 6th June 2009, 10:58 PM   #69 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Lorn moves forward into the hallway past the creature. The wizard raises his staff and thunder crashes through the narrow corridor. The creature's strange anatomy vibrates from the force and the creature is forced backward. Lorn seeing the advantage pushes himself even more, unleashes twin rays of frost. The chokers bend over backwards, at a near impossible angle. They use their long arms to steady themselves. Lorn is caught off guard by the creature's ability to dodge like that and even more so when the creature he injured rushes back at him, it's skin coloring grey like the stone wall and, it's long arm grasping toward the mage's leg.

ooc
Choker hits Lorn with a 20. Do you want to use shield or staff of defense? Lorn would take 8 damage and be grabbed.


The other choker strides forward, it's movement very fluid, also gaining a color like the stone wall. Stopping next the the shifter it reaches out towards Thormir and barely manages to grab the warlock. Blood trails down the dwarf's arm as it squeezes.

ooc
Choker hits Thormir with a 15. 11 damage and Thormir is grabbed.


Init Round 1:

Lorn: 26-Acted
Creatures: 25-Acted
Hesh: 14
Thormir: 13
Xandren: 12
Stellan: 8

Stellan 44/44 hp; 5/10(11) surges; 1 AP
Xandren: 30/42 hp; 8/11(10) surges; 2 AP
Hesh: 36/36 hp; 6/9(9) surges; 1 AP
Thormir: 31/42 hp; 7/11(10) surges; 1 AP; grabbed
Lorn: 29/31 hp; 4/7 surges; 1 AP
C1: -6 grabbing Lorn?
C2: grabbing Thormir
Attached Files
File Type: xls encounter 1 round 1 update.xls (22.0 KB, 15 views)

Last edited by EvolutionKB; 6th June 2009 at 11:01 PM..
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Old 6th June 2009, 11:28 PM   #70 (permalink)
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stonegod Hobgoblin Soldier (Lvl 3)
Cramped in the corridor, Hesh does his best to smash at the aberration before him. However, he cannot build the appropriate momentum in the hall.
Actions
Viper Strike: Miss
Hesh
Hesh Sul'taskh—Male Hobgoblin Bravura Warlord 3
Initiative: +6, Low-Light, Passive Perception: 10, Passive Insight: 10
AC: 19, Fort: 16, Reflex: 13, Will: 16 — Speed:5
HP: 36/36, Bloodied: 18, Surge: 9, Surges left: 6/9
Action Points: 1, Second Wind: not used
Powers -
Brash Assault
Viper's Strike

Luring Focus
Flattening Charge

Fearless Rescue
Inspiring Word x 2
Hobgoblin Resilience
Reckless Opportunity

Curseforged Chain +1

Full character sheet
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Old 7th June 2009, 01:23 AM   #71 (permalink)
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Stumbling back Lorn threw up his staff raising an arcane defense in reaction to the grasping appendage.

ooc


I'll use shield.


ministats
Lorn Spellwright- Male Human Wizard 1
Initiative: +5, Passive Perception: 12, Passive Insight: 12
AC:19, Fort:13, Reflex:17, Will:15 -- Speed:6
HP:29/31, Bloodied:15, Surge Value:7, Surges left:4/7
Action Points: 0
Powers -
Magic Missle
Scorching Blast
Thunderwave

Grasping Shadows
Icy Rays
Shield
Staff of Defense
Second Wind

Flaming Sphere
Power Jewel (Must have reached a milestone today)


Conditions:

Full character sheet
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Each horse, one stance.
Each church, one buddha.
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Old 7th June 2009, 03:22 AM   #72 (permalink)
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Atanatotatos Goblin Sharpshooter (Lvl 2)
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F*** off, ye bastard!! yells Thormir, surprised, as he suchs the very life force from the strange creature, calling for help from the strange forces he had struck a bargain with.

actions
minor:curse C2; minor: fey bargain, to gain +2 to next attack but fail automatically next saving throw; standard: vampiric embrace, 23 vs Will, 19 dmg, and Thormir gains 7 temporary hp


ministats
Thormir Brassbeard, Dwarf Warlock 3
Init:+1 Speed:5 Insight:17 Perception:12, low-light vision
AC:15 For:17 Ref:15 Will:14
Hp:31/42+7t Surge:8 Surges/d:7/11
SW:1/1 AP:1 Item Power:1
Basic attack(ranged): eldritch blast +6 vs Ref,1d10+7 dmg, rng10
Basic/opportunity attack(melee): warhammer +3 vs AC, 1d10+1 dmg
Powers: Eldritch Blast, Hellish Rebuke
Vampiric embrace, Fey Bargain*, Fiery bolt
Flames of Phlegetos, Cape of the mountebank
__________________
Current PBP
DM in:
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Playing:
Koryo of the Tiger's Rest in Voda Vosa's "Path of Enlightment"
Belleros Arkeion in Sparky's "Thorantar"
Thormir Brassbeard in EvolutionKB's "Lost-Eberron-4eStyle"
Anostor Duran in covaithe's "Death's Reach"

In L4W:
Alexander Duran, Proud member of the MMC
in:
Phoenix8008's "The Captain's Caper"
"Redblade's Riches"
Hadarai Polemarkos
in:
KenHood's "TURTLEDOME!:Battle Bone"

In LEB:
Thusk Tharashk Duran

Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!



Please excuse my poor English. It is not my first language.

Last edited by Atanatotatos; 7th June 2009 at 09:06 AM..
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Old 7th June 2009, 07:29 AM   #73 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Lorn raises an arcane shield of force. The spell blocks the grasping arm of of the his opponent, which wrenches at an unexpected angle from the spell.

ooc
Shield spell negates the hit.


Hesh, ducks low, swinging his flail at the creature before him. The creature's long arms, along with the tightness of the corridor impede the warlord's attack, making it smash into the stone wall. Dust and stone chips fly away, showering the pair.

Thormir, bolstered by the wizards great defense, raises him arm, bereft of a rod of which he specialized in, speaks in a tongue unknown to all. He calls on the aid of the infernal beings he bargained with to gain power. His words speak meaning to the extraplanar beings, and they guide his power. A ribbon of darkness streaks out from the dwarf's hand wrapping around the choker's chest. The ribbon pulses, and the creature's vitality reinforces the dwarf.

Stellan 44/44 hp; 5/10(11) surges; 1 AP
Xandren: 30/42 hp; 8/11(10) surges; 2 AP
Hesh: 36/36 hp; 6/9(9) surges; 1 AP
Thormir: 31/42 hp 9thp; 7/11(10) surges; 1 AP; grabbed
Lorn: 29/31 hp; 4/7 surges; 1 AP
C1: -6
C2: -19; grabbing Thormir
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Old 7th June 2009, 05:00 PM   #74 (permalink)
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Redclaw Goblin Sharpshooter (Lvl 2)
Stellan shouts a challenge in the face of the closest choker, then brings his new axe around to finish drawing its attention his way. Even as his axe tears into its flesh, he manages to stay light on his feet in case it tries to move away and attack Thormir again.

ooc
Free Action: mark all adjacent enemies
standard: Predatory Guardian vs. choker in X23, hits AC 27 for 11 damage, and if it shifts before my next turn, I get to shift 5 squares as an immediate response.
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Old 9th June 2009, 12:01 AM   #75 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Xandren, confined by the narrow confines of the hallway thrusts his fullblade at the creature. The blow connects easily, as the creature has little room to dodge the large blade, but still only inflicts a minor wound.

ooc
Xandren hits with a reaping strike with a 23 for 6 damage.


Stellan yells a challenge at the choker nearest him, swinging his axe if his words don't affect it. The creature flinches, not in fear, but instead to pull the warlock in the way of the axe. The axe bites deep into Thormir's side.

ooc
Choker uses interrupt to make grabbed victim target of the attack. Thormir takes 11, so it does minor damage after his thp buffer.



Init Round 2:

Lorn: 26
Creatures: 25
Hesh: 14
Thormir: 13
Xandren: 12
Stellan: 8

Stellan 44/44 hp; 5/10(11) surges; 1 AP
Xandren: 30/42 hp; 8/11(10) surges; 2 AP
Hesh: 36/36 hp; 6/9(9) surges; 1 AP
Thormir: 29/42 hp; 7/11(10) surges; 1 AP; grabbed
Lorn: 29/31 hp; 4/7 surges; 1 AP
C1: -12-marked by Xandren
C2: -19; grabbing Thormir -marked by Stellan
Attached Files
File Type: xls encounter 1 round 2.xls (22.0 KB, 12 views)

Last edited by EvolutionKB; 9th June 2009 at 12:05 AM..
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Old 9th June 2009, 12:24 AM   #76 (permalink)
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nevermind
__________________
Current PBP
DM in:
Ata's 4e PPvPP Arena


Playing:
Koryo of the Tiger's Rest in Voda Vosa's "Path of Enlightment"
Belleros Arkeion in Sparky's "Thorantar"
Thormir Brassbeard in EvolutionKB's "Lost-Eberron-4eStyle"
Anostor Duran in covaithe's "Death's Reach"

In L4W:
Alexander Duran, Proud member of the MMC
in:
Phoenix8008's "The Captain's Caper"
"Redblade's Riches"
Hadarai Polemarkos
in:
KenHood's "TURTLEDOME!:Battle Bone"

In LEB:
Thusk Tharashk Duran

Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!



Please excuse my poor English. It is not my first language.
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Old 9th June 2009, 03:05 AM   #77 (permalink)
Oni
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Oni Orc Berserker (Lvl 4)
Looking back down the hall, Lorn saw the dwarf struggling in the grasp of the other creature. He swore under his breath and then began to work his way back down the hall, trusting in the lingering magic of his shield spell to protect him. Squeezing by Thormir and then ducking under the uncannily long arm of the montrosity Lorn soon found himself face to face with the abomination. He thrust the fork of his staff at the things face.

Release him!

Once more the loud crack of thunder rang through the cave.

ooc


move: move to W22, I reckon that provokes an OA, but at least I should still have the +4 AC/Ref from the shield spell until the end of my turn and it's marked.

standard: Thunderwave: Int vs Fort (Area: X,Y,Z/23,24,25) (1d20+6=19)
Thunder Damage (1d6+5=6) and push C2 to Y23

minor: If the chocker was pushed back and if there is a torch within range (5 squares, I think you said there were some in the chamber) I'll mage hand it off the wall and bring it to X23 to wave at the choker and hopefully help hold it at bay.

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Each horse, one stance.
Each church, one buddha.
Each master to his own technique."

Last edited by Oni; 9th June 2009 at 03:12 AM.. Reason: word choice
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Old 9th June 2009, 04:08 AM   #78 (permalink)
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Lorn attempts to move past Xandren and the choker to help Thormir. The proximity of Xandren's large blade the tentacle-like arms of the choker see that doesn't happen. The choker reaches out spine-covered fingers and grabs the wizard around the arm, Xandren swings his sword in response to the attack, but the closeness of the combatants makes the blow clumsy and the weapon dings off the wall.

ooc
Lorn moves away and provokes OA from C1. Xandren misses his combat challenge with a nat 1. C1 hits Lorn with a 25(after the -2 from the mark) and takes 5 damage. Lorn is grabbed by C1.


Oni
With the new situation, you can take a different standard and minor action.


No change in map.



Init Round 2:

Lorn: 26
Creatures: 25
Hesh: 14
Thormir: 13
Xandren: 12
Stellan: 8

Stellan 44/44 hp; 5/10(11) surges; 1 AP
Xandren: 30/42 hp; 8/11(10) surges; 2 AP
Hesh: 36/36 hp; 6/9(9) surges; 1 AP
Thormir: 29/42 hp; 7/11(10) surges; 1 AP; grabbed
Lorn: 24/31 hp; 4/7 surges; 1 AP; grabbed
C1: -12-marked by Xandren -grabbing Lorn
C2: -19; grabbing Thormir -marked by Stellan
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Old 9th June 2009, 04:13 AM   #79 (permalink)
Oni
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Oni Orc Berserker (Lvl 4)
ooc


Can you just apply my attack roll to the one that grabbed me and push it back down the hall if it hit?

Don't worry about the minor action, I don't suppose I can do much with it from where I am.

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Old 9th June 2009, 04:36 AM   #80 (permalink)
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Continued....

Lorn sees his new situation and quickly modifies his initial plan. Pointing his staff at the creature, the wizard's voice booms like thunder, and several of the creature's rib break as it bounces back and forth between the walls of the tunnel.

The creature is not fazed though. It regathers it's senses and leaps back up the hall at the warforged, it's grey hide darkening to match the shadows. It's clawed hands dig deep into the stone and wood flesh of the warrior, and it hangs on.

ooc
After being pushed back, the choker goes back to it's previous spot, and attacks Xandren. It hits with a 27 and does 9 damage.


The other choker, seeing the threat that Stellan poses, releases the dwarf and steps next to the wall. It's long arm barely snakes around the warrior's shield, and grabs Stellan by the forearm, bruising his flesh. The creature's skin colors as well, making it harder to see in the dancing torchlight of the main room.

ooc
Attack and hit Stellan(barely) with a 19 for 6 damage.


Init Round 2:

Lorn: 26-Acted
Creatures: 25-Acted
Hesh: 14
Thormir: 13
Xandren: 12
Stellan: 8

Stellan 38/44 hp; 5/10(11) surges; 1 AP; grabbed by C2
Xandren: 21/42 hp; 8/11(10) surges; 2 AP; bloodied; grabbed by C1
Hesh: 36/36 hp; 6/9(9) surges; 1 AP
Thormir: 29/42 hp; 7/11(10) surges; 1 AP;
Lorn: 24/31 hp; 4/7 surges; 1 AP;
C1: -18; grabbing Xandren; marked by Xandren
C2: -19; grabbing Stellan; marked by Stellan
Attached Files
File Type: xls encounter 1 round 2 update 1.xls (22.5 KB, 12 views)
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