hey, does stellan have a ower that can move C2 away? I'd like to use firey bolt, but it damages adjacent creatures as well, so if you can, I would delay and then blast...
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Please excuse my poor English. It is not my first language.
Not worried about the choker's grip on his arm, Stellan brings his around again. You won't put me in the way of my own axe, he grunts at the choker. His axe rises and falls twice, slicing into the creature's flesh the second time, the magic of his axe causing the wound to be deeper than it otherwise might.
ooc
Free: challenge all adjacent enemies
Standard: Wildblood Fury vs. choker, hits AC 13 for 13, hits AC 23 for 6. I will also use my daily axe power with the second attack, adding 5 ongoing (save ends).
ata
Sorry, no push powers. Stellan's goal is to keep the bad guy close, not push him away where he can get to squishier targets.
Last edited by Redclaw; 9th June 2009 at 03:38 PM..
Hesh did not like this. Did not like this at all. It was likely any attack of his was going to meet the flesh of his ally, not its intended target. But he had to push on and brashly overreached to try to smite the creature nodding to Xandren to be ready...
OOC: Attack adjacent chocker (holding Xandren) with Brash Assault: AC 15, 1d10+4=8. If it takes the OA attack against Hesh, then Xandren gets one against it.
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Hesh swings his flail in the narrow confines of the hallway, but the weapon's flexible chains do him little good. The flail hits the wall and the hobgoblin leaves himself open on purpose. The choker raises him arm to strike back, but Xandren is ready, seeing this tactic before, but it does him no avail as he nearly trips over his own large weapon in bringing it to bear against the choker.
The choker's arms though long are very flexible and snake their way around Hesh's neck. Xandren once again tries to take advantage of the choker's attack and this time his blade finds his mark and heavily damages the choker. It hisses in response.
ooc
Hesh's attack misses. The choker takes it's attack from brash strike. It hits Hesh for 9 damage and grabs him(can you grab multiple creatures? I think so). Xandren attacks twice, once from combat challenge and once from brash strike. CC is a nat one, second hits with a 20 for 13 damage. C1 is bloodied.
Thormir glances worried at Stellan in the grip of the weird critter, but decides that just waiting will do nothing. Hoping to hit the enemy and not the ally, the dwarf releases a blast of arcane power.
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Please excuse my poor English. It is not my first language.
Did the choker take the 5 ongoing damage? Did it make its saving throw, if you don't mind telling us?
Stellan continues to hack away at the choker, knowing that as long as it has him grabbed it can't hurt any of the less sturdy members of the group. His grin widens enough to show his sharpened teeth as his axe bites into the creature's shoulder.
ooc
Free: mark adjacent enemies
Standard: Earth Shield Strike vs. choker2, hits AC 20 for 10 damage, and Stellan's AC goes up by 1 until his next turn.
You are getting ahead of yourself now...I see what happens when I don't update for a few days. . I haven't yet resolved your turn with the ongoing damage. But here it is:
Thormir seeing his allies in trouble decides waiting was worth it. The dwarf blasts a ray of eldritch energy straight at the abberant creature, but it flexes it's arms and jerks Stellan to the side, striking the shifter in the shoulder. The smell of burnt flesh stinks up the cave.
ooc
choker uses interrupt to redirect EB against Stellan. Stellan takes 11 from the EB.
Xandren tired of the sneakiness of the creature's tactics calls to Hesh, "I have this one; go help Stellan." The warforged brings his blade in a great circle and with the arms of the choker holding him, it can't evade his strike. The weapon cuts off each arm at the midpoint spraying the warforged with gore and the choker falls lifeless to the ground of the tunnel. Xandren then boldly walks over to the other creature blade held at the ready to spill blood once again.
[sblock=ooc]Xandren hits with covering attack with a 28 for 16 damage and kills C1.[sblock]
Stellan takes Thormir's blast in the shoulder and grimaces in pain. Knowing the creature can't dodge his own weapon the shifter slices twice with his axe. The creature avoids his first, but the second draws blood. The wound continues to bleed heavily.
ooc
Stellan hits with one attack and uses daily power on the weapon.
Oops. I blame the whole traveling thing. I just got home yesterday, so I've been worried that I fell behind in everything. I guess I managed to keep up on this one. Well, next round's action is in the books at least.
Stepping forward, Lorn quickly cast a spell, flinging bolts of magic at the bizarre creature. Hoping to take advantage as it recovered from blocking Thormir's attack. It was a difficult shot though, in the crowed cave.
Lorn moves into position and raises his staff at the choker's chest. A missle of force flies out from the forked end of the implement and slams into the choker's torso, cracking rib and sternum, and leaving a blooding crater for a wound. The creature falls to the ground lifeless. As the Lost gather their breath, they realize their is a little noise coming from the door at the end of the hallway. They also can tell that the passage that the choker came from slopes downward slightly.
Hrumpf! Does not look good. Too easy of an ambush, we make... grumbles Thormir, kicking away the extended arm of the fallen creature, lying on the floor.
ooc: Do we spend some time for a short rest? if so, Thormir spends a surge and gets to 39 hp. If not, he's at 29 with 4 temp hp.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Lorn breathed a sigh of relief as the strange creature slumped to the ground. He hadn't expected this particular manner of unpleasantness, but it did not bode well for what lay ahead. Leaning back against the cool damp of the cave wall he tried to catch his breath, and not think about how the choker had reached out grab him. Soon he became aware of the sound coming from the end of the hall, reacting quickly he extinguished his light spell, and looked toward his companions to see if they had heard it as well.
ooc
Just want to clarify some things. Did the sound from the door appear right at the end of combat, or was the assumption that it occurred as we're trying to take a short rest?
What kind of sound is it?
Can any light or movement be seen from under/around the door?
ministats
Lorn Spellwright- Male Human Wizard 1
Initiative: +5, Passive Perception: 12, Passive Insight: 12
AC:19, Fort:13, Reflex:17, Will:15 -- Speed:6
HP:24/31, Bloodied:15, Surge Value:7, Surges left:4/7
Action Points: 0
Powers -
Magic Missle
Scorching Blast
Thunderwave Grasping Shadows Icy Rays Shield
Staff of Defense
Second Wind Flaming Sphere Power Jewel (Must have reached a milestone today)
Short rest allowed. Go ahead and spend surges. No Milestone.
Hrumpf! Does not look good. Too easy of an ambush, we make... grumbles Thormir, kicking away the extended arm of the fallen creature, lying on the floor.
The arm slaps against the dirt of the floor. Eerily it's finger points to the slope that slopes further underground. Coincidence or was the dead creature pointing them to something important?
Lorn sighs, from his research he realized such creatures served as guards and assassins for other humanoids. After extinguishing his light spell, the wizard realizes it's probably too late. The sounds of muffled talking and footsteps might have been heard in the battle, but with everything going on it would have been too hard to tell.
Hesh takes a deep breath. He heard the sounds from behind the door as well. The warlord was never one to shy away from a challenge, especially where the enemy was probably prepared. Let's check that sound by the door first.