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Old 8th June 2009, 11:24 PM   #76 (permalink)
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nevermind
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Playing:
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Thormir Brassbeard in EvolutionKB's "Lost-Eberron-4eStyle"
Anostor Duran in covaithe's "Death's Reach"

In L4W:
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in:
Phoenix8008's "The Captain's Caper"
"Redblade's Riches"
Hadarai Polemarkos
in:
KenHood's "TURTLEDOME!:Battle Bone"

In LEB:
Thusk Tharashk Duran

Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!



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Old 9th June 2009, 02:05 AM   #77 (permalink)
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Looking back down the hall, Lorn saw the dwarf struggling in the grasp of the other creature. He swore under his breath and then began to work his way back down the hall, trusting in the lingering magic of his shield spell to protect him. Squeezing by Thormir and then ducking under the uncannily long arm of the montrosity Lorn soon found himself face to face with the abomination. He thrust the fork of his staff at the things face.

Release him!

Once more the loud crack of thunder rang through the cave.

ooc


move: move to W22, I reckon that provokes an OA, but at least I should still have the +4 AC/Ref from the shield spell until the end of my turn and it's marked.

standard: Thunderwave: Int vs Fort (Area: X,Y,Z/23,24,25) (1d20+6=19)
Thunder Damage (1d6+5=6) and push C2 to Y23

minor: If the chocker was pushed back and if there is a torch within range (5 squares, I think you said there were some in the chamber) I'll mage hand it off the wall and bring it to X23 to wave at the choker and hopefully help hold it at bay.

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Last edited by Oni; 9th June 2009 at 02:12 AM.. Reason: word choice
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Old 9th June 2009, 03:08 AM   #78 (permalink)
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Lorn attempts to move past Xandren and the choker to help Thormir. The proximity of Xandren's large blade the tentacle-like arms of the choker see that doesn't happen. The choker reaches out spine-covered fingers and grabs the wizard around the arm, Xandren swings his sword in response to the attack, but the closeness of the combatants makes the blow clumsy and the weapon dings off the wall.

ooc
Lorn moves away and provokes OA from C1. Xandren misses his combat challenge with a nat 1. C1 hits Lorn with a 25(after the -2 from the mark) and takes 5 damage. Lorn is grabbed by C1.


Oni
With the new situation, you can take a different standard and minor action.


No change in map.



Init Round 2:

Lorn: 26
Creatures: 25
Hesh: 14
Thormir: 13
Xandren: 12
Stellan: 8

Stellan 44/44 hp; 5/10(11) surges; 1 AP
Xandren: 30/42 hp; 8/11(10) surges; 2 AP
Hesh: 36/36 hp; 6/9(9) surges; 1 AP
Thormir: 29/42 hp; 7/11(10) surges; 1 AP; grabbed
Lorn: 24/31 hp; 4/7 surges; 1 AP; grabbed
C1: -12-marked by Xandren -grabbing Lorn
C2: -19; grabbing Thormir -marked by Stellan
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Old 9th June 2009, 03:13 AM   #79 (permalink)
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Oni Gnoll Huntmaster (Lvl 5)
ooc


Can you just apply my attack roll to the one that grabbed me and push it back down the hall if it hit?

Don't worry about the minor action, I don't suppose I can do much with it from where I am.

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Old 9th June 2009, 03:36 AM   #80 (permalink)
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Continued....

Lorn sees his new situation and quickly modifies his initial plan. Pointing his staff at the creature, the wizard's voice booms like thunder, and several of the creature's rib break as it bounces back and forth between the walls of the tunnel.

The creature is not fazed though. It regathers it's senses and leaps back up the hall at the warforged, it's grey hide darkening to match the shadows. It's clawed hands dig deep into the stone and wood flesh of the warrior, and it hangs on.

ooc
After being pushed back, the choker goes back to it's previous spot, and attacks Xandren. It hits with a 27 and does 9 damage.


The other choker, seeing the threat that Stellan poses, releases the dwarf and steps next to the wall. It's long arm barely snakes around the warrior's shield, and grabs Stellan by the forearm, bruising his flesh. The creature's skin colors as well, making it harder to see in the dancing torchlight of the main room.

ooc
Attack and hit Stellan(barely) with a 19 for 6 damage.


Init Round 2:

Lorn: 26-Acted
Creatures: 25-Acted
Hesh: 14
Thormir: 13
Xandren: 12
Stellan: 8

Stellan 38/44 hp; 5/10(11) surges; 1 AP; grabbed by C2
Xandren: 21/42 hp; 8/11(10) surges; 2 AP; bloodied; grabbed by C1
Hesh: 36/36 hp; 6/9(9) surges; 1 AP
Thormir: 29/42 hp; 7/11(10) surges; 1 AP;
Lorn: 24/31 hp; 4/7 surges; 1 AP;
C1: -18; grabbing Xandren; marked by Xandren
C2: -19; grabbing Stellan; marked by Stellan
Attached Files
File Type: xls encounter 1 round 2 update 1.xls (22.5 KB, 12 views)
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Old 9th June 2009, 07:20 AM   #81 (permalink)
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redclaw
hey, does stellan have a ower that can move C2 away? I'd like to use firey bolt, but it damages adjacent creatures as well, so if you can, I would delay and then blast...
__________________
Current PBP
DM in:
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Playing:
Koryo of the Tiger's Rest in Voda Vosa's "Path of Enlightment"
Belleros Arkeion in Sparky's "Thorantar"
Thormir Brassbeard in EvolutionKB's "Lost-Eberron-4eStyle"
Anostor Duran in covaithe's "Death's Reach"

In L4W:
Alexander Duran, Proud member of the MMC
in:
Phoenix8008's "The Captain's Caper"
"Redblade's Riches"
Hadarai Polemarkos
in:
KenHood's "TURTLEDOME!:Battle Bone"

In LEB:
Thusk Tharashk Duran

Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!



Please excuse my poor English. It is not my first language.
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Old 9th June 2009, 02:35 PM   #82 (permalink)
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Not worried about the choker's grip on his arm, Stellan brings his around again. You won't put me in the way of my own axe, he grunts at the choker. His axe rises and falls twice, slicing into the creature's flesh the second time, the magic of his axe causing the wound to be deeper than it otherwise might.
ooc
Free: challenge all adjacent enemies
Standard: Wildblood Fury vs. choker, hits AC 13 for 13, hits AC 23 for 6. I will also use my daily axe power with the second attack, adding 5 ongoing (save ends).

ata
Sorry, no push powers. Stellan's goal is to keep the bad guy close, not push him away where he can get to squishier targets.

Last edited by Redclaw; 9th June 2009 at 02:38 PM..
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Old 9th June 2009, 07:15 PM   #83 (permalink)
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Hesh did not like this. Did not like this at all. It was likely any attack of his was going to meet the flesh of his ally, not its intended target. But he had to push on and brashly overreached to try to smite the creature nodding to Xandren to be ready...

OOC: Attack adjacent chocker (holding Xandren) with Brash Assault: AC 15, 1d10+4=8. If it takes the OA attack against Hesh, then Xandren gets one against it.
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Old 9th June 2009, 10:58 PM   #84 (permalink)
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Hesh swings his flail in the narrow confines of the hallway, but the weapon's flexible chains do him little good. The flail hits the wall and the hobgoblin leaves himself open on purpose. The choker raises him arm to strike back, but Xandren is ready, seeing this tactic before, but it does him no avail as he nearly trips over his own large weapon in bringing it to bear against the choker.

The choker's arms though long are very flexible and snake their way around Hesh's neck. Xandren once again tries to take advantage of the choker's attack and this time his blade finds his mark and heavily damages the choker. It hisses in response.

ooc
Hesh's attack misses. The choker takes it's attack from brash strike. It hits Hesh for 9 damage and grabs him(can you grab multiple creatures? I think so). Xandren attacks twice, once from combat challenge and once from brash strike. CC is a nat one, second hits with a 20 for 13 damage. C1 is bloodied.




Init Round 2:

Lorn: 26-Acted
Creatures: 25-Acted
Hesh: 14-Acted
Thormir: 13
Xandren: 12
Stellan: 8

Stellan 38/44 hp; 5/10(11) surges; 1 AP; grabbed by C2
Xandren: 21/42 hp; 8/11(10) surges; 2 AP; bloodied; grabbed by C1
Hesh: 27/36 hp; 6/9(9) surges; 1 AP; grabbed by C1
Thormir: 29/42 hp; 7/11(10) surges; 1 AP;
Lorn: 24/31 hp; 4/7 surges; 1 AP;
C1: -31; grabbing Xandren; grabbing Hesh; marked by Xandren; bloodied
C2: -19; grabbing Stellan; marked by Stellan
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Old 16th June 2009, 04:10 PM   #85 (permalink)
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Thormir glances worried at Stellan in the grip of the weird critter, but decides that just waiting will do nothing. Hoping to hit the enemy and not the ally, the dwarf releases a blast of arcane power.

actions
eldrtch blast vs C2: 19 vs ref, 11 dmg
__________________
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DM in:
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Playing:
Koryo of the Tiger's Rest in Voda Vosa's "Path of Enlightment"
Belleros Arkeion in Sparky's "Thorantar"
Thormir Brassbeard in EvolutionKB's "Lost-Eberron-4eStyle"
Anostor Duran in covaithe's "Death's Reach"

In L4W:
Alexander Duran, Proud member of the MMC
in:
Phoenix8008's "The Captain's Caper"
"Redblade's Riches"
Hadarai Polemarkos
in:
KenHood's "TURTLEDOME!:Battle Bone"

In LEB:
Thusk Tharashk Duran

Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!



Please excuse my poor English. It is not my first language.
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Old 17th June 2009, 12:08 AM   #86 (permalink)
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Questions
Did the choker take the 5 ongoing damage? Did it make its saving throw, if you don't mind telling us?

Stellan continues to hack away at the choker, knowing that as long as it has him grabbed it can't hurt any of the less sturdy members of the group. His grin widens enough to show his sharpened teeth as his axe bites into the creature's shoulder.
ooc
Free: mark adjacent enemies
Standard: Earth Shield Strike vs. choker2, hits AC 20 for 10 damage, and Stellan's AC goes up by 1 until his next turn.
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Old 17th June 2009, 05:52 AM   #87 (permalink)
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Redclaw
You are getting ahead of yourself now...I see what happens when I don't update for a few days. . I haven't yet resolved your turn with the ongoing damage. But here it is:



Thormir seeing his allies in trouble decides waiting was worth it. The dwarf blasts a ray of eldritch energy straight at the abberant creature, but it flexes it's arms and jerks Stellan to the side, striking the shifter in the shoulder. The smell of burnt flesh stinks up the cave.

ooc
choker uses interrupt to redirect EB against Stellan. Stellan takes 11 from the EB.


Xandren tired of the sneakiness of the creature's tactics calls to Hesh, "I have this one; go help Stellan." The warforged brings his blade in a great circle and with the arms of the choker holding him, it can't evade his strike. The weapon cuts off each arm at the midpoint spraying the warforged with gore and the choker falls lifeless to the ground of the tunnel. Xandren then boldly walks over to the other creature blade held at the ready to spill blood once again.

[sblock=ooc]Xandren hits with covering attack with a 28 for 16 damage and kills C1.[sblock]

Stellan takes Thormir's blast in the shoulder and grimaces in pain. Knowing the creature can't dodge his own weapon the shifter slices twice with his axe. The creature avoids his first, but the second draws blood. The wound continues to bleed heavily.

ooc
Stellan hits with one attack and uses daily power on the weapon.




Init Round 3:

Lorn: 26-
Creatures: 25
Hesh: 14-
Thormir: 13
Xandren: 12-
Stellan: 8-

Stellan 27/44 hp; 5/10(11) surges; 1 AP; grabbed by C2
Xandren: 21/42 hp; 8/11(10) surges; 2 AP; bloodied;
Hesh: 27/36 hp; 6/9(9) surges; 1 AP
Thormir: 29/42 hp; 7/11(10) surges; 1 AP;
Lorn: 24/31 hp; 4/7 surges; 1 AP;
C2: -25; grabbing Stellan; marked by Stellan; bloodied
Attached Files
File Type: xls encounter 1 round 3.xls (22.0 KB, 14 views)
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Old 17th June 2009, 12:46 PM   #88 (permalink)
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Evo
Oops. I blame the whole traveling thing. I just got home yesterday, so I've been worried that I fell behind in everything. I guess I managed to keep up on this one. Well, next round's action is in the books at least.
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Old 17th June 2009, 06:37 PM   #89 (permalink)
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Stepping forward, Lorn quickly cast a spell, flinging bolts of magic at the bizarre creature. Hoping to take advantage as it recovered from blocking Thormir's attack. It was a difficult shot though, in the crowed cave.

ooc


move to T22

Magic Missle: Int vs Ref (1d20+6-2=24)
Crit! 13 Force Damage.

I'm hoping that the choker is limited to one interrupt per round like the rest of us. If not...I'm sorry Redclaw.


ministats
Lorn Spellwright- Male Human Wizard 1
Initiative: +5, Passive Perception: 12, Passive Insight: 12
AC:19, Fort:13, Reflex:17, Will:15 -- Speed:6
HP:24/31, Bloodied:15, Surge Value:7, Surges left:4/7
Action Points: 0
Powers -
Magic Missle
Scorching Blast
Thunderwave

Grasping Shadows
Icy Rays
Shield
Staff of Defense
Second Wind

Flaming Sphere
Power Jewel (Must have reached a milestone today)


Conditions:

Full character sheet
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Each church, one buddha.
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Old 18th June 2009, 03:22 AM   #90 (permalink)
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Lorn moves into position and raises his staff at the choker's chest. A missle of force flies out from the forked end of the implement and slams into the choker's torso, cracking rib and sternum, and leaving a blooding crater for a wound. The creature falls to the ground lifeless. As the Lost gather their breath, they realize their is a little noise coming from the door at the end of the hallway. They also can tell that the passage that the choker came from slopes downward slightly.
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