As the lost gather their breath outside the goblin cave, they talk amongst themselves. Night has descended on the jungle. Shadows cling to the wet jungle trees around them. Heat lightning flashes in the clouds overhead. The jungle is mostly quiet, too quiet. A swarm of fruit eating bats flies out of the jungle, and over the goblin cave, ruining the silence. Lorn mentions to Stellan the reappearance of the ruins on the bluff overlooking the beach. Stellan growls, and remembers his failure to protect Eliza from the hobgoblins. She was still in the cave somewhere, she had to be.
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I would like actions, and your updated combat blocks posted here until we are ready to move on.
Last edited by EvolutionKB; 22nd July 2009 at 09:12 PM..
As they consider their options, although Stellan doesn't see any choice to searching for Eliza, the shifter pauses to gather his breath, shaking off the memories of Hooks' torture. Stretching, he eventually stands and does his best to verify that Eliza entered the cave but didn't return.
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Spend two healing surges to get to full, then use perception to search for tracks around the cave, 30
Combat Stats
Stellan Scarhide
44/44; SV 11, 5/10 s/day
Defenses 19|16 12 16 Longtooth Shifting
Wildblood Fury
Predatory Guardian
Mountain Lion Step Form of the Relentless Panther +1 Wounding Battleaxe
Stellan looks around studying the area. He points out several sets of footprints. Booted mostly. The drakes leave their own marks in the area as well. Another set of clawed feet stands out from the rest. It comes from a creature that walks upright.
Stellan also notices that the brown fur hides covering the entrance to the caves are from a bear. But not a brown bear, the fur is white, just covered in soot and dirt. These were from bears native to the Frostfell.
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Quote:
On another note, Evo did you want damage/lost surges/AP carried over with the level up?
Thormir is still breathing heavily from the pain, but after resting for about a minute, bent on his knees, he straightens up, walks to where Hesh his, and after a vigorous slap on his back, he says, in a low, low voice: Thanks, hob.
Then, still grumbling over his ruined beard, he glances at the unconscious prisoner, and proposes, with a grin: Let Stellan ask him. 'M sure he'd be glad!
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Last edited by Atanatotatos; 18th May 2009 at 11:30 AM..
I suggest red rolls an intimidate check on that one as an aid. If you get a ten it's a +2 to the main roll(which should be Hesh's if I'm not mistaken), also the situation should convey a bonus (I mean, the guy you just tortured is threatening you, it' a lot more intimidating than just bullying an npc in the streets, right?)
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
What's left of those little lizards will come back eventually. He can talk or be left for them to have their way with him as far as I am concerned.
He turned back to the others, a grim look set on his face.
There's no time to waste, Eliza needs our help.
Leaning his staff against the stone surrounding the cave entrance Lorn bent down grabbing the unconscious hobgoblin under the arms and began pulling him toward the poll where the shifter had been tied only a short while ago.
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Lorn is only slightly more charismatic than a fence post, but I suggest an ultimatum Hooks talks or we leave him tied up out here for those jungle lizards to come back on snack on while he's helpless.
__________________ Oni
"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
Lorn grabs Hooks, careful not to catch himself on the implements of torture hanging from his body. The Lost loop some rope around Hooks and the pole, keeping him in a standing position. A couple hard slaps to the face and the hobgoblin awakes. He scowls at the group before him.
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Skill Challenge time: DC 20; Primary skills: Bluff, Diplomacy, Intimidate, Insight; 9 successes before 3 failures.
The young Cyran watched with a combination of fascination and horror at what was about to take place as the hobgoblin torturer came to. He paid particular attention to Hooks' eyes, trying to catch some insight about who or what their captive might fear most, what tool would punch through his resistance. For a moment Lorn thought he saw a flicker of something, leaning down he mentioned it to Thormir in a low voice.
Lorn notices the hobgoblin glance down at the large clawed footprints. A moment of fear crosses his face quickly and then returns to anger at being held captive.
Thormir nods at Lorn's whisper, then approaches the tied-up hobgoblin, looks up at his face, stroking his beard, turns to glance at the footprints, then turns back to look in the prisoner's eyes. So. Ya're crapping yourself in the pants. What are those? Ya know what I mean.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Hesh looks intently at Hooks, waiting to see what his allies say.
Xandren speaks, his voice low and threatening. "You will tell us what we want to know," Xandren rumbles. His simple statement does little to intimidate the torturer.
After the whispered words from the wizard, Thormir speaks up, confident he can get the hob to talk. So. Ya're crapping yourself in the pants. What are those? Ya know what I mean.
ooc:unless Evo rules it's too late, I think it'd be a good idea to turn Xandren's failure into a success by using two aid checks frm Stellan and Hesh. That way we'd have two success and no failure.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.