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Old 2nd July 2009, 08:34 AM   #201 (permalink)
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Whin looks around, noting that the blade had dissapeared - He frowned slightly, but shrugged and returned to following the group. Apparently the blade had gotten better at hiding than the last time they'd travelled together.

ooc

Spot (1d20+17=20) I needed a 7 to see you and i rolled a three.
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Old 5th July 2009, 04:59 AM   #202 (permalink)
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Exploring Londar's Tower

(Preliminary OOC note: One feature that I forgot to mention before is that the door to the north out of this room at the east end of the ground floor of Londar's mansion is marked with bloody handprints, but the blood is dried and flaking. Sorry for the omission!)

The east end of the mansion is the tower portion of Londar's dwelling. The room is now a complete wreck: plush cushions that once lined the many chairs and sofas are slashed and shredded. Several small tables in the room have been broken and destroyed as well. A wide stairway climbs along the outer edge of the tower, the northern staircase going up, and the southern one going down. A landing marks each level, with a door blocking further progress. Soot marks along the walls surrounding the 2nd floor landing hint of a recent fire. The door leading to the second floor of Londar's tower is a thick, sturdy door that is painted red and is secured by a strange-looking, but good quality lock.

The searches that I have been given rolls for do not reveal anything more to you, sorry. (On the other hand, I'll reward Sam's 27 Spot check by saying that the door to the second floor of the tower gives Sam a somewhat uneasy feeling.)

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Old 16th July 2009, 07:14 AM   #203 (permalink)
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Sam looks uneasy. "Let's check out that bloody door first."

He heads down and searches the door. If it looks safe, he'll open it.

ooc: search = 26, listen = 11
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Old 16th July 2009, 01:41 PM   #204 (permalink)
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Surprisingly, the stained glass windows in this room are intact. As soon as Sam opens the door, he sees this, and he also sees two wooden constructs move as soon as the door is opened and begin to move toward the door.
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Old 16th July 2009, 09:19 PM   #205 (permalink)
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"What kind of self-respecting wizard uses wooden constructs?" asks Vaidun from the rear of the group, peering past his companions.
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Old 17th July 2009, 01:20 AM   #206 (permalink)
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Roll Initiative!
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Old 17th July 2009, 04:41 AM   #207 (permalink)
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Laz looks back through the house with a smirk and shouts..

GOMLAR.... TO ME... NOW!" the wizard yells as he begins casting....



Actions:
On Laz's turn he will cast Mirror Image for 1d4+4=6 Images of himself.

On Gomlars initiative he will run without regard for the intricates of the home and through the shortest direct route to Laz as instructed... if this means though walls so be it..... heh
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Old 17th July 2009, 02:31 PM   #208 (permalink)
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Initiative (1d20+4=14)

"Wooden?" Whin's voice is incredulous as he cranes his neck around the door from his position to get a better look. "Interesting, though I doubt the golem will be needed for such a paltry task." Razor cheers with delight as Whin draws it.
ooc

Do we have a map to know where everybody is in relation to the doors/golems?
stats

AC 36, HP 78, F/R/W: 11/11/11

Active buffs:
Greater Mage Armour(all day, figured in stats)

Cast just before entering mansion:
Ebon Eyes (Lvl 1): See naturally in natural/magical darkness. 120 minutes
See Inisibility(Lvl 2): Allows you to see invisibile creatures. 120 minutes
Heroics(Lvl 2): Gain Combat Expertise feat. 120 Minutes.
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Intelligence is the capacity to understand old Ideas.
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Old 17th July 2009, 03:31 PM   #209 (permalink)
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OOC: Can we get a map, Leif...when spells start flying, we're all going to know where we all are.
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Old 17th July 2009, 04:28 PM   #210 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Sam's initiative = 7

"Why is it always constructs? Let's get this over with!"

When Sam can act, he'll withdraw out of the way to let his companions deal with the unpleasantness, and caste haste on the party.
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Old 17th July 2009, 05:40 PM   #211 (permalink)
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Quote:
Originally Posted by Rhun View Post
OOC: Can we get a map, Leif...when spells start flying, we're all going to know where we all are.
Sure! Map to come soon, probably tonight. Feel free to specify coordinates of pcs before then. Otherwise, I'll just use my best judgment.
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Old 17th July 2009, 06:05 PM   #212 (permalink)
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Quote:
Originally Posted by Leif View Post
Sure! Map to come soon, probably tonight. Feel free to specify coordinates of pcs before then. Otherwise, I'll just use my best judgment.
OOC: As previously stated somewhere in this thread, Vaidun is remaining toward the back, with the rearguard behind him and everyone else in front.
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Old 19th July 2009, 12:46 AM   #213 (permalink)
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Leif Hobgoblin Soldier (Lvl 3)
Map

No one specified any positions, except for Rhun, who just stated the ovious. Both of the wood golems let out a piercing shriek and move (stiffly and slowly, but they are moving, really!) to attack. So, anyway, here's what we got! Roll initiative asap, please.

Secret DM stuff
AC 17, DR 5/+1, HD 9d10 (55,55) half damage from blunt weapons, immune to electricity and cold; Atk +11 (2d6+5) X2, slam, SQ - alarm (piercing howl)
Attached Files
File Type: xls Hall of the Rainbow Mage 3.xls (22.5 KB, 11 views)

Last edited by Leif; 19th July 2009 at 01:12 AM..
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Old 19th July 2009, 04:44 AM   #214 (permalink)
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"Wood? Perhaps I can light these on fire... perhaps not..."

Nilah muttered aloud, readying himself for combat. He hadn't fought constructs much, as last he'd checked, his magic didn't work on them... though, most constructs weren't made of wood, either...

OOC:
Init:1d20+5=10

Am I supposed to send any actions yet, or should I wait?
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Complete Divine
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Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 20th July 2009, 05:48 PM   #215 (permalink)
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Yeah, actions everyone, too, please?
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Old 20th July 2009, 09:20 PM   #216 (permalink)
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Blade is somewhat surprised by the appearance of the golems, his attention diminished by the relative quiet of their investigations so far. He slashes with his longsword at the wooden constructs, hoping to damage them although his experience with battling these types of foes was definitely limited. After his slash, Blade sommersaults out of reach, not wanting to find out what they were capable of doing if they got their hands on him.

OOC

Init (1d20+3=10)
Blade attack's the WG at Z14
Attack; Damage (1d20+11=21, 1d8+3=11)
Move: Tumble to X14, then continue to X11
Tumble (1d20+14=32)
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Old 21st July 2009, 12:32 AM   #217 (permalink)
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Jemal Goblin Sharpshooter (Lvl 2)
Whin's sword arcs through the air as he channels his magical might into his swings, hacking powerfully at the wooden construct in front of him.

ooc

Full attack, using arcane strike(2nd lvl) vs the golem in front of Whin.
Attack; dmg; vicious; self (1d20+20=25, 2d6+2d4+11=23, 2d6=8, 1d6=1)
2nd Attack; dmg; vicious; self (1d20+15=23, 2d6+2d4+11=30, 2d6=9, 1d6=3)
First attack AC 25 for 31 damage, Whin takes 1
Second Attack AC 23 for 39 damage, Whin takes 3

Razor(Greatsword) is magical and Adamantine for beating DR.
stat
AC 36, HP 74/78, F/R/W: 11/11/11

Active buffs:
Greater Mage Armour(all day, figured in stats)
Cast just before entering mansion:
Ebon Eyes (Lvl 1): See naturally in natural/magical darkness. 120 minutes
See Inisibility(Lvl 2): Allows you to see invisibile creatures. 120 minutes
Heroics(Lvl 2): Gain Combat Expertise feat. 120 Minutes.
Spells/day : 6/7/7/5
Spells used: 0/1/3/1

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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!
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Old 21st July 2009, 06:54 AM   #218 (permalink)
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Nilah swiftly draws his rod of withering, attempted to strike the creature with a burst of arcane power in addition to the blow itself, hoping to catch the creature aflame and end this combat swiftly. Though, he did wonder whether catching a being inside such close quarters would be wise... he knew of no better strategy for swift disposal of a melee combatant.

Stuff

Init: 10(linked above) AC: 23(15 touch, 18 Flatfooted), HP: 70, DR: 2/Cold Iron

Using a Brimstone Hideous Blow:1d20+13=24, 1d4=4, 1d4=4, 8d6=30
Attack: 11+13=24(Touch attack)
Str damage: 4
Con Damage: 4
Brimstone blast: 30 fire damage+ two rounds of lingering burning if save fails
If possible make a five foot step to the side of the golem, slowly moving to flank it, if the opportunity presents.
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 21st July 2009, 04:26 PM   #219 (permalink)
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Vaidun steps back away from the golems to ensure they can't strike at him, and calls to mind several spells. He holds back though, waiting to see what his companions are capable of.

Initiative: 21
5' step back and to the left.
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Old 25th July 2009, 04:30 AM   #220 (permalink)
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Quote:
Originally Posted by Theroc View Post
Stuff
Str damage: 4
Con Damage: 4
ooc/theroc

Most constructs are immune to ability damage/drain, which Nilah would probably know. I mention this in case the str/con damage is a limited-use resource.. or does it just always go off on every hit?

Also don't forget that Eldritch blasts are subject to SR with the exception of Vitriolic blast.
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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!

Last edited by Jemal; 25th July 2009 at 04:36 AM..
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