Laz also utters two arcane incants.... placing a invisible shield about himself... then other changes his skin to a deeper... more rocky gray like Gomlars skin....
Protective Spells and Stats:
Shield 12 Mins Duration [+4 AC]
Stoneskin 120 Mins Duration [DR 10/adamantine]
AC: 26 (with shield spell)
HP:60
Specials: DR 10/adamantine
Contingency: When Grappled or Pinned, Freedom of Movement is cast.
That is all hehe
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
OOC: I believe there is the ability to "squeeze" in 3E, allowing a large creature to move through a smaller space, so I would think he can move through.
"Squeeze" a Stone Golem? Hmmm.... I thought that applied only to creatures of flesh and blood, but if that's what it's going to take then I guess I'll have to rule that Gomlar can do the "toothpaste tube" effect, too!
Quote:
Originally Posted by kinem
"Before we do anything else, let me have a quick look around."
Sam will circumnavigate the mansion on his mount, looking in windows and looking for anything unusual, such as evidence of a heavy object being dragged off, or a secret entrance. (ooc: Spot +12)
He will also use the air walk ability of his mount, directing it up and onto the roof of the house. If he sees anything dangerous, he will head back down instead of landing on the roof. Otherwise, he'll take a closer look at the tower and whatever else is there. He will then ride down and report to the party.
Noted. Results of Sam's survey will have to wait until tonight.
Quote:
Originally Posted by renau1g
Blade will await the results of the scout and stay close to Vaidun as he casts the defensive spells.
Does Blade really have to be BJ on the map? Can he just be B?
As you wish, hehe! Teach you to be more careful about your pc's initials in the future I will!!
The most obvious thing that Sam notices is that every one of the windows on the ground floor of Londar's mansion has been broken out. They were formerly all stained glass windows, apparently of some not insignificant value, but they are all ruined now. There are signs all around that looters have used the windows to gain access to the mansion, and presumably carried off many things. There are nine (broken) windows in the north wall of the mansion, and five (also broken) in the south wall. There are two windows in the east wall, flanking the front door that are also broken. The western portion of the mansion has just one storey. The eastern end of the mansion is a tower that rises some four stories, but there are no windows anywhere in the tower. There is nothing of note on the roof.
Nilah, being the only member of the group who did not cast normal magic... had nothing to prepare. He simply let his eyes flare with magical empowerment and scanning the front of the mansion, before inspecting the front door more closely himself, though ready to leap back should things prove hostile.
OOC:
Detect Magic
Search check: Roll Lookup
10+2=12
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
The massive front door, the part of it that you can see anyway, is made of oak boards. Nilah does detect Evocation Magic emanating from the very well-constructed lock. His search, however, yields no further information. [OOC: Theroc, are you sure Nilah only has +2 on search checks? That seems a bit low for a character of his level.]
"Evocation aura, from the lock. Not sure how strong, but I'd wager it'd be a trap... either that or a spell to keep the door closed even if the lock is picked..."
Came Nilah's reply, as he stepped back and let Sam examine it.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
OOC: Sorry, don't quite follow what you're asking there? But what I had in mind was using the Voracious Dispelling Invocation on the lock. Re-reading the technique, it'd only suppress the trap, but might give Sam enough time to 'take 20' on disarming it... if I succeed.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
OOC: Sam knows that the trap cannot be mechanically removed. Either a special key is needed, which will bypass the trap altogether, or else the magical trap must be removed in some other way. And 'Disarm Trap' is not a skill that a character can 'take 20' to perform, anyway.
"Since I have the key, I might as well try it" Sam says, and pulls out the key the lady gave him. If it looks like it will fit properly, he'll put it in the lock and try it.
Vaidun glances up at the sun in the sky as we waits for the scouts to return. "Nothin' like a little waiting to keep one ready for action, eh?" he says, a wry smile on his face.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Vaidun glances up at the sun in the sky as we waits for the scouts to return. "Nothin' like a little waiting to keep one ready for action, eh?" he says, a wry smile on his face.
Vaidun notes that it is about half-past 1 pm. OOC: I guess. I just made that up! Anyone have any objections?
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
"Gomlar.. no one enters or leaves this mansion besides myself and my companions here... you stay and guard this front door.." Laz utters quietly as he prepares to move inside with the rest of everyone else... it's too much of a risk of the golem breaking things or setting off traps to move him inside right now.... once a full search of the house is done he will come back for him...
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
The door swings inward to reveal the entry hall. Fragments of the windows that once flanked the door intermingle with pieces of a porcelain vase that someone dropped. The only items remaining in the entry hall are large pieces of furniture that couldn't be easily carried away. Blank spots on the walls indicate that even Londar's paintings have been stolen. The hallway door to the east has been left open, providing a clear view of the hallway, but the door in the north wall is closed. There are gouges evident in the wood paneling of the interior walls of the room.