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Old 26th August 2009, 06:39 AM   #341 (permalink)
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Delkat

"My goddess...." Delkat whispers to himself as he gazes upon the house.

"It is a testament to your will that you still live -- your manse has been obviously beset by evil for quite some time....."

He studies the markings on the planks -- trying to understand their meaning and possible origin.

"Ismark -- how does this vampire terrorize you? Does it freely entire your manse?"

Once inside, Delkat studies the dwellings interior, sizing up the building and looking for all exits/entrances.

OOC


How large is the manse? rough estimate? 40' square, 60'? 80'?

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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
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Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
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Old 26th August 2009, 04:16 PM   #342 (permalink)
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Ismark begins to lead the way through the weeds toward the front door of the manor. The building is quite large, over one hundred feet long, and perhaps half that in width, with several stories. Whatever has attacked the house must be strong...several stout wooden planks on the windows are broken, here and there, and the claw marks are deep in the wood. What could cause such damage you can only guess.

As he leads the way, Ismark speaks. "The devil Strahd seems to be able to freely enter any place that he wants. We keep our homes barricaded against him and his servants. Our father kept these servants at bay with an ancient holy symbol of power, passed down from our descendents. It was not long after that was lost, that our father died. Strangely, the manse has not been attacked since." Ismark shrugs. "The Count wields immense power. Wolves and bats serve him, as do all manner of creatures dead but not dead. Why he has not attacked again yet, I do not know, as we no longer have the strength to repel him."
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Old 26th August 2009, 05:13 PM   #343 (permalink)
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Ares

Tell me the truth boy!
Ares speak to the man for the first time
A man cannot be a mayor of town without the silent approval of the land’s ruler. What was the connection between your father and the count and How did he become the burgomaster?
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Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
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Old 26th August 2009, 05:46 PM   #344 (permalink)
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Ismark whirls on Ares, his hand going to the hilt of the sword he wears at his waist. "Call me a liar, or imply that my father was in league with the devil that lords over this realm, and you shall taste my steel," he says, his voice as cold as the fog the lies over the land. "The Count pays little attention to how the people of this valley govern their own. The mayor of the township of Barovia is an elected position. My father made no deals with the devil to secure his position."
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 26th August 2009, 06:26 PM   #345 (permalink)
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Delkat

The priest looks askance at Ares for a moment, thinking to himself that he has never heard anything pleasant come from the hooded man.

Shaking his head briefly,"Ismark, I would ask for a room near your sisters bedchamber, so that I can monitor her health, and I would like to see her at once."

He then will wait for Ismark to show him to his sister's room, once there, he will examine her, looking for all physical wounds.

As he enters the bedchamber, he calls out a prayer to his deity,"In your name, goddess, I implore you to lift the taint of evil that surrounds this home -- purify it with your will and warm all living things with your radiance!"

He reaches into his belt pouch, removes a small flask of liquid, and splashes it all around the room.

All those within the room feel a rapid influx of positive energy, which makes all those affected realize just how beset they have been by the evil nature of this land.

OOC


Heal check +13 to look over the sister, cast Consecrate in room -- 20' radius emanation, 12 hr duration.

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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


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Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 26th August 2009, 07:00 PM   #346 (permalink)
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OOC: I know your anxious S@s, but you haven't even gotten inside the house yet...bear with me, as you never know what is coming.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 26th August 2009, 07:18 PM   #347 (permalink)
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OOC: OK, consider that post for later then, for after the crowd of locals jump out from behind the door and shout,"SURPRISE" and offer us tea and biscuits.
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 26th August 2009, 08:17 PM   #348 (permalink)
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Quote:
Originally Posted by s@squ@tch View Post
"SURPRISE" and offer us tea and biscuits.
OOC: Mmm...spleen on biscuits.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 27th August 2009, 04:47 PM   #349 (permalink)
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Now Ares, if you don't wish to help this man, then night is already paid for in the inn. But insults help nothing.

As they get closer to the house, Donner runs his hands inbetween the deep gashes in the side of the manse.

It is a sad day when one's home becomes his fortress. I hope we can alleviate that in some way.
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Old 27th August 2009, 07:58 PM   #350 (permalink)
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As the bow reaches for his sword, Sarryx prepares to defend his ally, standing close to the Tiefling. "We have no quarrel with you Ismark, but do not threaten a friend of mine less you wish to truly feel what cold is." the Sarryx says, removing his hood and revealing his draconic nature for the first time.

"We are here as allies of you against the darkness controlling these lands. What caused those scratch marks on your house? They seem to be much worse than a simple bat or wolf?" he continues

OOC

Know (arcana, nature, religion) (1d20+15=22, 1d20+8=18, 1d20+8=16) to try and determine the source of the scratches (magical, natural, or undead origin)
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Old 28th August 2009, 04:58 AM   #351 (permalink)
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Kyranvik stares at the town and the house impassionately. There was great evil and violence afoot that much was certain. But he was confident they would deal with it. Ky watched the small show by Ismark without even flinching.

"Come come all, we need to all be working together without recriminations, let us enter and prepare for the night. The Count sent for us, perhaps he will call this evening, i would rather be inside and ready than outside quarelling."
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Old 28th August 2009, 04:28 PM   #352 (permalink)
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OOC: I will be moving things along this weekend, hopefully tonight.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 28th August 2009, 11:40 PM   #353 (permalink)
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A death cry suddenly sounds from not far behind you, breaking the tension between Ares, Sarryx and Ismark. You all whirl about, to see what the cause of such a noise could be. The fog and mist swirl about darkly in the drizzling rain...




...and suddenly part to reveal Kay'El being held up from behind by a tall, armored man with long, almost-platinum hair. The elf's head lulls to the side, his eyes rolled up into his head, and blood cascades freely from a terrible wound in his neck. With a casual callousness, the armored man lets Kay'El's body drop to the ground, and smiles at you with bloody lips, highlighting his oversized canine teeth.


Credit

Credit to SeedyDeedee at Deviantart.


"You should not have come here," he says, his voice low, little more than a harsh whisper. He glares at you, his eyes smoldering like hot coals fresh from a fire. "You will pay the price for your arrogance." He brandishes an antique longsword above his head, and slowly lowers it to point in your direction. At the motion, forms begin to appear in the mist, shambling toward you. "And now, you die."

Six forms move out of the mist to join the armored man; dressed in old and rusted armor, the flesh has mostly fallen from their bodies. Their eyes gleam with an unnatural green light as they draw blades and move to engage.


Credit

Credit to Wiggers123 at Deviantart.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 28th August 2009, 11:41 PM   #354 (permalink)
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COMBAT - Round 1

The skeletal knights begin moving toward you swiftly and agiley, looking nothing like any of the skeletons you have encountered in your pasts. Two rush in, their antique longblades leading the way. Both Donner and Sarryx, caught flat-footed against the attacks, suffer bloody but none life-threatening wounds from the sword strikes.

Esmeralda moves toward the house, at the same time calling upon her arcane power to influence the weather. The air begins to fill with static electricity, as if lightning were about to strike close by.

Ares follows Esme's lead, moving closer to the shelter of the house. As he moves, he uses his own arcane power levitate his body, and begins rising into the air above the reach of the skeletons.

Another of the skeletal warriors charges Kyranvik, but the weapon is turned by the warrior's thick, dwarven-crafted armor.

"Slay them, and bring their bodies to me," calls the armored man with the long, flowing hair. He reaches down and picks up Kay'El's unmoving body with a single hand, as easily as if the elf was an infant. Then he turns, and begins to move off into the mist.

"You'll pay for this, murderer!" Ryan is filled with rage. He wants to attack the armored stranger, but the man is too far away. In any case, it may be best to fight him later, without these skeletons in the way. Ryan moves to attack the monster which charged Kyranvik, and using a spell to imbue his sword with arcane power he swings hard at the foe. Ryan's sword strikes, arcing electricty across the skeleton's metal shield and armor...the blade itself does little damage, no more than cracking some bone, but the shock of the duskblade's spell jolts the undead back a foot.

Donner quickly whirls around to meet his agressors glowing eyes. He stares down surrounding skeleton warriors and steps backwards. He then yells out to the skies for Bahari to strike down this creature that dares wound him. His prayer is answered in the shape of "eletric" current surrounds the armored undead. The blast of divine energy staggers the skeletal warrior, but it quickly regains its footing. It glares at the cleric, its unearthly eyes filled with hatred.

The remaining undead move forward. Two close in on Ryan, one managing to score a nasty cut across the warrior's thight. Another charges Delkat, but the cleric manages to get his shield up just in the nick of time to block the sword thrust.

Ismark steps forward and draws his own longsword, striking at the skeleton near Delat. His blade glances off the undead's armor, doing no damage.

Seeing the enemies surrounding him, Sarryx steps away from them between Donner and Delkat and unleashes the flames on the enemy, hoping to burn their undead bodies away. While the flames burn their gear and blacken their bones, it fails to fell either foe.

"SUFFER NO UNDEATH!" shouts Delkat. He moves to his left and begins to call out,"In your name, goddess, I implore you to lift the taint of evil that surrounds this home -- purify it with your will and warm all living things with your radiance!" He reaches into his haversack and finds a small vial therein, he sprinkles it up in the air, and onto the ground -- a wave of positive energy floods the area.

Kyranvik watches as the skeletons advance rapidly. He moves slowly but deliberately. He pulls out a flail and begins swinging it above his head before slamming it into a skeleton. The weapon shatters bones from the thing's ribcage, but it remains stubbornly on its feet.



I will get the battlemap posted later tonight.

Edit: Realized I had the wrong initiative modifier noted for the "Undead Warriors", so I adjusted it. Unfortunately, a couple of them now go first. I should have their actions update in the next couple hours.

Initiative Count
22 Undead Warrior #1 - charge action, longsword vrs Donner 19 (hit, Donner flat-footed), damage 10; will save vrs DC16 12 (fail); reflex save vrs DC20 18 (fail)
22 Undead Warrior #2 - charge action, longsword vrs Sarryx 28 (hit), damage 13; reflex save vrs DC20 24 (success)
21 Esmeralda - [NPCed] move to W9, begin casting call lightning
20 Ares - [NPCed] Move to V9, cast levitate
20 Undead Warrior #4 - charge action, longsword vrs Kyranvik 18 (miss)
20 Armored Man - picks up Kay'El, moves
18 Donner - 5' step to W13, cast Deific Vengeance on UW1 for 20 damage
17 Ryan - move to Z14, cast shocking grasp, greatsword vrs UW4 25 (hit), damage 4+16 electrical
16 Undead Warrior #6 - move, longsword vrs Ryan 21 (hit), damage 13
07 Undead Warrior #3 - charge action, longsword vrs Delkat 21 (miss)
07 Undead Warrior #5 - move, longsword vrs Ryan 19 (miss)
07 Sarryx - 5' step, breath weapon vrs UW2 for 8 damage; vrs UW1 for 14 damage
06 Ismark - 5' step, longsword vrs UW3 15 (miss)
06 Delkat - move, cast consecrate
01 Kyranvik - draw flail, manifest hammer, flail vrs UW4 24 (hit), damage 20


PC Status
Donner 34/44
Sarryx 56/69
Ryan 31/44

Opponent Status
UW1 -34
UW2 -08
UW4 -40

--- MAP ---
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum

Last edited by Rhun; 3rd October 2009 at 01:35 AM..
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Old 29th August 2009, 12:00 AM   #355 (permalink)
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OOC
I think I just had a mini-seizure at work. Good thing its a medical office. But yah, this might be a problem.
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Old 29th August 2009, 12:47 AM   #356 (permalink)
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Delkat Kraylin hp: 50/50 AC: 22/10/22

"SUFFER NO UNDEATH!" shouts Delkat.

He moves to his left and begins to call out,"In your name, goddess, I implore you to lift the taint of evil that surrounds this home -- purify it with your will and warm all living things with your radiance!"

He reaches into his haversack and finds a small vial therein, he sprinkles it up in the air, and onto the ground -- a wave of positive energy floods the area.

Afterwards, he quickly studies his adversaries to determine what exact type of undead they are.

OOC


5' move to W12, cast Consecrate. 20' radius emanation centered on W15, +3 sacred bonus to turn attempts, -1 to attack, damage and save rolls to undead.

Study foes to determine what they are -- Know (Religion) +9

Delkat's turning modifier is now 1d20+8 for the check against undead within the consecrated area, and 2d6+9 (+50% for Empowered Turning) for HD affected. 10/10 turn attempts remaining.

Spells Prepared: (DC=14+spell level)
0th - (5) Light, Detect Magic, Resistance, Read Magic, Guidance
1st - (4+1) Divine Favor, Bless, Shield of Faith, Nimbus of Light, Endure Elements(D)
2nd - (4+1) Deific Vengeance, Consecrate, Spiritual Weapon, Bull's Strength, Heat Metal (D)
3rd - (3+1) Lesser Visage of the Deity, Magic Circle vs Evil, Dispel Magic, Searing Light (D)


@rhun: do we have eschew materials for spellcasters, or should I mark off one of my vials of holy water as consumed with the casting of this spell?
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

Last edited by s@squ@tch; 30th August 2009 at 06:45 AM..
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Old 29th August 2009, 01:16 AM   #357 (permalink)
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Quote:
Originally Posted by Nebten View Post
OOC: I think I just had a mini-seizure at work. Good thing its a medical office. But yah, this might be a problem.
OOC: Then I did my job well!
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Old 29th August 2009, 07:26 PM   #358 (permalink)
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OOC: Map added above.
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Old 30th August 2009, 12:20 AM   #359 (permalink)
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Esmeralda - NPCing

Esmeralda moves toward the house, at the same time calling upon her arcane power to influence the weather. The air begins to fill with static electricity, as if lightning were about to strike close by.


OOC: Move to W9, cast call lightning

Spells Per Day:
Level 0: 6
Level 1: 7
Level 2: 6
Level 3: 4 3
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Old 31st August 2009, 03:46 AM   #360 (permalink)
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Ares - NPCing

Ares follows Esme's lead, moving closer to the shelter of the house. As he moves, he uses his own arcane power to summon a field of protective force around his body.



Move to V9, cast mage armor.

Spells Prepared

- Zero-level Evoker spells: 5 (4+1 evo) per day
Detect magic, Detect poison, Touch of Fatigue, flare, disrupt undead.
- First-level Evoker spells: 5 (3+1 evo +1) per day
Mage armor, Mage armor, Ray of Enfeeblement, Magic missile, Color spray.
- Second-level Evoker spells: 5 (2+1+1 evo +1 extra slot) per day
Invisibility, Levitate, Levitate, fire burst, Lesser orb of acid (Enlarged)
- Third-level Evoker spells: 3 (1+1 evo +1) per day
Scorching ray (Enlarged), Fireball, Fireball

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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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