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Old 31st August 2009, 06:01 AM   #361 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
"You'll pay for this, murderer!" Ryan is filled with rage. He wants to attack the armored stranger, but the man is too far away. In any case, it may be best to fight him later, without these skeletons in the way.

Ryan moves to attack the monster which charged Kyranvik, and using a spell to imbue his sword with arcane power he swings hard at the foe.

ooc
Move to Z14 while drawing sword, cast shocking grasp using arcane channeling while attacking #4, att greatsword +12, dam 2d6+7 + 5d6 electric

#4 charged so it is at -2 on AC
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Old 1st September 2009, 06:40 AM   #362 (permalink)
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Donner quickly whirls around to meet his agressors glowing eyes. He stares down surrounding skeleton warriors and 5' steps to W13. He then yells out to the skies for Bahari to strike down this creature that dares wound him. His prayer is answered in the shape of "eletric" current surrounds the armored undead.

Actions
5' step to W13. Cast Deific Vengeance on UW1. Deific Vengeance Damage. (6d6=20) Will Save of 16 for half.
Actions
Knowledge Religion: +10 to figure out what these are.
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Old 1st September 2009, 04:32 PM   #363 (permalink)
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OOC: Sarryx, Delkat & Kyranvik are up!


For Donner/Nebten

Knowledge (religion) Check: 28

Donner recognizes these creatures as "Skeletal Knights." Skeletal knight were once skillful warriors in life, and retain a high degree of those fighting skills in undeath. They are often created by powerful necromancers who wish for their undead servants to have some level of intelligence and skill beyond that of a basic skeleton or zombie.

Donner knows that is some aspects they are similar to regular skeletons: they are immune to cold effects and resistant to damage from bladed and piercing weapons. With that said, he also knows that they are stronger, more skilled, and tougher than regular skeletons, and more difficult to turn.
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Old 1st September 2009, 05:34 PM   #364 (permalink)
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OOC: Delkat's action is in post #358.
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Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
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Against the Giants - Team Black: RG IC OOC
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Old 1st September 2009, 06:13 PM   #365 (permalink)
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Quote:
Originally Posted by s@squ@tch View Post
OOC: Delkat's action is in post #358.

OOC: Thanks S@s...I didn't even see that post. Thanks for pointing it out.
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Old 1st September 2009, 07:08 PM   #366 (permalink)
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Quote:
Originally Posted by s@squ@tch View Post
OOC
Study foes to determine what they are -- Know (Religion) +9

@rhun: do we have eschew materials for spellcasters, or should I mark off one of my vials of holy water as consumed with the casting of this spell?
For S@squatch

OOC: All spellcasters get eschew materials for free in my campaign world.

Knowledge Check: 16

Delkat recognizes the foe as being "Skeletal Knights." Skeletal knights were once skillful warriors in life, and retain a high degree of those fighting skills in undeath. They are often created by powerful necromancers who wish for their undead servants to have some level of intelligence and skill beyond that of a basic skeleton or zombie.

However, he knows nothing or their strenghts and weaknesses, beyond those of a normal skeleton.
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Old 1st September 2009, 10:01 PM   #367 (permalink)
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Seeing the enemies surrounding him, Sarryx steps away from them between Donner and Delkat and unleashes the flames on the enemy, hoping to burn their undead bodies away.

OOC

Move to W12 (5' step)
Standard - 15 ft cone of fire - 4d6 damage, ref dc 20 for 1/2

Sarryx 56/69
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Old 1st September 2009, 10:17 PM   #368 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
OOC

With W12 now taken by Sarryx, Delkat will 5' to W11 -- just wants to avoid any AoO/concentration checks while he begins to 'shine some light' on things.
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Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
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Against the Giants - Team Black: RG IC OOC
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Old 1st September 2009, 10:21 PM   #369 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Rhun
I forgot it before but shocking grasp gives +3 on attack rolls vs. opponents in metal armor. It's your call whether that still applies when channelling through a blade instead of making a touch attack, but as far as I can tell it does. If it does, and since #4 charged, he should hit it unless its normal AC > 27 (yikes!).
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Old 1st September 2009, 10:35 PM   #370 (permalink)
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Kinem

I screwed up. The 22 should have hit with the charge anyway...I forgot to subtract the AC penalty. So with the +3 definite hit. I'll go retcon the combat post! Thanks for keeping me honest!
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Old 2nd September 2009, 04:25 AM   #371 (permalink)
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Looky here boys, these arn't your momma's skeletons. Stow the ice spells and blades.
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Old 2nd September 2009, 09:34 AM   #372 (permalink)
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Ares sneers at Ismark and says nothing to Delkat and Donner but nods in agreement to Sarryx. The Evoker could torch the stupid local if he wished to, but Ismark is still needed.

**************************

Round 2:
Rhun
– When Ares cast mage armor he cast it with his rod of extend – so its 8 hours of magical armor, so didn’t had to cast it again. Since I wasn’t around to post, I like – if you may – to simply change the spell to levitate and fly up beyond the reach of dancing bones.

Ares feels safe from his high position up in the air, he eyes the battle field quickly and points his finger to the skeleton the battles Ryan (6). A crackling white ray of positive energy cut the air to the direction of the far skeleton.
Action

Cast Disrupt Undead on 6
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Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
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Old 2nd September 2009, 03:52 PM   #373 (permalink)
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OOC: Sorry Strahd, I must have missed Ares casting Mage Armor earlier. I will get the IC post updated. I should finish the round up tonight, assuming no distractions.

And sorry for the slow pace of combat. That is one of the pitfalls of many PCs, many foes, and individual initiatives.
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Old 2nd September 2009, 08:42 PM   #374 (permalink)
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OOC: no worries -- I can fully understand the position you are in -- and you're keeping this going faster than I had expected!
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


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Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 3rd September 2009, 05:44 AM   #375 (permalink)
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Kyranvik watches as the skeletons advance rapidly. He moves slowly but deliberately. He pulls out a flail and begins swinging it above his head before slamming it into a skeleton.

Spoiler:


A bit early but I wanted to make sure you had this ready.

Kyranvik full attacks with heavy flail (Bludgeoning!) with Hammer manifested (1 powerpoint)

1d20+10=24, 1d10+1d6+1d8+6=20
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Old 3rd September 2009, 07:25 AM   #376 (permalink)
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COMBAT - Round 2

The skeletal warriors continue their attack, one staying on Donner, and the other on Sarryx. Donner takes another wound, the blood loss making him feel a bit faint.

Esme looks to the sky, chanting. Then choosing a target she points her finger to two of the undead creatures and a crackling bolt of energy crashes down from the sky to blast them. Her target takes the full brunt of the blast, but remains upon its feet, despite looking rather singed.

Ares feels safe from his high position up in the air, he eyes the battle field quickly and points his finger to the skeleton the battles Ryan. A crackling white ray of positive energy cut the air to the direction of the far skeleton.

One of the skeletal warriors steps around Kyranvik to get behind Ryan, and drives his sword at the warrior's back. Ryan sees it at the last moment and tries to sidestep, but still takes a flesh wound across his side from the blade.

The armored man carrying Kay'El has no completely disappeared into the mist and fog, out of sight of any of you.

"Focus the attacks until one of them goes down. Spreading them out will be the end of us...or at least me." Donner steps away from the skeletons, and with the tip of his spear, he draws a circle in the ground while announcing protective prayers. Once the circle is completed, a silvery glow is produced.

Ouch! If only Kay'el were here ...Ryan swings at the skelton he'd struck earlier, channelling electric power into his blade, but his swing goes wild. Knowing he's in trouble, surrounded by powerful enemies, Ryan has to look to his own defense. He quickly casts a spell that turns him temporarily invisible. He then steps closer to Kryanvik.

One of the skeletons turns away from the warriors and moves in on Donner. Unprepared for the change of events, Donner takes another wound, the rain mixing with the blood as it runs down the Stormlord's side.

The skeleton fighting Ismark gets through the swordsman's defenses, and leaves a bloody slash along his arm. Ismark strikes back, but it is clear that he is no match for the skeleton as it easily parries his blade.

One skeleton steps to the north and swings wildly at where it guesses the invisible Ryan must be, but its blade comes nowhere near striking him.

Feeling the surge of his goddess' power, Delkat once more says a prayer to Aditi as he touches the symbol of the sun on his chest,"Oh goddess -- the undead walk this land unfettered -- grant your humble servant a vestige of your grace and might!" A beam of sunlight pierces the storm and illuminates the priest, enveloping him for a moment, leaving his appearance slightly altered -- a more golden tint to his skin, sharp, angelic features, and yellowish-orange locks of hair peeking out from underneath his helm.

Sarryx will continue to back away from the enemies and continue his fiery assault on the enemies. One of the skeletons falls beneath the flaming attack, its bones blackening and cracking as it takes the full brunt of the fire! The other two are scorched, but remain on their feet.

Kyranvik again swings his flail against a skeleton smashing into it with a satisfying sound. The weapon smashes bones to flinders, and the eerie glow fades from the undead's eyes and it topples to the ground in a heap.





Round 1 updated above. Round 2 in progress.

Initiative Count
22 Undead Warrior #1 - 5' step, longsword vrs Donner 23 (hit), damage 10; reflex vrs DC20 6 (failure)
22 Undead Warrior #2 - 5' step, longsword vrs Sarryx Natural 1 (miss); reflex save vrs DC20 10 (failure)
21 Esmeralda - call lightning vrs UW6
20 Ares - [levitating, 20' elevation], cast disrupt undead vrs UW6, ranged touch 16 (hit), damage 5
20 Undead Warrior #4 - 5' step, flanking Ryan; longsword vrs Ryan 21 (hit), damage 5
20 Armored Man - moves
18 Donner - 5' step, cast protection from evil; AoO vrs UW6 21 (miss)
17 Ryan - attack, channeling shocking grasp, Natural 1 (miss). cast swift invisibility, 5' step to Y15
16 Undead Warrior #6 - reflex save vrs DC17 13 (failure), takes 19 damage; move (provokes AoO from Donner), longsword vrs donner 25 (hit), damage 8
07 Undead Warrior #3 - longsword vrs Ismark 27 (crit threat), confirm crit Natural 1 (fail), damage 8; reflex save vrs DC20 17 (failure)
07 Undead Warrior #5 - 5' step, longsword vrs Ryan 13 (miss)
07 Sarryx - Move to X11 (5' step), 15 ft cone of fire vrs UW1, UW2, UW3, inflicting 20, 15, and 9 damage respectively

06 Ismark - longsword vrs UW3 10 (miss)
06 Delkat - Cast Lesser Visage of the Diety
01 Kyranvik - manifest hammer, flail vrs UW4 27 (hit), damage 20


PC Status
Donner 17/44, protection from evil in effect
Sarryx 56/69
Ryan 29/44, invisibility
Delkat 50/50, consecrate in effect (12 hour duration), lesser visage of diety (6 round duration)
Ismark -08

Opponent Status
UW1
UW2 -23
UW3 -9
UW4
UW6 -24

--- MAP ---
Attached Files
File Type: xls Ravenloft_Fight_At_The_Manor.xls (26.5 KB, 8 views)
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Last edited by Rhun; 13th September 2009 at 12:46 AM..
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Old 3rd September 2009, 05:04 PM   #377 (permalink)
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ooc:
Spoiler:
is it stormy? I'll post damage when you let me know what it will be. Esme is targeting # 1 & 2.


Esme looks to the sky, chanting. Then choosing a target she points her finger to two of the undead creatures and a crackling bolt of energy crashes down from the sky to blast them.
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Old 3rd September 2009, 05:16 PM   #378 (permalink)
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OOC: It is foggy, overcast, and drizzling...so yes, it is stormy conditions. My reading of the spell is that you can only hit a single 5' square with each bolt, though.
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Old 3rd September 2009, 07:11 PM   #379 (permalink)
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OOC: FYI, in case you missed it, Strahd posted his next action in his post above -- disrupt undead spell.
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Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


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Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 3rd September 2009, 08:54 PM   #380 (permalink)
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Quote:
Originally Posted by s@squ@tch View Post
OOC: FYI, in case you missed it, Strahd posted his next action in his post above -- disrupt undead spell.
OOC: Yeah, I saw that actually. Just wasn't thinking about it.
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