"I think it was only a claw that got me, tis but a scratch. I can heal my own wounds and thank you. We should hurry on to town and sort out this mess later."
Donner casts Faith Healing on himself to regain 13 hps.
Floating down and back to the sturdy ground, Ares brushes his cloth. These are werewolves ... creatures of the full moon. One time at the past they were ordinary human, like you.
He says no one in particular But they were bitten from the same creatures they turned to be. Curse of Lycanthropy it is called, the disease they are stricken with.
Ares turns to those who got clawed and share his extensive knowledge. If you haven’t got bitten, you are safe. But if are not sure, I suggest you tie yourselves to a pole in the next full moon night. If one of you will transform, we’ll hunt him down and kill him.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
"Of course they were no match for us!" Kay'el pulls his cloak in around himself again, covering his wound before any can see it "You have amonsgt you one of the best pole-fighters in the known lands, no beast-man has a chance against us." He looks to Donner "He's right, it is but a scratch. We should continue on before more dogs come looking for scraps."
"Let's us keep moving then, I am soaked to the bone and could use a hot bath to warm up and a tasty meal by the fire." Her eyes dart among the group. "Does anyone else need a healing hand?" t
With the enemy slain and the rain a complete downpour, you wrap your cloaks tight about you and get back underway. It is nearly two hours later before you see the lights of Dunfield in the distance, and you are all thoroughly soaked and chilled to the bone. It takes another quarter hour before you stand before the northern gate of the town.
The wall surrounding the town is constructed of both stone and wood, some fifteen feet in height, and with a dual layer of sharp spikes jutting from the top. While not the massive fortification common to some large cities, it certainly looks like it could keep out all but the most determined assault. Every now and then the form of a guard passes above, so there must certainly be a walkway attached to the wall.
The gate before you is some ten or twelve feet wide and built of thick wooden planks. It is securely closed against the night.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Donner casts Light on the tip of his spear and pounds on the gate. He then yells, "'Lo wardens! We are travelers searching for shelter in Dunfield. May you allow us passage?"
Several moments pass quietly before you hear sounds on the other side of the gate. A few moments later, a haggard-looking man sticks his helmed head up above the gate and peers down at you through the rain. He blinks several times, and then his gaze sweeps over each of you one by one. "Shelter, eh? On a night such as this? Don't you know that there are bandits and worse about after dark?" He frowns at you. "Still, you don't look to be neither. A moment, and I'll let you in. A warning though: Keep your weapons sheathed while you are in Dunfield."
Without waiting for an answer, the man ducks back down behind the fence. Soon enough, you hear the sounds of a heavy bar being lifted, and the man opens the gate. Despite his weary face, he is a tone and athletic man, dressed in chainmail. One hand rests on the hilt of his longsword as he waves you through with the other. "Quickly now," he says.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
The man nods to Esmeralda. "Certainly lass. Nine Lions Inn. They've got warm beds, heary food, and cheap ale. Tell them that Liton sent you." He points down the main cobbled street of the town. "Down main street a bit, and then turn right at the second cross street. The inn will be just a couple buildings down, on your right."
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Emse curtsies at the man and as her mood was quickly improving, she smiles. "Thank you Sir! And a good, dry evening to you as well."
She doubts any of soggy companions will complain about the accommodations so she starts off down the road following the man's directions. "Imagine that boys, food, ale, warm beds and a chance to get dry. And for me a chance for a bath though some of you should also consider getting the dirt and blood off. ESPECIALLY if you want to impress any ladies."
The gate warden waits until you are all through, and then closes the gate, lowering a thick wooden bar across it. He then takes an iron key from his pouch, and secures the bar into place with a heavy padlock. Then he turns to watch you walk down the street for a moment before returning to his chair: several stacked bales of hay, mostly sheltered from the rain by the wooden walkway around the top of the wall.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Floating down and back to the sturdy ground, Ares brushes his cloth. These are werewolves ... creatures of the full moon. One time at the past they were ordinary human, like you.
Kyrabvik laughs a dry laugh. "I have nothing to fear then as I am no ordinary human" he says with a wink to Esme.
"Though I too am fine, a few scratches is all, easily healed. Let us press on."
As they enter the town, Kyranvik gazes around at the town, and give the gate warden a nod in thanks. A warm fire and food and ale sounded very good. He smiles at Esme's quip and continues through the rain to the inn.
Do not be arrogant
Ares reply to Kay'el, Sarryx and Kyranvik. Heroes tend to perish quickly while the cautious tend to live.
For the rest of the trip Ares is mostly quite, muttering to himself for being caught in the rain.
*************** Hours later ...
He sigh when they reach Dunfield, giving a cold look to the watchman.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Sarryx brokers Ares scolding with only a small scowl, realizing that he was exhibiting one of the most common characteristics of dragons, hubris, which often lead to their downfalls.
***********
At the words of the guard, Sarryx shrugs, and holds out his hands, showing they're empty and bearing no arms.
"Yes, let's head to the inn, I will enjoy cleaning off my scales." the draconic humanoid replies to Emse
Do not be arrogant
Ares reply to Kay'el, Sarryx and Kyranvik. Heroes tend to perish quickly while the cautious tend to live.
For the rest of the trip Ares is mostly quite, muttering to himself for being caught in the rain.
"Arrogance is only that when it is unjustified. And being a hero is not the opposite nor is it exclusive of being cautious. Beging a hero is the motivation for one's actions. Caution is merely the manner in which they are executed. And neither is exclusive of being arrogant. And Caution, while often prudent if menaing watchful and wary, can also lead to the mire of indecision and cowardice." replies Kyranvik
Donner smile couldn't get any wider at the mention of the Nine Lions Inn and his teeth shined at the sounds of "cheap ale."
Impress the ladies at this hour, Izzy? If there be 'ladies' about I don't think they'll need much to impress them. 'cept some coin or a couple flagons of mead. Hahaha! Besides to wash off Bashari's holy water would be a sin. Let us see what this village has to offer . . .
Esme laughs. "Yes, he is always like this!" she says in reference to Ky's lecturing. "But you boys will undoubtedly discuss this in a lively fashion tonight over drinks. Which should be quite entertaining." She pulls her wet hair out of her eyes again and squints, searching in the rain and dark for the Inn.
You traverse the rain-slick cobblestone streets, moving between the wood, brick and stone houses and buildings. The vernacular architecture of most the buildings is quite simple; square and rectangular in shape, with sloped roofs, most rising three or four stories above you. Most windows are shuttered tight against the storm, light leaking around the cracks between the wooden slats. The way is lit by enclosed oil lamps hung from poles along the street at irregular intervals; while not bright, at least they provide enough illumination for you to find your way this dark night.
The streets are empty as you make your way toward the Nine Lions Inn. Soon enough you are standing before the place. The heavy front door is shut, but bright light shines through the leaded glass window, and the place looks busy this night. The rain has driven everyone inside, but apparently many of them decided to take refugae at this inn.
The Streets of Dunhill
Credit
Credit to svenart at deviantart.com for this picture.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum