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Old 25th September 2009, 04:01 PM   #181 (permalink)
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"Yes, and see if there really is a snakelady, you never know if those horsemen were trying to scare us" Father Fuller adds.
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Old 28th September 2009, 10:28 AM   #182 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal begins to work his magic.


ooc

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand, Scrying – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Old 29th September 2009, 02:10 AM   #183 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Girgal finds a shallow puddle near a small stream. He peers into it carefully, seemingly starting at the ground. He keeps this up for a full hour.

Walking Dad
Girgal tries to tune his mind to the sight of the snake-haired medusa. Finally he senses something, but it is fleeting - the creature's will must have been too strong, this time.
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Old 29th September 2009, 11:42 AM   #184 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"There is something in the caves. Could likely be this medusa. But it resisted my magic." Girgal says sadly.


ooc

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Hi I'm a comic and rpg nerd. Don't hurt me, please.

PS: English is NOT my native language!

May the 4th be with you!

PbPs

Interested in
http://www.cinga.ch/naturalone/


Invisible Castle
Brinkster

My Houserules

I am SpiderClan
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Old 29th September 2009, 05:05 PM   #185 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Well, if you can't check on it again, then maybe we should pay it a visit?" Father Fuller suggests, starting to gather his gear and begin the difficult process of strapping on his heavy armour, requiring Aram's aid to fully equip the gear.
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Old 30th September 2009, 02:35 AM   #186 (permalink)
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Aram helps Father Fuller armor and equip himself, and then readies his own gear. Making sure everyone is ready, he begins to lead the way toward the caves.
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Old 7th October 2009, 01:14 AM   #187 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
As the party approaches the end of the valley, Kiera says "Let me take the lead. I'll use my blindsense."

The valley narrows slowly. In the distance many white objects lie scattered against a field of yellow-green flowers. These objects appear to be rocks. A closer look shows that the white objects are statues. Finally, an even closer look reveals that the statues are of men and creatures. They are cast in amazingly fine detail and in lifelike poses. Some bear expressions of pain, some joy, others are twisted in fear, and others calm. Of course, you can guess at the origin of these statues.

Behind the statues are two cave mouths. One entrance is carved in the likeness of a great sea creature’s gaping mouth. The other is framed with beckoning hands. No sound or smell comes from either entrance.

"Which way?"
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Old 7th October 2009, 06:54 PM   #188 (permalink)
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"Those statues certainly don't bode well for us," says Aram quietly, drawing his scimitars. "Be ready." With those words, he begins to lead the way down the cave carved to look like the gaping mouth of the sea creature.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 7th October 2009, 07:44 PM   #189 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Father Fuller places a hand on Aram's shoulder stopping the man, "Ho ho, perhaps we can send in a test before rushing into something we don't know about?" the abbot says, the turns to Girgal "Can't you call on some of nature's friends or even a fire creature to go ahead of us and see whats what?"
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Old 8th October 2009, 10:14 AM   #190 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"The small elemental that moves with me cannot move far apart. And the other summon can only exist here for less than a minute. Not enough time for scouting." Girgal says sadly.


ooc


Is petrification a polymorph effect? Thinking about summoning creatures that are hopefully immune to it. Earth elementals seem susceptible...

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
__________________
Signature

Hi I'm a comic and rpg nerd. Don't hurt me, please.

PS: English is NOT my native language!

May the 4th be with you!

PbPs

Interested in
http://www.cinga.ch/naturalone/


Invisible Castle
Brinkster

My Houserules

I am SpiderClan
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Old 8th October 2009, 04:09 PM   #191 (permalink)
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"Well, I guess that settles that," says Aram, turning back to head down the passage.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 8th October 2009, 04:29 PM   #192 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
"Ok, in we go" Father Fuller says
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Old 8th October 2009, 04:33 PM   #193 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
"Wait! It doesn't make sense for us to all go in yet. Remember, when you see the enemy, it could be too late - you'll be a statue. I'm going in with eyes shut, using my blindsense. Wait for my signal."

Keira heads into the sea serpent tunnel.
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Old 8th October 2009, 05:17 PM   #194 (permalink)
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"She sure told us," mutters Aram, a wry smile on his face. The dervish readies his weapons, and prepares to follow Kiera upon her signal.


OOC: With Jemal gone, are we going to have to recruit a fourth again?
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 13th October 2009, 02:58 AM   #195 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
ooc: I will assume no one followed Keira.

After a while, the sorceress emerges from the tunnel she'd entered. "There's a barred gate. I didn't see any snake-haired ladies, and not just because I had my eyes closed. Maybe they're outside or in the other tunnel. There's a voice funnel and a male voice asked for the password. I told him to wait while I got the commander."
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Old 13th October 2009, 11:41 AM   #196 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal looks at the others, uncertain what to do.

ooc


Still need an answer:

Is petrification a polymorph effect? Thinking about summoning creatures that are hopefully immune to it. Earth elementals seem susceptible...

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
__________________
Signature

Hi I'm a comic and rpg nerd. Don't hurt me, please.

PS: English is NOT my native language!

May the 4th be with you!

PbPs

Interested in
http://www.cinga.ch/naturalone/


Invisible Castle
Brinkster

My Houserules

I am SpiderClan
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Old 13th October 2009, 05:17 PM   #197 (permalink)
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"Well, if it was a locked gate, I might be able to do something about it...but a bar certainly complicates things." Aram shrugs. "Unless one of you has some magics for getting through the gate, it sounds like we may have to try the other path."
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 17th October 2009, 12:09 AM   #198 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
"Maybe we could trick them into letting us pass. Unfortunately, I have only my natural charm" Keira says, flashing a charming smile. "If only we had a spellcaster with us who specialized in such magics, that could have been a great help.

Failing that, maybe we could smash through the gate with that crazy axe of yours"
she says, indicating the adamantine greataxe. (ooc: who has it?)
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Old 18th October 2009, 06:31 PM   #199 (permalink)
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OOC

I believe the troll had it last. FF can't use it, neither can Girgal, or Keira. Maybe Aram can use it?
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Old 18th October 2009, 09:36 PM   #200 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
ooc: You guys fought and killed the troll skeleton to take back the axe. BTW, I believe Fuller has the ring of telekinesis.

In 3.x, anyone can use any weapon, just not as well as if you had proficiency (-4 to hit).
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