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Old 6th November 2009, 02:47 AM   #241 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Keira casts another fireball. The huge explosion burns the giant badly, catching him in the face. He looks to be in bad shape.

"Aram, Fuller, get back inside the tunnel!" she yells.

ooc: 8d6 => 36 damage

ooc: PCs to act
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Old 6th November 2009, 03:32 AM   #242 (permalink)
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Severely bruised and torn by the giant's blow, and knowing he can't take another hit like that, Aram heeds Kiera's warning. He slashes his blade at the brute once more, and then springs backward into a cartwheel, tumbling away from his mighty foe!



AC: 25, Hit Points 30/64

Single attack vrs Giant: +12, 1d6+3 [+2d6 vrs evil]
Tumble +19 to avoid AoO (Auto-success), move 5' diagonally "southeast" and 10' "south" through the gate to stand next to Girgal.
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Old 6th November 2009, 07:24 PM   #243 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Seeing Aram fall back, Father Fuller follows suit, stepping away from the armoured man, then continuing into the tunnel, moving behind his allies.

OOC

Move action to 5 ft step without drawing AoO

Standard Action to move down behind Girgal.

47/58 HP, 23 AC , F/R/W: +8/+5/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Searing Light(x2), Haste(D);
4th - 2+1+1, Shield of Faith (Mass),Divine Power, Sound Lance (SPC196), Fire Shield (D)
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Old 6th November 2009, 09:03 PM   #244 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Aram's parting blow misses, swinging through empty air, though he easily escapes the giant's reach, for the moment.

ooc: Girgal to act

map
Code:
..............
..............
.........a....
..............
..............
##############
...CCe........
...CC....f....
XXXXX....XXXXX
    XY,,XX
    X.AGKX
    X..F.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant

e = small earth elemental

a = arrowhawk
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Old 6th November 2009, 09:13 PM   #245 (permalink)
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OOC: FYI Kinem, I just realized that Aram's attack should have been at +14 for a single attack, not +12. Not sure if would have made a difference, but wanted to point it out.
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Old 7th November 2009, 04:50 PM   #246 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
ooc: Oops, that right! The roll was a natural 1 tho
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Old 7th November 2009, 06:50 PM   #247 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

The summoned elemental aid still concentrates their assault on the giant.

Girgal stands with the others, summoning faerie fire that outlines the giant.
He gestures to the arrowhawk to concentrate on the armored man next.

ooc


Arrowhawk hovers in 50 feet distance of giant. Last attack on the giant.
Lightning Ray (1d20+12=23, 2d8=8) (ranged touch)

Small earth elemental
Slam (1d20+6=13, 1d6+5=9)


Round 3 / 10
HP 52 / 52

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Old 9th November 2009, 03:40 AM   #248 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
The arrowhawk's lightning strikes the giant again.

The giant booms "Enough! Leave me be, and I won't smash you." Suddenly, a thick cloud of fog emanates from in front of the tunnel, and engulfs the party.

You hear the giant moving away. It sounds like the armored man moves a bit, too.

ooc: PCs to act

map
Code:
..............
..............
..............
.....@@@@.....
....@@@@@@....
##############
...@@@@@@@@...
...@@@@@@@@...
XXXXX@@@@XXXXX
    XY@@XX
    X@AGKX
    X.@F.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant (faerie fire)

@ = fog cloud

e = small earth elemental

a = arrowhawk
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Old 9th November 2009, 03:33 PM   #249 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Seeing the desert warrior injured, Father Fuller steps closer to him and allows Amaunator's divine healing to flow into him.

OOC

Move next to Aram

Standard Action - Convert 1 Bulls Strength to CMW on Aram - heal (CMW) (2d8 8=19) heal for 19. 23 (forgot Augment Healing feat, +2 hp/spell level of heal spell). Quick question how that would interact with lesser vigor (which is 1hp/round for x rounds. Augment Healing affects all conjuration [healing], which vigor is, would that make it heal 3 hp/round for x rounds?)

47/58 HP, 23 AC , F/R/W: +8/+5/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Searing Light(x2), Haste(D);
4th - 2+1+1, Shield of Faith (Mass),Divine Power, Sound Lance (SPC196), Fire Shield (D)
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Old 9th November 2009, 05:13 PM   #250 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
ooc
I'm not sure Augment Healing should apply to (lesser) vigor, but I'll say that it applies for the first round only. Even that is generous, since vigor grants fast healing, it does not heal like a normal cure spell. It obviously does not apply every round.
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Old 9th November 2009, 05:29 PM   #251 (permalink)
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Aram remains where he is, scimitars held defensively as he waits for the fog to clear.


AC: 31, Hit Points 49/64

Total Defense: +6 to AC
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Old 12th November 2009, 12:47 AM   #252 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Keira steps into the gateway and casts a spell, sending four darts of light off into the fog, which are answered by a cry of pain. "The warrior waits in the fog" she observes, pointing ahead.

ooc: Girgal to act

map
Code:
..............
..............
..............
.....@@@@.....
....@@@@@@....
##############
...@@@@@@@@...
...@@@@@@@@...
XXXXX@@@@XXXXX
    XY@KXX
    X@AG@X
    X.@F.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant (faerie fire)

@ = fog cloud

e = small earth elemental

a = arrowhawk
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Old 12th November 2009, 11:01 AM   #253 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal intones: "Servant of air, disperse the fog!" The earth elemental crumbles as a small whirlwind tries to disperse the fog.


ooc


Girgal: Summon / change earth to air elemental

Arrowhawk hovers. Delay for lightning ray until the armore man is visible.

Air elemental becomes whirlwind to disperse the fog.

Round 4 / 10
HP 52 / 52

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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PS: English is NOT my native language!

May the 4th be with you!

PbPs

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Old 13th November 2009, 11:31 PM   #254 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
A sword cuts through the fog-choked air, as the enemy fighter attempts to strike down the sorceress who attacked him. The fog cuts both ways, though, and because of the poor visibility his aim is off.

ooc: PCs to act

map
Code:
..............
..............
..............
.....@@@@.....
....@@@@@@....
##############
...@@@@@@@@...
...@@@@@@@@...
XXXXX@@f@XXXXX
    XY@KXX
    X@AG@X
    X.@F.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant (faerie fire)

@ = fog cloud

e = small earth elemental

a = arrowhawk
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Old 16th November 2009, 11:56 AM   #255 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal intones another spell, sounding a bit like wind bristling through branches. His elemental still tries to disperse some more fog and Ripclaw sniffs for the enemy.

ooc


Girgal: casts barkskin, sharing it with Ripclaw.
(casting defensivly if needed)

Ripclaw uses scent to find enemy. What kind of action is this?

Arrowhawk hovers. Delay for lightning ray until the armore man is visible.

Air elemental becomes whirlwind to disperse the fog.

Arrowhawk (augmented)
Round 5 / 10
HP 52 / 52

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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PS: English is NOT my native language!

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Old 16th November 2009, 03:58 PM   #256 (permalink)
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Aram steps forward next to Keira, remaining on the defensive.



AC: 31, Hit Points 53/64 (updated per Renau1g's post about augment healing.

5' step north, Total Defense: +6 to AC
[/quote]
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Old 17th November 2009, 01:58 AM   #257 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
ooc
It is a move action to pinpoint with scent. I am going to assume that Ripclaw, finding the enemy is close, decides to make a 5' step and attack.


Ripclaw sniffs and moves ahead of his own accord, easily finding the enemy fighter, and savagely strikes the man with a claw.

Aram finds his way blocked by Ripclaw and Girgal.

Keira steps back and sends more magic missiles into the warrior.

(ooc: This opens a 5' step to Aram should he choose to take it. I assume he did.)

ooc: Fuller to act

map
Code:
..............
..............
..............
.....@@@@.....
....@@@@@@....
##############
...@@@@@@@@...
...@@@@@@@@...
XXXXX@@f@XXXXX
    XYGAXX
    X..K@X
    X.eF.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant (faerie fire)

@ = fog cloud

e = small air elemental

a = arrowhawk
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Old 17th November 2009, 03:53 PM   #258 (permalink)
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OOC: Yes, Aram would have delayed and then moved into Keira's spot.
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Old 17th November 2009, 04:18 PM   #259 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Father Fuller waits for a moment seeing Ripclaw run into the fog, he calls on his god's blessing as his wounds slowly knit.

OOC

Standard Action - Cast Lessor Vigor on self - heals 3 this round, then 1 going forward

50/58 HP, 23 AC , F/R/W: +8/+5/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Searing Light(x2), Haste(D);
4th - 2+1+1, Shield of Faith (Mass),Divine Power, Sound Lance (SPC196), Fire Shield (D)
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Old 18th November 2009, 06:53 AM   #260 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
The wounded fighter retreats, stepping back cautiously, then moving off to the right. As he emerges from the fog, the waiting arrowhawk zaps him; you can hear his armor striking the ground as he falls.

Meanwhile, thuds reveal that the giant is rapidly on the move; it sound like he's running away, somewhere.

ooc: PCs to act

map
Code:
..............
..............
..............
.....@@@@.....
....@@@@@@....
##############
...@@@@@@@@...
...@@@@@@@@f..
XXXXX@@@@XXXXX
    XYGAXX
    X..K@X
    X.eF.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man (down)

CC
CC = cloud giant (faerie fire)

@ = fog cloud

e = small air elemental

a = arrowhawk
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