However, unlike the other men, he flees only partway, then turns and casts a spell. A point of light shoots from his hand towards the front of the 'dragon' - and continues out. Near Keira, it explodes into a massive fireball!
"You shall bother us no longer!" Father Fuller as he points at the robed figure and an area of silence envelops him.
OOC
*Cast Silence on the robed man, Will save DC 16 against it.
37/58 HP, 22 AC, F/R/W: +8/+4/+11
Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
*EDIT: Disregard, just realized that i couldn't see him cast due to the wall, and can't hear him either due to the silence, so no identifying for me. *
Father Fuller drops the spell effect and sound once again returns to the area, while the abbot calls upon the healing touch of Amauntor to slowly knit his wounds. He marches up the ramp near where Keira is located
OOC
Free: dismiss the silence spell.
Move: to 1 square north of K
Standard: Cast Lesser Vigor, regain 1 hp, duration 17/18 rounds
38/58 HP, 22 AC, F/R/W: +8/+4/+11
Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3) (x2), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
Keira climbs to the top of the dragon, surveying the area... "Where'd he go?" she shouts to her companions. Once she gets the response of his dissapearance, she grins "Oh really?" and waves a hand in front of her eyes, which flash briefly, reflecting light like a cat's as her eyes search the darkness.
ooc
Move action to spider climb(slippers) on top of the dragon skeleton, and 20' north. I'm presuming someone tells her the mage went invisible when she asks what happened, in which case Keira casts See Invisibility.
SO, lets see if she can see him from her vantage point:
See Invisibility, Darkvision 60', Lowlight vision, Blindsense 20', Spot + 19.
If Keira spots him, she'll point him out to her companions.
Everyone, don't forget the benefits of FF's Haste spell, 30' extra movement (up to double your base movement), +1 to AC & Ref saves, extra attack when making the full attack action, and +1 on attack rolls
Aram moves to block the path of the robed man out ot the frame, but realizes it is likely futile due to his invisibility. He cocks his head to the side, listening.
Aram will try to figure out where the guy went by listening.
And yes, Aram typically has his everburning torch stuck in his pack.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
The sound of footsteps echoes back into the tunnel.
WD, Jemal
The invisible robed man, who had been on the other side of the dragon construct, moves deeper into the tunnel.
"Do not pursue and I will trouble you no more!" the invisible mage declares, then casts a spell. A bright wall of fire appears in the tunnel, 20' high and blocking the entire width.
You can feel the heat coming off from it; Aram, Girgal, and Ripclaw suffer some damage from the heat. (ooc: 5 pts)
map
Code:
XXXXX...........XXXXX
XXXXX..!........XXXXX
XXXXX..........XXXXXX
XXXXX~~~~~~~~~~~XXXXX
XXXXX...........XXXXX
XXXXX....A.G....XXXXX
XXXXX...D..D....XXXXX
XXXXX...D..D....XXXXX
XXXXX..D....D...XXXXX
XXXXX..D....D...XXXXX
XXXXX..D....D...XXXXX
XXXXX..D..K.D...XXXXX
XXXXX...D..D....XXXXX
XXXXX...D..D....XXXXX
XXXXX...de.d....XXXXX
XXXXX....dd....XXXXXX
XXXXX....dd....XXXXXX
.....----dd----......
.....-----F----......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....................
.....................
---------- = ramp (0' to 30' high, steep sides)
~~~~~~~~~~ = wall of fire
dd
dd = wrecked 'dragon' (difficult terrain, cost 10'/sq)
D
D = intact 'dragon' (solid wall)
A = Aram
F = Fuller
G = Girgal + Ripclaw
K = Keira (on top of dragon construct)
e = small earth elemental
ooc: PCs to act
Last edited by kinem; 1st July 2009 at 06:54 AM..
Reason: wall damage extends further than I thought
Girgal, AC 23 (T15, FF20), HP 42/66, F +11,R+8,W+14
Ripclaw HP 52/57
Giragal speaks some words in an unknown language and gesticulates with his left hand. This time the effect is obvious: A pale violet glow marks the wizard, making him an easy target again. Ripclaw takes a few steps back, leaving the strongest heat with Girgal.
ooc
Faerie Fire on the mage.
move away from fire wall enough to take no damage
----
damage healed (lesser vigor): 2
----
Ripclaw: Hide+15, Move Silently+10
Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.
Spot +17, Listen +18
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth
Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
__________________
Signature
Hi I'm a comic and rpg nerd. Don't hurt me, please.
ooc: The mage is on the other side of the wall of fire, so he is concealed right now by that.
Girgal and Ripclaw (and Aram) will certainly want to move because you are in the wall's heat damage range. You are currently 10' from it. Damage is 2d4 within 10' and 1d4 past 10' but within 20'.
"Damn," says Aram, backing away from the flames. "My blades will taste that one's blood."
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Keira scampers forwards along the "dragon's" back "I doubt he was more than a simple bandit, but.. I HATE people trying to burn me or my friends." She sighs and takes a deep breath, breathing forth another cone of icy mist to combat the firewall in front of her "Open Sesame!"
ooc
Keira moves forward as far as she can get with a single move (if it's hampered that should be 15'), then uses another Icy Breath Weapon (8d6=29)
Wall of fire is put out by 20 points of cold damage. Aram should be outside of the area of my breath, being 10' below me (And b/c his post stated he 'backed up') and behind the cover from the dragon. The Coloured areas should show the area that gets hit by the breath weapon.
Hmm.. on second look, being a 30' cone, I believe it reaches the mage (!) as well.. DC 21 reflex save for half of 29 cold damage.
ooc: I will act for Father Fuller as renau1g is on vacation feeding the bears.
Father Fuller moves up beside Girgal. "Feel the wrath of Amauntor!" he commands the faerie-fire-covered mage, and with some mystic words he points and sends a searing beam of light at the man.
The heat and frost are too much for the mage, who shrieks in pain and collapses to the rocky ground.
The other men who were in the 'dragon' continue to flee down the tunnel, their torches growing more distant.
ooc: Will anyone pursue the men? If not, combat is over.
For his part Father Fuller makes his way to the fallen mage and puts a finger on the man's throat to check his pulse. "He's dead."