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Old 21st July 2009, 08:45 PM   #81 (permalink)
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OOC: Did Aram take any damage from the wall of fire? Or did he back off in time?
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Old 21st July 2009, 10:02 PM   #82 (permalink)
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Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal casts a healing spell on himself, sharing it with ripclaw and uses one charge of his wand on himself. "Anyone else?"

ooc

Cure Light Wounds (1d8+5=6)
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Old 21st July 2009, 10:15 PM   #83 (permalink)
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OOC

FF has the benefits of the Lesser Vigor so he should be at 56/58 hp and be fine, maybe Girgal wants some healing?
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Old 23rd July 2009, 05:57 AM   #84 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
ooc: Aram took 5 pts of damage from the wall of fire when it first appeared, before he could back off.

Keira was the worst hit by the fireball (hp 33/75) and I don't think she had any healing since then.
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Old 23rd July 2009, 06:22 AM   #85 (permalink)
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Father Fuller sees the bad burns on Keira and administers some of his more curative magicks to her. The healing takes time, but with no immediate threat, the abbot is able to fully healr her wounds.

OOC

Cast Lesser Vigor twice, she'll regain 34 hp that way, over 34 rounds. I assume well wait the 3.5 minutes or so.
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Old 23rd July 2009, 02:52 PM   #86 (permalink)
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The sorceress smiles thankfully at Father Fuller "I've never been to fond of flames. Thank you." She holds up the magical items "I've been able to discern a bit about these, and I think that this one will help us discern even more... if I can just figure out where the on button is.."

ooc

Did my spellcraft/knowledge checks help me to identify any triggering mechanisms for either of the wands? Specifically what Keira believes to be the 'wand of identify'?
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Old 23rd July 2009, 04:52 PM   #87 (permalink)
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"I'm fine," says the dervish, examining his own wounds. "No worse than a bad sunburn."
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Old 29th July 2009, 04:40 AM   #88 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Jemal
Keira isn't sure how to activate the wand with the suggestive runes, but it might be as simple as touching it to an object and saying the command word. Perhaps the command word is something related to its function.


ooc: So who wants the honor of flipping the fateful coin? Many coins are plain metal disks, but others are stamped with a face or symbol, typically on just one side. Some of the coins you have are Darokin issue: platinum dragons, gold presidents (maybe a few of the old crowns), silver ladies, and copper candles. I remember that Aram at least has some coins with the Master's chariot symbol on them.
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Old 30th July 2009, 05:15 PM   #89 (permalink)
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Aram takes a coin from his pouch and flips it into the air.



1 - heads, 2 - tails

ROLL: 2 - tails it is
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Old 30th July 2009, 08:44 PM   #90 (permalink)
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ooc: You might want to call which means Left or Right in advance next time

Also, I want to know what kind of coin he's using - what metal and what symbol.
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Old 30th July 2009, 09:43 PM   #91 (permalink)
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Aram uses one of the Master's chariot coins to flip, with the tails indicating they should take the right-side passage.
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Old 1st August 2009, 08:17 PM   #92 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Aram pulls out a silver coin with a chariot symbol etched on one side, which he got from the mad hermit's hut in the now distant village of Pramayama.

Heads left, tails right.

He flips it, and the blank side comes up. A good sign? He indicates the right passage.

Obeying the coin, the party heads down the rightward tunnel.

It is quite chilly in the tunnels and the air is stale and hard to breathe. The floors are irregular and cluttered with fallen stone and stalagmites. Water and sometimes ice film the walls. Puddles dot the floor. The walls and ceilings of the tunnels are jagged and rough.

The tunnels range from 11 to 20 yards wide and 11 to 30 yards high.

It is difficult to keep accurate track of time while in the tunnels, but they seem to go on for miles and miles.

Fungus grows in patches throughout the tunnels. Girgal suspects that much of it is poisonous.

As the party enters a wide section of the tunnel, you hear the noise of rocks tapped against rocks. When you try to approach the source of the tapping, it stops. You see nothing unusual - only boulders, stalagmites, and stalactites.
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Old 4th August 2009, 08:03 PM   #93 (permalink)
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"Be alert," says Aram quietly to his companions. He moves forward slowly, trying to find the source of the taping.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 5th August 2009, 03:50 AM   #94 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
There is no doubt that this tunnel has been used in the past - while tracks are often hard to discern in the rocks, there are some places where they are obvious, and occasionally you have passed a pile of trash or a nearly skeletal corpse.

Aram and the others inspect the area where the tapping sound had seemed to come from. There are stalagmites and stalactites (some fused into pillars), and numerous rocks including several large boulders, but you don't see any animals or other likely sources of the noise.

Just move on?
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Old 5th August 2009, 12:02 PM   #95 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal looks around if all stalagmites have stalactites and the other way around.
Ripclaw sniffs into the air.

ooc


----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
__________________
Signature

Hi I'm a comic and rpg nerd. Don't hurt me, please.

PS: English is NOT my native language!

May the 4th be with you!

PbPs

Interested in
http://www.cinga.ch/naturalone/


Invisible Castle
Brinkster

My Houserules

I am SpiderClan
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Old 5th August 2009, 04:45 PM   #96 (permalink)
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Aram pauses, looking expectantly at Girgal. If the halfling didn't sense anything, than perhaps they should just move on.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 7th August 2009, 02:31 AM   #97 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
None of the stalagmites or stactites look out of place.

Ripclaw sniffs around but only smells the dank air and the dusty rocks.

The party continues onward. Similar incidents with odd tapping noises happen again, a couple more times. In each case the noise stops when the party approaches, and there is no obvious cause for the sound.

After about another hour of travelling in the tunnels, there is a sudden much louder noise. Two large creatures - they appear to be made of rock, so that you didn't notice anything unusual until you were close, but now they look very much like trolls and are about 11' tall - peel away from the sides of the tunnel and confront the party! They look prepared for action but hold back for the moment rather than attack yet.

At the same time, a small boulder ahead in the tunnel rises to its feet! In doing so it makes rocky noises similar to what you have been hearing.

The boulder-creature says in an odd, hollow voice "Halt! Surrender now, and you might live."

map
Code:
XXXr.......XXX
XXXX.......XXX
XXXr.......XXX
X..........r.X
Xr...........X
XXr...r......X
X..r........XX
X..........rrX
X.r....b.....X
Xrr........rrX
XXXX.T..T.XXXX
XXX........XXX
XXXX..AG...XXX
XXXr..KF..rXXX
XXX........XXX
XXXr.......XXX
XXXXX.....rXXX
XXXr.......XXX
XXX........XXX
XXX........XXX


A = Aram
G = Girgal + Ripclaw
K = Keira
F = Fuller

T = rock troll
b = boulder-monster

r = boulder (real, or monster?)
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Old 7th August 2009, 12:54 PM   #98 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Surrender to whom?" Girgal asks, as he summons an small earth elemental himself.

ooc

use feat. Ripclaw full defense.
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Hi I'm a comic and rpg nerd. Don't hurt me, please.

PS: English is NOT my native language!

May the 4th be with you!

PbPs

Interested in
http://www.cinga.ch/naturalone/


Invisible Castle
Brinkster

My Houserules

I am SpiderClan
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Old 7th August 2009, 02:48 PM   #99 (permalink)
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Father Fuller wonders the same thing as Girgal.

OOC


58/58 HP, 22 AC, F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3) (x2), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
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Old 7th August 2009, 03:40 PM   #100 (permalink)
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"Indeed," adds Aram, his scimitars leaping into his hands. He wondered how effective the weapons would be against creatures of this sort, but he was unaccustomed to handling the larger sword and axe that they had taken from their enemies. "Identify yourself!"
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