"Drop your weapons!" the boulder-creature commands. "We are The People of The Rocks. We have agreed to guard this tunnel for the Master. Don't worry, his people are flesh-vermin like you. We'll turn you over to them and they'll take care of your needs."
Aram frowns, and his face becomes grim. He points a scimitar and the boulder-creature. "If you serve the Master, than you are an enemy of ours! Surrender to us now, and we will not slay you."
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
The two rock trolls take the hint and begin to advance menacingly. However, the party is also ready for action at this point.
ooc: The PCs have won the initiative roll. PCs to act.
map
Code:
XXXr.......XXX
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XXXr.......XXX
X..........r.X
Xr...........X
XXr...r......X
X..r........XX
X..........rrX
X.r....b.....X
Xrr........rrX
XXXX.T..T.XXXX
XXX........XXX
XXXX..AGe..XXX
XXXr..KF..rXXX
XXX........XXX
XXXr.......XXX
XXXXX.....rXXX
XXXr.......XXX
XXX........XXX
XXX........XXX
A = Aram
G = Girgal + Ripclaw
K = Keira
F = Fuller
e = small earth elemental
T = rock troll
b = boulder-monster
r = boulder (real, or monster?)
BLAST OF SAND
Conjuration (Creation) [Earth]
Level: Druid 4, Sand 4, sorcerer/wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: 30 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: No
Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces. The spell deals 1d6 points of damage per caster level (maximum 10d6). Do not divide damage from sand scour by four when applying it to objects.
----
Ripclaw: Hide+15, Move Silently+10
Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.
Spot +17, Listen +18
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement) enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth
Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
__________________
Signature
Hi I'm a comic and rpg nerd. Don't hurt me, please.
"Die, then," says the dervish, his voice low. Aram steps forward and engages the first of the trolls, his holy blades slashing through the air like a mass of writhing serpents.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Father Fuller sees his allies taking the route of slaying their foes, so he decides to protect them from the inevitable counter-attack. He calls upon Amauntor to shield them.
OOC
Move: n/a
Standard: Cast Mass Shield of Faith on everyone (+3 deflection bonus to AC for 8 minutes)
38/58 HP, 25 AC (22 normally), F/R/W: +8/+4/+11
Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3) (x2), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
The huge blast of sand seems to take the stony monsters by surprise. It scours the trolls, and the boulder-creature behind them falls down with a stony clatter.
Aram strikes the troll in front of him with three solid blows, leaving it reeling, even as Father Fuller casts his protective spell.
Though the battle seems to be going in the party's favor so far, the trolls' wounds seem to start healing before your eyes.
ooc: Keira to act. I hope Jemal can come around soon.
map
Code:
XXXr.......XXX
XXXX.......XXX
XXXr.......XXX
X..........r.X
Xr...........X
XXr...r......X
X..r........XX
X..........rrX
X.r....&.....X
Xrr........rrX
XXXX.T..T.XXXX
XXX..A..e..XXX
XXXX...G...XXX
XXXr..KF..rXXX
XXX........XXX
XXXr.......XXX
XXXXX.....rXXX
XXXr.......XXX
XXX........XXX
XXX........XXX
A = Aram
G = Girgal + Ripclaw
K = Keira
F = Fuller
e = small earth elemental
T = rock troll
& = boulder-monster (dead)
r = boulder (real, or monster?)
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Keira steps to the left and casts a spell, unleashing a magical ray at the troll near Girgal, which strikes the monster. The giant troll looks weaker and droopy.
ooc
ray of enfeeblement
The enraged rock trolls attack the desert warrior who dares to slash at them with his puny scimitars. The one in front of Aram misses him with its claws but bites him on the ear. The trolls move to flank him; the other one steps closer to attack Aram as well but misses.
map
Code:
XXXr.......XXX
XXXX.......XXX
XXXr.......XXX
X..........r.X
Xr...........X
XXr...r......X
X..r........XX
X..........rrX
X.r....&.....X
Xrr........rrX
XXXX......XXXX
XXX.TA.Te..XXX
XXXX...G...XXX
XXXr.K.F..rXXX
XXX........XXX
XXXr.......XXX
XXXXX.....rXXX
XXXr.......XXX
XXX........XXX
XXX........XXX
A = Aram
G = Girgal + Ripclaw
K = Keira
F = Fuller
e = small earth elemental
T = rock troll
& = boulder-monster (dead)
r = boulder (real, or monster?)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57
The small earth elemental crumbles to dust, as as fiery one appears to flank with Ripclaw. Girgal thinks about the vulnerabilities of trolls, but Ripclaw takes a more direct approach, attacking the one troll full of fury.
OOC: I so wanted to have Aram make a Mike Tyson comment to the troll, but I couldn't figure out how to work it into an IC post!
Aram growls against the pain as blood spills down the side of his head. He takes a slightly more defensive posture, but continues to slash his whirring scimitars at the wounded troll, hoping to take it out of the fight.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
When Girgal summons the fire elemental, there is a sharp bang as natural gasses within the tunnel ignite. Luckily the effect is fairly localized, but it becomes hard to breathe as the oxygen in the area is rapidly being consumed. There is a slight breeze in the tunnel but the new air coming over to you is quickly being depleted as well.
ooc: Everyone (except the elemental, and including the trolls) takes 9 damage.
Walking Dad
Girgal can tell that unless he dismisses the elemental, those in the area will continue to suffer (1d10 damage/rnd) from lack of air.
Girgal knows that trolls don't heal fire and acid damage fast, but that's normal trolls. These rock trolls may be different. In any case, pounding them into the ground until they stop getting up should work.
ooc: I don't like RAW regeneration, so I use a modified mechanic.
Ripclaw claws the troll in front of him, inflicting some damage and making the giant a little sluggish with poison.
Aram's scimitars form a holy field of flashing steel, but luck is not with him this time as he misses the troll that bit him.
Father Fuller steps back as he casts his strength spell, so that the long-armed troll can not take the opportunity to catch him off guard.
Keira casts another spell and four glowing missiles shoot from her hand into the troll Aram was attacking.
The trolls' wound continue to heal before your eyes. They seem to be healing even faster than the trolls the party slew on the riverbank.
Both trolls roar and attack Aram, but only the one that Aram was attacking scores a hit, with a vicious claw. Aram is starting to look like he's in real trouble. (ooc: hp 25/64)
map
Code:
XXXr.......XXX
XXXX.......XXX
XXXr.......XXX
X..........r.X
Xr...........X
XXr...r......X
X..r........XX
X..........rrX
X.r....&.....X
Xrr........rrX
XXXX...f..XXXX
XXX.TA.T...XXX
XXXX...G...XXX
XXXr.K....rXXX
XXX....F...XXX
XXXr.......XXX
XXXXX.....rXXX
XXXr.......XXX
XXX........XXX
XXX........XXX
A = Aram
G = Girgal + Ripclaw
K = Keira
F = Fuller
f = small fire elemental
T = rock troll
& = boulder-monster (dead)
r = boulder (real, or monster?)
Girgal, AC 23 (T15, FF20), HP 57/66, F +11,R+8,W+14
Ripclaw HP 48/57
The small fire elemental extinguishes to smoke and an earth elemental grows from the ground to flank with Ripclaw. Ripclaw continuous to attacking the one troll full of fury and accuracy.
Realizing he is in trouble, Aram tries to position himself so that only one of the troll's can attack him, leaving the other to Girgal. He then sends his blades back in, though the dervish is now far more cautious with his strikes, unwilling to leave himself open.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Father Fuller sees his ally in trouble, but knows that going in to heal will cause him to be slashed by the trolls. He instead conjures a blast of concussive force the slams into the creature.
OOC
*FF's spell choice is ill suited for these foes. Any suggestions are welcome.
Move: n/a
Standard: Cast Sound Lance on whichever troll looks more injured sonic damage (8d8=33) Fort save DC19 for 1/2 heal; spot (1d20+8=20, 1d0+4=5) to determine who's more injured (not sure if it's heal or spot)
38/58 HP, 25 AC (22 normally), F/R/W: +8/+4/+11
Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3) (x2), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
These trolls do not appear to be large size, so they shouldn't have reach. With Aram's 5' step "south," Fuller can 5' step to heal him without provoking AoO, I think.
No big deal, Aram should survive one more round...but if he gets hit again he is going to be in really sorry shape.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum