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Old 19th August 2009, 05:22 PM   #121 (permalink)
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Quote:
Originally Posted by kinem View Post
ooc: The trolls are 11' tall. They are tall and thin. Though they occupy 5' squares, they do have reach.

Update later
OOC: Thanks for the clarification! I guess I should have realized that from the fact they were both attacking Aram.
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Old 20th August 2009, 02:33 AM   #122 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Ripclaw scores some nasty hits on the troll he's attacking, but the tough giant ignores him for now.

Aram scores one slash on the troll he's attacking.

Father Fuller blasts that troll with a loud spell of some kind. The troll reels but remains standing after that.

Keira sends another volley of magic missiles at the same troll, and it finally goes down with a loud thud!

Yet not for long, perhaps - the wounds on the unconscious troll continue to heal quite rapidly.

The remaining troll tries to claw at Aram and bite his head off, but can't touch the dextrous dervish.

map
Code:
XXXr.......XXX
XXXX.......XXX
XXXr.......XXX
X..........r.X
Xr...........X
XXr...r......X
X..r........XX
X..........rrX
X.r....&.....X
Xrr........rrX
XXXX...e..XXXX
XXX.tA.T...XXX
XXXX...G...XXX
XXXr.K....rXXX
XXX....F...XXX
XXXr.......XXX
XXXXX.....rXXX
XXXr.......XXX
XXX........XXX
XXX........XXX


A = Aram
G = Girgal + Ripclaw
K = Keira
F = Fuller

e = small earth elemental

t = unconscious rock troll
T = rock troll

& = boulder-monster (dead)

r = boulder (real, or monster?)


ooc: PCs to act
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Old 20th August 2009, 09:34 AM   #123 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 57/66, F +11,R+8,W+14
Ripclaw HP 48/57

The earth elemental and Ripclaw continue to attacking the one standing troll full of fury and accuracy.

ooc

Resummons elemental to flank with Ripclaw. This time an an earth elemental.
Earth elemental slam (1d20+6=21, 1d6+5=11)

Ripclaw full attack
claws (hit, dam, poison) (1d20+9=24, 1d6+4=9, 1d4=1, 1d20+9=18, 1d6+4=7, 1d4=3)

tail (hit, dam, poison) (1d20+4=14, 1d6+4=5, 1d4=3)

bite (hit, dam) (1d20+4=16, 1d6+4=6)


Girgal= full defense
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement) enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Old 20th August 2009, 03:47 PM   #124 (permalink)
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Aram steps further away from the troll that is still standing, and aims a deadly cut at the downed troll, in an attempt to sever its head from its body!


AC: 25, Hit Points: 25/64

5' step southwest
Coup de gras vrs downed troll

Auto hit, auto crit (2d6+6+2d6 if evil) & troll must make Fort Save (DC10+damage dealt) to survive
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Old 20th August 2009, 07:25 PM   #125 (permalink)
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With the one foe felled, at least for now, Father Fuller steps up and calls upon Amauntor to heal his ally, Aram, to continue the warrior's fight against the Master.

OOC

*FF's spell choice is ill suited for these foes. Any suggestions are welcome.

Move: 3 steps to teh west (I think that puts me next to Aram)
Standard: Cast Cure Serious Wounds on Aram CSW on Aram (3d8+14=27) Convert Extended Hold Person spell to CSW

38/58 HP, 25 AC (22 normally), F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3) (x2), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
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Old 25th August 2009, 02:47 AM   #126 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
The earth elemental and Ripclaw pound and rip the standing troll, though the stony creature refuses to go down.

Father Fuller walks over and puts his hand on Aram, healing the warrior. (Aram hp 52/64)

Keira sends more magical darts into the standing troll. It teeters but roars and does not fall.

Aram carefully lines up his scimitar and slashes at the troll's neck. The blade connects but the monster's head remains attached. The troll's wounds, new and old, continue healing.

ooc
Coup de Grace is a full round action. Sneak attack damage applies. The raw damage was 25. Special rules apply to the troll.


The standing troll steps closer to Aram and tries to crush him with its stony claws and bite his head off, but he ducks out of the way.

map
Code:
XXXr.......XXX
XXXX.......XXX
XXXr.......XXX
X..........r.X
Xr...........X
XXr...r......X
X..r........XX
X..........rrX
X.r....&.....X
Xrr........rrX
XXXX...e..XXXX
XXX.t.T....XXX
XXXXA..G...XXX
XXXrFK....rXXX
XXX........XXX
XXXr.......XXX
XXXXX.....rXXX
XXXr.......XXX
XXX........XXX
XXX........XXX


A = Aram
G = Girgal + Ripclaw
K = Keira
F = Fuller

e = small earth elemental

t = unconscious rock troll
T = rock troll

& = boulder-monster (dead)

r = boulder (real, or monster?)


PCs to act
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Old 25th August 2009, 05:18 AM   #127 (permalink)
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"Now feel my bite!" growls Aram, letting loose a series of strikes against the troll that is still standing. He simply hopes that his companions have some method of stopping the enemy's incredible healing abilities.



AC: (26), Hit Points: 52/64

5' step South
1 pt combat expertise, Full Attack (four attacks):
- +10/+5 Scimitar +1, holy (1d6+3 [+2d6 vrs evil], 18-20/x2) AND +10/+5 Scimitar +1, holy (1d6+3 [+2d6 vrs evil], 18-20/x2)
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Old 25th August 2009, 05:13 PM   #128 (permalink)
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Father Fuller steps towards the troll and is intent on smiting his foe, the abbot's strength is aided by his god and he feels as strong as a bull, but unfortunately, his swing is well shy of his target.

OOC

*FF's spell choice is ill suited for these foes. Any suggestions are welcome.

Move: 5 ft step NE
Standard: Attack Troll
Vs AC; Damage (1d20+8=13, 1d8+3=6) *doh*

38/58 HP, 25 AC (22 normally), F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3) (x2), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
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Old 26th August 2009, 03:25 AM   #129 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
ooc: I assume that Aram would move east, not south (see map) to reach the troll and flank it with the elemental.

With the small earth elemental helping to distract the troll, who is also a bit sluggish from Ripclaw's poison, Aram is able to score three solid and well placed strikes with his lightning-quick scimitar dance. The troll crashes to the bloody ground, unconscious.

However, the wounds on both trolls continue to heal rapidly.

ooc: Actions?
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Old 26th August 2009, 04:01 AM   #130 (permalink)
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OOC: Oops, yes...east!


Aram whips his scimitars down again and again and again, slicing and dicing the troll's body, inflicting as much damage upon the brute's from as possible.
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Old 26th August 2009, 11:46 AM   #131 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 57/66, F +11,R+8,W+14
Ripclaw HP 48/57

"I would say we should burn them, but there is a gas leak... and not much air in here... best keep hacking!" Girgal suggests as Ripclaw doesn't stop his attacks.

ooc


----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement) enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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PS: English is NOT my native language!

May the 4th be with you!

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Old 26th August 2009, 03:56 PM   #132 (permalink)
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"Hack and slash, slash and hack...a warrior's work is never done," mutters Aram, as he continues to hack at troll body.
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Old 26th August 2009, 05:51 PM   #133 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Eventually, even the incredible healing rate of the trolls is not enough to keep them alive in the face of the continuing attacks. The bodies are torn and mangled, and show no signs of breathing or healing.

ooc: Will you do anything else before continuing?
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Old 26th August 2009, 06:17 PM   #134 (permalink)
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"Well, I must say that was a most unpleasant experience." With those words, Aram cleans his blades and sheaths them, and then proceeds to check the bodies of the fallen enemies for valuables or useful items.
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Old 27th August 2009, 02:29 AM   #135 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Other than wounds, there is nothing on the bodies of the fallen trolls - not even clothing. The strange boulder-creature likewise carried nothing.
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Old 27th August 2009, 10:27 AM   #136 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 57/66, F +11,R+8,W+14
Ripclaw HP 48/57

"Who needs...", Girgal looks at fuller: "... or does healing?"

ooc


----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement) enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Old 27th August 2009, 03:46 PM   #137 (permalink)
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"I suppose I could use a bit of healing, still," says Aram, indicating the not-quite healed wounds caused by the trolls.



AC: 25, Hit Points: 52/64
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Old 27th August 2009, 07:42 PM   #138 (permalink)
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Father Fuller will cast some minor spells on the others that slowly knit their wounds.

OOC

Cast Lesser Vigor on himself and Aram, regain 18 hp over 18 rounds.
Cast CLW on Girgal converting Protection from evil to it CLW (1d8+5=6) Boo-urns
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Old 27th August 2009, 08:05 PM   #139 (permalink)
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"Thank you, Father." Aram stretches, feeling much better after the cleric's healing.
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Old 28th August 2009, 10:41 AM   #140 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 63/66, F +11,R+8,W+14
Ripclaw HP 48/57

"Thanks", Girgal says to the cleric and uses his own wand on the battered Ripclaw. "What know?"

ooc


----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement) enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
__________________
Signature

Hi I'm a comic and rpg nerd. Don't hurt me, please.

PS: English is NOT my native language!

May the 4th be with you!

PbPs

Interested in
http://www.cinga.ch/naturalone/


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I am SpiderClan
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