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Old 3rd September 2009, 03:48 PM   #161 (permalink)
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Aram shrugs. "Just a thought. I figured if we could sway them, then perhaps we could enlist their aid, or at least garner more information. But either way."
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Old 3rd September 2009, 03:59 PM   #162 (permalink)
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"Yes, they were certainly not very trusting of us, but I guess in the Master's lands it can be dangerous to trust strangers" Father Fuller says wisely, then shrugs. "Maybe if we defeat this snake-creature we'll earn their trust."
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Old 6th September 2009, 04:04 PM   #163 (permalink)
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ooc: I take it that the party will rest for the day and night where you are in the valley, prepare new spells, and then continue on to the far end of the valley. What spell preparations will you make?

WD
Gaze attacks would not generally function through a scrying spell.
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Old 6th September 2009, 07:45 PM   #164 (permalink)
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Sustained by his enchanted ring, and not having spells to prepare, Aram offers to stand watch for the majority of the night. The dervish can get his sleep in the morning, while the others are preparing their spells and prayers.
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Old 7th September 2009, 12:03 PM   #165 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 63/66, F +11,R+8,W+14
Ripclaw HP 48/57

"I could try to pray for a spell that will me give the ability to use the water is this stream like a window, showing us this medusa." Girgal suggests.

ooc

ooc: Scry spell.

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement) enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Old 8th September 2009, 12:47 AM   #166 (permalink)
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"By all means, Girgal," says Aram. "Anything that might give us an advantage. The thought of spending eternity as a statue does not sit well with me."
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Old 8th September 2009, 09:19 AM   #167 (permalink)
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Father Fuller nods to the druid, while he stretches and prepares for bed.

"As long as the snake lady can't turn you to stone for looking at her through the water, that's fine" the abbot says with a yawn.
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Old 12th September 2009, 01:25 AM   #168 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
The day is uneventful. Girgal uses the time as productively as he can, gathering food and studying the wildlife. For the others, it is hard not to grow impatient, especially since you know that your mission can ill afford any more delay.

Finally evening approaches, and darkness comes quickly as the sun goes behind the mountains.

The night is quiet here, and there is some moonlight. During Aram's long watch, he sees a huge figure to the east, coming from the offshoot of the valley.

He wakes the others and you prepare for battle, but the giant keeps its distance. After a while, it goes back to the side of the valley where it came from. There is no sign of it by morning, except that Girgal finds some tracks.

ooc: What spells do Girgal and Fuller prepare?
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Old 12th September 2009, 06:53 AM   #169 (permalink)
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"I'm glad that giant kept his distance," says Aram the next morning as he prepares to move out. "We have enough foes ahead of us as it is."
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 12th September 2009, 09:56 PM   #170 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

ooc

ooc: HPs include resting and the use of Healing Belt/ CminorW

Spell list see downward

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand, Scrying – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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PS: English is NOT my native language!

May the 4th be with you!

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Old 13th September 2009, 06:57 PM   #171 (permalink)
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As Father Fuller prepares to pray to Amanautor for his spells as the sun begins to rise in the east, he waves Girgal over. "You know more about these snake ladies than I do. Any ideas for spells I should get ready before we fight them?" the abbot asks.
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Old 13th September 2009, 11:58 PM   #172 (permalink)
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"Got one that turns THEM to stone?" asks the dervish.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 14th September 2009, 10:23 AM   #173 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Something that boosts our bodies against changes. Or help us to avert our sight. But certainly any magic that could change us back!" Girgal replies. Then he looks around and on the natural water. "Any suggestion on what I should look for with my magic? But it will be centered on this medusa, I hope."


ooc

ooc: Something that boosts saving throws (Magic Circle?) and Break Enchantment. The later undoes petrification! And by all means, avoid to get Fuller turned himself.

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand, Scrying – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
__________________
Signature

Hi I'm a comic and rpg nerd. Don't hurt me, please.

PS: English is NOT my native language!

May the 4th be with you!

PbPs

Interested in
http://www.cinga.ch/naturalone/


Invisible Castle
Brinkster

My Houserules

I am SpiderClan
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Old 15th September 2009, 05:33 PM   #174 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Father Fuller does his best to prepare spells that will protect his allies and himself.

OOC

*I can't yet cast Break Enchantment, but does Dispel Magic work on it?

58/58 HP, 22 AC , F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength[s](x2), Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Searing Light(x2), Haste(D);
4th - 2+1+1, Shield of Faith (Mass),Divine Power, Sound Lance (SPC196), Fire Shield (D)
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Last edited by renau1g; 15th September 2009 at 10:38 PM..
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Old 15th September 2009, 10:35 PM   #175 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
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FF doubts that dispel magic would work.
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Old 21st September 2009, 07:59 PM   #176 (permalink)
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OOC

Ok, I've swapped 1 of them out.

I think I'm SOL at stopping petrification, now if this was 2e I think priests had a spell Protection from Petrification.
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Old 22nd September 2009, 08:07 PM   #177 (permalink)
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"So are we about ready to move on? Or were you going to do some scrying, Girgal?"
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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Old 23rd September 2009, 10:41 AM   #178 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"I already asked for any specific things I should look for before casting the magic." Girgal replies.


ooc

ooc: Freedom of movement will not help against be turned to stone, Will it?

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand, Scrying – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
__________________
Signature

Hi I'm a comic and rpg nerd. Don't hurt me, please.

PS: English is NOT my native language!

May the 4th be with you!

PbPs

Interested in
http://www.cinga.ch/naturalone/


Invisible Castle
Brinkster

My Houserules

I am SpiderClan
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Old 23rd September 2009, 06:51 PM   #179 (permalink)
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Quote:
ooc: Freedom of movement will not help against be turned to stone, Will it?
No.
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Old 24th September 2009, 01:58 AM   #180 (permalink)
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"Numbers and positions within the caves, I should think," says Aram. "If they have any other creatures with them. And the best approach to them...perhaps we can gain surprise?"
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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