Taran-panther shoots a shower of spines at the cluster of enemies, impaling them, but also catching Cliff and Mithalor's spirit companion.
Thurinar jumps away from danger and let loose an arrow that hits the thief in his abdomen, unleashing a bright explosion of light, that blinds nearby foes.
Each thief tries to hit their matches, but both fail to connect.
Current Actions:
Taran:Attack: Hits Cliff so rerolling: Reroll: Roll Lookup Hits all for 5, but thanks to Mithalor's spirit, Cliff only recieves 1 hp dmg
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Cliff turns toward ST1. "Feels the pain you've done in your life!" Using the adversity to his advantage, he give a solid and painful blow to the Shadow thief. "Surrender both of you or pay for your crimes."
Both ST1 and ST2 are under my Divine Sanction (Marked and takes 4 damages if they do an attack that doesn't include me). ST1, under my Ardent Vow, will be under my divine sanction every turn I hit him with any attack.
Question: Is ST6 bloodied?
__________________ Living ENWorld di Senzio's Magical Shop, the best place to buy and sell magical items in Orussus
OOC: Cliff has 2 temp hp from Mithalor's attack last round, so he should still have 1 of those and no real damage.
EDIT: That's what I get from doing this from memory. Cliff got 2 temp hp, not 4.
__________________ He knows the score... he gets the women... and he kills the bad guy. If you hire him to kill the bad guy... better make damn sure the bad guy isn't you! EN World Community Supporter
Currently running "In the Shadow of Giants" [OOC] | [IC] | [RG]
Last edited by Insight; 31st October 2009 at 05:42 AM..
Mithalor stands his ground, exhorting his ghostly friend to defend Mithalor's newfound friends!
Seeing Rudin injured, Mithalor cants in some forgotten tongue, hoping that his words will heal.
actions
- Standard Action: Uses Defending Strike against ST 3: 1d20+4=17 vs. Reflex. On hit, 1d8+4=5 damage and, until the end of Mithalor's next turn, he and allies adjacent to the spirit companion gain a +1 power bonus to AC (that would then be +1 to all defenses). - Move Action: Move 2 (L14 -> N14). - Minor Action: Use Healing Wave on Rudin (may spend a healing surge). Cliff can regain 1d6=5 hit points, since he's the only one adjacent to the spirit companion, but I don't think he's injured.
__________________ He knows the score... he gets the women... and he kills the bad guy. If you hire him to kill the bad guy... better make damn sure the bad guy isn't you! EN World Community Supporter
Currently running "In the Shadow of Giants" [OOC] | [IC] | [RG]
Last edited by Insight; 31st October 2009 at 05:40 AM..
Rudin stumbles slightly as the poison courses through his body. Regaining his balance he swings his axe about his head yelling with a primal fury as he swings the axe down and across, spinning in a full circle as he does.
His blow is powerful, fueled by his anger, and nearly decapitates Issia and then narrowly misses disembowling Izera but completely misses both Shadow Thieves.
Rudin attacks with his mighty axe, although it's not clear whether he wants to kill the shadow thieves, or destroy their hideout, since the axe bashes with the wooden wall, tearing a section down. The only thing that the thieves receive is some of the furious dwarf's saliva, as he yells at them in frustration.
Unlike the barbarian, the shifter paladin swings his sword with demolishing effectiveness. The deep wound on the thief's chest begins to bleed profusely.
The men that surround Cliff attempt to evicerate him before he does that with them. The first sends a distracting blow that goes wide, while the other sneaks from behind, reading his blade. In the precise moment that the thief was going to plunge his blade deep into Cliff, the cunning Daven shouts the shifter, who reacts immediately to get out of the sword's way.
The reckless dwarf seemed like a good game for the bandit at the door on the other side of the room, so he slices through the barbarain's hide armor, and the blade cuts the dwarf's flesh beneath.
OOC
ST6 is not bloodied, he is a bit stronger, as you might noticed.
No updated map is needed.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Seeing Rudin's obvious pain, Daven gives the dwarf an encouraging refrain. We've just about got them! Just stay strong and you'll see them pay for their crimes.
Turning his attention to the other side of the room, the bard stepped past Taran and engaged one of the thieves surrounding Cliff. He deftly drives his rapier home, and a small burst of arcane power surrounds the thief. Make him dance to our tune, he says with a grin, and feel your own beat resonate more firmly.
ooc
Minor: Majestic Word on Rudin, HS+4 and he can slide 1 if he wants.
Move: move to J11.
Standard: War Song Strike vs. S2, with flanking, Roll Lookup hits AC 23 for 10 damage. Any ally who hits the target before my next turn gains 2 temp. hp.
Virtue of Cunning: Slide Cliff out of the flank if S2 misses, or anyone else who gets flanked. Otherwise, just look to rescue anyone with ranged ability.
Izera took a stab at the slaver before her, the large blade sliding far too easily into the narrow space of the doorway. The blade struck true, and the githzerai woman seemed not surprised in the least.
Spoiler:
Move action: None. Standard action: Overwhelming Strike, +7 vs. AC [1d20+7=24, 1d20+7=9], Damage is 1d12+6 [ 1d12+6=15], not moving anyone at the moment. Minor action: if S6 drops, Izera will Oath of EnmityS5
Issa snarls in agitation, letting the fire of her Dragon's Blood boil forth, leaning forward for a different kind of blast, directly into the face of the thief before her, though the gout of flames encompassed a larger area than just that man.
Actions
Using Burning Spray, starting the blast on S7, hopefully encompassing S7, S6 and S5. I can't quite tell, as the vertical lines on the grid seem to have vanished for most of the map. Doing attack rolls for all three, hopefully one isn't wasted,
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
The tides of battle seems to be turning in favor of the recently assembled group of warriors.
The githzerai's massive sword cuts through the stronger enemy, leaving him grunting in pain.
The sailor waves his hands exhorting his spirit companion to defend his newfound comrades. The creature obeys and slams the thief next to it.
Daven, the joyful bard makes a nimble move, and position himself right in place to thrust his rapier into one of the shadowthieves, while at the same time, encouraging the dwarf to keep up.
Issia is not happy. Definitely not happy, and shows it by opening her jaw again, and this time, releasing a fiery breath, that catches in the face at the man sanding right in front of her. The poor fellow consumes in the flames, and when the clear, the smoking black carcase is all what is left. The flames also spread to catch the sturdy guy, who seems now in pretty bad shape.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Thurinar watches one of the Shadowthieves fall, and turns his attention on what will hopefully be his new allies. Cliff looked as if his hands were full, so the elf stretched his bow taught, and sighted down one of the Shadowthieves surrounding him.
The arrow loosed and a deafening twang echoed from the walls. It shoot true, piercing through the targeted Shadowthieves forearm, and lodging in his neck, while a stabbing swarm of mosquito spread over Thurinar's enemies.
The seeker double-stepped and advanced upon the other two foes surrounding Cliff. He stood beside them in an instant, and unleashed a spirit blast, pushing the other Shadowthief into the swarm of Mosquito's, and placing resistance on his escape.
OOC
Standard Stinging Swarm on S1 25 vs AC for 16 damage, and S1 and each enemy adjacent take a -2 penalty to attack rolls TS of Thurinar's NT.
Move Q12->L12->K11
Minor Encaging Spirits: close burst 1, targets enemies; effect: Push each target 1 square, and they are slowed TE of Thurinar's NT. S2 push to I9, choosing not to push S3
The vermin that sprout out of Thurinar's arrow finish the thug. The man silently goes down when the insects drain his last breath.
Taran also drops his enemy, the man's flesh torn apart by the sharp claws.
The bandit leader ponders the situation quickly. He jumps back and disappears into the darkness of the next room.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Cliff turn toward the last of the three Shadow Thieves who is still standing among his group and strike at him. "Let's face your punishment for your crime!"
Rudin roars again, charging into the room that he faces, his waraxe readied to strike down any foes he encounters.
Actions
Unsure of the healing surges, though I just had the one+4 which would give me 11? Saving throw vs poison is [16,5] = (21)
Will move to U10 and then finish with a charge at the nearest enemy I can see. If I can reach him I use Howling Strike as a basic melee with the charge.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Rudin rushes into the room, with renewed forces, and stares at an empty room filled with tables, and a shut door at the other side of the room. There seems to be no one around.
While the dwarf charges in the dark room, the remaining thug tries to slice Cliff with his blade, but the fear and desperation make his attack go wide.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Izera's master had always taught her to beware of unseen foes - these shadow thieves certainly fit the message. Knowing she wasn't equipped to bring them out in the open, the best she could hope for was to be ready when they reappeared.
ooc
OOC: Any information on where the particular thieves were when they disappeared (i.e. which squares did we last see each of the thieves) - seems overly vague in the description. Move: Move to W13 (via T12, U12, V12). Minor: Additional perception check: Perception (1d12+13=21). Standard: Ready action to attack when an adjacent foe becomes visible. [Overwhelming Strike: 1d20+7=18, 1d20+7=23, only take first result if person appearing isn't her oath victim. Damage: 1d12+6=10 and Izera will shift foe as necessary to get out of any flanks.