(YBA)Laith and Diaochan enter Wicht's Lair - EN World: Your Daily RPG Magazine
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Old 22nd February 2002, 03:50 PM   #1 (permalink)
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(YBA)Laith and Diaochan enter Wicht's Lair

Sharlea having left them, Laith and diaochan nurse their wounds and return to the cemetery the next morning. It is the day of the Phoenix. The cemetery from the outside again looks small and empty, devoid of tomb or life.

The words of the ancient masters come to their minds as they survey the locked gate.

"Wicht's Lair is found by crossing the cemetery, but there are hidden entrances in some of the crypts. However the cemetery itself is very dangerous so tread carefully."

There is a path running around the cemetery gate and no guards are posted at the gate this morning.
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Old 22nd February 2002, 05:11 PM   #2 (permalink)
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"lets walk around on the path outside for a white and see what we can find diaochan" laith mutters.......
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Old 23rd February 2002, 12:25 PM   #3 (permalink)
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ok... we'll go around the left side... as you say left is always a good way to go...
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Arthael
STR 8 (-1), DEX 10 (0), CON 14 (+2), INT 18 (+4), WIS 10 (0), CHA 10 (0)
REF 0, FOR +2, WIL +2
HP 6, INIT 0, AC 10 (No Armor)
Attacks: -1 Quarterstaff 1d6-1 ; Feats: Scribe Scroll, SF (Trans), SF (Evo)
Sp. Abilities: Familiar (Crow), Spells (3 0-level, 2 1-level) DetMag, ReMag, SumMon 1, MagMis
Skills: Concentration +6 (4), Spellcraft +8 (4), Kn. Arcana +8 (4), Kn. Religion +5 (1), Kn. Nature +5 (1), Alchemy +8 (4), Cft.Brewing +8 (4), Scry +8 (4), Bonus Languages (2)
Languages: Common, Celestial, Infernal, Draconic, Elvish, Dwarvish, Gnomish

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Old 23rd February 2002, 04:13 PM   #4 (permalink)
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The fighters walk along the path and circle the whole cemetery seeing nothing but green grass and the fence.

Finally they arrive back at the gate on the southern end of the cemetery. The purpose of the path remains a mystery but it clearly leads nowhere the fighters can discern.
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Old 23rd February 2002, 05:31 PM   #5 (permalink)
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*Laith draws his sword and walks slowly into the graveyard........hoping diaochan follows....*

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Old 24th February 2002, 04:08 AM   #6 (permalink)
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wait! Let's keep walking south of the graveyard....
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Arthael
STR 8 (-1), DEX 10 (0), CON 14 (+2), INT 18 (+4), WIS 10 (0), CHA 10 (0)
REF 0, FOR +2, WIL +2
HP 6, INIT 0, AC 10 (No Armor)
Attacks: -1 Quarterstaff 1d6-1 ; Feats: Scribe Scroll, SF (Trans), SF (Evo)
Sp. Abilities: Familiar (Crow), Spells (3 0-level, 2 1-level) DetMag, ReMag, SumMon 1, MagMis
Skills: Concentration +6 (4), Spellcraft +8 (4), Kn. Arcana +8 (4), Kn. Religion +5 (1), Kn. Nature +5 (1), Alchemy +8 (4), Cft.Brewing +8 (4), Scry +8 (4), Bonus Languages (2)
Languages: Common, Celestial, Infernal, Draconic, Elvish, Dwarvish, Gnomish

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Old 24th February 2002, 05:30 AM   #7 (permalink)
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ok..if you say so diaochan......

*us two keep heading south along the path otside the graveyard.......*
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Old 24th February 2002, 06:56 AM   #8 (permalink)
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"Before she left Sharlea told me there was a cave South of the Graveyard. She said it would be a good place for us to go. "

Diaochan looks around for a cave...
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Arthael
STR 8 (-1), DEX 10 (0), CON 14 (+2), INT 18 (+4), WIS 10 (0), CHA 10 (0)
REF 0, FOR +2, WIL +2
HP 6, INIT 0, AC 10 (No Armor)
Attacks: -1 Quarterstaff 1d6-1 ; Feats: Scribe Scroll, SF (Trans), SF (Evo)
Sp. Abilities: Familiar (Crow), Spells (3 0-level, 2 1-level) DetMag, ReMag, SumMon 1, MagMis
Skills: Concentration +6 (4), Spellcraft +8 (4), Kn. Arcana +8 (4), Kn. Religion +5 (1), Kn. Nature +5 (1), Alchemy +8 (4), Cft.Brewing +8 (4), Scry +8 (4), Bonus Languages (2)
Languages: Common, Celestial, Infernal, Draconic, Elvish, Dwarvish, Gnomish

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Old 24th February 2002, 01:12 PM   #9 (permalink)
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Though the two fighters looked diligently for anything around the graveyard on the path they failed to find it. The whole area is serene and peaceful and it seems hard to imagine that anything vile lives around here.
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Old 24th February 2002, 04:21 PM   #10 (permalink)
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ok diaochan....... seeing as how we can't find the cave.........lets just go inside.....ok???
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Old 24th February 2002, 07:45 PM   #11 (permalink)
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Incidentally the fighters originally approached the graveyard from the south and the ancient masters have told them the lair is found by crossing the cemetery.
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Old 25th February 2002, 01:13 AM   #12 (permalink)
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OK... let's go back to the front and then in through the cemetary... We'll walk straight through...
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Arthael
STR 8 (-1), DEX 10 (0), CON 14 (+2), INT 18 (+4), WIS 10 (0), CHA 10 (0)
REF 0, FOR +2, WIL +2
HP 6, INIT 0, AC 10 (No Armor)
Attacks: -1 Quarterstaff 1d6-1 ; Feats: Scribe Scroll, SF (Trans), SF (Evo)
Sp. Abilities: Familiar (Crow), Spells (3 0-level, 2 1-level) DetMag, ReMag, SumMon 1, MagMis
Skills: Concentration +6 (4), Spellcraft +8 (4), Kn. Arcana +8 (4), Kn. Religion +5 (1), Kn. Nature +5 (1), Alchemy +8 (4), Cft.Brewing +8 (4), Scry +8 (4), Bonus Languages (2)
Languages: Common, Celestial, Infernal, Draconic, Elvish, Dwarvish, Gnomish

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Old 25th February 2002, 05:09 AM   #13 (permalink)
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Sounds good to me.....

*we both walk to the front gate again and start heading down the main path throught the graveyard....*
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Old 25th February 2002, 05:54 AM   #14 (permalink)
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Diaochan turns to Laith...
let's get through here as fast as possible... we won't be able to last inside the graveyard...
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Arthael
STR 8 (-1), DEX 10 (0), CON 14 (+2), INT 18 (+4), WIS 10 (0), CHA 10 (0)
REF 0, FOR +2, WIL +2
HP 6, INIT 0, AC 10 (No Armor)
Attacks: -1 Quarterstaff 1d6-1 ; Feats: Scribe Scroll, SF (Trans), SF (Evo)
Sp. Abilities: Familiar (Crow), Spells (3 0-level, 2 1-level) DetMag, ReMag, SumMon 1, MagMis
Skills: Concentration +6 (4), Spellcraft +8 (4), Kn. Arcana +8 (4), Kn. Religion +5 (1), Kn. Nature +5 (1), Alchemy +8 (4), Cft.Brewing +8 (4), Scry +8 (4), Bonus Languages (2)
Languages: Common, Celestial, Infernal, Draconic, Elvish, Dwarvish, Gnomish

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Old 25th February 2002, 06:20 AM   #15 (permalink)
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*laith starts moving a little faster tring to make good time to whereever we are going*
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