Once you have made all your arrangements and received your supplies, the Director General summons you to his command tent.
It is a relatively spartan tent for someone of such high prestige. The Director General is currently in discussion with several generals. Although most of the generals look impassive, some definitely scowl at you.
The Director General looks up at you and says,
"Before you leave I wish to tell you a few things. First, always remember that your mission is of the utmost importance. The Pass to the South is the only way we can reach the rebels and fulfill the Emperor's command. Your mission is absolutely vital to this effort. Let nothing stand in your way. Second, the original scouting team returned from the Valley in a bad state. They had somehow become mute and died after they were here for two days. Discover what happened to them but do not suffer the same fate. Use utmost caution..."
Following this, the Director General dismisses you from his presence...
You enter your rowboat to go upriver
The ancient masters have decreed this match to take place at the gate west of the Baths at Lo Xiang on the night of the chopstick.
__________________
Arthael
STR 8 (-1), DEX 10 (0), CON 14 (+2), INT 18 (+4), WIS 10 (0), CHA 10 (0)
REF 0, FOR +2, WIL +2
HP 6, INIT 0, AC 10 (No Armor)
Attacks: -1 Quarterstaff 1d6-1 ; Feats: Scribe Scroll, SF (Trans), SF (Evo)
Sp. Abilities: Familiar (Crow), Spells (3 0-level, 2 1-level) DetMag, ReMag, SumMon 1, MagMis
Skills: Concentration +6 (4), Spellcraft +8 (4), Kn. Arcana +8 (4), Kn. Religion +5 (1), Kn. Nature +5 (1), Alchemy +8 (4), Cft.Brewing +8 (4), Scry +8 (4), Bonus Languages (2)
Languages: Common, Celestial, Infernal, Draconic, Elvish, Dwarvish, Gnomish
The night is very foggy and the rowing tiresome...
After a few hours of rowing upstream Cait sees the lantern of another boat in the distance... As he draws closer he hears someone yell from the direction of the lantern
"Help!"
__________________
Arthael
STR 8 (-1), DEX 10 (0), CON 14 (+2), INT 18 (+4), WIS 10 (0), CHA 10 (0)
REF 0, FOR +2, WIL +2
HP 6, INIT 0, AC 10 (No Armor)
Attacks: -1 Quarterstaff 1d6-1 ; Feats: Scribe Scroll, SF (Trans), SF (Evo)
Sp. Abilities: Familiar (Crow), Spells (3 0-level, 2 1-level) DetMag, ReMag, SumMon 1, MagMis
Skills: Concentration +6 (4), Spellcraft +8 (4), Kn. Arcana +8 (4), Kn. Religion +5 (1), Kn. Nature +5 (1), Alchemy +8 (4), Cft.Brewing +8 (4), Scry +8 (4), Bonus Languages (2)
Languages: Common, Celestial, Infernal, Draconic, Elvish, Dwarvish, Gnomish
Cait Sith tries to discern the nature of the voice (male or female?) and then proceeds to quietly row towards the sound of the voice (and the light) so as not to warn any possible opponent as to his presence, yet.
The voice is male...
You can see a figure in the boat slumped over...
"Help... help me please..."
(btw as it is night I assumed you had a lantern on your boat for safety, as is the common practice in these parts... therefore the man is already aware of your presence...)
__________________
Arthael
STR 8 (-1), DEX 10 (0), CON 14 (+2), INT 18 (+4), WIS 10 (0), CHA 10 (0)
REF 0, FOR +2, WIL +2
HP 6, INIT 0, AC 10 (No Armor)
Attacks: -1 Quarterstaff 1d6-1 ; Feats: Scribe Scroll, SF (Trans), SF (Evo)
Sp. Abilities: Familiar (Crow), Spells (3 0-level, 2 1-level) DetMag, ReMag, SumMon 1, MagMis
Skills: Concentration +6 (4), Spellcraft +8 (4), Kn. Arcana +8 (4), Kn. Religion +5 (1), Kn. Nature +5 (1), Alchemy +8 (4), Cft.Brewing +8 (4), Scry +8 (4), Bonus Languages (2)
Languages: Common, Celestial, Infernal, Draconic, Elvish, Dwarvish, Gnomish
Last edited by turtle; 28th February 2002 at 03:21 AM..
With an eye out for danger and trying to figure out what is wrong with the man before he gets there, Cait Sith rows towards the other boat, seeking to pull up alongside it.
Cait Sith, not entirely surprised by this, moves to gain himself some time. With a flick of his wrist and a minor word of power he causes the air in his hand to flare up, dazzling the boat bandits and allowing him time to prepare an attack.
Cait continues upriver until it becomes impossible to go further... To the south you see the mountains rising. The pass is straight ahead to the south... in the distance at the edge of the pass you see a small cottage... It looks like the last outpost of civilization...
__________________
Arthael
STR 8 (-1), DEX 10 (0), CON 14 (+2), INT 18 (+4), WIS 10 (0), CHA 10 (0)
REF 0, FOR +2, WIL +2
HP 6, INIT 0, AC 10 (No Armor)
Attacks: -1 Quarterstaff 1d6-1 ; Feats: Scribe Scroll, SF (Trans), SF (Evo)
Sp. Abilities: Familiar (Crow), Spells (3 0-level, 2 1-level) DetMag, ReMag, SumMon 1, MagMis
Skills: Concentration +6 (4), Spellcraft +8 (4), Kn. Arcana +8 (4), Kn. Religion +5 (1), Kn. Nature +5 (1), Alchemy +8 (4), Cft.Brewing +8 (4), Scry +8 (4), Bonus Languages (2)
Languages: Common, Celestial, Infernal, Draconic, Elvish, Dwarvish, Gnomish
Last edited by turtle; 28th February 2002 at 05:06 PM..