Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
Str 14
Dex 16
Con 14
Int 10
Wis 10
Cha 10
HP 16
AC 16 (+2 armor, +3 dex, +1 acrobat) touch 14, ff 12 (+1 dodge, +4 mobility)
Attacks +3 quarterstaff 1d6+3 bludgeoning (+3 attack when flanking) or
Light crossbow +4 1d8x3
dagger +4 1d4+2 thrown
Full attack +1/+1 d6+2/d6+1 quarterstaff twf
F +2, R +6, W -
Uncanny dodge
Feats: Dodge, Mobility, (TWF w quarterstaff only)
Skills:
Balance +10
Climb +9
Jump +9
Tumble +10
Swim +7
Equipment
Leather Armor
quarterstaff
dagger
light crossbow
quarrels
backpack
broad scarf
dark gray cloak
rope 50'
climbing kit
Cure light wounds potion x 2
Some gold and fenceable knick nacks.
Utility belt
4 alchemists fire
grappling hook rope
Bruce is an accomplished second story man, used to breaking into buildings from their roofs and stealing valuables while avoiding locks and guards found on the entrances at ground levels. He is quick and able with his quarterstaff and ready to dive into a donnybrook. In fact it was his quick thumping of a popular fellow thieve's guild member after an argument over cards that got him on the first boat out of Greyhawk and into this seaside town. Along the way he made some new friends . . .
Bruce is a black haired olive skinned Oeridian, lately of Greyhawk. When doing his night escapades he covers his face with a scarf.
Nicolai was murdered... or so... well, actually he wasn't, and better Cptn. Segrob and his pirates be certain that Nicolai be cold dead.
At the age of ten Nicolai entered under the service of a travelling merchant as cabin boy. He had always been apt for magic, it just wan't useful for him, at all; given that perspective, Nicolai trained to serve as an aide and scribe than other thing, he was kept around because he was just taken a liking of...
Yet he was unsatisfied. He wasn't born ambitious, sons of fishermen rarely are... But being a cabin boy for a succesful merciless merchant taught him ambition, taught him delicious power, about seizing every opportunity...
The storm, wonderful house of lightning, all those who dare happen upon you have to bow humbly, be them merchants, princes, or pirates.
The rain, thousands of bolts coming down to caress the ladies of the sea.
I will live the storm
Enchanted and enthralled he always took upon watch during storms. Opportunities: so he handed in the planned journey to Cptn. Segrob and so he joined his crew Ambition: he had realized that where he was he wouldn't rise, so he moved to adquire power... Power: As Cptn. Segrob had power over him when he tried to move the crew of The Serpent onto mutiny.
After being marooned and returning through misterious means to the ports, after meeting once again the crew of The Serpent, after they thought to have left him dead, floating in the docks on that stormy night...
Nicolai moved under the guise of an old one-eyed beggar until he reached an inland town where he discarded the disguise... the tatoos on his forearms hidden by helpful leather bracers.
He no more knew what he though of pirates and pirate hunters, he no more knew what tho think about naval fleets and merchants. The question was: did he ever knew?
Now it was the time, inland he wouldn't have opportunity to sell his skills as sailor, but as warrior and mage... as a mage who breathed ozone from lighting strikes...
After getting the power I -Nicolai- need, The Serpent will no more be caressed by storms; the lighting, blinding, burning rejection will see to them to be under the waves!
And only then shall I rise over the waves... but I must learn patience... untill then...
Basically he is still a young man who doesn't know what to belive, by the time being what drives him is vengance, but aside from that he is empty, he's never had anyone on his side... he's still got much land and sea to see...
Nicolai, Storm Mage (unfinished)
Male Human Sorcerer 2
CN Medium humanoid Init: +2; Senses: Listen -1, Spot -1, Search +0 Languages: Common
------------------------------------------------------------------------ AC:
12 [+2 Dex], touch 12, flat-footed 10 HD: 2d4+2 (hp 9) Resist:
Fort +1 [+0 Sorc, +1 Con]
Ref +5 [+3 Sorc, +2 Dex]
Will +2 [+3 Sorc, -1 Wis]
------------------------------------------------------------------------- Speed: 30 ft. (6 squares) Melee: Spear +1 melee (1d8) Ranged: Ray +3 Ranged Touch Space: 5 ft. Reach: 5 ft. Base Atk: +1; Grp: +1 [+1 Bab, +0 Str] Special Actions:
Metamagic Specialist, Spells (6/5)
------------------------------------------------------------------------- Abilities: Str 10 (02), Dex 14 (06), Con 13 (05), Int 10 (02), Wis 08 (00), Cha 17 (13) Feats: Air Bloodline, Sudden Widen, Eschew Materials(free) Skills:
Bluff +8 [5 ranks, +3 Cha]
Knowledge (Arcana) +5 [5 ranks]
Knowledge (Nature) +2 [5 crosclass ranks] Possessions:
Spear, Dagger
Air Bloodline: Extra spells known: lvl 1-Obscuring Mist, lvl 2-Gust of Wind, lvl 3-Wind Wall, lvl 4-Shout, lvl 5-Telkekinesis, lvl 6-Control Winds, lvl 8-Ethereal Jaunt, lvl 9-Freedom. Cannot learn or cast [Earth] spells.
__________________
Quote:
Originally Posted by Trainz
I do it because I simply love this game.
Level 10, essence of D&D as of November 17 2006
Wizard paralyzed, samurai 6 hp, your Fiend Hunter down to 4 hp and 1 Con, surrounded by four dead Bebilith and one still alive...
Without sheathing the greatsword, with shaky hands unstoppers the small vodka bottle, swallow it down, and hurl it at the still standing demonic spider while yelling "come and get me!" just to allow the samurai to get the edge.
High in the mountains, far insland, there is a remote clan of deeply religious and xenophobic dwarves. Locked off from the rest of the world, they follow the ancient laws and rituals in absolute obediance. Greatest amongst them is their high priest, Huric Ironstone. He is a rigid dwarf of deep convictions, and conviced of the utter evil of the outside world.
His son is a complete failure as a dwarf. Personable, optimistic and possessed of boundless curiosity, Kerwick left the remote mountain range as soon as he could to go and experience the rest of the world. Outside he discovered a world of infinite complexity and surpassing beauty, far more than he could ever imagine. Finally convinced of his father's insanity, Kerwick abandoned everything from his past and renamed himself Luckstone. For where his father had a heart of iron, Kerwick preferred to rely on something more interesting.
Kerwick made friends easily in his travels, and saw much, but he always wanted to see what was next. Eventually he took up with a merchant vessel, sailing the wide seas and discovering even more and exciting things. Today he finds himself standing on the docks, with a handful of possessions to his name and a spring in his step. Having recently left his position as a sailor. . . er . . . that is to say, been thrown off the boat . . . violently . . . (honestly, it was all a misunderstanding . . . how was he to know that she was the captain's daughter?) . . . he is free of all demands and obiligations and ready for his next adventure.
Description
Kerwick is a bright-eyed, handsome, young dwarf. Brilliant red hair and a shiny beard with sparkling green eyes. He dresses simply, as a traveler with few possessions to his name. His only weapon is the large axe slung over his shoulder, the only truly dwarven thing about him. He is outgoing, making new friends easily, but also somewhat careless and that occasionally offends people. But he's always ready to make it up to them again.
__________________
SOUL: Secret Organization for Underground Levity
You can't stop the laughter!
THE HIVE: One Mind, No Purpose. Public Member of the Secret Fraternal Order of the Hive.
Alin Shipsgood CR 2 (1300 xp)
Male human gold dragon shaman 2
NG Medium humanoid (human) Init +3; Senses Listen -1, Spot -1 Aura draconic aura (30 ft.) Languages Common, Draconic
----------------------------------------------------------------- AC 17, touch 12, flat-footed 15 hp 16/19 (2 HD), fast healing 1 (with vigor aura); DR 1/magic (with toughness aura default aura) Fort +5, Ref +2, Will +2
----------------------------------------------------------------- Spd 20 ft. Melee mwk longspear +5 (1d8+4/x3) or Melee mwk longspear +5 (1d8+5/x3); draconic aura (power) or Melee dagger +4 (1d4+3/19-20) or Ranged 3 daggers +4 (1d4+3/19-20) Base Atk +1; Grp +4 Attack Options draconic aura +1 (power), Power Attack Special Attacks Combat Reflexes Combat Possessions 2 potions of cure light wounds, oil of magic weapon, 2 alchemical fires, 2 antitoxins
----------------------------------------------------------------- Abilities Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 12 SQ draconic aura +1 (power, toughness, vigor), totem dragon Feats Combat Reflexes, Power Attack, Skill Focus (Swim) [b] Skills Climb +8 (+5 in armor), Craft (woodworking) +3, Speak Language (Draconic), Swim +11 (+5 in armor) Possessions combat possessions plus mwk longspear, 3 daggers, mwk breastplate, backpack, belt pouch, bedroll, everburning torch, flint and steel, hempen rope (50ft), hempen rope with grapple (50ft), 6 torches with tindertwigs, trail rations (10 days), waterskin, 68 gp.
----------------------------------------------------------------- Draconic Aura +1 (Su) As a swift action, Alin can project a draconic aura that affects all allies within 30 ft. He may choose one of the following three auras to be in effect:
- Power: +1 to melee damage roles
- Toughness: DR 1/magic
- Vigor: Fast healing 1 for characters below one-half their hit points.
Alin's default aura is toughness. Totem Dragon (Ex) Alin's totem dragon are gold dragons. Thus, he gains Disguise, Heal, and Swim as class skills.
Advancement
L1->Dragon Shaman 1 HP: 12 (1d10+2) SP: +12 (2x4+1x4)
Climb +4, Craft (woodworking) +2, Speak Language (Draconic) 2cc, Swim +4
Abilities: Str 16 (10pts), Dex 14 (6pts), Con 14 (6pts), Int 10 (2pts), Wis 8 (0pts), Cha 12 (4pts)
Feats: Combat Reflexes, Power Attack (human bonus)
Other: draconic aura +1 (power, toughness, vigor), totem dragon (gold)
Alin is a tallish but rail thin very tan young man who has the sense of the sea about him. Remarkably, he has fair hair and eyes in contrast to his complection.
Alin is an affable sort and has a strong desire to be near the sea. He is in awe of anything related to the sea and his patron dragons.
Background
The Shipsgood family have been woodworkers in Sasserine since time began, most folk say. They have a decent reputation and, while not rich, do well enough for themselves. The family does jobs for the town and for the ships which visit.
The Shipsgood's family secret is their worship of dragon. The family has a small shrine to Bahamut, and occasionally one of their own is touched by this relationship. Alin is one of those: An unremarkable carpenter, Alin had a natural love of the sea and gift of might from their patron. Unsatisfied with doing simple bodyguard work for his family or local shipping interests, Alin is seeking adventure that will satisfy his wanderlust.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level. Restricted Spells: cannot cast Evil spells. Turn Undead(Su): Can turn undead 6 times per day. A turning check is made on 1d20+3; turning damage is equal to 2d6+5 on a successful check.
Encumbrance:
56.5 lb. (Medium Load), with backpack
31.5 lb. (Light Load), without backpack
Experience: 1,300 XP
Appearance & Personality:
Kevlad is tall, blonde, and deeply tanned. His shaggy hair, cleft chin and blue eyes are the sort that tend to inspire impure thoughts, and while he certainly enjoys the attention, he does not - generally - take advantage.
History:
He is an inveterate wanderer, as is appropriate for one of his faith and vocation, and has seen much more of Oerik than one would assume given his age. His seemingly aimless travel is in fact a sacred act of devotion - it is nothing less than a pilgrimage whose only destination is the road itself.
Last edited by Watus; 11th September 2006 at 05:47 PM..