Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
Please post the character sheets for the "In the Middle of...Somewhere" PbP here. Also please make sure to use the character sheet linked in this post for the sake of having a standard sheet.
Name: Bonamius
Class: Warlock
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral evil
Deity:Str: 10 +0 (XXp.) Level: 6 XP: 15000
Dex: 18 +4 (XXp.) BAB: +4 HP: 29 (1d6+1)
Con: 12 +1 (XXp.) Grapple: +4 Dmg Red: 1/cold iron
Int: 12 +1 (XXp.) Speed: 20' Spell Res: 0
Wis: 10 +0 (XXp.) Init: +4 Spell Save: +0
Cha: 18 +4 (XXp.) ACP: -X Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +5 +0 +4 +0 +0 +1 20
Touch: 14 Flatfooted: 15
Base Mod Misc TotalFort: 2 +1 +3
Ref: 2 +4 +6
Will: 5 +0 +5
Weapon Attack Damage Critical
Crosbow heavy +9 1d10 19-20x2
Quarterstaff +4 1d6/1d6 20x2
Morningstar +5 1d8 20x2
Languages: Common, Infernal, Abysal
Abilities: Endrich blast (3d6), Detect magic, Damage reduction, Deceive item
Feats: Empowe spell-like abilitie (Eldrich blast), Point black shot, Precise shot, Ability Focus(Eldrich blast) .
Skill Points: 12 Max Ranks: X/X
Skills Ranks Mod Misc Total
Use Magic Device 3 +4 +7
Spellcraft 2 +1 +3
Intimidate 4 +4 +8
Jump 2 +0 +2
Knowledge(arcana) 2 +1 +3
Disguise 4 +4 +8
Concentration 6 +1 +7
Bluff 4 +4 +8
Equipment: Cost Weight
Mastercraft Morningstar 308gp
Mastercraft heavy crosbow 350gp
+1 Chain shirt 2100gp
Clothings
Cloack of Charisma +2 4000gp
Gloves of dexterity +2 4000gp
ring of protection +1 2000gp
Tent 10gp
Bedroll 1gp
Blanquet 5sp
Trail rations 5sp
Rope hemp
Fishhook
4 potions Cure Light Wounds 200gp
Total Weight:XXlb Money: 15gp
Lgt Med Hvy Lift Push 500
Max Weight: 1-33 34-66 67-100 100
Spell DC: 2 (feat) + 4 (Cha) + Spell Level
[/b]Invocations:
Least:[/b] Frightfull Blast, Eldrich apear, Entropic warding
Lesser: Brimstone blast
Age: 34
Height: 1.8 meters
Weight: 60 kg
Eyes: red
Hair: black
Skin: withe
Appearance:
Bonamius is somehow tall, and skinny , with penetrating red eyes. His hands are thin and fast. He is very thoughtfull and speculative, and never take others ideas lightly without questioning. His eldrich blasts are used very usually, agains enemies, against stubborn objects which seems not to be in the correct place, and anything that Bonamius think must be destroyed. His evil side is strong, making him a dreadfull rival.
Background:
Born and left alone in a temple of Baccob, Bonamius was given to a humble family when he was a baby. He grew fast and his adoptive family started to see his true nature. The merciless young Bonamius learned to make magic trics and used them with evil purpouses. He shooted birds, cats and anything that moves with his eldrich blast. Soon enough the youngster flee his home, looking for something more than a pathetic farm, and start traveling with no defined goal. His life at the moment was nothing but mercenary jobs, years of isolation, and self-retention in wizards librarys. He learned by himself, the only intewraction with other people usualy involves bluffing, lies or intimidation.
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Name: Valmun Ourigan
Class: Sorcerer
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: None
Str: 08 -1 (XXp.) Level: 6 XP: 15,000
Dex: 14 +2 (XXp.) BAB: +3 HP: 022 (6d4+06)
Con: 12 +1 (XXp.) Grapple: +2 Dmg Red: XX/XXXX
Int: 11 +0 (XXp.) Speed: 30' Spell Res: XX
Wis: 09 -1 (XXp.) Init: +2 Spell Save: +X
Cha: 21 +5 (XXp.) ACP: -0 Spell Fail: XX%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +X +X +2 +X +X +X 12
Touch: 12 Flatfooted: 10
Base Mod Misc TotalFort: 2 +1 +3
Ref: 2 +2 +4
Will: 5 -1 +4
Weapon Attack Damage Critical
Dagger(mstwk) +3 1d4-1 19-20/x2
Lt. X-bow(mstwk) +6 1d8 19-20/x2
XXXX +X XdXX+X XX-XXxX
Languages: Common
Abilities: Summon Familiar
Feats: Weapon Focus(Ranged Spells), Ranged Spell Specialization, Sudden Extend, Sudden Maximize
Skill Points: 27 Max Ranks: 9/4.5
Skills Ranks Mod Misc Total
Concentration 9 +1 +10
Bluff 9 +5 +14
Spellcraft 9 +0 +9
XXXX X +X +X
Equipment: Cost Weight
Cloak of Charisma(+2) 4000gp 2lb
Wand of Cat's Grace(49 chg) 4500gp 0lb
Handy Haversack 2000gp 5lb
5 potions Cure Light Wounds 250gp (5oz)
5 potions Mage Armor 250gp (5oz)
5 potions Protection From Evil 250gp (5oz)
1 potion Delay Poison 300gp (1oz)
1 potion Bear's Endurance 300gp (1oz)
Masterwork Dagger 302gp 1lb
Masterwork Light Crossbow 350gp 4lb
10 Bolts 1gp 1lb
10 Admantine Bolts 61gp 1lb
Bedroll 1sp (5lb)
2 Winter Blankets 1gp (6lb)
2 bags Caltrops 4gp (4lb)
Flint and Steel 1gp -
Small Steel Mirror 10gp (.5lb)
2 Belt Pouches 2gp 1lb
20 days Rations 10gp (20lb)
200’ silken rope 40gp (20lb)
Grappling hook 1gp (4lb)
2 lbs. Soap 1gp (2lb)
Shovel 2gp (8lb)
3 Waterskins 3gp (12lb)
2 Anti-Toxin 100gp -
20 Sunrods 40gp (20lb)
100 Tindertwig 100gp -
1 Explorer's Outfit - 8lb
2 Explorer’s Outfits 20gp (16lb)
1 Cold Weather Outfit 8gp (7lb)
1 Spell Component Pouch 5gp 2lb
Total Weight:25lb Money: 87gp 9sp XXcp
Lgt Med Hvy Lift PushMax Weight: 26 53 80 160 400
Sorcerer Spells Per Day:6/7/6/4
Sorcerer Spell DC: 15 + Spell Level
Sorcerer Spells Known:0-lvl:Detect Magic, Read Magic, Light, Mending, Prestidigitation, Mage Hand
1-lvl:Lesser Orb of Acid, Shield, Magic Missile, Charm Person
2-lvl:Protection from Arrows, Scorching Ray
3-lvl:Slow
4-lvl:5-lvl:6-lvl:7-lvl:8-lvl:9-lvl:Age: 23
Height: 5'9X"
Weight: 155lb
Eyes: Green
Hair: Black
Skin: Tanned
Appearance: Valmun is a very handsome, charismatic man. He is of average height, though a bit thin. He wears a rather flamboyant crimson cloak, and his black hair is long and flowing, his goatee neatly shaped and trimmed. His green eyes are usually sparkling with amusement, perhaps at some private joke he is playing on the world.
Background: Valmun comes from the eastern parts of the Great Empire. He grew up on the streets of a large city, where he learned to lie and put up a good front, to cover his relative physical frailty, and to get him out of the trouble his lack of common sense occasionally got him into.
As his sorcerous powers began to develop, Valmun managed to get himself into a group of neophyte adventurers, leaving his home and never going back. He never was trained formally, learning as he went along. Eventually he got something of a reputation as a monster killer, especially of trolls, which he took a certain perverse pleasure in roasting.
Recently, he took a commission for a lordling in the western islands, to help clear out a lair of goblins. The expedition was successful, and he was taking ship back to the empire when the attack took place.
He loves to tell tall tales, and is always amused when people believe them, which happens fairly often. He is a very accomplished liar. Otherwise he is quite friendly, laughing a lot, since he finds many things very amusing. Laws and rulers, in particular, tend to make him chuckle.
__________________ ===========
Roasting Dragon Steaks since 1979
Appearance and Personality
Jan looks to be a hunted man---he has a haggard look on his face, scraggly red hair, and a skin so pale he is either sick of a rare visitor to the sun. His clothes, underneath their soil, are the finest of elven fashion. However, what is most telling are the shorn fragments of well-made manacles still around his wrists---the sign of an ex-slave. His keen blue eyes show the sign of intelligence, he moves with the reflexes of one who has been beaten too many times, and his small frame belies a wiry strength.
Jan is very uncommunicative sort, saying as little as possible. He volunteers nothing about his past by refusing to talk about it. He seems to be an astute judge of character, however, and does not react well to lies or threats.
Background
Jan grew is the son of two poor servants of a far-off merchant town, barely eking a living. The boy was always small and frail, though with a keen mind and naughty temperament. This caused him great trouble while in the midst of a prank at his parent's employ---his wily contraption ended up scaring the face on an elven noble's son. Instead of killing him outright, the noble---a noted hater of humans---took the boy into slavery as punishment. In a twisted sort of game, the boy's chaotic streaks were beaten out of him and his natural talents were turned to gladiatorial entertainment. The elven lord had him trained in an exotic, fluid form of elven combat using their trademark thinblades, using the boy's adaptability and malleability to show up his rivals.
This was Jan's life for countless years. Though he always dreamed up escape, the lord's magic defenses always proved too much for him. However, fate stepped in on a recent sea voyage. Unknown assailants attacked the ship, wrecking it on a foreign shore. Shackled, the young man was left for dead by his master to drown in below-deck. However, Jan was able to free himself and dragged himself ashore, ready to start his new life.
Jan has no idea what happened to his master. He hopes the lord died in the attack, but secretly fears this is not so.
Tactics
Elusive combatant---charge in via tumbling/climbing/balancing then use Spring Attack and Mobility to wear down the target. Combat Expertise and potions of mage armor as appropriate for heavy hitters.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
Name: Brutus "Slim" Carnation
Class: Bard 1 | Rogue 1 | Mountebank 4
Race: Human
Size: Medium
Gender: Male
Alignment: CN
Deity: None
Str: 11 +0 Level: 6 XP: 15400
Dex: 14 +2 BAB: +4 HP: 29 (5d6+12)
Con: 12 +1 Grapple: +4 Dmg Red: N/A
Int: 16 +3 Speed: 30' Spell Res: N/A
Wis: 10 +0 Init: +2 Spell Save: N/A
Cha: 19 +4 ACP: -0 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +0 +2 +0 +0 +0 16
Touch: 12 Flatfooted: 14
Base Mod Misc TotalFort: 2 +1 +3
Ref: 5 +2 +7
Will: 3 +0 +3
Weapon Attack Damage Critical
+1 Keen Rapier +7 1d6+1 15-20x2
Longbow +6 1d8 x3
Languages: Common, Elven, Draconic, Celestial
Abilities: Tongue of the Devil, Alterego, Sideslip, Bardic Music, Bardic Knowledge,
Countersong, Fascinate, Inspire Courage +1, Sneak Attack +2d6, Trapfinding
Feats: Skill Focus (Bluff), Deceitful, Weapon Finesse, Skill Focus (Perform)
Skill Points: 84 Max Ranks: 9/4.5
Skills Ranks Mod Misc Total
Balance – 4 (2 Dex + 2 Synergy)
Bluff – 22 (9 Ranks + 4 Cha + 3 Skill Focus + 3 Int Bonus + 3 Circlet of Persuasion)
Diplomacy – 9 (4 Cha + 2 Synergy + 3 Circlet of Persuasion)
Disguise – 20 (9 Ranks + 4 Cha + 2 Deceitful + 2 Synergy + 3 Circlet of Persuasion)
Escape Artist – 7 (5 Ranks + 2 Dex)
Forgery – 5 (3 Int + 2 Deceitful)
Gather Info – 9 (4 Cha + 2 Synergy + 3 Circlet of Persuasion)
Hide – 7 (5 Ranks + 2 Dex)
Intimidate – 9 (4 Cha + 2 Synergy + 3 Circlet of Persuasion)
Jump – 2 (0 Str + 2 Synergy)
Know. Local – 12 (9 Ranks + 3 Int)
Listen – 5 (5 Ranks + 0 Wis)
Move Silently – 7 (5 Ranks + 2 Dex)
Perf. Comedy – 15 (5 Ranks + 4 Cha + 3 Skill Focus + 3 Circlet of Persuasion)
Search – 4 (1 Rank + 3 Int)
Sense Motive – (9 Ranks + 0 Wis)
Sleight o' Hand – 13 (9 Ranks + 2 Dex + 2 Synergy)
Spellcraft – 4 (7 Ranks + 3 Int)
Spot - 0 (0 Wis)
Tumble – 11 (9 Ranks + 2 Dex)
Use Rope – 4 (2 Dex + 2 Synergy)
Equipment: Cost
Mithral Chain Shirt 2100gp
+1 Keen Rapier 2320gp
Cloak of Charisma +2 4000gp
Circlet of Persuasion 4500gp
Longbow - 40 Arrows 77gp
Money: 3gp
Lgt Med Hvy Lift PushMax Weight: 38 76 115 115 575
Bard Spells Per Day: 2
Bard Spell DC: 14 + Spell Level
Bard Spells Known:0-lvl: 4; Prestidigitation, Mending, Mage Hand, Know Direction
Age: 22
Height: 5'3"
Weight: 122lb
Eyes: Green
Hair: Black
Skin: Fair
Appearance: Slim is quite small for an adult human, but he doesn't let that stop him.
He has an amazing smile which he flashes with malevolence. He keeps his
face unnaturally smooth, like he has never had whiskers in his life. His
thick black hair he keeps short, barely enough to grip with your hand,
and it sits unruly on top of his head, shooting every which way. He has
eyes of a vibrant aquamarine that shine from behind his long lashes.
Background: Brutus “Slim” Carnation has always been better at being someone other
than himself. In time he honed this escapism into a hobby, a talent, and
finally an asset. He dabbled some in drama and street performance, yet it
was mundane for Slim, not enough thrill involved. Sure, he could make
some decent coin if he stayed out in the market all day and juggled, told
stories, or even cut a few purses, but it got old for him, and quickly at
that. Of course, his shift in professions was facilitated by being caught
stealing, but it was less detrimental and more “closing one door while
opening another.”
It didn’t hurt that those who caught him were looking for someone with
quick hands, and the fact that he could impersonate anyone certainly
helped his cause. Over time they honed his abilities, teaching him how to
ascertain opportunities and how to capitalize on them. Mundane jobs lined
up one after another, and Slim glided through them, conning one person,
seducing the next.
His last task was an immersive one: he was to impersonate an on-site
valet at a very wealthy merchant’s estate. Slim infiltrated the position
with remarkable ease and continued to learn the routine of the household
over the course of a month. When the proper time came, late one evening
Slim allowed a small retinue of accomplices into the mansion where they
headed straight for the vault. He quickly disabled the trap and entered
through the secret door leading in. This much he had studied and prepared
diligently, having witnessed it accomplished a few times from the shadows.
However, that is where the familiarity ended. He found himself in another
room, without doors or windows, save the one they just entered through.
After a few minutes, one of Slim’s partners found a small button in the
wall roughly 7 feet up. With joy he pushed it and found to everyone’s
horror that the trapdoor snapped shut and the floor started sliding out
of the room, under one of the walls. One by one the group fell into the
small trap, piling atop each other. Darkness covered them and in no
amount of time they were being pulled out of the pit by the city watch,
all of them bound and gagged.
Slim, as it would be, was not entirely without luck that evening. As he
was being transported to the prison, he managed to break free from his
bindings. After doing so, he ran off into the alleyway before any guards
realized what had occurred. Recovering quickly they were after him down
the alley, but all they could find was a small girl with short hair
crying, crying about being lost and wanting her mommy. The guards largely
ignored her, having a criminal hiding around. One took the girl to the
street and told her to walk away in case anything bad happened in the
alley and then the guard proceeded to move down into the alley again…
such civil service.
Once in the street, Slim laughed it off and set his partner’s free
without letting the guards see. They all proceeded to a tavern and drank
and laughed their night’s exploits. However, they all soon found that the
wealthy merchant had hired some folks to track them down individually.
These folk were less than kind, and one by one, those who were captured
in the vault went missing. After the first three, the rest were curious
and cautious, not knowing what was occurring, until a severed head
appeared mounted to a pike in the middle of an alley in a disreputable
part of town.
Not wanting to meet the same fate, Slim talked his way onto a ship, bound
for new lands, new places. He was able to convince them he was noble and
was being sent as a diplomat, so he got very comfortable lodging on the
trip.
Last edited by ethandrew; 5th June 2007 at 09:28 PM..
Name: Victor Rizkad
Class: Dragon Shaman5/Marshal1
Race: Human
Size: Medium
Gender: Male
Alignment: LN
Deity: -
Str: 12 +1 Level: 5/1 XP: 15400
Dex: 11 +0 BAB: +3 HP: 66(5d10+1d8+30)
Con: 20 +5 (+1p.) Grapple: +3 Dmg Red: 1/- until 10 hits
Int: 10 +0 Speed: 30' Spell Res: -
Wis: 6 -2 Init: +5 Spell Save: -
Cha: 16 +3 ACP: - Spell Fail: -%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +5 +0 +0 +0 +0 +0 15
Touch: 10 Flatfooted: 15
Base Mod Misc TotalFort: 6 +5 +1 +12
Ref: 1 +0 +1 +2
Will: 6 +4 +1 +11
Weapon Attack Damage Critical
Longspear+1 +5 1d8+2 20x3 +1 acid damage from crystal, if opponent closes and Victor succeeds on his AoO, he does double damage, 2d8+4
Handaxe +4 1d6+1 20x3
Light hammer(melee) +4 1d4+1 x2
Light hammer(ranged) +3 1d4+1 x2 Range 20'
Languages: Common
Abilities: Breath weapon(Cone of Acid 15')3d6 damage, Reflex DC:19 for half. Skill focus(Bluff), Draconic Aura +2(Senses, Vigor, Energy Shield)
Energy Shield: Creatures Striking Victor or his allies within 30' with natural or non-reach melee weapons take 4 points of acid damage.
Vigor: Victor or his allies within 30' gain fast healing 2 until they are at 50% of their total hp.
Senses: Victor and his allies within 30' gain a +2 bonus on spot, listen, and initiative checks.
Draconic Adaptation(Ex): Victor can breathe underwater indefinately and can freely use spells and abilties underwater.
Draconic Resolve(Ex): Victor is immune to paralysis and sleep effects as well as the frightful prescence of dragons.
Marshal Minor Aura: Motivate Dexterity: Victor and his allies within 60' gain a +3 bonus on all dex skill and ability checks as well as on initiative.
Beguiling Influence: Victor gains a +6 bonus on Bluff, Diplomacy, and Intimidate checks.
Feats: Skill Focus(Bluff)*, Skill Focus(Diplomacy), Endurance, Steadfast Determination, Ability Focus(Breath weapon)*, Clinging breath *Bonus feat
Skill Points: 29 Max Ranks: 9/4.5
Skills Ranks Mod Misc Total
Bluff 9 +3 +9 +21
Diplomacy 0 +3 +11 +14
Intimidate 9 +3 +8 +20
Hide 9 +0 +3 +12
Move silently 0 0 +3 +3
Spot(aura included) 1 -2 +2 +1
Listen(aura included) 1 -2 +2 +1
Equipment: Cost Weight
Mithral Chain Shirt +1 2100gp 10lb
Amulet of Health +2 4000gp 1lb
Longspear +1 2305gp 9lb
Steadfast Boots 1400gp 1lb
Dragon Sprit Cincture 2000gp -
Least Crystal of Acid assault 600gp -
Backpack 2gp 2lb
Bedroll 5sp 5lb
Belt Pouch(2) 2gp 1lb
Waterskin 1gp 4lb
Handaxe 6gp 3lb
Light Hammers(2) 2gp 4lb
Least Ironward diamond 500gp -
Total Weight:40lb Money: 32gp 5sp 0cp
Lgt Med Hvy Lift PushMax Weight: <43 44-86 87-130 260 650
Age: 23
Height: 6'6"
Weight: 210lb
Eyes: Green
Hair: Black
Skin: Tan
Appearance: XXXX
Tall and lanky, Victor towers over most people. Although big, he is light on his feet, and a smell of chlorine hangs in the air around him. Nevertheless, he is an inspiring figure on the battlefield.
Background:
Victor sought revenge after some assassin's killed his friends. He followed them to a ship and waited for the right moment to strike. when the crew found the bodies, Victor was suspected and put into the hold until land was reached where justice could be served.
Last edited by EvolutionKB; 7th August 2007 at 04:22 AM..
Name: Yarra the Watchful
Class: Rog5/Ftr1
Race: Human
Size: Med
Gender: Male
Alignment: NG
Deity: Fharlanghn
Str: 11 +0 Level: 6 XP: 15,400
Dex: 18 +4 (+1p.) BAB: +4 HP: 31 (5d6+1d10+6)
Con: 12 +1 Grapple: +4 Dmg Red: N/A
Int: 14 +2 Speed: 30' Spell Res: N/A
Wis: 11 +0 Init: +4 Spell Save: +0
Cha: 6 -2 ACP: -0 Spell Fail: N/A
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +0 +4 +0 +0 +0 18
Touch: 14 Flatfooted: 18
Base Mod Misc TotalFort: 3 +1 +1 +5
Ref: 4 +4 +1 +9
Will: 1 +0 +1 +2
Weapon Attack Damage Critical
+1 Light Crossbow +10 1d8+3 19-20/x2
dagger +4 1d4+0 19-20/x2
Languages: Common, Giant, Goblin.
Abilities: Sneak Attack +3d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge.
Feats: Point Blank Shot, Crossbow Sniper, Dead-eye Shot, Precise Shot,
Weapon Focus (light crossbow).
Skill Points: 93 Max Ranks: 9/4.5
Skills Ranks Mod Misc Total
Balance 6 +4 +2 +12
Climb 8 +0 +2 +10
Disable Device 9 +2 +2 +13
Escape Artist 8 +4 +12
Hide 8 +4 +12
Jump 5 +0 +2 +7
Listen 8 +0 +8
Move Silently 8 +4 +12
Open Lock 8 +4 +2 +14
Search 9 +2 +5 +16
Spot 8 +0 +8
Tumble 8 +4 +2 +14
Equipment: Cost Weight
+1 Light Crossbow 2335gp 4lb
Mithral shirt 1100gp 10lb
Gloves of Dexterity +2 4000gp -lb
Cloak of Resistance +1 1000gp 1lb
Ring of Sustenance 2500gp -lb
Goggles of Minute Seeing 1250gp -lb
Potion of Invisibility 300gp -lb
Potion of CLW 50gp -lb
Potion of CLW 50gp -lb
Thieve's Tools masterwork 100gp 2lb
Climber's kit 80gp 5lb
Bolts (13) 2gp 1lb
Dagger 2gp 1lb
Antitoxin (2) 100gp -lb
Backpack 2gp 2lb
Everburning Torch 110gp 1lb
Pouch, belt 1gp 0.5lb
Rope, silk (50ft) 10gp 5lb
Traveler's outfit 1gp 5lb
Total Weight:36.5lb Money: 7gp
Lgt Med Hvy Lift PushMax Weight: 38 76 115 230 575
Age: 23
Height: 5'6"
Weight: 130lb
Eyes: brown
Hair: brown
Skin: tanned
Appearance: ?
Background: Idle and unemployed, Yarra slipped into a life of petty crime through boredom and necessity. His activities came to the attention of the local guild, who, seeing his potential, took him under their wing and groomed him in the way of the street. As his prowess increased, he eventually started to take control of some of the missions the guild undertook. And Yarra would use his skills to cover his charges from interference, particularly if they were caught in the act. As the Guild's power increased, they increasingly turned to more violent jobs, which sat poorly with the still young Yarra. And while he hasn't taken the final step, he is certainly looking for a way to now leave his youth behind.
+400xps 4 ghouls on beach 5Jun07
-3 bolts 4 ghouls on beach 5Jun07
+360xps large zombie 1Aug07
-4 bolts large zombie 1Aug07
crossbow sniper
Gain bonus on damage with crossbow equal to 1/2 Dexterity bonus.
Maximum range of Sneak Attack increases to 60ft when using crossbow.
deadeye shot
If you ready a ranged attack to occur when an ally strikes a particular target, and your ally succeeds, that target loses his Dexterity bonus to AC against your attack.