What you're doing sounds either D20 Modern or Steampunky, so I'm starting off with stuff from 3.5Ed. Magical creatures could just as easily be mutants.
For those areas dealing with the wetter parts, check out the Aquatic Database in my sig.
There are all kinds of giant or sentient amphibians (from grippli to slaad), insects, reptiles/dinos, birds etc. over the Monster Manuals, and that doesn't even take into account the Anthropomorphic Animals (Savage Species) and Templates. Dire, Legendary, Celestial, Infernal, Feral, Multiheaded, Spellwarped...the list goes on and on. Remember, the classic
Island of Dr. Moreau was set on a tropical island- an environment with many ecological and storytelling parallels to a tropical rain forest.
In addition, don't forget the carniverous, giant or sentient plants. MM3 has the Woodling template that's pretty cool, and check out Dragonstar for additional species.
Protohumans- or proto-halflings, Elves, Fey, etc. could also do well.
On top of that, some species could survive quite well in a tropical rain forest, even if you wouldn't expect them to be there. A roper would be virtually invisible and its tentacles would be nearly indistinguishable from the various vines.
Soldiers who are still fighting a war that was over decades ago could also be a factor...
as could their children.
Then there is the possibility of biotech. As I've posted elsewhere:
Quote:
Originally Posted by Dannyalcatraz <snip>
For instance, S.M. Stirling's sword & planet novel, In the Courts of the Crimson Kings, the Martians are masters of biotechnology, having had no interruptions in their culture in tens of thousands of years, but also having no access to fossil fuels or nuclear materials.
Their biotech extends to all kinds of things we use for tech, like living engines...and even guns. The martian gun-creatures fire needle-like projectiles by using exploding methane as the propellant. Yes, they need to be fed; yes, they can only fire as fast as they can refill their gas chambers; yes, shooting them results in a burning fart smell.
(BTW, I'm yoinking this for the martians in my Supers 1912 campaign.)
I bring that all up because...you can have Druids doing the same doggone thing. A little Druidic magic, alchemy and animal/plant lore, combined with...lets say...Craft Wand?...and your mundane Wand of Magic Missiles becomes a living Druidic poison dart flinger. OK...you wouldn't let that have the autohit... |