Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
Mostin's rite was designed as a means to interpret the web of motes - not to exercise huge magical power. It simply happened that, mechanically, it also makes his spells almost irresistible.
If its purpose were simply to aid interpretation of the web of motes, then it is poorly designed. There is ample precedent that enhancement, luck, insight and circumstance bonuses can be added to skill checks. Crunching the numbers, why would you choose to add +61 to your checks when you could add +123?
But if part of the intent is to introduce the principle that luck, insight and circumstance bonuses can be applied to ability scores... well, obviously that was a success. If part of the intent was to ensure that there was a back-up means to make the wizards nigh irresistable- well that was a success too.
In short, I don't think those spells were poorly designed. But perhaps I am overly cynical and suspicious this morning!
[edit]I've been re-reading this part of the thread- after devising a similar set of spells for Graz'zt- and I realize I was being unfair in my comments. The fortify seed does not allow bonuses to skills. So boosting intelligence is really the only way Mostin could come to interpret the web of motes, and he really can do that only by allowing different types of bonus. Sepulchrave's comments on game balance and player trust have sunk in a little more deeply since I wrote the text above. I still want to re-write the fortify seed, but I am a little humbler about knowing what the best form of it would be.[/edit]
Last edited by Cheiromancer; 9th April 2004 at 08:13 AM..
since you allow epic spells with dc 0 to be invented on spot, they can kill him with an epic spell that overcomes all his protection and slays him with a 100 percent chance of succes by taking vast amounts of backlash damage and then have nwm reincarnate the character afterwards. it's extreme meta gaming but it should work.
__________________ "My infinity is bigger than yours." - Mostin the Metagnostic
since you allow epic spells with dc 0 to be invented on spot, they can kill him with an epic spell that overcomes all his protection and slays him with a 100 percent chance of succes by taking vast amounts of backlash damage and then have nwm reincarnate the character afterwards. it's extreme meta gaming but it should work.
I don't have the ELH at the moment, but I believe that the dice of backlash damaged allowed are capped at twice the caster's level.
Hey, I was looking for Rhyxali (who is she again?) and hunted down tleilaxu's Appendix perhaps a brave soul could suggest updates to that appendix?
john
the appendix is current up to the very first foray into afthiqan, so a lot has happened since then. i may go back and do a read through of the story and add on to the appendix at some point, then again i may not. personally, i am unsatisfied with my organization of the appendix so if i went back and did it again i'd first have to rearrange everything to satisfy my sense of completeness...
__________________ have you ever retired a human by mistake?
personally, i am unsatisfied with my organization of the appendix so if i went back and did it again i'd first have to rearrange everything to satisfy my sense of completeness...
So, unless you get really board, it isn't going to happen?
the appendix is current up to the very first foray into afthiqan, so a lot has happened since then. i may go back and do a read through of the story and add on to the appendix at some point, then again i may not. personally, i am unsatisfied with my organization of the appendix so if i went back and did it again i'd first have to rearrange everything to satisfy my sense of completeness...
Hey, that's great tleilaxu! If you want to discuss reorganization of the appendix sometime, let me know (I'm iscladoc on AIM we could chat there, or in an IRC chatroom): taxonomies and content mangement/organization are part of my day job!
__________________ grodog
----
Allan Grohe
Editor and Project Manager Black Blade Publishing
If its purpose were simply to aid interpretation of the web of motes, then it is poorly designed. There is ample precedent that enhancement, luck, insight and circumstance bonuses can be added to skill checks. Crunching the numbers, why would you choose to add +61 to your checks when you could add +123?
I was thinking about this. While Knowledge (arcana) is the skill used to manipulate the Web of Motes, maybe Mostin's player is worried that other skills will be needed to interpret the results? What if Mostin can percieve, say, a hyperdimensional entanglement between the motes of Soneillon and Nehael, but lacks the Knowledge (religion) or Knowledge (history) (or hell, Sense Motive) to understand that relationship?
Grodog: (noun) Big Canine. From "dog" and french "gros", meaning "big" or "fat".
Or at least, that's how I've always interpreted it.
LOL. Well, that's not quite accurate, Gez
Grohe, my surname, is German. I have no idea what it may or may not mean in German, but that's only somewhat germane to 'grodog' anyway. A friend in college christened me as grodog, though she didn't really have any particular meaning in mind (we later tried to figure out the inspiration, and she just said that it came to her).
My brothers both also received the same nickname in college, so it seems to just go with Grohe.
Is there a formula relating the craft check result to the value of a piece? If masterwork is DC 20, what would DC 80 be?
It just means they can craft at super speeds, ie at like 160gp worth of material in a week. So you could outfit a small army on your own in a few weeks. It would be like a swordmaker crafting an exquisite katana in 2 weeks, or a normal longsword in a day on your off time. hehe kinda nutty.
It just means they can craft at super speeds, ie at like 160gp worth of material in a week. So you could outfit a small army on your own in a few weeks. It would be like a swordmaker crafting an exquisite katana in 2 weeks, or a normal longsword in a day on your off time. hehe kinda nutty.
Or the work is considered so good that others will pay a lot for it. Such as if your decoritive touch were stunning and some patron decided you were worth the cash.
It's just how much money you can make at a given craft. Whatever ways you, or your DM, can think of to make that happen is fine.
Paladin's Mount Special Abilities: Improved Evasion, Share Spells, Empathic Link, Share Saving Throws, Command, Spell Resistance +20.
Half Celestial Abilities: 1/day at 12th level: Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease, Dispel Evil, Holy Word; 3/day: Protection from Evil. Immune to acid, cold, disease and electricity, +4 on saves vs. poison; at will: Light.
He's got better stats that most PCs I have played, and some powerful abilities (that never seem to be used in any of the stories). And where did a horse learn about the Planes?
I believe you mentioned there was a tale behind Eadric acquiring this mighty steed. Care to relate it - not in detail - just the gist?
__________________ Still excited about 4th edition!
'If there steady paycheck in it, Krusk rage against anything you say.' - this post
A question.. I have noticed that Eadric and his steed both have the Half-Celestial template but neither has a fly speed. I have heard nothing about wings on either. Have you ruled that Half-Celestials do not gain wings and fly? I may have missed it somewhere - could someone enlighten me? Thanks!
__________________ "Lo there do I see my father. Lo there do I see my mother, my sisters, and my brothers. Lo there do I see the line of my people, back to the beginning. Lo they do call me. They bid me take my place among them in the halls of Valhalla. Where the brave, may live forever"