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Plots & Places Post your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.

 
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Old 4th September 2002, 10:23 PM   #181 (permalink)
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Quote:
Originally posted by DoctorB
With respect to your last couple of updates:

Very cool encounter in the Defenders' supposedly safe castle.

So, what is it? A cross between a Gibbering Mouther and a Chaos Beast?

I am particularly interested in what magical protections you had it use. Creative uses of spells and powers is something I have been working on lately to challenge my moderately powerful group (now 9-11 level).
wow! Are your PCs already that high? I loved the one time we got to sit in on the game.

A couple of thoughts:

- hitting them in the supposedly safe CCC was really violating. They were generally worried and disturbed, and Kellharin goaded them into taking the next step (you'll see in a few updates.)

- I love chaos beasts. I'll have to advance one and see how they do. I threw normal ones at them back during the trillith encounter 2 years ago, and it didn't really affect them.

- I love gibbering mouthers, too, but Sagiro used a giant one of those in his game, and I hate to duplicate efforts.

- The layered spells were designed so that if a few of the high level spells were dispelled, the lower level spells would still be active. Also, I wanted to emphasize that Kellharin and company meant serious business.

Of course, that maximized dispel magic wand (introduced during the al quith adventure as a rules error on my part) stripped everything away. Only a few more charges left in it, though!
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Old 4th September 2002, 10:52 PM   #182 (permalink)
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Hurmph... And the man tells *me* that he doesn't like using layered templates.... :P I guess not - layered spells are far more EEEVVVVVILLLLLLL.....

Awesome, Pkitty! Oh yea, look for an email full o' idears soon!
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Old 4th September 2002, 11:07 PM   #183 (permalink)
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I have been giving out full experience to my players so they have risen quickly to be the world-shakers I wanted them to be. Now I am not sure if I should throttle back on the exp or see what happens when they catch up to the Defenders in another year or so. Then I would have need of all the wacky-powerful enemies you throw at your guys.

If you agree with Galfridus, then the DoD casting nondetection on everyone should make scrying considerably more difficult. Combine that with Screen and they should be pretty safe (at the cost of a dozen spells or so a day...).
Alternatively, I guess Valendo could cast a Miracle and pay the exp to try and make the castle immune to Scrying, or at least have a permanent non-detection on the whole place.
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Old 4th September 2002, 11:13 PM   #184 (permalink)
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Quote:
Originally posted by DoctorB
If you agree with Galfridus, then the DoD casting nondetection on everyone should make scrying considerably more difficult. Combine that with Screen and they should be pretty safe (at the cost of a dozen spells or so a day...).
Alternatively, I guess Valendo could cast a Miracle and pay the exp to try and make the castle immune to Scrying, or at least have a permanent non-detection on the whole place.
Thirty dwarves = a whole passle of nondetections. And the Castle is new every time the spell gets cast, so they'd have to research an entirely new spell to make it scrying-proof. Miracle won't cut it.
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Old 4th September 2002, 11:19 PM   #185 (permalink)
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I believe there is a Psionic power called Remote View Trap, but since Tomtom is currently incapacitated I guess he can't use it. If I remember right, it allows opposed checks if anyone tries to scry into the spells area (which lasts 24 hours) and if the caster (of the Remote View Trap) wins, the scry not only fails, but the scry's caster takes damage.

Pretty useful really.

And very cool monster. I love it!
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Old 4th September 2002, 11:33 PM   #186 (permalink)
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So Kellharin is at least 20th level, hmm... (5 spell immunities = 1 per 4 caster levels)

The Defenders are going to really enjoy when they finally get a shot at him. But I love that the confrontation will likely signal the end of the arc...

John
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Old 5th September 2002, 12:35 AM   #187 (permalink)
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Black Puddings are so nasty. With the right templates the become immune to everything and regenerate.

Toss one in a blade barrier and watch it divide and take over the country.

Very evocative description for the nasty nasty. Very cool way to look at him.
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Old 5th September 2002, 01:46 AM   #188 (permalink)
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Sluuth is the awesomest monster I've seen in months. I wish I had a high level party to use it on. Maybe if the poor bastards I'm about to start RttToEE for live through it...
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Old 5th September 2002, 03:59 AM   #189 (permalink)
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Sounds like the DoD will be forced to use the ultimate in perfect home defense.

Every night Velendo casts a Comfortable Castle INSIDE a spherical Sovereign Wall.

That should block all scry and gate tricks.

Of course it expends Velendo's most powerful Wall spell every day but I think it would be worth it.
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Old 5th September 2002, 04:50 AM   #190 (permalink)
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Doc, you're a clever monkey. He's planning on the reverse, though; casting a spherical sovereign wall inside of a Calphas' Comfy Castle. Until further notice, the CCC has only one huge room, in the hopes that Agar's detect scrying will pick up any scrying attemnts while they're in there. Pretty clever, really.
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Old 5th September 2002, 05:01 AM   #191 (permalink)
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Small note from a lurker, Kellharin I'm guessing would have to be less than 20th level actually, Protection from Arrows grants only DR 10/+4 under the Sluuth's spell block (it could have been cast by another however), suggesting he is 17th-19th level wizard or sorceror (18th at least if sorceror) due to his gate spell.

I love all these monsters btw (and especially the Story Hour) , Kellharin seems very interesting, I'm excited to see his stats eventually.

wohoo, got the courage to post /lurkingmode on again
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Old 5th September 2002, 05:27 AM   #192 (permalink)
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Sollir, with 2000+ posts, I can tell you're a lurker.

The vast array of spells were actually laid on by four spellcasters, two arcane and two divine, of differing levels. As for Kellharin himself, you'll learn more about him in the next few updates.
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Old 5th September 2002, 06:42 AM   #193 (permalink)
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Heh, mostly just a lurker for your storyhour, its been over a year since I starting reading them In fact, that's what brought me over from the WotC boards to ENWorld, keep up the good work! ...maybe i'll try to contribute some evil critter sometime too
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Creamsteak - What do you think of Sollir?
Darkness - My guess is that he's an opportunistic munchkin If that's good or bad is an entirely different question, of course...

From 'A Game of Opposites':
Janos - The above challenge is open to everyone except Sollir, because I know he could kill a 20th level Wizard with a 1st level commoner ... somehow.
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Old 5th September 2002, 02:44 PM   #194 (permalink)
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Why would they do it in the reverse? A Sovereign Wall should block all spell lines of effect so there is nothing getting into one of those so why not cast the Castle inside and at least let everyone sleep in comfort.

Would not the Sovereign Wall also block all scrying attempts through it?


Quote:
Originally posted by Piratecat
Doc, you're a clever monkey. He's planning on the reverse, though; casting a spherical sovereign wall inside of a Calphas' Comfy Castle. Until further notice, the CCC has only one huge room, in the hopes that Agar's detect scrying will pick up any scrying attemnts while they're in there. Pretty clever, really.

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Old 5th September 2002, 02:55 PM   #195 (permalink)
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Quote:
Originally posted by Piratecat
Here are Sluuth's stats without any buffing spells.

----------------------------------------------------------------------------------

Sluuth Fiendish Advanced Black Pudding (with no buffing spells)
Piratecat, was my Pudding smack an inspiration for Sluuth ( see http://enworld.cyberstreet.com/showt...threadid=10188), or did we just have a very similar idea ?

.Ziggy

[BTW, how to you find the right link to individual posts ?]
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Old 5th September 2002, 03:32 PM   #196 (permalink)
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For Doc's point, I am guessing that since the Castle creates an extra-dimensional space, you could not cast the Sovereign Wall outside of it because the wall would be on the Prime while the inside of the Castle is in its own dimension (or the astral).
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Old 5th September 2002, 03:51 PM   #197 (permalink)
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The only entrance to the Castle though is located on the Prime and sealed off by the Sovereign Wall.

I guess it can go either way on whether you can still Gate into the Castle.


Quote:
Originally posted by DoctorB
For Doc's point, I am guessing that since the Castle creates an extra-dimensional space, you could not cast the Sovereign Wall outside of it because the wall would be on the Prime while the inside of the Castle is in its own dimension (or the astral).
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Old 5th September 2002, 03:56 PM   #198 (permalink)
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Ziggy, I didn't even SEE your pudding smackdown, darn it! Similar ideas, I guess.

Doc Moriarty, DoctorB has it right. The CCC exists on another plane. If you have a CCC cast within a SW, no one can get into the area on the prime near the CCC's magical entrance point, but it won't stop anyone from getting into the CCC itself via a direct gate; that extradimensional area is not influenced by the SW one way or another.

However, if you have SW cast within the CCC itself, it should stop anyone from gating in to the extradimensional space (assuming that SW stops gate, which hasn't yet been proven.) It probably won't stop scrying attempts either way, though.

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Old 5th September 2002, 08:53 PM   #199 (permalink)
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follow core rulez wit' th' ooze?

I'm just wonderin' if th' fiendish ooze can be resurrected. As an outsider, it can't be...but PC is a RBDM........he's gonna resurrect th' UD bad guys, after all.
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Old 5th September 2002, 08:56 PM   #200 (permalink)
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That ooze is still an ooze, not an outsider. He can still come back.
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