Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
Originally posted by DoctorB With respect to your last couple of updates:
Very cool encounter in the Defenders' supposedly safe castle.
So, what is it? A cross between a Gibbering Mouther and a Chaos Beast?
I am particularly interested in what magical protections you had it use. Creative uses of spells and powers is something I have been working on lately to challenge my moderately powerful group (now 9-11 level).
wow! Are your PCs already that high? I loved the one time we got to sit in on the game.
A couple of thoughts:
- hitting them in the supposedly safe CCC was really violating. They were generally worried and disturbed, and Kellharin goaded them into taking the next step (you'll see in a few updates.)
- I love chaos beasts. I'll have to advance one and see how they do. I threw normal ones at them back during the trillith encounter 2 years ago, and it didn't really affect them.
- I love gibbering mouthers, too, but Sagiro used a giant one of those in his game, and I hate to duplicate efforts.
- The layered spells were designed so that if a few of the high level spells were dispelled, the lower level spells would still be active. Also, I wanted to emphasize that Kellharin and company meant serious business.
Of course, that maximized dispel magic wand (introduced during the al quith adventure as a rules error on my part) stripped everything away. Only a few more charges left in it, though!
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Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!
I have been giving out full experience to my players so they have risen quickly to be the world-shakers I wanted them to be. Now I am not sure if I should throttle back on the exp or see what happens when they catch up to the Defenders in another year or so. Then I would have need of all the wacky-powerful enemies you throw at your guys.
If you agree with Galfridus, then the DoD casting nondetection on everyone should make scrying considerably more difficult. Combine that with Screen and they should be pretty safe (at the cost of a dozen spells or so a day...).
Alternatively, I guess Valendo could cast a Miracle and pay the exp to try and make the castle immune to Scrying, or at least have a permanent non-detection on the whole place.
__________________ I have this terrible pain in all the diodes down my left side...
Originally posted by DoctorB If you agree with Galfridus, then the DoD casting nondetection on everyone should make scrying considerably more difficult. Combine that with Screen and they should be pretty safe (at the cost of a dozen spells or so a day...).
Alternatively, I guess Valendo could cast a Miracle and pay the exp to try and make the castle immune to Scrying, or at least have a permanent non-detection on the whole place.
Thirty dwarves = a whole passle of nondetections. And the Castle is new every time the spell gets cast, so they'd have to research an entirely new spell to make it scrying-proof. Miracle won't cut it.
I believe there is a Psionic power called Remote View Trap, but since Tomtom is currently incapacitated I guess he can't use it. If I remember right, it allows opposed checks if anyone tries to scry into the spells area (which lasts 24 hours) and if the caster (of the Remote View Trap) wins, the scry not only fails, but the scry's caster takes damage.
Pretty useful really.
And very cool monster. I love it!
__________________ “When one awakes, and rolls from his pallet, and strides across the cold rushes to put flame to lantern. When the world is asleep around him. When the whippoorwill sings and crickets speak. When one is alone, in silence, with nothing but a book. That, my son, is glory. That is all the glory a man ever needs, and more besides.” - Sage Poridel Poriden, Sins of Our Fathers
Are you running SoW and are interested in getting some ideas on the overarching plot?
Looking for better ways to tie the disparate modules together?
Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
So Kellharin is at least 20th level, hmm... (5 spell immunities = 1 per 4 caster levels)
The Defenders are going to really enjoy when they finally get a shot at him. But I love that the confrontation will likely signal the end of the arc...
John
__________________ "The DM will do a lot of talking, but if he’s not rolling the dice then what he’s saying is probably not important."
- DM of the Rings
Sluuth is the awesomest monster I've seen in months. I wish I had a high level party to use it on. Maybe if the poor bastards I'm about to start RttToEE for live through it...
__________________ The purpose if good rules is to remove the necessity of GM fiat as much as is humanly possible.
Rules are required for role-play for the same reason as they are required for combat: to replace the skills of the player with those of the character.
Doc, you're a clever monkey. He's planning on the reverse, though; casting a spherical sovereign wall inside of a Calphas' Comfy Castle. Until further notice, the CCC has only one huge room, in the hopes that Agar's detect scrying will pick up any scrying attemnts while they're in there. Pretty clever, really.
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Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!
Small note from a lurker, Kellharin I'm guessing would have to be less than 20th level actually, Protection from Arrows grants only DR 10/+4 under the Sluuth's spell block (it could have been cast by another however), suggesting he is 17th-19th level wizard or sorceror (18th at least if sorceror) due to his gate spell.
I love all these monsters btw (and especially the Story Hour) , Kellharin seems very interesting, I'm excited to see his stats eventually.
wohoo, got the courage to post /lurkingmode on again
__________________ From 'The Third IR':
Creamsteak - What do you think of Sollir?
Darkness - My guess is that he's an opportunistic munchkin If that's good or bad is an entirely different question, of course...
From 'A Game of Opposites':
Janos - The above challenge is open to everyone except Sollir, because I know he could kill a 20th level Wizard with a 1st level commoner ... somehow.
Last edited by Sollir Furryfoot; 5th September 2002 at 05:05 AM..
Sollir, with 2000+ posts, I can tell you're a lurker.
The vast array of spells were actually laid on by four spellcasters, two arcane and two divine, of differing levels. As for Kellharin himself, you'll learn more about him in the next few updates.
Heh, mostly just a lurker for your storyhour, its been over a year since I starting reading them In fact, that's what brought me over from the WotC boards to ENWorld, keep up the good work! ...maybe i'll try to contribute some evil critter sometime too
__________________ From 'The Third IR':
Creamsteak - What do you think of Sollir?
Darkness - My guess is that he's an opportunistic munchkin If that's good or bad is an entirely different question, of course...
From 'A Game of Opposites':
Janos - The above challenge is open to everyone except Sollir, because I know he could kill a 20th level Wizard with a 1st level commoner ... somehow.
Why would they do it in the reverse? A Sovereign Wall should block all spell lines of effect so there is nothing getting into one of those so why not cast the Castle inside and at least let everyone sleep in comfort.
Would not the Sovereign Wall also block all scrying attempts through it?
Quote:
Originally posted by Piratecat Doc, you're a clever monkey. He's planning on the reverse, though; casting a spherical sovereign wall inside of a Calphas' Comfy Castle. Until further notice, the CCC has only one huge room, in the hopes that Agar's detect scrying will pick up any scrying attemnts while they're in there. Pretty clever, really.
Last edited by DocMoriartty; 5th September 2002 at 02:46 PM..
For Doc's point, I am guessing that since the Castle creates an extra-dimensional space, you could not cast the Sovereign Wall outside of it because the wall would be on the Prime while the inside of the Castle is in its own dimension (or the astral).
__________________ I have this terrible pain in all the diodes down my left side...
The only entrance to the Castle though is located on the Prime and sealed off by the Sovereign Wall.
I guess it can go either way on whether you can still Gate into the Castle.
Quote:
Originally posted by DoctorB For Doc's point, I am guessing that since the Castle creates an extra-dimensional space, you could not cast the Sovereign Wall outside of it because the wall would be on the Prime while the inside of the Castle is in its own dimension (or the astral).
Ziggy, I didn't even SEE your pudding smackdown, darn it! Similar ideas, I guess.
Doc Moriarty, DoctorB has it right. The CCC exists on another plane. If you have a CCC cast within a SW, no one can get into the area on the prime near the CCC's magical entrance point, but it won't stop anyone from getting into the CCC itself via a direct gate; that extradimensional area is not influenced by the SW one way or another.
However, if you have SW cast within the CCC itself, it should stop anyone from gating in to the extradimensional space (assuming that SW stops gate, which hasn't yet been proven.) It probably won't stop scrying attempts either way, though.
Last edited by Piratecat; 5th September 2002 at 03:57 PM..
Location: Cedar Rapids, IA PCs now: Genasi Warlord 5 Human BRV Fighter 5
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follow core rulez wit' th' ooze?
I'm just wonderin' if th' fiendish ooze can be resurrected. As an outsider, it can't be...but PC is a RBDM........he's gonna resurrect th' UD bad guys, after all.
__________________ - Nail
Last edited by Nail: Today....just a few minutes ago