Go Back   EN World D&D / RPG News > General RPG Forums > Plots & Places

Plots & Places Post your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.

 
Share LinkBack Thread Tools Display Modes
Old 25th March 2002, 07:39 AM   #21 (permalink)
Registered User
 
omedon's Avatar
 
Join Date: Jan 2002
Location: Vancouver, Canada
Posts: 318
omedon Goblin Sharpshooter (Lvl 2)
Congratulations Piratecat!

This is the coolest new monster I have seen all year. I hope it shows up in OSM 3.

Which gives me an idea. Can you say psionic necropedes?
omedon is offline   Reply With Quote
Old 25th March 2002, 10:21 AM   #22 (permalink)
Astral Admin - Mwahahaha!
 
Plane Sailing's Avatar
 
Join Date: Jan 2002
Location: Harpenden, UK
Posts: 14,792
Plane Sailing Snaketongue Initiate (Lvl 7)Plane Sailing Snaketongue Initiate (Lvl 7)
Another idea is a minimalised version of the necropede - One of the true ghoul humans which they fight could actually be composed of hundreds of ghoulish rats (or equivalent diminutive humanoids) - once that is "killed" it breaks into a swarm of tiny little paralysing b****rs.

BTW, I would have thought that the 80 true ghouls could have a more devastating effect than the necropede - with so many extra chances to roll a 1 on a save...
__________________
Plane Sailing
(Enworld Admin)
If you need to email me click here

"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
Plane Sailing is offline   Reply With Quote
Old 25th March 2002, 03:37 PM   #23 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
Quote:
Originally posted by Plane Sailing
BTW, I would have thought that the 80 true ghouls could have a more devastating effect than the necropede - with so many extra chances to roll a 1 on a save...
True! But remember, it isn't combat optimized. It's tunnel burrowing and large-scale transport optimized. Big difference!

Mmmm, ghoulish rats. They pop when you turn 'em!
Piratecat is offline   Reply With Quote
Old 25th March 2002, 03:40 PM   #24 (permalink)
I am the Very Model of a Modern Moderator
 
Kid Charlemagne's Avatar
 
Join Date: Jan 2002
Location: Chicago Suburbs, IL
Posts: 4,357
Kid Charlemagne Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Kid Charlemagne
I'm going to offer a couple of nasty creatures that I've seen used from the player side of things (so no stat details). They're somewhat similar, but both cool.

In a horror game I played in, we faced off against a bunch of zombies who were actually just the shells of bodies animated by a colony of insects. Look in their eyes and all you see is bugs crawling around. This was a modern game, they weren't a major threat. Neat quirk; they recharged their batteries (so to speak) by listening to the sounds of radios and TV's turned to static.

In a 1st edition game, we dealt with a group of creatures called "Brain Ghouls". They were a collective of ghoulish creatures that expanded by virtue of little sluggish things that would leap out from them and try to burrow into your brain. They then could communicate telepathically with each other. They were vulnerable to being disrupted at the center of the "network," the "hive brain" if you will. They took over an entire city of over 20,000 people in that game.
__________________
"I hurt Firewing." is not something a huge number of people can say. "He dropped a parking garage on me," on the other hand, a lot of people can say. -Kazan, my Champions GM.
Kid Charlemagne is offline   Reply With Quote
Old 25th March 2002, 05:42 PM   #25 (permalink)
Hold the Peppers
 
Fajitas's Avatar
 
Join Date: Jan 2002
Location: Los Angeles, CA
Posts: 239
Fajitas has disabled Experience Points
Quote:
Originally posted by maddman75
something with an exoskeleton should have skeletons in it

Actually, something with an exoskeleton should, by definition, have skeletons outside it.

In other news, I've decided I'm now inordinately fond of the word "exoskeleton". PC, next time I play Shara, can she have an exoskeleton? Except, like, not in an undead way.
Fajitas is offline   Reply With Quote
Old 25th March 2002, 07:46 PM   #26 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Mountain View, CA
Posts: 34
J'quan Goblin Sharpshooter (Lvl 2)
Spectral, or Wraith Stirges.

Nothing like the gift that keeps on giving.

2-L bottle with a hyperdermic needle, draining you every which way.
J'quan is offline   Reply With Quote
Old 26th March 2002, 12:21 AM   #27 (permalink)
Registered User
 
Gideon's Avatar
 
Join Date: Feb 2002
Location: State College
Posts: 738
Gideon Goblin Sharpshooter (Lvl 2)
So every one here is just mean. Someday in the future your DM is gonna hit you upside the head with some big undead thing and you should remember all of these ideas.

Like right now in a game i play in the undead are overrunning the world.
But since my DM doesn't read here I think you should at some point show the ghouls at play. Since they seem to be inteligent. Maybe they are "playing" with their meal or something.

I will let the big scary monsters to more experienced minds than mine. But i know that will piss of your goody goody charachters, and let the bold run straight into some devious trap.
Gideon is offline   Reply With Quote
Old 26th March 2002, 12:51 AM   #28 (permalink)
Registered User
 
Join Date: Jan 2002
Posts: 3
Shamat Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Shamat
Here's a ghoulish idea:

A giant that has thousands of arms protruding from it. These arms aren't grafted onto the giant, rather, there are ghouls inside of it. After a bunch of damage has been dealt, the ghouls burst out of the skin of the giant.

Idea #2: Elite Ghoulish infantry:
This type of ghoul would be four armed and six legged. It would have ankheg skin grafted to its flesh for extra defense. Furthermore, it would be able to use its paralyzing ability as a breath attack.

Idea #3: Lord of the Flies:
A decaying ghoul that has flies crawling all over it. After it strikes, the flies travel onto the victim to lay its eggs, which could hatch into something appropriately nasty. It could also fly if all of the flies team up together to lift it off the ground.

I hope I've contributed something appropriate.
Shamat is offline   Reply With Quote
Old 26th March 2002, 02:12 AM   #29 (permalink)
Registered User
 
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 257
Siridar has disabled Experience Points
Send a message via AIM to Siridar Send a message via Yahoo to Siridar
Quote:
Originally posted by Fajitas


Actually, something with an exoskeleton should, by definition, have skeletons outside it.

An exoskeleton comprised of bones on the outside (duh) with ghoulish musculature. Hmmm. What if the exoskeleton could grapple with player and 'bearhug' them against the sharp bony protrusions of the exoskeleton while the ghoulish arms reach out and touch someone?
__________________
The very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts. They alter the facts to fit the views. Which can be uncomfortable if you happen to be one of the facts that needs altering.
[sigvirus]uhoh[/sigvirus]
Siridar is offline   Reply With Quote
Old 26th March 2002, 04:39 AM   #30 (permalink)
Registered User
 
Join Date: Mar 2002
Posts: 13
BBQ Man Goblin Sharpshooter (Lvl 2)
How about a gigantic ooze made from ghoul heads.

just imagine, a huge moving wave of magically 'liquid' decaying groaning heads. (like a ball pit with air being forced in to increase it's liquid properties)

heheh

Edit: oooh, this could be considered 'recycling' truly dead ghoul parts, so one made purely out of hands could make sense as well, and since the above creature has no 'stomach' it can't ever be even remotely satisfied, thousands of starving ghoul heads sliding like an avalanche towards a party... love it. oh, and if this isn't dangerous enough, give it a banshee wail attack, or some other sound based attack as well.

Edit2: and this got me thinking of bodies of water made out of ghoul heads, and from there.. get this... a 'water elemental' but made from ghoul heads. like the ooze in properties, but more sentient, and capable of rudimentary form of morphing, so it could walk, or slide, or seem as though its just a bunch of floating heads in a large pool of water.

need to make some stats....

BBQ Man

Last edited by BBQ Man; 26th March 2002 at 04:54 AM..
BBQ Man is offline   Reply With Quote
Old 26th March 2002, 04:51 AM   #31 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
Quote:
Originally posted by Fajitas
In other news, I've decided I'm now inordinately fond of the word "exoskeleton". PC, next time I play Shara, can she have an exoskeleton? Except, like, not in an undead way.
Let me quote KidCthulhu. "Oh, good. All Shara needs is a hard, bitter outer shell."

The rest of these posts are filled with good ideas. I'll need a good, fast, multi-legged attack beast.... and the ghoulhead slime is creepy!

Last edited by Piratecat; 26th March 2002 at 04:55 AM..
Piratecat is offline   Reply With Quote
Old 26th March 2002, 06:00 AM   #32 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 207
Moleculo Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Moleculo
What about a gargantuan undead that carries a shrine (read unhallowed) on its back. Maybe like an undead dragonturtle with a small temple as its shell, or an atlas like zombie that carries a large structure on its back. Perhaps a giant died and some unwitting cultists built a temple on top of it and it animated. heh far fetched i know!

What about an undead pheonix or a gelantinous cube that was undead with ghouls inside that would strike at a captured foe. And for just strangeness, an awakened Dire Rat lich wizard!! hehe that would be the best.

jake
Moleculo is offline   Reply With Quote
Old 26th March 2002, 07:12 AM   #33 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
Wanna know who they're fighting right now? Here's a preview! Remember, standard rules about no spoilers in the story hour applies... but feel free to kibitz here! From my notes....

---------------------------------------------------------------------------

Arballine “The grinning death”

True ghoul/elf: ranger 5, rogue 2, deepwoods sniper 10. Alignment NE

HD: 20d12 (135 hp)

S 14 +2
D 26 +8
C -- --
I 14 +2
W 16 +3
CH 20 +5


AC: 38 (+5 natural, +8 dex, +6 armor, +5 deflection, +4 haste)

Belongings: +4 mighty bone longbow of hunting (14 str) (doubles bonuses vs chosen enemy, +4 to hit, +6 to dmg); 100 +3 bone arrows; +5 flayed skin armor (+6 to AC); ring of deflection +5, cloak of the bat, 10 potions of haste

Fort: +4+3 = +7 (not affected)
Ref: +4+7+3=+14+8 = +22
Will: +1+3=+4+3 = +7

BAB: +10/+5

Longbow/ +3 arrows vs humans: +29/+24 or +27/+27/+22 (rapid shot), 1d8+13 (17-20/x5) +1d6

Longbow/+3 arrows vs other races: +25/+20 or +23/+23/+18(rapid shot), 1d8+9 (18-20/x5)

265’ range; +4 to hit (aim), +1 hit/dmg if within 30’, + true strike?, +1d6 sneak attack dmg?

Bite +12, 1d8+2; claw +12, 1d6+2

Special class abilities:
2 favored enemies (humans +2, drow +1), keen arrows, +100’ range, concealment reduction 30%, magic weapon 1/day, safe poison use, take aim (+4), consistent aim 3/day (reroll miss), true strike 1/day; sneak attack +1d6; evasion

Feats:
Track, Weapon focus (longbow) (+1 to hit), point blank shot (+1 to hit and dmg within 30’), far shot (range x1.5), rapid shot (extra shot per round at -2 on all), precise shot (no penalty for melee fire), favored enemy strike (+1d6 dmg to favored enemies), favored critical (doubled crit range vs favored enemies), improved critical (doubled crit range)

Skills:
Balance +16, Climb +13 (Str), Craft (bowmaking) +6 (Int), Hide +37 (Dex), Intuit Direction +7 (Wis), Jump +10 (Str), Knowledge (nature) (Int) +6, Listen +25 (Wis), Move Silently +27 (Dex), Spot +27 (Wis), and Wilderness Lore +9 (Wis).

Undead special abilities:

Paralysis (Ex): Those hit by a true ghoul's bite or claw attack must succeed at a Fortitude save (DC equals 10 plus half the creature's HD plus its Charisma bonus) or be paralyzed for 2d6+6 minutes. Elves are not immune to a true ghoul's paralysis.

Grave-Rot (Su): The fangs, claws, and weapons of true ghouls are contaminated with the filth of the grave and may spread disease. At the end of combat, anyone who took damage from the true ghoul's claw, bite, or melee weapon attack must succeed at a Fortitude save (DC 15) or contract grave-rot: Onset time 1 day, damage 1d6 hit points of damage each day until cured or the victim makes a successful Fortitude Save. Victims are allowed a new saving throw each day. Victims reduced to 0 hit points by grave-rot are transformed into true ghouls.

Strength Damage (Su): A true ghoul with 6 or more HD also deals 1 point of temporary Strength damage to a living foe. A creature reduced to Strength 0 by a true ghoul dies.

Create Spawn (Su): In most cases, true ghouls devour those they kill. From time to time, however, the bodies of their humanoid victims lie where they fell. Slain victims who fail a Fortitude Saving Throw (DC 15) become normal ghouls, while those who succeed arise as true ghouls. If a true ghoul cleric is present, the victim receives a +4 bonus to the saving throw. Casting protection from evil on a body before the end of that time averts the transformation.

Special Qualities: A true ghoul has all the special qualities of the base creature, plus darkvision with a range of 60 feet. They are resistant to physical blows and have the qualities of being undead. More powerful true ghouls also gain the ability to animate dead and summon shadows.

Resistant to Blows (Ex): Physical attacks deal only half damage to true ghouls. Apply this effect before damage reduction.

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Turn Resistance: True ghouls of up to 6 HD possess +2 turn resistance. True ghouls of 6-9 HD possess +3 turn resistance. True ghouls with 10 or more HD possess +4 turn resistance.

Animate Dead (Su): A true ghoul with 8 or more HD can animate dead once per week. The total HD of skeletons or zombies created by a single use of this ability cannot exceed the true ghoul's HD. There is no limit to the amount of undead that the true ghoul can control through use of this ability.

Summon Shadows (Su): A true ghoul with 10 or more HD can summon 1d3 shadows once per day. The shadows arrive in 1 round and serve for 10 rounds or until released.

Last edited by Piratecat; 27th March 2002 at 05:56 AM..
Piratecat is offline   Reply With Quote
Old 26th March 2002, 07:55 AM   #34 (permalink)
Registered User
 
Victim's Avatar
 
Join Date: Jan 2002
Posts: 6,142
Victim Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Victim
What happened to the archer's base attack? As far as I know, becoming undead wouldn't affect it, and from the classes it should be +16. Also, as is, even hasted it couldn't launch the 5 arrows at Malachite.
Victim is online now   Reply With Quote
Old 26th March 2002, 01:41 PM   #35 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
Whoops! That should be 4 arrows. I'll change the story hour.

According to the template, the BAB gets nerfed down to that of undead: 1/2 hit dice. A shame, eh? But that's life.
Piratecat is offline   Reply With Quote
Old 26th March 2002, 02:48 PM   #36 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Silver Spring, MD
Posts: 103
DoctorB Goblin Sharpshooter (Lvl 2)
Send a message via AIM to DoctorB
Great stuff!
I like the idea of creatures that are group intelligences.
What advantages would it give to have 100 ghouls who thought as one? Imagine them moving in perfect unison.
__________________
I have this terrible pain in all the diodes down my left side...
DoctorB is offline   Reply With Quote
Old 26th March 2002, 07:03 PM   #37 (permalink)
Registered User
 
Join Date: Jan 2002
Posts: 116
Twinswords Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Twinswords Send a message via Yahoo to Twinswords
why not use ghoul walls. Imagine a whole castle turning against the party. You could disguise them with mud?

Twinswords
Two swords are better then one
Twinswords is offline   Reply With Quote
Old 26th March 2002, 09:11 PM   #38 (permalink)
Registered User
 
Sir Osis of Liver's Avatar
 
Join Date: Feb 2002
Location: New Bedford, M.A.
Posts: 3,900
Sir Osis of Liver Hobgoblin Soldier (Lvl 3)
Send a message via MSN to Sir Osis of Liver
Hmm, i'm thinking i'll try a true ghoul, dire elephant. That aught to make an impact!
Sir Osis of Liver is offline   Reply With Quote
Old 26th March 2002, 11:56 PM   #39 (permalink)
Registered User
 
Urbanmech's Avatar
 
Join Date: Jan 2002
Location: San Diego
Posts: 364
Urbanmech has disabled Experience Points
Send a message via ICQ to Urbanmech Send a message via AIM to Urbanmech
Icky things

It is probably a good thing for your PC's that the true ghoul template nerfs the base attack or else the archer would be even more horrorific. As for future beastie ideas try basing the creatures/conglomerations on other animals people are usually afraid of. Spiders, scorpions, bats, snakes, sharks (tough to do with no water), slimy things (jellyfish, slugs, snails) etc. Maybe something like the flail snail from fiend folio, but instead of flails it has ghoulish limbs or torsos for multiple attacks.
__________________
"I'm off to see what an 18 Charisma is worth 'under the hood'" Haley, Order of the Stick.
Urbanmech is offline   Reply With Quote
Old 27th March 2002, 01:05 AM   #40 (permalink)
Epic Oozemaster
 
Crothian's Avatar
 
Join Date: Jan 2002
Location: Columbus, Ohio
Posts: 49,401
Crothian Gnoll Huntmaster (Lvl 5)
A ghoulish giant flying jelly fish could be really cool, me thinks.
Crothian is offline   Reply With Quote


Bookmarks

Tags
legacy thread, spira

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 09:39 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.