Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
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This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
A platoon of kobold's with very vision-inhibitive helmets on armed with staves with porcupines lashed to the end of the stick!
They thump the porcupine on the ground once to get it nice and worked up, then they thwack people with the porcupine when they get out of line.
No one retaliates because of who backs the kobolds. And because attacking kobolds should seem to be beneath them or else their reputation would suffer!
Last edited by Jeremy; 27th November 2002 at 03:32 AM..
The idea of a White Market was really good, and as for slaves, that is what this idea pertains too:
Have some monster/creature is slavery that has the Legendary Template attached to it, and then make some kind of reason that the PCs need to free it. Not sure if this is what you want, and I don't have time to write on it more at the moment as I have to disconnect.
__________________ -Kaodi
Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; 'tis something, nothing;
'Twas mine, 'tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him
And makes me poor indeed.
-Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.
At least one of the stalls should have statuettes of Vendelo for sale....It'd be a particularly unexpected time and place for the poor old saint to be confronted with his unwanted celebrity.
__________________ A carrot is as close as a rabbit gets to a diamond.
...and amongst all these mad, weird, crazy, possibly evil loonies - have a man selling Sausage-inna-bun.
Why?
Because there is always someone trying to sell a sausage-inna-bun, wherever you go.
Pull out some real old corny D&D cliches. A man that runs a magic shop with a load of nearly useless items, but forbids magic use within his shop (so no casting detect magic on the sly to see what really is magical). An inn with a crusty old wizard sat in the corner that tries to get the PC's involved in something.
And I also think a very lost elf with some kind of disguise magic would be a nice bit of light relief. Imagine a 1st level elf in the Underdark by mistake...
Not that you should try it here, but something I've always wanted to pull on my players... a kid.
Just a normal, no-ability, teenager with a really high CHA (Expert 3 or so, with most of the skill points going to Bluff and Knowledge (local)). Lousy equipment, physically weak, that sort of thing. Nothing that'd cause a powerful creature to see any sort of threat.
How many people put ranks into Sense Motive, anyway? Besides Palladio, that is.
They're in this place in the Underdark, full of horrendous creatures that gives these divinely-empowered paragons of light the willies, and in the middle of it all is someone who's managed to convince everyone that he's really powerful simply by the obvious fact that if he wasn't, he wouldn't be there. (see also: Somebody Else's Problem field, Invisible Pink Unicorns)
After all, anyone that obviously weak has either massive innate abilities or very powerful friends. So, everyone has simply assumed that this kid is not someone to be trifled with.
Give him an item that prevents scrying and mindreading, and he bluffs his way through it all (maybe an item that gives +10 or +20 to Bluff). He's smart enough to stay around intelligent races (since you can't bluff an animal to not eat you as easily), and is mostly just seeing the sights.
Originally this basic concept came from an old campaign, except there, he also had a curse that gave him immortality in the Wile E. Coyote fashion; that is, no damage was ever fatal. Add this to the "When Wishes Go Bad" file under "eternal life".
Set off a trap, he'd be fine in a few minutes; he wouldn't gain XP from any encounter in which he died, so he pretty much always stayed a low-level NPC. But, he had all the accumulated memories of a lifetime of reckless adventuring, so he could easily come up with plausible lies.
I don't think this ability is absolutely necessary to the concept, but YMMV.
Last edited by Spatzimaus; 3rd December 2002 at 04:41 AM..
Sounds like John Constantine, who I was introduced to in "The Books of Magic" in Neil Gaiman's world. There is a scene where the Constantine is standing with a boy (the subject of mighty prophesy and talent) is in a room with a horde of powerful demons, devils, wizards, etc etc etc.
He is edging the boy towards to door, and quite confidently says something to the effect of:
"You are all, no doubt, quite aware of my reputation. The boy and I will now depart and no one will be hurt."
Those who know his rep pause, and all those who don't assume the worse when they see the other big baddies taking pause.
The boy is in wonder, until Constantine explains that he has practically no magical power whatsoever. But he once managed to imprision/destroy a demon of great power (thru luck and circumstance) and since then everything rumour wise has just kept piling up...
John
__________________ "The DM will do a lot of talking, but if he’s not rolling the dice then what he’s saying is probably not important."
- DM of the Rings
These are great. I'm prepping the trading post for next game, this Thursday. I have a name in mind, I think, but anyone want to suggest one?
When they are teleported in, I'm going to have them split up to 6 different spots across the area. That way they won't arrive in one tough clump; instead, they'll come in two people here, three people there. Much more... interesting. It will especially be fun for those folks who bamf in to the middle of the small gladitorial arena used for fun and solving arguments.
Last edited by Piratecat; 3rd December 2002 at 10:40 PM..
How about an exact clone of an old humanoid enemy of the PCs - but without that naaaasty evil alignment or hidden agenda?
If the enemy was:
selfish, the clone will be altruistic
sneaky, the clone will be forthright
violent, the clone will be a pacifist, or at least cowardly.
a spell caster, the clone will bear martial weapons or wear at least medium armor (non mithiril).
Be evasive with providing the clone's backstory
They won't know what to make of him/her/it.
Neat, right?
EDIT: Oh good golly, what about the PCs bumping into a clone of: THEMSLEVES!
__________________ Better Lucky than Good
Last edited by incognito; 3rd December 2002 at 11:26 PM..
Take one iron golem. Remove appearance, keeping its stats and setting aside. Replace iron with coins. Replace poison gas breath weapon with a breath weapon of sharpened coins that does 10d6 damage (DC same as iron golem's), plus 1d4 wounding per round thereafter if save is failed. Add fast healing 5 if coin golem is standing on loose coins. Add secret vulnerability to be mentioned later.
Stir well, and bake in a flame strike at 700 degrees for one round.
Seriously, this is the easy path to cool monsters! Shuck off something else's appearance, change a few abilities (within a theme) to keep the experienced players guessing, and you're good to go.
Didn't you once have a race of rat people in your underdark?
Maybe the Defenders ought to need to hire one for a guide--like that kid in the Majipoor Labrynth--Hissune?
You remember--the one who charges the visitors 3 copper to get guided through the maze of twisty little passages to an important site, and then charges them 10 gold to help them find their way out.
Not that that exact shill would work on the Defenders, I'm sure, but you get the idea.
I was looking through the SRD for suitable monsters to apply the Monster of Legend template to, and finally while looking through the I,J,K section I spotted the Kuo-Toa. I remembered that the Kuo-Toa were present (or at least mentioned) in the original adventure and I was wondering if they had any place in yours. With this I was thinking that a Kuo-Toa of Legend Cleric 12 (who is mildly evil, hehehe) or there abouts would make an interesting character to add in. If you are interested, PirateCat, I could make up some statistics and post them here.
__________________ -Kaodi
Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; 'tis something, nothing;
'Twas mine, 'tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him
And makes me poor indeed.
-Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.
In case you think of a cool word to use as the first part of the name, here are some generic names for a place deep undergound where a couple of tunnels converge (since this isn't a "city" per se):
Junction/Knot/Cross/Splice/'Fluence/Tangle/Groin
Sump/Seep/Slough
Hole/Pit/Tunnel/Fall
(You can stick any of these after a cool noun and get stuff like "Cutterhead Junction," "Bugbear Sump," "Goblin Splice","Zaitaro's 'Fluence," "Loblolly Seep")
'Course this gives the whole atmosphere a sort of "Dukes of Hazard" feel . . .