[Aquerra Player's Guide Preview] I Just rolled a d20!

el-remmen

Moderator Emeritus
I just rolled a d20.

The result of that d20 is going to determine how many spell's from the list below I am going to preview here from the upcoming Aquerra Player's Guide which will include over ONE HUNDRED new spells.

So, check the list below. . . . Make a request, and I just might post it.

Arcane Insight
Arvaul’s Cloak of Variable Visibility
Arvaul’s Roaming Radiance
Awaken [Animal Type]
Aura of Lightning
Awaken Shadow
Banner of Anhur
Blazing Sword
Bless the Legion
Cat Growth
Catfall
Cause Pain
Changer's Bane

Cloak of Brilliance
Coldstar
Colorburst
Conformance
Craft Enduring Charm
Craft Greater Charm
Craft Lesser Charm
Defensive Manifestation of Spirit
Detect Harmful Gas
Detect Metals or Minerals
Dispel Charm
Earth Sense
Earthen Grasp
Enchant Runestones


Gift of Thoth
Heightened Intuition
Holy Light of Ra's Glory
Hull’s Minor Elemental Manifestation
Hypnotic Stare
Ignore Pain
Illusionist’s Eye
Immovability
Inflict Fatigue

Kasemma’s Many Steps
Lighten Load
Lion's Claws
Living Lightning
Long Breath
Long Step
Lore of the Dead
Low-Light Vision
Lur-Esseb’s Call to the Crackling Flame
Maddening Itch
Mardaluk's Monstrous Meteor of Mayhem
Mass Daze

Telosa Kae’s Invigoration of the Dead
Thunderblow
Thunderclap
Trellius' Dancing Weapon
Unceasing Stamina
Unwieldy Rhythm
Warrior’s Narrative
Word of Freedom



http://www.aquerra.com
 
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Darkness

Hand and Eye of Piratecat [Moderator]
Hm... So many of these sounds intriguing...

I think I'd like to hear more about "Lore of the Dead," if you will. :)
 

el-remmen

Moderator Emeritus
Wicht, I am so sorry, but it seems I left the file with the "Aura of Lightning" spell on it at work..

So, you can either choose another, or wait until Tuesday and I'll post it then.
 

el-remmen

Moderator Emeritus
Darkness, for you

Lore of the Dead by: Eric Minton
Necromancy
Level: Witch 3, Wizard 3
Components: V, S, F
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

When cast upon the skull of a creature that possessed a specific skill, this spell grants you a measure of that creature’s knowledge and experience. You gain 1d4+1 ranks in the chosen skill for the duration of this spell. This may take you above your normal skill rank maximum for your level, and will even allow you to employ skills that are normally unavailable to untrained characters or to characters of your class. However, the spell will not give you more ranks in the skill than the creature possessed while alive. Multiple castings on different skulls of this spell do stack.
Arcane Focus: The skull
 
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el-remmen

Moderator Emeritus
Wicht, here ya go. Actually, this spell might not make the book - but will definitely be part of a web-expansion for the book.

This is the up to date version. . .

--------------------------------------------
Coldstar By Eric Minton
Evocation [Cold]
Level: Wizard 5
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Glowing orb that casts 30-ft. rays of light
Duration: 1 day/level (D)
Saving Throw: Reflex negates (see text)
Spell Resistance: Yes

This spell creates a deadly magical trap. When cast, a fist-sized, sparkling orb appears in a location chosen by the caster. This orb hovers in place and sends forth shifting rays of blue-white light over a 30 ft. radius sphere. The rays pass right through inanimate objects, such as armor and undead, but they inflict a terrible chill on living beings. Whenever a living creature enters the affected area or begins its turn therein, it must make a Reflex save or be struck by a ray, which inflicts 1 cold damage per caster level. If a living creature touches the orb itself, the orb explodes in a blast of icy cold, inflicting 1d8 points of cold damage per caster level on all creatures within 30 ft. (maximum 10d8). All creatures within the blast area, except for the one who triggered the coldstar, may make a Reflex save for half damage. The orb has an AC of 12, and may only be triggered by contact with living matter. If the orb has not been triggered by the end of the spell duration, it fades away without exploding.
If the central orb of a coldstar is subjected to 30 or more points of heat or fire damage in a single round, the coldstar will dissipate. Any lesser flame will have no effect upon it. A wall of fire will block the rays of a coldstar without any harmful effects to either spell.
Material Component: A piece of rune-etched glass.
 
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Tiefling

First Post
How 'bout Arvaul's Cloak of Variable Invisibility?

So are there two different classes named the Witch that can use Lore of the Dead, or what?
 



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