Shadowend Campaign

Nellisir

Hero
This is the catch-all thread for the Shadowend campaign world; starting off with one of the powers-that-be. Gods in the Shadowend come in three varieties; the Elder Host (those that are, were, and will be), the Dalerain (divine by birth), and Ascended (divine by dint of power and worshippers). It makes little difference mechanics-wise; but factors into divine attitudes and relationships.

Oricant (The Riddling God, the White God)
Demi Power
Neutral
Dalerain
Major AoC: Divination, Prophecy, Riddles
Minor AoC: Puzzles, Inevitability
Symbol: An endless knot
Allies: None
Enemies: Darghin
Avatar: Cleric 5 / Rogue 10 / Sorcerer 10

Oricant takes the shape of a young albino man, with pale blue eyes and wild white hair. He rarely manifests himself, preferring solitude to any interaction in the mortal world. Those who do converse with him find the experience disquieting, since the Riddling God often answers questions before they are asked, but rarely in a manner they find pleasing.

Oricant is the child of Darghin, the Lord of Night, and was imprisoned by his father for some years when his oracular powers became evident. His freedom was arranged by Ados, who did it as much to frustrate Darghin as free Oricant. He is the only deity with an absolute knowledge of the future (save perhaps Te), but rarely shares that knowledge. Either his imprisonment or his gift has left him withdrawn and antisocial; he has no firm allies, but many opponents who seek his knowledge.

Priests of Oricant are solitary, belonging to no hierarchy or organized religion. They devote much time and energy to unravelling puzzles and riddles, and are masters at uttering inscrutiable prophetic statements. They practice many forms of divination and forseeing, believing the method is less important than the practicioner. On rare occasions they may go adventuring for methods of increasing their ability to forsee the future. As they grow more powerful, though, most of the White God’s faithful go subtly and quietly mad – even as their prophecies come closer and closer to truth.

Domains: Divination, Fate, Time, Trickery
Favored Weapon: Club
Bonuses: +2 class bonus to Scrying skill checks.
 

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Nellisir

Hero
Goddess of Victory

Cyriana (The Proclaimer, Divine Herald, Goddess of Final Fortune)
Lesser Power
Neutral
Ascended
Major AoC: Heralds, Victory
Minor AoC: Fate, Glory in Battle, Messengers, Music, Travel
Symbol: A horn, a golden banner, a golden horse
Allies: Aur, Palanar
Enemies: Adosil
Avatar: Cleric 15 / Fighter 15

Cyriana appears as a striking woman of average height, with golden hair and pale blue eyes. On the battlefield, she appears mounted on a golden horse, wearing full plate mail with no helm and carrying a blank golden banner. She rarely speaks on such occasions, instead indicating a victor with a tip of her banner. She never enters combat herself. In her role as herald to the gods, she carries a horn instead of a banner, and wears mithril scale mail instead of full plate mail.

Cyriana won her place in the pantheon by dint of service and devotion to Aur, the Lord of Lords. She may have come into conflict with Adosil during this period; certainly the Feuding Goddess bitterly hates the Proclaimer with a passion that dwarfs any other. She is on neutral terms with Tamath, Sif, Talabas, and Madate – they are unable to win her favor, but take care not to offend her, and grudgingly accept what she declares. Her closest ally is Palanar -- the Coinlord, supremely confident in the success of his own abilities, does not bother to woo her, and cheerfully accepts her company.

Cyriana is worshipped by anyone seeking victory over a tenacious or difficult foe, success in a risky endeavor, or judging a contest or competition; soldiers, heralds and messengers, and many bards. Her priests are confident and proud, sometimes arrogant, though the haughtiest always find themselves rebuked the hardest by their goddess. They follow their own code and do not swear allegiance to any king or ruler beyond Cyriana.

Proclaimers
Domains: Battle, Celerity, Charm, Fate, Travel
Skills: Intimidate, Ride.
Favored Weapon: Heavy mace.
Bonuses: +2 class bonus to Diplomacy and Intimidate
Requirements: Priests of Cyriana can never promise or assure success in any endeavor.
Granted Powers: Proclaimers gain a +1 class bonus to all saving throws.
Penalties: Clerics of Cyriana Turn or Rebuke Undead as a cleric of two levels lower (they do not gain the ability to affect undead until 3rd level).
 

Ravellion

serves Gnome Master
Is this really suitable in House Rules? Besides, do you want feedback? Do you want to tell us a story (definitely the wrong forum then)? Why is this here?

Rav
 

Nellisir

Hero
Whats it good for?

Valid questions; I've copied everything over the the Dungeons of Shadowend thread in the "Whereabouts" forum. (the story, such as it is, is in the Story Hour forum, where it should be).

But yes, comments are more than welcome. Feedback if you think it's necessary.

:)
Nell.
 
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