Said to be the undead remains of those greedy for wealth, the coin wight spends its existance searching for coin wealth. Coin value is irrelevant to the wights; they count only number. They defend their hoardes to the death, but will not attack those who leave their precious coins alone - unless they have coins of their own. There are evn stories of those who have been torn to pieces by coin wights because they smelled of coins, but these stories have yet to be verified.
COIN WIGHT
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Medium-size Undead
Hit Dice: 6d12 (39 hp)
Initiative: +0
Speed: 30 ft
AC: 16 (+6 natural)
Attacks: Slam +5 melee
Damage: Slam 1d6+3 and energy drain
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: coin frenzy, energy drain
Special Qualities: locate coins, undead
Saves: Fort +2, Ref +2, Will +6
Abilities: Str 14, Dex 10, Con ---, Int 6, Wis 13, Cha 14
Skills: Climb +3, Listen +10, Move Silently +18, Search +17
Feats: Skill Focus (Search)
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Challenge Rating: 4
Alignment: Always neutral evil
Treasure: Quadruple coins, no goods, no items
Locate Coins: The coin wight has an amazingly acute sense of smell that detects only coins. A single gold, silver, or copper coin can be smelled at 15 feet; 10 coins can be smelled at 30 feet, 100 at 65 feet; 1000 at 150 feet, 10,000 at 320 feet, and so on. If the target is within one third of its detection distance, the wight can pinpoint its location.
Coin Frenzy: When a coin wight smells new coins for two consecutive rounds, it flies into a berserk rage the following round, attacking until its opponents are dead or drop their coins. A frenzied coin wight gets +4 to its Strength and -2 AC. The coin wight cannot voluntarily end its frenzy.
Energy Drain (Su): Living creatures hit by a coin wight's slam attack recieve one negative level. The Fortitude save to remove the negative level has a DC of 15.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Skills: Coin wights recieve a +8 racial bonus to Move Silently and Search checks.