reiella
Explorer
The hand-gen move-gen clustering is getting somewhat frustrating to me to see...
Just did a minor change to the way meowthbot selects specials (same statistical probability, just should be less likly to 'cluster' specials) by changing the 1 in 20 chance from an only active on a 1 roll to a only active on some different number (in fact, it should be a different number for each 'special').
Also... I will probably be working at fixing the clustering with the list fields later by simply shifting the entry generated out of the list and to either the begining or the ending or the list (psuedo-randomly determined unless move originally came from either of those two).
Just did a minor change to the way meowthbot selects specials (same statistical probability, just should be less likly to 'cluster' specials) by changing the 1 in 20 chance from an only active on a 1 roll to a only active on some different number (in fact, it should be a different number for each 'special').
Also... I will probably be working at fixing the clustering with the list fields later by simply shifting the entry generated out of the list and to either the begining or the ending or the list (psuedo-randomly determined unless move originally came from either of those two).
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