Centaur
First Post
The magic item construction rules provide for some interesting variations on how similar magical items could be constructed. In such cases, I am wondering how other DMs approach these questions when their players go to have an item commissioned or want to make them themselves.
One example is the difference between making a pair of Bracers of Armor vs. making a pair of pracers with a constant Mage Armor Spell placed on them.
Directly by the book there would be a huge cost difference between the two. Granted the spell produces a +4 and the bracers could be from +1 to +8 so for arguments, my example will use the +4 for both.
A) 2,000gp Bracers with Mage Armor Spell "use-activated"
B) 16,000gp Bracers of Armor +4.
1) Should A be allowed or should B be the only way to enchant this effect into a magical item.
C) True Stike grants a +20 to your next ranged attack roll and eliminates concealment miss chance. It would seem to me that by the regular rules, it could be enchanted into a crossbow or bow with the use-activated trigger and would have a retail value of 2000gp + Bow Cost. This would give it's effect every round.
2) Should C be allowed as an enchanted item and if so, how would it function.
3) If the answer to 1 and 2 above are not to allow the spell to be enchanted as writen, then should any spell be allowed to be enchanted as a permanent always on effect into a magical item as it is writen or should they be used only as the foundation for a desired effect.
I suspect it would have to be on a case by case basis. There probably isn't any clear cut rule to judge them all by.
4) How much higher level than the minmum to cast a spell should an enchanter be before being able to create a permanent non-charged item based on that spell.
Looking at example magic items there seems to be no clear cut answer to this. I've considered using: Must be able to cast the next higher level of spell (eg. to enchant a 1st level spell, you must be able to cast 2nd level spells).
What do others think of this and how would you run it in your campaign.
One example is the difference between making a pair of Bracers of Armor vs. making a pair of pracers with a constant Mage Armor Spell placed on them.
Directly by the book there would be a huge cost difference between the two. Granted the spell produces a +4 and the bracers could be from +1 to +8 so for arguments, my example will use the +4 for both.
A) 2,000gp Bracers with Mage Armor Spell "use-activated"
B) 16,000gp Bracers of Armor +4.
1) Should A be allowed or should B be the only way to enchant this effect into a magical item.
C) True Stike grants a +20 to your next ranged attack roll and eliminates concealment miss chance. It would seem to me that by the regular rules, it could be enchanted into a crossbow or bow with the use-activated trigger and would have a retail value of 2000gp + Bow Cost. This would give it's effect every round.
2) Should C be allowed as an enchanted item and if so, how would it function.
3) If the answer to 1 and 2 above are not to allow the spell to be enchanted as writen, then should any spell be allowed to be enchanted as a permanent always on effect into a magical item as it is writen or should they be used only as the foundation for a desired effect.
I suspect it would have to be on a case by case basis. There probably isn't any clear cut rule to judge them all by.
4) How much higher level than the minmum to cast a spell should an enchanter be before being able to create a permanent non-charged item based on that spell.
Looking at example magic items there seems to be no clear cut answer to this. I've considered using: Must be able to cast the next higher level of spell (eg. to enchant a 1st level spell, you must be able to cast 2nd level spells).
What do others think of this and how would you run it in your campaign.