Infinite Monkey
First Post
I have created a custom race for my campaign, the Durn-an. They are basically gigantic 'dwarves'. Here are their stats
+4 Str, +2 Con, -2 Dex, -2 Int, +2 Wis, -2 Cha. Durn-an are immensly strong and tough, and their long spells alone underground give them a thoughtful manner, but they are rather slow in both thought and deed, and they are unused to the company of others.
Large size. Durn-an get -1 AC, -1 to base attack bonus, -4 to hide checks, +4 to grapple checks, +4 to bull rush checks. They can wield large weapons 1 handed, and huge weapons 2 handed. Their armour costs and weighs more. They have a 10' reach.
Light sensitive. Durn-an are adapted for life underground. They suffer a -2 circumstance penalty to attack, damage, skill and saving throw rolls when in bright sunlight or the radius of a daylight spell. If they are abruptly exposed to bright light they are blinded for one round.
Darkvision up to 120 feet.
Stonecunning, as dwarves in the Players Handbook.
+2 to saving throws against poison, spells and spell-like effects.
+1 racial bonus to attack rolls against orcs and goblinoids.
+4 racial bonus to Craft checks that are related to mining stone and metal: durn-an excel at mining, although they have to particular skill at fashioning the results of their labour.
Languages as dwarves in the Players Handbook.
Because of the time they spend delving within the body of Jeva, durn-an tend to be deeply religious. They tend to be Morning Children.
Durn-an are an ECL +1 race. This means that a durn-an character starts one level lower than a character from other races, to account for the race itself being so powerful.
I was thinking of replacing Light Sensitive with :
Reverse Sight : The durn-an have completely different sight to most races. Their eyes look like small multi-faceted gemstones. They see through the absence of normal light. This means that they see as well in pitch dark as a human would in bright sunlight, and as well in bright sunlight as a human would in the pitch dark.
Would this, in your opinions, make they ECL +0?
Also, if there was a spell that reversed their sight, so that they can see like humans for, say, 1 hour per caster level, what level would the spell be? And how much would an item that gave this effect permanently cost?
+4 Str, +2 Con, -2 Dex, -2 Int, +2 Wis, -2 Cha. Durn-an are immensly strong and tough, and their long spells alone underground give them a thoughtful manner, but they are rather slow in both thought and deed, and they are unused to the company of others.
Large size. Durn-an get -1 AC, -1 to base attack bonus, -4 to hide checks, +4 to grapple checks, +4 to bull rush checks. They can wield large weapons 1 handed, and huge weapons 2 handed. Their armour costs and weighs more. They have a 10' reach.
Light sensitive. Durn-an are adapted for life underground. They suffer a -2 circumstance penalty to attack, damage, skill and saving throw rolls when in bright sunlight or the radius of a daylight spell. If they are abruptly exposed to bright light they are blinded for one round.
Darkvision up to 120 feet.
Stonecunning, as dwarves in the Players Handbook.
+2 to saving throws against poison, spells and spell-like effects.
+1 racial bonus to attack rolls against orcs and goblinoids.
+4 racial bonus to Craft checks that are related to mining stone and metal: durn-an excel at mining, although they have to particular skill at fashioning the results of their labour.
Languages as dwarves in the Players Handbook.
Because of the time they spend delving within the body of Jeva, durn-an tend to be deeply religious. They tend to be Morning Children.
Durn-an are an ECL +1 race. This means that a durn-an character starts one level lower than a character from other races, to account for the race itself being so powerful.
I was thinking of replacing Light Sensitive with :
Reverse Sight : The durn-an have completely different sight to most races. Their eyes look like small multi-faceted gemstones. They see through the absence of normal light. This means that they see as well in pitch dark as a human would in bright sunlight, and as well in bright sunlight as a human would in the pitch dark.
Would this, in your opinions, make they ECL +0?
Also, if there was a spell that reversed their sight, so that they can see like humans for, say, 1 hour per caster level, what level would the spell be? And how much would an item that gave this effect permanently cost?